* Add jamming coef to change or disable jamming.
* change max to 5
* add setting for overheating effects distance, unjaming on barrel swap, increase rate of fire with heat
- add setting for overheating effects distance
- add unjaming on barrel swap, with setting
- add increase rate of fire with heat, with setting
- fix some formatting
* little tweaks
* add overheating cookoff feature
- add overheating cookoff feature
- add documentation
- bugfixes/improvements
* Update ace3-config-entries.md
* Update overheating-framework.md
* Update addons/overheating/XEH_postInit.sqf
Co-authored-by: jonpas <jonpas33@gmail.com>
* Update addons/overheating/XEH_postInit.sqf
Co-authored-by: jonpas <jonpas33@gmail.com>
* Update addons/overheating/functions/fnc_firedEH.sqf
Co-authored-by: jonpas <jonpas33@gmail.com>
* Update addons/overheating/stringtable.xml
Co-authored-by: jonpas <jonpas33@gmail.com>
* Update docs/wiki/feature/overheating.md
Co-authored-by: jonpas <jonpas33@gmail.com>
* Update addons/overheating/stringtable.xml
Co-authored-by: jonpas <jonpas33@gmail.com>
* Update addons/overheating/functions/fnc_jamWeapon.sqf
Co-authored-by: jonpas <jonpas33@gmail.com>
* Update addons/overheating/functions/fnc_jamWeapon.sqf
Co-authored-by: jonpas <jonpas33@gmail.com>
* remove extra underwater cooling, make cookoffCoef enable cookoff
- add coef setting for heat generation per shot
- merge cookoff setting into cookoff coef setting
- remove check for water that increased cooling
- change max rof increase from heat to 10%
- change ammo heating to a less linear formula
- change cookoffCoef to effect inginition tempurature instead of heat amount
- delay cookoff shot until any firing animation is done
- update strings based on feedback
* Update stringtable.xml
* add cookoff notification
* improvements from play testing
- move ammo heat loop into seperate function with a tighter loop
- factor rain into cooling calculation
- handle cooling while swimming
- merge cookoff take event handler into fnc_handleTakeEH
- fix case where cookoff could potentially come from underbarrel weapon muzzle
- only add TakeEH if required by enabled settings
- improve cookoff muzzle/mode handling
* fix missing semi that I swear I already fixed before pushing
* Update overheating-framework.md
* Update fnc_updateAmmoTemperature.sqf
* include wind speed in cooling calculation
* cool with X
- add ace interactions to allow cooling with water sources when Ace X is loaded
- add documentation for cooling
- move getting barrel mass to a function
* documentation formatting
* Add config array for weapon jam types, as not all weapon can get all types IRL.
* remove variable that's not required
* add some compat entries for RHS
* fix merge conflict
* fix a happy little accident
* move to CBA settings, minor styling.
* Update error message in fnc_jamWeapon.sqf
Co-authored-by: jonpas <jonpas33@gmail.com>
* Apply suggestions from code review
Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
* Merge ACEX - first attempt
Backwards compatibility with XGVAR set of macros used on all settings and config entries
Public API functions not taken into account yet, many other things probably still missed
* Resolve issues
* Switch to addSetting, backward compatible CfgPatches, missed XGVAR.
* Remove unnecessary backwards compat
* Convert ACEX Categorised settings to initSettings / Fix Intel items magazine
* Apply suggestions from code review
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Remove maintainers from merged ACEX components
* Cleanup unused module and faction classes
* Sitting - Add more object configs by @Dystopian
https://github.com/acemod/ACEX/pull/255
* Translations - Add Japanese by @classicarma
https://github.com/acemod/ACEX/pull/259
* Kill Tracker - Add killtracker.inc public include file by @Freddo3000"
https://github.com/acemod/ACEX/pull/251
* Add ACEX authors and sort authors file
* acex - final tweaks (#8513)
* acex - handle old funcs
* replace thirst/hunger setvars to acex naming
fix macro
Revert "fix macro"
This reverts commit d807e5e804c43916eaa42d34a89af94c6d9a48ad.
Revert "replace thirst/hunger setvars to acex naming"
This reverts commit bafc607884932d6e339daedc7c22e25dddbdd868.
x
Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Change speed limiter to utalize setCruiseControl
Kept setVelocity with a +2 to speed check to make vehicle slow down downhill and to slow it down when enabled.
* Update addons/vehicles/functions/fnc_speedLimiter.sqf
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Update addons/vehicles/functions/fnc_speedLimiter.sqf
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Update addons/vehicles/functions/fnc_speedLimiter.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update addons/vehicles/functions/fnc_speedLimiter.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Potential fix for #8304
Update fnc_addRepairActions to include hitpoints that influence turret view
* Support for the RHS Stryker hitpoints
This whole function is a nightmare but there's no better way to do this. Side effects may include unnecessary hitpoints being shown.
* Style pass
* whoops
* First Push
Added the ability to edit cargo objects (crates/boxes only) names. Either via in-game action on the object it self or via 3den attributes.
Added a single function which spawns the UI to edit the name and also edits it. This is an scripted UI, it could be changed to a config version if wanted, but as I'm not good in UI coding I left it on this simple version mainly for testing.
Added 4 new stringtable entries, 2 for action and 2 for 3den attributes.
* Add extra stringtable
Forgot to add the UI to the stringtable.
* Update fnc_renameObject.sqf
fixing tabs
* Show custom name only behind
Added new function "getNameItem" that will get the items name.
Put the custom name behind the original name between brackets "[...]".
* Added "Hide Rename Action" setting
Also removed an unused _itemClass from postInit.
* Apply suggestions from code review
Co-authored-by: jonpas <jonpas33@gmail.com>
* Update AUTHORS.txt
Added my name
* Applied the sugesstions.
* Fixed function crash
* Moved to dialog.
* Removed unused comment/code
* Update renameMenu.hpp
Fixed tabs to spaces.
* Update renameMenu.hpp
* move rename to common
* Update addons/arsenal/ui/RscAttributes.hpp
* style and use addActionToObject
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* prevent belt items from being deleted
* fix wrong index
* fix gps not being selected
* & fix UAV terminals not being selected
* add comments, delete extra line
* use getUnitLoadout for assignedItems
* change 7.62x67 to .300 WM
* initial commit
* stringtables, add LM suffix to .338 magazines, strings for 12.7x99 10Rnd mags
* use correct strings for .50 BMG 10rnd mags
* Remove 6.5C mags from inappropriate side boxes
* remove duplicate stringtable entrys
* add MX 6.5C color variants, add MSBS 6.5C mags, move 6.5C to marksman rifles only, add new mags to boxes, switch DMR_03 to sr25 magwell
* Fix UBC
* fix stupid
* add space before 'mm' in strings
* add missing 762x51 10Rnd mags
* Revert "add space before 'mm' in strings"
This reverts commit fca5fa9f14.
* redo add space before mm in strings
* Add ability to customize colors of injuries
Added CBA settings entries.
Updated default values.
Added English and Russian locales.
* copypaste cleanup
* move comments and make code more maintainable
* Apply suggestions from code review
Newline at end of files
Co-authored-by: Dedmen Miller <dedmen@users.noreply.github.com>
Co-authored-by: Dedmen Miller <dedmen@users.noreply.github.com>
* Refactor Clear Trauma
Add in setting for clearing trauma after stitching a wound, make clearing trauma after bandage clear trauma of individual wounds as they're bandaged instead of all at once when fully bandaged.
* Make git diff slightly prettier.
* Update fnc_bandageLocal.sqf
* Style pass
* once more for the diff
* fix stupid
* Ddd trauma/visuals on bandage reopening
* add lineIntersectsSurfaces to med menu key
* fix _target = nil if no intersections
* only look through player and player vehicle
* Update addons/medical_gui/XEH_postInit.sqf
Co-authored-by: commy2 <commy-2@gmx.de>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: commy2 <commy-2@gmx.de>
* Add setting to disable effect of ambient brightness on view dist
* Add periods and Title Case for English localization
* Apply suggested code. Make it more readable
Co-authored-by: jonpas <jonpas33@gmail.com>
* fix spelling
* fix mistype
* one more mistype
* Implement suggestions
Settings parameter as slider.
English and Russian localization.
* Update addons/nametags/functions/fnc_getCachedFlags.sqf
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
* make registerItemReplacement add to proper container
* cleanup, fix variable in itemReplacements namespace
* add exception for not having room in original container
* Added initial compat
* Added G-Forces compatibility
* Added Reload compatibility
* Add fuel capacities to planes and helicopters
* Add fuel capacities to wheeled and tracked vehicles, added fuel cargo config
* Add fuel capacities to OH-6
* Removed custom fuel capacities from Mi-2 with external tanks
* Fix config errors
* Add CSW compatibility for static guns
* Add ACE arsenal to EMM main menu
* Add CBA versioning check for SOG:PF
* Add vn_emm to requiredAddons
required for main menu patching
* Fix arsenal not being added to main menu
* Fix styling of ACE Arsenal button
* Add CSW compat for mortars
* Disable dragging of large statics
* Disable frag for molotov
* Set damage type of melee ammo
* Add custom damage handling for punji traps
* Add ACE Explosives compat to M18 Claymores
* Improve digDistance of Claymore x3
* Add ACE Explosives compat to M14 and M16 mines
* Add Explosives compat for M16 Trip Wire mines
* Add Explosives compat for F1 Trip Wire mines
* Add Explosives compat for Arty Shell Trip wire mine
* Improve interaction points for explosives
* Add Explosives compat for Satchel charge and AT mine
* Add Explosives compat for Punji traps, improve comments
* Add Explosives compat to M112 Breaching charge
* Rename mines.hpp to explosives.hpp
* Allow digging spiderholes with entrenching tool
* Fix minor config errors
* Add CSW pictures, models and stringtable entries
* Add missing stringtable entries
* Add CSW weapon pictures and stringtable entries
* Handle punji trap damage with disabled medical
* Disable cookoff for bicycles
* Remove custom digging tools (needs deeper changes)
* Improve spiderhole digging translation
* Fill CfgPatches units and weapons arrays for Zeus
* Add witty comment
* Use lowercase for external component names
* Fix indentation
* Fix missing base class
* Remove accidentally added files
* pboProject fixes for S.O.G. Prairie Fire Compatibility (#8311)
* Change macros to work with pboproject
* Add placeholders for VN p3d files
* Add ending newlines
Co-authored-by: jonpas <jonpas33@gmail.com>
* Fix UBC
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
* Block radio on captive/surrendered/unconscious via status effect
* missing semicolon
* Don't broadcast setVar if radio addon doesn't exist
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* fix can't load Slingload_01_Base_F
20ft containers (`Land_Cargo20_military_green_F`) can be loaded but all children from `Slingload_01_Base_F` which share the same real size of a 20ft container can't be loaded (ex: `B_Slingload_01_Ammo_F`)
* add a comment next to the changed line
add a comment next to the changed line indicating why it has to be like that (the point of this PR) for future source reference
* fix fnc_ai_handleFired
* remove debug messages
* use banana instead of FakePrimaryWeapon
* switch from dummy item to new weaponholder
* use exitWith instead of break
* Add auto throttle to planes
* add newline
* clarify things
* Use a better deltaTime value. Takes into account game pause
* add coment
* Add auto throttle cancellation on user input
* misc fixes
* Add caller to ace_captiveStatusChanged event
* missing bracket
* Spaces, default value for _caller in setHandcuffed
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* use default value in SetSurrendered
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* update function example in doRemoveHandcuffs
* fix undefined variable
a lesson in not copy-pasting code
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* ditto last commit
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update code guidelines for script_component
* Update contributing documents for pull requests
- Reflect true attribution practices
- Reflect true merge process (this changed a long time ago)
* Remove listed maintainer from component readmes
We have almost never used these and serve as a source of confusion for
new contributors.
* French translation - fix typo
* French translation - add french translation of `STR_ACE_Markers_MarkerDirectionScaleSlider_Tooltip` key
* French translation - Add french translation of `Medical_Treatment_CPRSuccessChance` keys
Fix french translation of `Medical_Treatment_TreatmentTimeCPR_DisplayName` key
* Small fixes in ace_cargo
Makes paradropItem and unloadItem invoke event "ace_cargoUnloaded" with parameters _itemObject, _vehicle and "paradrop" or "unload" respectivelty.
paradropItem invoked said event but if item was classname it would send classname to event which is not particularly useful.
* Update XEH_postInit.sqf
Moved event invocation to unloadItem, this provides ability to always pass object to eventhandlers.
* code refactor
refactored according to https://github.com/acemod/ACE3/pull/8203#discussion_r610394484
* Update fnc_paradropItem.sqf
apply new fix
* Revert "Update fnc_paradropItem.sqf"
This reverts commit 3db5cc1910.
* Update fnc_paradropItem.sqf
fixed hint that was broken by previous fixes
* style check
Co-authored-by: commy2 <commy-2@gmx.de>
* style check
Co-authored-by: commy2 <commy-2@gmx.de>
* naming convention
replaced object references called _item with _object.
* Update fnc_paradropItem.sqf
Co-authored-by: commy2 <commy-2@gmx.de>
* New custom animation added
* Adjusted CfgMoves and the script components
* New drop animation and key handler
* CBA settings and new ManActions added
* Adjustments to the drop animation
* Added translations and fixed some stuff
* Update CfgMovesBasic.hpp
* Fix translations
Co-authored-by: Elgin675 <elgin675@hotmail.com>
Co-authored-by: Blutze <37950828+Blutze@users.noreply.github.com>
* Use the same key to drop object
* Update addons/dragging/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Fix French translation
Co-authored-by: Elgin675 <elgin675@hotmail.com>
* Lower the weapon accuracy of the drag animations
* Removed auto-switch to handgun
* Update fnc_startDrag.sqf
- Holding a launcher breaks the firing animation.
- Now the unit has to hold either a primary weapon or handgun.
* Handle the unit's current weapon
Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
* Update addons/dragging/functions/fnc_handlePlayerWeaponChanged.sqf
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Update addons/dragging/initSettings.sqf
Co-authored-by: Elgin675 <elgin675@hotmail.com>
Co-authored-by: Blutze <37950828+Blutze@users.noreply.github.com>
Co-authored-by: Jo David <github@jonathandavid.de>
Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
* Fix ammo box cook off when setting is Players only
* Update addons/cookoff/functions/fnc_handleDamage.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Add macro for virtualItems index 0 (weapons)
* Add macro for virtualItems index 1 (attachments)
* Add macro for virtualItems index 2 (all items)
* Add macro for virtualItems index 3 (headgear)
* Add macro for virtualItems index 4 (uniform)
* Add macro for virtualItems index 5 (vest)
* Add macro for virtualItems index 6 (backpack)
* Add macro for virtualItems index 7 (goggles)