PabstMirror
b949440eb1
Goggles - Fix script error from CBA_fnc_waitAndExecute
2016-06-01 17:27:55 -05:00
jonpas
95573ee711
Stringtable URL ( #3855 )
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* Move url into stringtable to display it properly, Add some missing author and url entries
* Fix main
* Remove duplicate author
2016-06-01 23:45:51 +02:00
jonpas
1354826d56
Put semi-colon to the correct place
2016-06-01 14:11:32 +02:00
jonpas
1331265e65
Move url into a macro
2016-06-01 13:49:10 +02:00
jonpas
6730d016c2
Convert CfgPatches to new Eden format and CBA 2.4.1 compatibility
2016-06-01 13:27:02 +02:00
commy2
fd26e2e44e
Merge pull request #3516 from acemod/cbamissiontime
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replace timePFH with CBA_missionTime
2016-05-30 21:23:57 +02:00
commy2
7512c4e52e
manual merge
2016-05-30 21:14:34 +02:00
jonpas
7a307393a4
Merge branch 'master' into useQuotedPathMacros
2016-05-30 21:14:17 +02:00
jonpas
e7dbcd7b58
Replace delayed execution functions with new CBA counterparts
2016-05-22 15:29:01 +02:00
commy2
da70854568
manual merge
2016-05-18 11:48:27 +02:00
commy2
473149b8ca
revert changes from other PR to make it compatible
2016-05-16 15:22:37 +02:00
commy2
c5275813a4
use 'getUnitLoadout' instead of 'FUNC(getAllGear)' and deprecate it
2016-05-14 10:49:09 +02:00
BaerMitUmlaut
7fcbe93b71
Cleaned up excessive whitespace
2016-05-03 02:32:44 +02:00
PabstMirror
2869a53e6d
Googles - Only play wipe anim for primary weapon
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Close #3638
Animation only makes sense for primary weapon, so skip for others.
2016-04-12 00:19:24 -05:00
jonpas
85b4366368
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
Alessandro Foresi
e97c7c0f65
Translation: IT completed (with BOM)
2016-03-27 21:22:15 +02:00
commy2
467075ad67
replace timePFH with CBA_missionTime
2016-03-02 11:01:39 +01:00
jonpas
7f022eda00
Replace Purista with Roboto - everywhere, close #3401
2016-02-24 15:06:27 +01:00
commy2
46a239f9f6
precompile on game start
2016-02-22 15:20:36 +01:00
ChairborneIT
0021bc08df
Added translation for most Italian stringtable entries
2016-02-20 21:39:05 +01:00
esteldunedain
0b9695ce70
Apply the ufeh to ACE_Grenades
2016-02-06 17:20:30 -03:00
esteldunedain
ac3f75c8b4
Apply the ufeh to ACE_Goggles
2016-02-06 17:16:10 -03:00
esteldunedain
c87f19c8da
Fix #3258
2016-02-04 10:04:26 -03:00
PabstMirror
46d6e92bca
Add quick debug defines to all script_components
2016-01-28 23:26:02 -06:00
Glowbal
c042703786
Merge branch 'release'
2016-01-05 22:55:34 +01:00
PabstMirror
a72e07fcaa
Goggles - change some events to be client only
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all these events have `if (_unit != ACE_player) exitWith {true};`
2016-01-03 11:01:14 -06:00
commy2
3974c255a0
fix usage of deprectated fired XEH, fix #3088
2016-01-03 15:27:16 +01:00
PabstMirror
dc60860421
Fix Third Person Goggle Effect Not Displaying
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#3074
2015-12-26 23:31:49 -06:00
PabstMirror
c2564de5ef
Fix UBC for 1.54
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Soldiers no longer inherit hitpoints from CaManBase
Adds a macro to deal with them
2015-11-20 23:27:29 -06:00
PabstMirror
ebbf2b373a
goggles - prevent CBA PFEH warning
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fix "x\cba\addons\common\fnc_removePerFrameHandler.sqf:30","WARNING:
Invalid or not existing PFH ID."
2015-11-17 23:44:50 -06:00
commy2
a57d1bca75
replace local keyword with private
2015-11-17 17:43:07 +01:00
commy2
945ec7a388
more goggles code cleanup
2015-09-30 01:31:45 +02:00
commy2
dc882a3c66
more goggles code cleanup
2015-09-30 01:26:08 +02:00
commy2
8d5ce1dbe2
more goggles code cleanup
2015-09-29 22:24:25 +02:00
commy2
62349f685c
more goggles code cleanup
2015-09-29 22:01:40 +02:00
commy2
b7ce315240
more goggles code cleanup
2015-09-29 21:28:57 +02:00
commy2
d1aacf3fef
more goggles code cleanup
2015-09-29 19:51:41 +02:00
commy2
53bfcdb61e
more goggles code cleanup
2015-09-29 18:51:24 +02:00
commy2
d051d4c208
more goggles code cleanup
2015-09-29 17:57:09 +02:00
commy2
477e9f06b6
more goggles code cleanup
2015-09-29 17:09:23 +02:00
commy2
2731ac360a
more goggles code cleanup
2015-09-29 16:56:10 +02:00
commy2
d25d79c485
Goggles Code refactoring initial commit
2015-09-29 16:22:57 +02:00
PabstMirror
9996aa22ab
Replace googles - isTurnedOut
2015-09-21 15:03:34 -05:00
jokoho48
b7e02da1cc
remove if (!hasInterface) from PFH
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move ! in ()
2015-09-11 16:58:26 +02:00
jokoho48
defbdf1b1a
fix that HC throw a issue if PPEffect was used/applyed
2015-09-09 17:05:48 +02:00
SilentSpike
397d77e5b5
Remove special goggles treatment of vehicle units
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The condition to disable the overlay for gunners introduces more problems (and inconsistencies for that matter) than it was worth. Vehicle gunners using camera based weapons should probably consider not wearing a pair of glasses/goggles before doing so.
2015-08-31 15:25:40 +01:00
SilentSpike
543e829278
Fix goggles overlay for FFV seats
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When aiming down sights, view is considered to be "gunner" and so the overlay would be disabled. Introduces addition canUseWeapon check if view is "gunner" to differentiate FFV seats from regular gunner seats
2015-08-31 14:56:51 +01:00
PabstMirror
b3741f4036
Capitalization for macro CBA_fnc_addPerFrameHandler
2015-08-04 02:34:38 -05:00
PabstMirror
fba457999e
#1899 - Remove AV_ESS_blk config
2015-07-25 14:32:24 -05:00
jonpas
d934c25b78
Merge branch 'master' into macroSTR
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Conflicts:
addons/interact_menu/ACE_Settings.hpp
2015-05-30 19:54:32 +02:00