johnb432
72f230a3a2
Hearing - Fix explosions not affecting hearing ( #10002 )
...
* Have explosions affect hearing
* Update fnc_explosion.sqf
* Update XEH_postInit.sqf
* Update addons/hearing/functions/fnc_explosion.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update fnc_explosion.sqf
* Make EH local
* Use sound entry instead
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-12 06:45:03 -07:00
PabstMirror
d30c01aee9
Hearing - prevent audio from stacking when tabbed out ( #10048 )
2024-05-30 01:34:19 -07:00
johnb432
98f4b51c52
Hearing - Fix deafness reducing when game is paused ( #10039 )
...
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-05-29 18:55:17 +00:00
johnb432
e535988479
Hearing - Code cleanup ( #10041 )
...
* Hearing cleanup
* Update fnc_updateHearingProtection.sqf
* Fixes + tweaks
* Update initSettings.inc.sqf
* Update fnc_removeEarplugs.sqf
2024-05-29 10:01:39 -07:00
johnb432
dc3753893f
Hearing - Improve and cleanup code ( #9933 )
...
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-05-24 20:05:19 -03:00
johnb432
6e32fc1144
Hearing - Add earplugs only if not present ( #9987 )
...
Only add earplugs if not present
2024-04-28 09:04:56 -07:00
johnb432
5130a22008
Hearing - Add setting to add earplugs to all units ( #9935 )
...
Add option to add earplugs to all units
2024-04-10 08:23:50 -03:00
johnb432
8f46ffd8d5
General - Change count
to forEach
where appropriate ( #9890 )
...
count -> forEach
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-04-04 08:15:26 -03:00
johnb432
50978efa46
Hearing - Removed remoteExec
& added microoptimisations ( #9853 )
...
* Removed remoteExec. added microoptimisations
* Update addons/hearing/XEH_preInit.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* move EH to after !hasInterface
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-03-21 20:26:46 +01:00
BrettMayson
1e404cf85b
General - SQF Improvements ( #9698 )
...
Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-02-04 14:50:24 -03:00
jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
PabstMirror
eb53e7a2fe
Tools - document_functions.py: handle header sub indexs for arguments ( #9303 )
...
* tools - handle header sub indexs for arguements
* convert remaining
* Update coding-guidelines.md
2023-08-08 22:51:20 -05:00
PabstMirror
7bc6fdfa66
Cleanup - Trim all trailing whitespace ( #8651 )
2021-10-30 16:42:03 -05:00
Dystopian
69c3d2bb65
Add Weapon Attachments interaction ( #7706 )
...
* Add Weapon Attachments interaction
* Apply recommended changes
* Format addPEH
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
* Remove toLower
* Update required CBA version
* Rename category to Accessories
* Change setting var name
* Add setting description
* Fix notification size
* Optimize with new commands
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-03-04 11:43:11 -06:00
Neviothr
75f7ed7532
Utilize isNotEqualTo ( #7929 )
...
* Utilize isNotEqualTo
* undo changes to some files
* redo some changes, fix based on @Vdauphin 's comment
* fix validator issues
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00
Dystopian
b151148542
Replace canAdd with CBA_fnc_canAddItem ( #8012 )
2021-02-27 10:26:12 -06:00
PabstMirror
e8693c8db9
Various - Use configOf command for faster lookup ( #8100 )
...
* configOf
* replace some use of CBA_fnc_getObjectConfig
2021-02-18 12:58:08 -06:00
Konrad Szumiec
e2157ac4c2
Hearing - Fix for "MrapAttenuation" ( #7664 )
...
* Hearing: MRAP Attenuation Fix
Hearing: MRAP Attenuation Fix
* Update addons/hearing/functions/fnc_updatePlayerVehAttenuation.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-04-30 20:01:34 -05:00
Broström.A | Evul
028a0cb3f0
Changed: Scripted calls to putInEarPlugs/joinTeam won't show hint ( #7400 )
...
* Added ability to suppress hint message
* Adjustments based on request
2020-01-09 14:40:34 -06:00
PabstMirror
00a91610ea
Only play repatitive sounds when game is focused ( #7265 )
2019-11-16 12:42:15 -06:00
Dedmen Miller
564fc8aa99
Trivial code fixes ( #6858 )
2019-03-10 21:42:08 -05:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
...
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
Dedmen Miller
81e02a7336
Refactor private ARRAY to private keyword ( #5598 )
...
* Everything
* Fixed missing ;
* Fix missing ; and double private
* Fixed cannot isNull on number
* Turn _temparture back to isNil
* Fix error from merge
2017-10-10 09:39:59 -05:00
jonpas
eb6e8c0b56
Cleanup optional argument headers ( #5543 )
2017-09-22 17:33:08 +02:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
...
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
PabstMirror
bfd3695868
SQF Lint Cleanup Pass ( #5157 )
...
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
2017-05-14 14:48:05 -05:00
PabstMirror
9d128152a3
Hide earplug actions if setting disabled ( #4913 )
...
* Hide earplug actions if setting disabled
* Add lines that are new
2017-02-16 10:16:46 -06:00
PabstMirror
8752b03c12
Hearing - player only event handlers ( #4727 )
2017-01-09 12:10:52 -06:00
commy2
05d30c5573
convert log macros to cba versions ( #4282 )
...
* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00
PabstMirror
6ad15e02c7
Fix spotting rifle loudness ( #4488 )
2016-09-30 15:10:20 -05:00
commy2
755f6bcc6b
Make hearing component compatible with glasses
2016-07-26 16:14:16 +02:00
commy2
7512c4e52e
manual merge
2016-05-30 21:14:34 +02:00
PabstMirror
f69142dd45
Hearing - New XEH, Fix dead effects, Medical var ( #3802 )
...
* Hearing - New XEH, Fix dead effects, Medical var
* Use setHearingCapability
* Cleanup dead player vol update
* Don't change global hearing in medical
* Fix exitWith
2016-05-20 11:23:14 -05:00
commy2
467075ad67
replace timePFH with CBA_missionTime
2016-03-02 11:01:39 +01:00
esteldunedain
0236c16e8f
Cache volume attenuation due to earplugs and headgear
2016-02-18 13:48:40 -03:00
PabstMirror
649b0c28e2
Calculate hearing protection coefficient on events
2016-02-16 18:17:42 -06:00
PabstMirror
749425dfb7
Settings Category, Minor Cleanup
2016-02-16 12:58:42 -06:00
esteldunedain
354ed0cab2
Trace instead of sideChat
2016-02-06 14:11:18 -03:00
esteldunedain
2f1e96ae4f
Overhaul ACE_Hearing and change default settings.
2016-02-06 13:59:31 -03:00
PabstMirror
73b29085e2
Merge pull request #3200 from acemod/moreCache
...
Hearing - Cache Weapon/Ammo loudness
2016-01-22 14:56:00 -06:00
PabstMirror
be8afe507c
Few more privates
2016-01-20 17:19:08 -06:00
esteldunedain
0a91dfa7b2
Do not add or remove earplugs if gear should be preserved. Fix #3180 .
2016-01-18 13:23:55 -03:00
PabstMirror
82179636f3
Cache hearing firedNear
2016-01-09 18:51:41 -06:00
commy2
5a1aae6028
manual merge
2015-11-30 17:44:15 +01:00
commy2
a9ebcf8543
fix setVariable and getVariable capitalization
2015-11-30 17:27:09 +01:00
PabstMirror
d6000ae985
local -> private
2015-11-17 14:33:17 -06:00
PabstMirror
87b9ff9785
Hearing - Reset earplugs on respawn, addItem setting
...
Fix #2835 - readd item on respawn
Fix #2837 - setVariable false on respawn
2015-11-10 20:44:55 -06:00
PabstMirror
845909f8af
#2833 - Add earplugs based on loudness (+MGs)
...
Use same loudness calc as firedNear (replacing old audibleFire)
Give ear plugs to machine gunners (depends on magzine size)
2015-11-08 14:02:00 -06:00
Michael Braun
035b3432c5
Merge branch 'master' of https://github.com/acemod/ACE3 into feature/switchToLogMacros
...
Conflicts:
addons/common/XEH_postInit.sqf
2015-09-01 08:45:59 +02:00
PabstMirror
910bb151e2
#1988 - Boost explosive hearing damage
2015-08-30 01:47:40 -05:00