commy2
dcf0a68b80
Revert "fix Cfg capitalization"
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This reverts commit 43bda9c462
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2015-11-30 17:00:32 +01:00
commy2
43bda9c462
fix Cfg capitalization
2015-11-30 16:52:20 +01:00
commy2
ca9b909e75
fix CBA_fnc capitalization
2015-11-30 16:45:20 +01:00
SilentSpike
c731d83642
Merge pull request #2848 from acemod/fixForEachDeleteAt
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fix Issue with forEach Loops and deleteAt Index
2015-11-25 14:00:37 +00:00
SilentSpike
49d4f233d9
Revert commit a718c82780
2015-11-18 13:19:12 +00:00
SilentSpike
a718c82780
Implement nice index deletion iteration solution
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Previously when iterating over an array and modifying the same array via deletion of the current index, incorrect means was used to account for the change in index resulting in any further deletions being applied to the wrong elements.
This solution does not require duplication of the array or the use of external variables to track the number of deleted elements. We simply lower the `_forEachIndex` by 1 whenever an element is removed.
2015-11-17 16:02:56 +00:00
jokoho48
f3c5c64390
fix Issue with forEach Loops and deleteAt Index
2015-11-17 04:31:17 +01:00
PabstMirror
9d2d5b9c7c
AdvanBalls - Fix ACE_twistDirection
2015-11-11 01:58:12 -06:00
PabstMirror
f8ca3693fd
#2709 - Fix AB handleFired _muzzleVelocityShift
2015-10-08 21:22:00 -05:00
PabstMirror
326d549510
#2696 - Rangecard check bounds before select
2015-10-08 20:32:14 -05:00
jokoho48
a24e5b4665
fix Performance issue in AB
2015-09-16 11:54:49 +02:00
Michael Braun
fc45d1216a
Simplyfied bounding value detection
2015-08-23 22:26:31 +02:00
Michael Braun
021c835b02
Removed debug messages
2015-08-23 17:54:10 +02:00
Michael Braun
20b45e10a4
Fixed issue with selecting the wrong value, when perfect barrel length match occured.
2015-08-23 17:53:33 +02:00
Michael Braun
1c14897194
Fixed velocity limit detection and small comment fix
2015-08-23 17:39:48 +02:00
jokoho48
e41ce78dbb
Code Test PFH
2015-08-16 19:49:47 +02:00
jokoho48
87b9b5019c
AB Performance Optimization (Part 8)
2015-08-06 13:35:55 +02:00
jokoho48
15a1a0d535
AB Performance Optimization (Part 7)
2015-08-06 10:58:07 +02:00
jokoho48
0ab865171d
AB Performance Optimization (Part 6)
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Add some todo comments
2015-08-05 18:50:37 +02:00
jokoho48
c4e4f184ff
AB Performance Optimization (Part 5)
2015-08-05 18:33:28 +02:00
Michael Braun
9eb560ff3d
AB Performance Optimization (Part 4)
2015-08-05 10:28:02 +02:00
Michael Braun
8fbcdfec5a
Fixed missing bracket and parameter list issue in AB
2015-08-05 10:04:24 +02:00
Michael Braun
eca7f83cca
AB Performance Optimization (Part 3)
2015-08-05 06:01:38 +02:00
Michael Braun
b8f1fa82ae
AB Performance Optimization (Part 2)
2015-08-05 05:19:08 +02:00
Michael Braun
f6bc361734
Minimal performance improvement and fixed missing semicolon
2015-08-05 05:04:34 +02:00
Michael Braun
6b58b0b3bd
AB Performance Optimization and documentation cleanup
2015-08-05 05:01:30 +02:00
jokoho48
c7e104437f
Update Docu Comments in AB
2015-08-05 04:38:04 +02:00
jokoho48
d95bc3c299
AB Performance Optimization (Part 1)
2015-08-05 04:13:36 +02:00
jokoho48
3a2963c252
Fixed mission semicolon
2015-08-05 02:09:51 +02:00
jokoho48
7a0a1ead6e
Updated parameterization in Advanced Ballistics module.
2015-08-05 00:32:48 +02:00
PabstMirror
1d82a3c193
#1962 - Fix Changes in Wind Deflection s in AB
2015-07-31 23:39:05 -05:00
PabstMirror
c1dd2df57a
Move grid funcs and map long,lat,altitude to common
2015-06-30 12:26:51 -05:00
ulteq
f0849e70ff
Slightly increased the alpha value of the bullet trace effect.
2015-06-02 23:11:44 +02:00
ulteq
16f6650486
Decreased the velocity threshold for the bullet trace effect
2015-06-02 22:38:44 +02:00
ulteq
52d304e9f9
Increased the protractor size
2015-06-02 22:37:27 +02:00
ulteq
9536423f2e
Merge pull request #1353 from acemod/cleanup_ATragMX_AB
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Removed a deprecated function and fixed some typos.
2015-05-22 18:42:20 +02:00
ulteq
e88c570ef2
Removed a deprecated function and fixed some typos.
2015-05-22 18:42:09 +02:00
jaynus
c924baefd7
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
2015-05-21 09:42:44 -07:00
ulteq
7d3bb526dd
Merge pull request #1263 from acemod/bulletTraceTweak
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Slightly increased the bullet trace effect size
2015-05-20 22:12:37 +02:00
ulteq
149e3ae8b0
Slightly decreased the visibility of the bullet trace effect.
2015-05-20 22:12:02 +02:00
ulteq
28c8aba9bd
Added missing !
2015-05-19 20:46:55 +02:00
ulteq
57c37ecb9a
Reorder/Rewrite of some advanced ballistics module options:
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* alwaysSimulateForSnipers -> simulateForSnipers
* alwaysSimulateForGroupMembers -> simulateForGroupMembers
* onlyActiveForLocalPlayers -> simulateForEveryone
2015-05-19 20:46:13 +02:00
ulteq
8eaf754fdd
Further increased the visibility of the bullet trace effect.
2015-05-18 10:56:34 +02:00
ulteq
4513b02c10
Experiment with the bullet trace effect size
2015-05-17 12:57:55 +02:00
ulteq
96b92ac172
Added a new module option for advanced ballistics:
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* alwaysSimulateForGroupMembers
2015-05-17 11:45:55 +02:00
ulteq
cf487b544e
Moved all temperature calculations into the weather module.
2015-05-14 16:07:41 +02:00
ulteq
26843dad88
Merge pull request #1057 from acemod/abConfigCaching
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Config caching (advanced ballistics)
2015-05-13 11:30:21 +02:00
ulteq
b03333c9e8
Moved all wind calculations into the weather module
2015-05-11 10:59:07 +02:00
ulteq
d32e1024d3
Fixed a typo
2015-05-10 11:09:14 +02:00
ulteq
0a9dbfba87
Privates cleanup
2015-05-08 18:47:17 +02:00
ulteq
03fd740f8e
Config caching is now done in the uiNamespace
2015-05-08 18:43:26 +02:00
ulteq
9a0fcd4fec
AB config read caching
2015-05-08 17:20:56 +02:00
ulteq
1f15e68c30
Global variable cleanup
2015-05-08 16:00:41 +02:00
ulteq
fd0ca58fe6
Fixes broken bullet trace effect (caliber is now in mm, not inches)
2015-05-08 15:25:32 +02:00
KoffeinFlummi
aa9561f287
Convert ACE_barrelTwist to millimeters
2015-05-08 12:46:44 +02:00
KoffeinFlummi
adc758cd14
Convert ACE_bulletLength to millimeters
2015-05-08 12:45:17 +02:00
KoffeinFlummi
ce8e192a01
Convert ACE_caliber to millimeters
2015-05-08 12:44:06 +02:00
ulteq
fa07110311
The stability factor calculation is all metric now
2015-05-08 10:46:59 +02:00
KoffeinFlummi
3313582aec
Convert ACE_barrelTwist to meters
2015-05-07 18:41:54 +02:00
KoffeinFlummi
27c8255987
Convert ACE_bulletMass to grams
2015-05-07 18:33:34 +02:00
KoffeinFlummi
b20c42398b
Convert ACE_bulletLength to meters
2015-05-07 18:29:02 +02:00
KoffeinFlummi
4eaab93fd1
Convert ACE_caliber to meters
2015-05-07 18:21:15 +02:00
ulteq
884da7742e
Disabled AB terrain init, if AB is not enabled
2015-05-02 00:36:23 +02:00
ulteq
723ffc21d1
Removed unneeded TODO
2015-05-01 10:26:37 +02:00
ulteq
4a8153b757
Replaced EXPLODE_4_PVT macro inside of ABs PFH
2015-04-25 17:19:43 +02:00
ulteq
eca7657ffa
Removed a bunch of obsolete code:
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*Obsolete, as of: 6fdaf4c400
2015-04-25 13:34:47 +02:00
ulteq
b053a641d9
Improved bullet trace visibility check
2015-04-25 13:15:54 +02:00
ulteq
d8eee168aa
Improved onlyActiveForLocalPlayers abort condition check:
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*Fixed alwaysSimulateForSnipers abort condition
2015-04-25 12:59:26 +02:00
ulteq
2d14ae61f9
Simplified muzzle velocity shift calculation:
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*Also added some missing privates
2015-04-25 12:36:04 +02:00
ulteq
6fdaf4c400
Completely removed the SQF version of the advanced ballistics PFH
2015-04-25 10:59:48 +02:00
ulteq
6361bda3e9
Removed unused function
2015-04-24 13:01:11 +02:00
ulteq
eb88f94cf7
Removed unused privates
2015-04-24 11:53:06 +02:00
ulteq
89e33dc177
Refactored the weather module:
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* No changes in functionality
2015-04-20 13:54:22 +02:00
ulteq
6c2982548f
Fixed incorrect function header
2015-04-20 12:35:08 +02:00
ulteq
4e4dee18df
Added missing privates / Removed unused privates
2015-04-16 18:21:19 +02:00
ulteq
5117595ecc
Minor performance improvement
2015-04-16 17:52:21 +02:00
ulteq
defe46b769
Added new PFH abort condition (velocity < 100 m/s)
2015-04-16 17:30:50 +02:00
ulteq
9f289e1721
Fixed incorrect return values in some key handlers:
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*Wind info
*Protractor
2015-04-15 12:53:02 +02:00
esteldunedain
c827c72412
AB and Kestrel: Move macros from defines.h to script_component
2015-04-14 10:22:26 -03:00
ulteq
5354d6578b
Simplified the AB PFH massively
2015-04-13 12:56:53 +02:00
ulteq
63760acc4f
Added an error message when the ab extension is missing
2015-04-13 12:56:18 +02:00
ulteq
c8aa3032fe
Added some sanity checks to the module setting initialization
2015-04-13 12:54:06 +02:00
ulteq
6b44a3f3f9
Updated the module settings init script
2015-04-12 16:31:12 +02:00
ulteq
e99fb398ae
Added simulation interval setting to the ab module
2015-04-12 16:25:01 +02:00
ulteq
aff9d7c554
Fixed a syntax error / Removed debug output
2015-04-12 16:17:49 +02:00
ulteq
9f0a2c8b80
The terrain init script now aborts if no extension is found
2015-04-12 16:10:45 +02:00
ulteq
9fd19563a3
Fixed several syntax errors
2015-04-12 12:52:13 +02:00
ulteq
fd737f3f95
Minor code optimization
2015-04-12 12:36:05 +02:00
ulteq
cf88adb794
Replaced wind with ACE_wind
2015-04-12 12:34:42 +02:00
ulteq
a993f2d5f1
Minor code optimization
2015-04-12 12:15:39 +02:00
ulteq
cb0df8783a
Fixed a calculation error
2015-04-12 12:09:55 +02:00
ulteq
1c8da72716
Removed debug output
2015-04-12 11:59:45 +02:00
ulteq
c532742a5b
Overworked the module settings (WIP)
2015-04-12 11:48:21 +02:00
ulteq
05f14d6242
Added AdvancedBallistics module options
2015-04-11 22:34:19 +02:00
ulteq
2b0a0145c5
Removed the last spawn/sleep commands from AB
2015-04-11 18:39:15 +02:00
ulteq
44198b18d7
Rewrite of the terrain initialization:
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*Replaced spawn/sleep with a PFH
2015-04-11 18:18:38 +02:00
ulteq
23733263ea
Updated the extension file name
2015-04-11 15:06:30 +02:00
ulteq
ab238cf404
Removed isDedicated checks
2015-04-09 20:39:38 +02:00
ulteq
5ff54f7d1c
Implemented a new logic that decides when to use AB.
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*Added a new global variable ace_advanced_ballistics_enabled
*Added an updateTrajectoryPFH to the winddeflection (WD) module
*WD is now automatically disabled when AB is enabled
*The new updateTrajectoryPFH is called whenever AB aborts
-> Wind deflection is now always present (either through AB or WD)
-> AB no longer runs for non local units (unless they use high power optics)
2015-04-09 20:27:10 +02:00
ulteq
4a469de0f8
Deleted an unused function
2015-04-08 11:01:53 +02:00