PabstMirror
1779099b71
Cleanup old common macros ( #4507 )
2016-10-04 05:29:37 +02:00
commy2
05d30c5573
convert log macros to cba versions ( #4282 )
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* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00
Pawel W
ddd036f5bd
Removed aiDispersionCoef for vanilla weapons ( #4484 )
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When merged this pull request will restore default aiDispersionCoef for vanilla weapons.
2016-10-01 10:27:34 +02:00
PabstMirror
95da004370
Fix Ambient Sounds ( #4470 )
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Fix #4418
- Remove leading `\` for configfile sounds
- Cleanup randomized location code
2016-10-01 10:27:00 +02:00
PabstMirror
bfc5af32f3
Add model.cfg for medical blood ( #4489 )
2016-09-30 16:29:48 -05:00
PabstMirror
6ad15e02c7
Fix spotting rifle loudness ( #4488 )
2016-09-30 15:10:20 -05:00
jonpas
8458cb2339
Replace ace_common_fnc_stringRemoveWhiteSpace with CBA_fnc_removeWhitespace ( #4222 )
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* Replace FUNC(stringRemoveWhiteSpace) with CBA_fnc_removeWhitespace, Depreacte ACE's
* Use QFUNC
* Bump required CBA version
* Change remove version to 3.110.0
2016-09-30 15:51:03 +02:00
PabstMirror
a5d106c116
Fix cookoff event calling ( #4487 )
2016-09-29 18:44:48 -05:00
jonpas
dad4293216
Revert "Update showHud setter for Squad Radar" ( #4485 )
2016-09-29 17:53:17 -05:00
jonpas
1bd7a66888
Merge pull request #4085 from acemod/apexShowHud
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Update showHud setter for Squad Radar
2016-09-29 21:11:15 +02:00
PabstMirror
3c7ac5a3e4
Fix medical blood locality / bleeding in vehicles ( #4469 )
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* Fix medical blood locality / bleeding in vehicles
- Fix ace_setting
- Don't run on headless if enabledFor = 1
- Don't create blood for non-local units
- Don't create blood when mounted (except static weapons)
* Add readme
2016-09-29 10:42:56 -05:00
PabstMirror
85c4a1f021
Fix frag - reflectionsEnabled ( #4475 )
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PFEH never exited
2016-09-29 10:42:21 -05:00
Nicolás Badano
0fda1b0c3d
Fix #4476
2016-09-28 19:37:54 -03:00
commy2
1219d3df23
remove deprecated sitting module ( #4458 )
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* remove deprecated sitting module
* Update sitting documentation for removal
* Remove ACE3 sitting doc, redirect to ACEX and add note
* Fix wording
2016-09-28 13:14:50 +02:00
KoffeinFlummi
72899643bd
Merge branch 'master' into japanesestringtables
2016-09-27 20:54:17 +02:00
classicarma
1fe8cc03db
translate realisticnames
2016-09-28 01:38:19 +09:00
classicarma
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classicarma
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2016-09-28 01:26:50 +09:00
classicarma
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2016-09-28 01:26:42 +09:00
classicarma
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2016-09-28 01:26:31 +09:00
classicarma
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2016-09-28 01:26:17 +09:00
classicarma
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2016-09-28 01:26:08 +09:00
classicarma
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2016-09-28 01:25:57 +09:00
classicarma
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2016-09-28 01:25:47 +09:00
classicarma
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2016-09-28 01:25:36 +09:00
classicarma
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2016-09-28 01:25:23 +09:00
classicarma
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2016-09-28 01:25:14 +09:00
classicarma
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2016-09-28 01:25:06 +09:00
classicarma
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classicarma
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2016-09-28 01:24:47 +09:00
classicarma
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2016-09-28 01:24:37 +09:00
classicarma
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classicarma
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classicarma
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2016-09-28 01:23:18 +09:00
classicarma
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2016-09-28 01:23:04 +09:00
classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
3935a1b781
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classicarma
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classicarma
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2016-09-28 01:21:49 +09:00
classicarma
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2016-09-28 01:20:20 +09:00
classicarma
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2016-09-28 01:18:10 +09:00
classicarma
ae69ec9338
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2016-09-28 01:18:03 +09:00
classicarma
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2016-09-28 01:17:56 +09:00
classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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2016-09-28 01:16:50 +09:00
classicarma
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2016-09-28 01:16:42 +09:00
classicarma
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2016-09-28 01:16:34 +09:00
classicarma
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classicarma
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classicarma
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2016-09-28 01:16:06 +09:00
classicarma
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2016-09-28 01:15:59 +09:00
classicarma
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2016-09-28 01:15:51 +09:00
classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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2016-09-28 01:13:12 +09:00
classicarma
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classicarma
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2016-09-28 01:12:46 +09:00
classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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2016-09-28 01:11:19 +09:00
PabstMirror
257f1a1b4c
Fix interaction addActionToX return values ( #4461 )
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* Fix interaction addActionToX return values
Fix #4460
Fix returning number from pushBack
* Retrun empty array on error
2016-09-27 11:09:06 -05:00
PabstMirror
055c6d23f3
Fix passanger interaction ( #4467 )
2016-09-26 12:09:20 -05:00
PabstMirror
11b6370e8f
Fix undefined var in paradrop ( #4465 )
2016-09-25 21:25:11 +02:00
commy2
7f07d4e4b8
fix broken parachutes, fix #4437 ( #4462 )
2016-09-25 09:45:55 +02:00
commy2
e7bc2e9d62
remove deprecated code for 3.8.0 ( #4457 )
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* remove deprecated scroll wheel event handler
* remove deprecated ace hash functions
* remove deprecated execNextFrame
* remove deprecated insertionSort
* remove deprecated getConfigType
* remove deprecated binocularMagazine
* remove deprecated wait(Until)AndExecute
* remove old ass and deprecated alternative syntax setHitPointDamage
* remove deprecated event handlers (#4459 )
* remove deprecated event handlers#
* remove ACE_newEvents
* Remove old ACE PlayerEventHandler wrappers
2016-09-24 22:31:10 +02:00
PabstMirror
9451716a44
Show damage on repair items interaction point ( #4448 )
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* Show damage on repair items interaction point
* Fix dot size
* Change scaling
2016-09-24 15:15:02 -05:00
commy2
bc520c7fe7
add dmg materials to spare tracks and wheel ( #4450 )
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* add dmg materials to spare tracks and wheel
* attempt to fix damage rvmats by making FIRE GEO components convex
* get materials to work
2016-09-24 22:08:56 +02:00
commy2
c1ead851cb
Add 3den attribute to disable bft ( #4452 )
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* add 3den object attribte to disable BFT on the object
* delay setVariable public on group
* fix tooltip
2016-09-24 21:46:03 +02:00
PabstMirror
0b3d38a72f
Use waitAndExecute for fatigue loop ( #4453 )
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* Use waitAndExecute for fatigue loop
Close #4379
- Will use CBA_missionTime so it repsects pause and time accl
- Possible performance improvment over using a PFEH
* Rename main loop function
2016-09-23 16:40:52 -05:00
PabstMirror
a7c75a3bf6
Handle RHS impact grenades (RGN/RGO) ( #4447 )
2016-09-23 16:38:24 -05:00
PabstMirror
f23e5d33fc
Fix throwing from map screen - global XEH ( #4449 )
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* Fix throwing from map screen - global XEH
* Fix Capitalization
2016-09-23 12:48:25 -05:00
PabstMirror
b7dfdc6c84
End path drawing when passing through Geom/Fire ( #4385 )
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* End path drawing when passing through Geom/Fire
* Add Advanced Throwing colored circles documentation
2016-09-23 12:48:15 -05:00
PabstMirror
4abf969abf
Update for newest JR / 1.64 UBC ( #4208 )
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* Update flashsuppressor JR configs for pistols
* Update for newest JR / 1.64 UBC
2016-09-23 12:48:04 -05:00
commy2
26ae575d4a
fix broken ace menu in main menu ( #4451 )
2016-09-22 23:55:52 +02:00
commy2
03d83b633f
more immersive dogtag interaction ( #4446 )
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* more immersive dogtag interaction
* fix indent and macro usage
* move dogtag interaction point to neck
2016-09-21 09:07:45 +02:00
PabstMirror
58bd6467b2
Debugging tool to watch variables on main display ( #4408 )
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* Debugging tool to watch variables on main display
* Fix error when called from scheduled code
* Remove demo code
2016-09-20 12:18:44 -05:00
BaerMitUmlaut
b1f6973772
Filter player medics ( #4444 )
2016-09-20 16:01:54 +02:00
Glowbal
c7e16210c3
fix pboprefix path
2016-09-19 23:17:10 +02:00
commy2
3d422021ef
Merge pull request #4377 from acemod/sys-blood-port
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Add ace2 sys blood port
2016-09-19 17:35:32 +02:00