Commit Graph

11039 Commits

Author SHA1 Message Date
PabstMirror
0e485ce5fc
Arsenal - Fix script error for weapons with 3+ muzzles (#7256) 2019-10-29 17:10:03 -05:00
PabstMirror
691e8d24c6
Repair - fix string (#7251) 2019-10-28 19:18:26 -05:00
mharis001
e78016d7f7
Repair - Add settings to control item requirements for different actions (#7243) 2019-10-24 22:52:04 -04:00
PabstMirror
f9d181c72e
Medical - Fix addDamageToUnit (#7247) 2019-10-20 16:48:26 -05:00
PabstMirror
c37783de0b
Medical - Change WoundReopening default setting (#7246) 2019-10-20 16:46:30 -05:00
PabstMirror
da5e9525b4
Medical - Make some constants variables (#7236)
* Medical - Make some constants variables

* Add comments about varNames, calc k/l at runtime
2019-10-20 11:14:31 -05:00
PabstMirror
37284bd0e8 Update docs 2019-10-17 13:17:37 -05:00
PabstMirror
bccf170573 Merge branch 'master' into cbaDisposable 2019-10-17 13:01:07 -05:00
PabstMirror
9f27b55bd8 Move to sub-category 2019-10-15 10:53:53 -05:00
PabstMirror
2d6414a761 Merge branch 'master' into artilleryTables 2019-10-15 10:46:26 -05:00
Dedmen Miller
3946928cbe Refuel - Add events for start, stop and progress (#7023)
* Add refuelTick Event

* Add refuelStarted event

* Add refuelStopped event

* Add event documentation

* Rename events

Fix EOF

* Rename one more event
2019-10-13 13:08:35 -05:00
mharis001
2e5cdbd62c Explosives - Add ace_isEOD 3DEN attribute (#7080)
* Add ace_isEOD 3DEN attribute

* Apply suggestions from code review

Co-Authored-By: commy2 <commy-2@gmx.de>
2019-10-13 12:22:46 -05:00
PabstMirror
342e881fda
Debug to clipboard - Cleanup settings dump (#7240) 2019-10-13 12:21:55 -05:00
PabstMirror
9ac543aacc
Medical - Rename private version of setUnconscious (#7237) 2019-10-12 09:47:57 -05:00
BaerMitUmlaut
8c7f8d7d6a Medical Feedback - effects overhaul (#7215)
* Intensify pain effects

* Add chromatic abberation effect, add blur with very high pain

* Add option for limited pain effects with only high pain blur

* Fix playInjuredSound

* Add instant feedback effects update when getting hit

* Cleanup

* Overhaul playInjuredSound

* Fix voice detection, simplify nearby unit filter

* Apply suggestions from code review

* Add Chromatic Aberration translations

* Use while loop instead of configClasses

* detach say3d dummies before deleting
2019-10-11 15:00:53 -05:00
BaerMitUmlaut
bb0461be16 Fast medical item replacement (#7224)
* Add item replacement framework

* Correctance of English

Co-Authored-By: Dedmen Miller <dedmen@users.noreply.github.com>

* Remove unecessary code

* Use new item replacement framework for medical items

* minor fixes, support GVAR(convertItems) setting

* use forEach, convert atropine to epi

* replace with adenosine
2019-10-11 15:00:25 -05:00
TWC-Rik
6ca4b2075d Nametags - Add Nation Ranks (#7094)
* Adds icon and postInit

Adds German, British, Spanish, French ranks. Also adds postInit code
that loops through all factions and checks if ranks have been set there
in there for easy, permanent customistability.

* Removed white space

* commy2's postInit rewrite

Changes faction config entry to array with macros and changes the
postInit code to commy2's improved version.

* Update addons/nametags/CfgFactionClasses.hpp

Co-Authored-By: Dedmen Miller <dedmen@users.noreply.github.com>

* Adjusted arrays to be multi line

Also removed white space.

* Update addons/nametags/XEH_postInit.sqf

Co-Authored-By: commy2 <commy-2@gmx.de>

* Update addons/nametags/CfgFactionClasses.hpp

Co-Authored-By: commy2 <commy-2@gmx.de>

* Add getVar setting, don't overwrite if already set
2019-10-08 23:20:26 -05:00
PabstMirror
2f3d8db134
Medical - Report non-default settings to rpt (#7233)
* Medical - Report non-default settings to rpt

* Update reportSettings.sqf
2019-10-08 12:03:05 -05:00
PabstMirror
4eeac9f649
Medical - Death from sum of trauma (#7195)
* Medical - Death from sum of trauma

* fixes

* Update fnc_determineIfFatal.sqf
2019-10-08 10:45:09 -05:00
PabstMirror
a71879ccea
Medical - Increase severity of falling damage and Improve non-selectionSpecific wounds (#7214)
* Medical - Increase severity of falling damage

* Improve non-selectionSpecific wounds

* Use macros for hitpoint indexes
2019-10-08 10:44:49 -05:00
Daniel Lee
f4dbe5229e Medical - Option for treatment to require holstering/lowering weapon. (#7063)
* Option for medical treatment to require holstering/lowering weapon, with an option for examine category items to still be available.

* Vehicles cause holster settings to be ignored.

Unsure whether to expand this into it's own setting (disallow all medical in vehicles? only allow if both medic and patient are in the same vehicle? what about people in the back of transports healing those in the cab?), but just going to leave it as is for now.

* Replace !isEqualTo with != in for performance reasons.

Resolves line 33 PR review.

* Merge settings, short circuit

* move logic to new file
2019-10-08 10:44:36 -05:00
Broström.A | Evul
b514541bec Safemode - add public setWeaponSafety function (#7092)
* Create fn_safeWeapon.sqf

* Update XEH_PREP.hpp

* Adjustments to script to meet demands 

not tested

* adjustment according to review

* minor adjustments

* Update fn_safeWeapon.sqf

* Rename and adjustments

* Adjustments

* Fixed typo

Co-Authored-By: commy2 <commy-2@gmx.de>

* Update addons/safemode/functions/fn_setWeaponSafety.sqf

Co-Authored-By: commy2 <commy-2@gmx.de>

* Update addons/safemode/functions/fn_setWeaponSafety.sqf

Co-Authored-By: commy2 <commy-2@gmx.de>

* Fixed missing param in exsample

* Test fixes

* Update addons/safemode/functions/fnc_setWeaponSafety.sqf

Co-Authored-By: Filip Maciejewski <veteran29@users.noreply.github.com>
2019-10-07 20:19:04 -05:00
pterolatypus
06a0f30a05 Removed a redundant conflict-check in fnc_lockSafety (#7189) 2019-10-07 20:07:14 -05:00
mharis001
13ffc07f27 Common - Optimize arithmeticGetResult function (#7232)
* Optimize arithmeticGetResult

* Add element to default array, safer function

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-10-07 19:41:46 -05:00
Björn Dahlgren
c1f3e8256b Dragon - Remove Shadow Buffer (ShadowVolume 1000+) lods (#7219) 2019-10-06 19:13:12 +02:00
PabstMirror
99db6802bb
Inventory - Adjust for changes to medical (#7112)
* Inventory - Adjust for changes to medical

* Add medical replacement items

* adjust for change to medical-replacementItems
2019-10-06 11:10:56 -05:00
Laid3acK
ce0ccb2d1e Realistic names - Contact DLC rifles added (#7155)
* contact_dlc_rifles_added

* contact_dlc_rifles_added

* contact_dlc_rifles_added

* contact_dlc_rifles_added

* contact_dlc_rifles_added

* contact_dlc_weapons_added

* contact_dlc_weapons_added
2019-10-06 11:09:38 -05:00
BaerMitUmlaut
5bdbb5c398 Speed up carry animation (#7216) 2019-10-05 22:32:38 +02:00
PabstMirror
b236cf9a65
Medical - Fix addDamageToUnit (#7228) 2019-10-05 15:31:40 -05:00
mharis001
de39ad4c21 Medical - Add descriptions for limping and fracture settings (#7199) 2019-10-05 22:27:45 +02:00
mharis001
9474250975 Change medical item masses to be same as old medical (#7200) 2019-10-05 22:25:38 +02:00
Josuan Albin
aec7a78a58 Remove Atropine (#7212)
* Change items to scope 1 to keep mission backwards compatibility
2019-10-05 22:25:29 +02:00
Dedmen Miller
07be4bd9da Don't force Camera position in Arsenal Loadouts list (#7209) 2019-10-04 19:57:06 -05:00
Dedmen Miller
d1b840fc2d Log checkPBO errors to server log (#7210) 2019-10-04 19:56:25 -05:00
Dedmen Miller
8cc27338a6 Add missing German translation for chemlights (#7211) 2019-10-04 19:50:39 -05:00
mharis001
4cbc83687c Fix undefined variable in reload checkAmmo function (#7223) 2019-10-04 19:13:14 -05:00
Björn Dahlgren
1128ff0f3f Remove duplicate class declaration from laserpointer (#7218)
Regression from #7217
2019-10-02 23:28:00 +02:00
Dedmen Miller
af88d2980d Laserpointer - Add vanilla Joint Rails 2019-10-02 10:54:24 +02:00
PabstMirror
687663b4ed Merge branch 'master' into artilleryTables 2019-09-30 21:11:24 -05:00
Björn Dahlgren
8dd9f36ff9 Wrong texture path for ace_csw_tripod_m122.p3d, csw -> apl (#7201) 2019-09-29 19:51:00 +02:00
Björn Dahlgren
6899d8a860 Invalid lod properties with trailing space in ace_cws_tripod_spg9.p3d (#7202) 2019-09-29 19:50:53 +02:00
PabstMirror
a53a2725e9
Remove unused medical DLLs (#7198)
* Remove unused medical dlls

* x
2019-09-28 17:09:20 -05:00
mharis001
8b8ec19828 Localize partial wound, fix injury list color flashing (#7196) 2019-09-28 16:25:39 -05:00
mharis001
35a4ffbad6 Expand advanced diagnose setting tooltip (#7197) 2019-09-28 16:25:29 -05:00
PabstMirror
d6507cf119
Medical - epiBoostsSpontaneousWakeUp (#7076)
* Medical - epiBoostsSpontaneousWakeUp

* Update initSettings.sqf

* Move setting, add strings

* Update initSettings.sqf

* Update addons/medical/stringtable.xml

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-09-28 16:11:32 -05:00
PabstMirror
c426103f23 Extension changes for Medical Rewrite and Linux compilation (#6909)
* Fix Medical HandleDamageWounds memory leak (#6809)

* Use strncpy and disable MSVC unsafe warnings (#7171)
* Set 64-bit correctly from generator string, Disable SSE2 flag on 64-bit (non-existent)

* Tweaks for Linux extensions (#5762)
* Tweak CMakeLists for Linux compilation
* Conform SQF extensions check for Linux server extensions support
* Add *.so to tools
* Split extension check into Windows and Linux
* Disable Medical extension loading for now
* Add client/server separation to extension loading
* Add Arma config documentation on extension creation
2019-09-28 23:03:55 +02:00
PabstMirror
b8c45c0a57
Medical Statemachine - Fix locality EH breaking current state (#7136)
* Medical Statemachine - Fix locality EH breaking current state

* Handle Injured state

* Update fnc_localityChangedEH.sqf
2019-09-28 15:52:49 -05:00
mharis001
ec9e6c088b Medical - Only stitch wounds on not bleeding body parts (#7044)
* Only stitch wounds on not bleeding body parts
2019-09-28 21:48:19 +01:00
Matsuo Yutani
edc05b8056
Fixed Mistype 2019-09-19 21:44:46 -03:00
Matsuo Yutani
31f5eab2db
Removed weird dot from the first line 2019-09-19 21:42:28 -03:00
Matsuo Yutani
ec0533fd08
Removed weird dot from the firts line 2019-09-19 21:41:41 -03:00
EckoMoire
f98aee7a98 Portugues Language Updated 2019-09-14 15:36:28 -03:00
PabstMirror
03576b86b9
MedicalSM - Tweak isPlayer checks style (#7178) 2019-09-12 21:50:50 -05:00
jonpas
2d0c61a874
Use CBA Versioning System properly (#7173)
* Use CBA Versioning System properly

* Update CBA include to CBA v3.12.2 + excessive concatenation cleanup
2019-09-10 17:49:07 +02:00
mharis001
5dbaef4e07 Improve medical statemachine settings (#7154)
* Improve medical statemachine settings

* Multi-line condition and update fatal injury description

* Check isPlayer in DeathAI transition

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-09-09 23:30:56 -05:00
LachlanSneddon
b4c1d0cb57 Minor logic fixes (#7174) 2019-09-07 12:18:12 -05:00
PabstMirror
0880ea25a3
Medical Treatment - Add logging for splints (#7170)
* Medical Treatment - Add logging for splints

* addToTriageCard
2019-09-06 21:47:20 -05:00
jonpas
dd9692792d
Remove outdated CBA Shared Version Display (#7172)
Replaced by Arma 3's main menu
2019-09-06 21:57:54 +02:00
PabstMirror
daa4581fe9
Maptools - Make GPS display a real 3d object (#7086)
* Maptools - Make GPS display a real 3d object

* Fix header

* Apply suggestions from code review

Co-Authored-By: commy2 <commy-2@gmx.de>
2019-09-05 15:58:05 -05:00
PabstMirror
edd5c44853
Medical - Improve loading/unloading of unconc patients (#7109)
* Medical - Improve loading/unloading of unconc patients

* Update fnc_loadPersonLocal.sqf

* Multi-line

* Formating

* Update fnc_loadUnit.sqf
2019-09-05 15:56:53 -05:00
PabstMirror
d6c39e661f
Medical StateMachine - Tweak dead state handling (#7061)
* Medical StateMachine - Tweak dead state handling

- Don't call setDammage inside HandleDamage EH
- Add death reason on entering death state

* add a getVar disable in case this causes problems

* Cleanup

* cleanup

* Update addons/medical_statemachine/functions/fnc_enteredStateDeath.sqf

Co-Authored-By: Ferran Obon <magnetar5891@gmail.com>
2019-09-05 15:56:14 -05:00
PabstMirror
9d0e474cf5
Fix statBarStatement still using AI values for firemodes (#7163) 2019-09-05 15:48:49 -05:00
PabstMirror
54125e3697
CSW - Add drag after deploy setting, fix container storage (#7164) 2019-09-05 15:48:26 -05:00
PabstMirror
ba461a5773 build 32dll, fix some headers 2019-09-03 20:28:48 -05:00
PabstMirror
f5aa320ee6 Merge branch 'master' into artilleryTables 2019-09-03 19:14:17 -05:00
Laid3acK
2e4e59f6e0 Ballistics - Contact DLC rifles added (#7156)
* contact_dlc_rifles_added

* contact_dlc_rifles_added

* contact_dlc_rifles_added

* contact_dlc_rifles_added

* contact_dlc_rifles_added

* contact_dlc_rifles_added

* contact_dlc_rifles_added

* contact_dlc_rifles_added
2019-09-03 19:09:12 -05:00
Josuan Albin
1caf6fb08f Rearm - Add distance setting (#7137)
* Add rearm distance setting

* Set rearm distance slider maximum at 50m

* Update addons/rearm/stringtable.xml

Co-Authored-By: Dedmen Miller <dedmen@users.noreply.github.com>

* Fix rearm action check

* Update addons/rearm/stringtable.xml

Co-Authored-By: Dedmen Miller <dedmen@users.noreply.github.com>

* Update addons/rearm/initSettings.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Update addons/rearm/functions/fnc_rearm.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-09-03 19:06:50 -05:00
PabstMirror
0fa8330833
Common - Handle changes to UAVControl command (multi seat) (#7161) 2019-09-03 19:05:45 -05:00
Josuan Albin
2950a48447 Fix statBarStatement still using AI values for firemodes 2019-09-03 15:32:27 +02:00
barman75
3cb10e0aa4 Translations - Russian (medical) (#7093)
* Missing RUS translation (medical)

* Minor misspells corrections

Co-Authored-By: Dystopian <sddex@ya.ru>

* authors
2019-08-28 10:28:56 -05:00
commy2
4204205908
Merge pull request #7140 from Bosenator/master
Movement - Display Inventory Weight in Stream Friendly UI Mode
2019-08-25 19:27:17 +02:00
commy2
be09fd10a3
Merge pull request #7135 from acemod/slideshow-improv
Fix slide order in slideshow
2019-08-21 23:07:15 +02:00
commy2
100ac0ff72
Merge pull request #7138 from Elgin675/ace_medical_french_translation
Addition / modification of the French translation
2019-08-21 23:06:14 +02:00
jonpas
f1b1ec0d55
Fix undefined variable in View Distance 2019-08-14 17:42:01 +02:00
Elgin675
d7bf026a00 Corections mineures 2019-08-14 14:56:26 +02:00
Bosenator
15fe3c0a18 display inventory weight in stream friendly UI mode 2019-08-14 09:47:24 +01:00
bux
6abe054e95 enable cache 2019-08-13 08:42:58 +02:00
bux
5e1411bee2 Remove Cover Image Stuff, Reverse Arrays 2019-08-13 08:41:30 +02:00
Elgin675
5754d6c506 Fixed an error on the last commit (merge incorrectly). 2019-08-13 02:38:54 +02:00
Elgin675
7f71980c85 Modifications demandées effectuées 2019-08-13 01:32:16 +02:00
Elgin675
927e051ea7 Addition / modification of the French translation 2019-08-12 22:47:16 +02:00
PabstMirror
65e81864f9 Merge branch 'master' into artilleryTables 2019-08-12 15:01:28 -05:00
Josuan Albin
df8814e344 Add self stitching setting (#7134) 2019-08-12 20:05:59 +01:00
bux
2f0a5e0c84 Make slideshow add slides in proper order by going through the array backwards, add cover image filed for slideshows, fix wonky german translation 2019-08-12 13:23:32 +02:00
PabstMirror
9ffca544a6
Advanced Throwing - Call muzzle EH and fix RHS inheritance (Compat with RHS 0.4.9) (#6879)
* Advanced Throwing - Call muzzle EH and fix RHS inheritance

* UBC for rhs
2019-08-11 17:59:05 -05:00
PabstMirror
ebb1ef628f
Merge pull request #7042 from acemod/cswSuperBranch
Crew Served Weapons - Final Integration
2019-08-11 17:57:27 -05:00
PabstMirror
82e7b70f6e
Cargo - fix tankf (#7124) 2019-08-07 22:38:40 -05:00
PabstMirror
f5782fd1ff
Medical - Various debugging and fix cpr anim speed (#7122)
* Medical - Various debugging and fix cpr anim speed

* Update fnc_setCardiacArrest.sqf
2019-08-06 08:10:33 -05:00
PabstMirror
75a8ba2b34
Cargo - No cargo on Contact UGV (#7123) 2019-08-06 08:10:05 -05:00
commy2
0fd442451f Interaction Menu - fix a crash when loading savegames (#7115)
* fix a crash when loading savegames

* fix a variable name

* optimize

* Put CAManBase actions into seperate bucket

* Apply suggestions from code review

Co-Authored-By: commy2 <commy-2@gmx.de>

* Fast exit for All

* CaManBase

* can't skip mans
2019-08-01 20:52:20 -05:00
Vdauphin
66f62bb1a2 Zeus - FIX ace_zeus_fnc_moduleSetMedicalVehicle setting wrong variable (#7107)
* FIX set medical vehicle zeus module

Since https://github.com/acemod/ACE3/pull/6933 `isMedicalVehicle` should be use instead of `medicClass`

* isMedicalVehicle is a boolean

44050df98b/addons/medical_treatment/functions/fnc_isMedicalVehicle.sqf (L20)
2019-07-31 11:20:27 -05:00
PabstMirror
3e97d99893 Merge branch 'master' into cswSuperBranch
Conflicts:
	optionals/compat_rhs_usf3/CfgMagazines.hpp
	optionals/compat_rhs_usf3/config.cpp
2019-07-25 15:19:17 -05:00
jonpas
06996d30e1 Update Load Order for 1.94 Contact DLC (#7101)
* Update loadorder for 1.94 Contact DLC

* Require Arma 3 v1.94
2019-07-25 13:43:04 -05:00
classic
a7723b793b Update Japanese translation (#7111)
* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation
2019-07-22 09:49:54 -05:00
Vdauphin
8611bbb0bc
FIX French STR_ACE_Common_Anywhere 2019-07-16 22:54:38 +02:00
PabstMirror
ded81418e6
Medical Engine - Report any fatal head damage (#7103) 2019-07-16 13:00:28 -05:00
Whigital
c7d07f7bd7 Update class with correct inheritance (#7100) 2019-07-12 10:04:33 -05:00
PabstMirror
0c47d45d31
Medical - Fix hitpoints on VR units (#7098) 2019-07-12 10:03:22 -05:00
PabstMirror
03dcae9074 Medical Feedback - Fix short blackout on any pain 2019-07-10 13:53:17 -05:00
PabstMirror
c787f301a6 Update fnc_rangeTableCanUse.sqf 2019-07-10 13:20:26 -05:00
PabstMirror
70ba6b66f7 small config fix 2019-07-09 19:20:08 -05:00
PabstMirror
a556fd1597 fix bwc for ACE_RangeTable_82mm 2019-07-09 17:55:19 -05:00
PabstMirror
76a1dd0ec0 Update stringtable.xml 2019-07-06 10:08:40 -05:00
PabstMirror
fe418ec4dd Merge branch 'cswSuperBranch' into artilleryTables 2019-07-05 17:58:24 -05:00
PabstMirror
8763184b6a
CSW/Dragon cleanup and rearm compat (#7068)
* Dragon work

cleanup
remove unused p3ds
add pos_gunner_dir/pos_gunner to static
add [csw] prefix to arsenal version
add sight interaction icons

* Update fnc_staticWeaponInit_unloadExtraMags.sqf

* ace_rearm compat

allows pulling carry mags out of rearm trucks

* Update fnc_ai_handleFired.sqf

* Re-add 3den attributes

* cleanup and move A2 staticweapon strings to ace_csw
2019-07-05 17:57:22 -05:00
PabstMirror
e1c650d56e
Medical - add dummy cfgVehicle entries for old modules (#7091)
* Medical - add dummy cfgVehicle entries for old modules

* add medical_menu

* Update addons/medical/CfgVehicles.hpp

Co-Authored-By: jonpas <jonpas33@gmail.com>
2019-07-05 15:32:19 -05:00
PabstMirror
1534f8cd8d
Quickmount - Improve interactu menu getIn for static weapon (#7090)
For small static weapons getInNearest would sometimes not detect the vehicle as the `getCameraViewDirection` may be pointing at the interaction node and not the vehicle
2019-07-05 15:22:07 -05:00
Brandon Danyluk
7b13a75305 RHS CSW compatability (#7082)
* Initial Commit

* Got rid of unneeded translation values

* Updated Strings

* "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out.

* Fixed locality issues. Added timers to relavent functions.

* Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot

* Fixed bug regarding localized strings. Created new tripod model

* Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag

* Removed ability to disassemble weapons via the addAction. Added  ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs

* Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod.

* Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying.

* Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day

* Added icons to each relavent item

* Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons

* Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items.

* Added documentation

* Added order to doc

* Explained why things are the way they are

* Remove temp files

* Removed redundant files

* Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf.

* 100% newlines at end of file

* Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki

* Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine

* Tabs->Spaces

* Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities

* Lazy Evaluations and macros to describe how things work.

* Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu

* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Revert changes to fortify.md

* Updated UI Icon to Crew Served Ammo branch UI

* Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution

* Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon

* Re-added ammo loading time

* Tabs->Spaces

* Newline at end of files

* Removed replaced functions

* Remove redundant strings. Move ammo handling to appropiate section

* Tabs->Spaces

* Update wiki

* Updated to fix crash with default weapons and disable CSW ability on default static weapons

* Added editor attributes to enable/disable CSW at edit time

* Change how ammo is removed from the CSW. Uses math instead of iteration

* Fix bug where assembled weapon did not get rid of default actions

* Added support for multiple types of ammo in one CSW

* Add tracer magazines for .50 cal

* Fix bug where you could load ammo even if the gun couldnt take any more

* Disable debug and enable compile cache

* Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation

* Removed check if CSW is full to unload ammo

* Fix bug where items would spawn underneath other items on wepaon dismount

* Change some things

* Configure base statics, improve returnAmmo

* Add mortar baseplate

* Remove explicit inheritance

* Fix bug where unloading ammo would duplicate it if you had room in your person.

* Tab->Space

* Player couldnt pickup tripod due to legacy code

* Fix GMG_01_base_F inheritce

* Port of ACE 2 tripod + ACE 2 CSW Bag

* Move ACE 2 Data to APL folder

* Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents

* Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180

* Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW

* Added ability to toggle ammo handling when weaponAssembly is disabled.

* Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic"

* Fix Shadow RPT Spam

* Update wiki

* Change order of setDir and setPos

* Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference

* Actually check for the carryWeaponClassname in the deployWeapon check

* Ai Compatiblity

* Add stringtable entries

* Formatting fixes

* Stringtables for settings, fix setMagazineTurretAmmo

* inherit ammo for mags, reorder stringtable

displays correct ammo and descriptionShort

* don't require ace_javelin

* Tweaks, cleanup, localzation, ace_reload changes

change weapon tag to [CSW]
tweak localization strings
minor cleanup
simplify some ace_reload funcs

* delete moved dev func

* Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline

* cleanup/proxyWeapon/mk6 compat

* RHS compatability

* Modified all tripod p3ds to have [0,0,0] at the mount. Ported AGS-30, Kord, M220, and SPG-9 tripods to APL And added them to CSW. Changed RHS compats to use new ported tripods. Changed strings to reflect real names.

* Change from M224 Mortar Bag -> Mk6 Mortar bag

* Add named propert (Autocenter) to make P3D [0,0,0] the center of the object instead of engine calculated

* oh no tabs

* remove some more evil tabs

* fix changes lost in merge

* fix bad merge pt2

* Fix UBC
2019-07-04 17:56:49 -05:00
PabstMirror
fa910a7fd8
Small med stuff (#7084)
* Small med stuff

* update adv fatigue comment

* disable medical debug by default

* Fix tourniquet call to addToTriageCard
2019-07-03 10:40:42 -05:00
PabstMirror
05e4f74e73
Medical AI - Adjust healing logic for rewrite (#6902)
* Medical AI - Adjust healing logic for rewrite

- move state machine from config to sqf
- move all healing logic to seperate func
- attempt to handle healing for new system

* prioritize unitReady medics

* move setting to subcategory under medical

* Use faster GET_WOUND_BLEEDING

* Update fnc_healingLogic.sqf

* Update for wound array changes

* Update treatment events changes

* Fractures/splint

* formating / use GET_OPEN_WOUNDS

* Use non-localized medical category
2019-07-03 09:59:28 -05:00
PabstMirror
aa41fffdb7
Cargo - Add array to disable paradrop effects (#7016) 2019-07-03 09:58:46 -05:00
commy2
8a867cc997 shorten transition 'run lowered rifle' -> 'jump with rifle' (#7078)
* shorten transition 'run lowered rifle' -> 'jump with rifle'

* jump instead of vault while spriting with weapon lowered

* format the configs
2019-06-28 12:11:00 -05:00
PabstMirror
6586cb0144
Update fnc_handleStateUnconscious.sqf (#7079) 2019-06-28 12:01:03 -05:00
mharis001
b2f4b8ea20 Medical - Cleanup settings (#7057)
* Cleanup medical settings

* Fix extra [

* Allow giving IV/blood to self by default

* Medical Blood - Settings improvements and cleanup (#7069)

* Add more blood settings and cleanup

* Fix include before header

* Update addons/medical_blood/functions/fnc_init.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Disable debug

* Cleanup moved settings

* Fix remaining setting descriptions
2019-06-28 11:50:11 -05:00
PabstMirror
de13ab0f47
Medical - Rework CPR and Bleeding in cardiac arrest (#7060)
* Medical - Rework CPR and Bleeding in cardiac arrest

* remove cprCreatesPulse, add cprSuccessChance

* hide cpr for basic diagnose

* Update addons/medical_statemachine/functions/fnc_enteredStateCardiacArrest.sqf

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-27 19:01:20 -05:00
SilentSpike
56cb638aff Stop AI firing at unconscious units (#7074)
This just reimplemented the behaviour from #5864

I believe we though using `setUnconscious` command would make this
unnecessary, but testing seems to show that's not the case
2019-06-27 17:11:51 -05:00
PabstMirror
80e203c371
Maptools - Don't convert vanilla straight lines (#7072) 2019-06-27 12:57:30 -05:00
PabstMirror
f04b26b93e
Medical - Finish splint/fracture (#7045)
* Medical - Finish splint/fracture

- Add replacement items

* Add splint models

* Add fracture sound effects

* Add treatment interaction icon
2019-06-22 16:47:35 -05:00
Katalam
d26fcb6f1a Changed animation for cpr (#6918) 2019-06-22 15:55:42 -05:00
mharis001
08a7d2706e Add wounds var macros (#7058) 2019-06-22 13:36:27 -05:00
PabstMirror
445e082cc4
Common - Let isEOD handle non bools (#7067) 2019-06-21 11:21:33 -05:00
jonpas
66fba546cf Medical Engine without parentheses 2019-06-18 16:03:21 +02:00
PabstMirror
d52fedf39f
Medical Treatment - Scale bandage time based on amount of wound treated (#7049)
* Medical Treatment - Scale bandage time based on amount of wound treated

* ignore basic bandage?

* add debug trace
2019-06-16 11:04:51 -05:00
PabstMirror
f99980d55f
Cleanup german stringtables (#7050) 2019-06-12 10:42:36 -05:00
mharis001
1998bf3eb6 Medical Treatment - Add medical facility classes config (#7047)
* Add medical facility classes config

* Convert to configCase and filter non-existant buildings
2019-06-11 20:02:40 -05:00
PabstMirror
2fc11d38e0
Medical - Fix unconsicous problems with minWaitingTime and fullHealLocal (#7030)
* Medical - Fix setUnconsicous minWaitingTime

* Fix fullHeallocal restoring unconscious with unstable vitals
2019-06-11 19:25:05 -05:00
SilentSpike
8483a4bcdc Medical - Fix severity of wound bleeding and adjust cardiac output calculations (#7010)
* Fix severity of wound bleeding

I'm simplifying the nastiness calculations so that the wound config
specifies the worst wound and we scale it between 25% to 100% based
on the wound damage and number of wounds recieved.

Similarly I've updated the wound configs to more reasonable maximum
bleeding values based on the fact that they're percentages of cardiac
output being bled.

* Limit variance of pain modifier

This is to avoid unexpectedly high pain for small wounds or unexpectedly
small pain for large wounds

* Make more wounds increase chance for nastiness

Rather than guarantee

* Adjust worst damage scaling

This handles torso wounds better as they're typically around 0.3-0.6 for
6.5mm shots which makes them roughly medium sized.

* Fix cardiac output calculation

Previously the calculation didn't make sense as it wasn't outputting
a value in l/s. This method of calculation makes more logical sense and
provides a point of reference for what the bleeding values actually
represent (percentage of the blood being pumped that is lost - which now
has an actual volumetric value).

* Fix blood pressure after change to cardiac output

* Fix heartrate skyrocketing between 5l and 4l blood

Pretty sure someone accidnentally got these conditions the wrong way
around. This way blood pressure will first drop and then heart rate will
later go up to compensate.

* Fix comment typo

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-06-10 11:23:21 -05:00
SilentSpike
aff2cea0fb Unblacklist vanilla medical items from arsenal (#7017)
- The replacement setting may be disabled so we shouldn't prevent their
addition
- If it isn't, they will be replaced with suitable items which is fine
(and someone may want to design a mission that works either way)
2019-06-09 08:16:55 -04:00
PabstMirror
1023f39718
Medical Menu - Hide categories if they don't have any actions (#6988) 2019-06-08 17:23:09 -05:00
mharis001
9315dbebd9 Fix medication and ivBagLocal typos (#7048) 2019-06-08 16:54:54 -05:00
C0kkie
f6b35a63ab Translations - German (#6920)
* Add all missing german translations for the ace medical system

* RHS Compat - Add 2 round hellfire to pylon options (#6893)

* RHS Compat - Add 2 rnd hellfire pylon

Close #5957

* change magwell name

* gvar->addon

* Fastroping - Add user setting to confirm cutting ropes (#6876)

* Fastroping - Add user setting to confirm cutting ropes

* always confirm

* fix

* Update stringtable.xml

* compatibility with CBA scripted 2d optics framework

* compatibility with CBA scripted 2d optics framework

* Bewusstlosstatus -> Bewusstlosigkeit

* Verblutungseffekt -> Blutungs effekt

* Aktivitere ACE Sanitäter Aktionen -> Aktiviere Sanitäter Aktionen

* Sanitätermenüs -> Sanitätsmenü

* kritsche -> kritische

* Update addons/medical_statemachine/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_statemachine/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_statemachine/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_statemachine/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_treatment/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_treatment/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Add missing german translations for advanced fatigue, ai, arsenal & ballistics

* Update addons/ai/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/arsenal/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_gui/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_statemachine/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_statemachine/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_gui/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_gui/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/arsenal/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Add missing german translations for ace cargo

* Add missing german translation for vehicles

* Add missing german translation for weaponselect

* Add missing german translations für ace repair

* Add missing german translations for ace quickmount

* Add missing german translations for ace explosives

* Add missing german translations for ace common

* Ace flashlight missing german translation

* Add missing german translations for ace scopes

* add missing translations for ace respawn

* Add missing german translations for ace overpressure

* ACE Nametags german translation

* .

* ace magazinerepack german translation

* ace interaktion german translations

* add missing german translation for ace interaction menu

* ACE Hearing german translations

* Update stringtable.xml

* Update stringtable.xml

* Missing german translation in ace dogtags

* Missing german translations ace hot

* ace pylons missing german translations

* ACE Cook off German Translations

* zeus german translations

* Fast roping german translations

* gforces german translations

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Map - Don't enable map light for parachutes (#6961)

* Refuel - Drop nozzle at unit's feet if no valid pos found (#6957)

* Refuel - Drop nozzle at unit's feet if no valid pos found

Fix #6944

* Update fnc_dropNozzle.sqf

* Update addons/refuel/functions/fnc_dropNozzle.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Common - Don't add UAV AI to localUnits array (#6951)

* Common - Don't add UAV AI to localUnits array

* Update addons/common/functions/fnc_setupLocalUnitsHandler.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932)

* fastroping_fnc_deequipFRIES, remove FRIES on vehicle deletion

* Prevent FRIES from clipping into Ghost Hawk right door

* UNequipFRIES

* Remove fastroping checkVehicleThread

* Document FRIES equip and unequip functions

* Update stringtable.xml

* Nightvision german translations

* Update stringtable.xml

* remove non-stringtable stuff ???
2019-06-08 10:35:42 -05:00
PabstMirror
9b2c8c84e8 Medical - fix canTreat (#7041)
* Update fnc_canTreat.sqf

* Update fnc_canTreat.sqf
2019-06-08 06:17:00 -04:00
PabstMirror
8f7aa1e9f0 Finish cleanup of ace_mk6mortar 2019-06-08 00:16:01 -05:00
PabstMirror
3072e2ef3d Merge branch 'cswSuperBranch' into artilleryTables
Conflicts:
	addons/mk6mortar/config.cpp
2019-06-07 23:51:37 -05:00
Brandon Danyluk
abe2ce2f6f Implement M47 Dragon (#6773)
* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Ports over NouberNou's dragon guidance

* Add Dragon model

* Make the Dragon CSW capable

* Fix bugs regarding argument order

* Add Dragon Attack Profile. Change how missileGuidance guidance_pfh works in order to allow for different types of missiles besides continious thrust

* Fix bug regarding missile direction. Add official US Army training manual for the dragon for reference purposes

* Adjust model to reflect real-life one

* Add attackProfile and guidanceProfile onFired functions

* Change Dragon "onFired" to reflect missileGuidance changes

* Only implementing the Super-Dragon. Remove Tabs. Add new lines to all files. Add string-table. Tweak missile flight dynamics

* Add sight description

* Fix inheritance issues. Missile damage values tweaked. Fix String Table. Add backblast area.

* Add feature wiki page.

* Fix picture issues

* Remove Dragon manual

* add missing semi-colon

* Tweak damage values. Fix formatting. Add lazy evaluation where applicable

* Disable the ability to switch to the unusable launcher. Convert rvmat numbers to equivalent but more readable numbers. Multiple code fixes. ace_csw required. Formatting fixes. TGA -> PAA. Remove unused comments in missile guidance code

* Dragon flight dynamics tweaked. Now assuming there is a booster angle creating wobble. Add a slight delay when the wire breaks to fire all of the service charges

* hpp newline fixes. Case sensitivity for model and rvmat references

* Update Wiki dependencies

* Revert "Update Wiki dependencies"

This reverts commit efc298c481.

* fix dependency component

* Changed inheritance structure to be more rigid. Remove un-needed config values. Fix script issues regarding positioning and the launchers aliveness

* get rid of the optic for the base dragon. fucking bi configs not making sense

* Lock non-useable dragon on initialization

* Add model.cfg for animations

* Fix formatting. Fix M47 Dragon Optic zoom

* Change LOD selection names

* Revert indentation, keep parenthesis. "Start, stop, start stop! Jesus! I'm starting to think Mattis is just a big cock tease"

* Re-update indentation of model.cfg

* Path fix. Whitespace fix

* Sight attach/detach on same vehicle

* If the sight gets detached, make sure the dragon goes dumb. Remove resetting of resting position when gunner gets out - looks stupid, but when the dragon is fired weird stuff happens

* disable debug

* Add EOF

* Maybe finally fix EOF problem
2019-06-07 23:48:37 -05:00
Brandon Danyluk
b1d5bbe450 Adds Crew Served Static Weapons (#5652)
* Initial Commit

* Got rid of unneeded translation values

* Updated Strings

* "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out.

* Fixed locality issues. Added timers to relavent functions.

* Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot

* Fixed bug regarding localized strings. Created new tripod model

* Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag

* Removed ability to disassemble weapons via the addAction. Added  ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs

* Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod.

* Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying.

* Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day

* Added icons to each relavent item

* Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons

* Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items.

* Added documentation

* Added order to doc

* Explained why things are the way they are

* Remove temp files

* Removed redundant files

* Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf.

* 100% newlines at end of file

* Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki

* Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine

* Tabs->Spaces

* Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities

* Lazy Evaluations and macros to describe how things work.

* Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu

* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Revert changes to fortify.md

* Updated UI Icon to Crew Served Ammo branch UI

* Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution

* Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon

* Re-added ammo loading time

* Tabs->Spaces

* Newline at end of files

* Removed replaced functions

* Remove redundant strings. Move ammo handling to appropiate section

* Tabs->Spaces

* Update wiki

* Updated to fix crash with default weapons and disable CSW ability on default static weapons

* Added editor attributes to enable/disable CSW at edit time

* Change how ammo is removed from the CSW. Uses math instead of iteration

* Fix bug where assembled weapon did not get rid of default actions

* Added support for multiple types of ammo in one CSW

* Add tracer magazines for .50 cal

* Fix bug where you could load ammo even if the gun couldnt take any more

* Disable debug and enable compile cache

* Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation

* Removed check if CSW is full to unload ammo

* Fix bug where items would spawn underneath other items on wepaon dismount

* Change some things

* Configure base statics, improve returnAmmo

* Add mortar baseplate

* Remove explicit inheritance

* Fix bug where unloading ammo would duplicate it if you had room in your person.

* Tab->Space

* Player couldnt pickup tripod due to legacy code

* Fix GMG_01_base_F inheritce

* Port of ACE 2 tripod + ACE 2 CSW Bag

* Move ACE 2 Data to APL folder

* Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents

* Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180

* Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW

* Added ability to toggle ammo handling when weaponAssembly is disabled.

* Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic"

* Fix Shadow RPT Spam

* Update wiki

* Change order of setDir and setPos

* Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference

* Actually check for the carryWeaponClassname in the deployWeapon check

* Ai Compatiblity

* Add stringtable entries

* Formatting fixes

* Stringtables for settings, fix setMagazineTurretAmmo

* inherit ammo for mags, reorder stringtable

displays correct ammo and descriptionShort

* don't require ace_javelin

* Tweaks, cleanup, localzation, ace_reload changes

change weapon tag to [CSW]
tweak localization strings
minor cleanup
simplify some ace_reload funcs

* delete moved dev func

* Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline

* cleanup/proxyWeapon/mk6 compat
2019-06-07 23:47:39 -05:00
BaerMitUmlaut
9c55c36d27 Use checkVisibility to test LOS for missile seekers (#7014) 2019-06-04 20:20:07 -05:00
Dedmen Miller
26fe041342 Move gunbag type from inheritance to config property (#7022)
* Move gunbag type from inheritance to config property

* Add gunbag framework wiki

* Remove _generalMacro from doc

* Apply documentation suggestions

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-06-04 20:00:55 -05:00
mharis001
44050df98b Medical Treatment - Modernize and Cleanup (#6933)
* Modernize and cleanup medical_treatment

* One line for each old public function

* Fix litterCleanupDelay name

* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* fix merge for renamed files

* Fixes and code review changes

* Move medical logs clearing to treatment

* More cleanup work

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Fix args for setDead call in actionPlaceInBodyBag

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn

* Fix merge

* Add PAK time coefficient setting

* Fix medication

* Add ace_medical_replacementItems config array

* checkItems performance improvement

* Treatment - cap max animation speed (#6995)

* Treatment - cap max animation speed

and add lock to prevent AF from reseting anim

* Update fnc_getBandageTime.sqf

* Use local version of setAnimSpeedCoef

* Revert "Use local version of setAnimSpeedCoef"

This reverts commit 36c22a9047.

* Move replacementItems compiling to preInit

* Improve replacementItems compiling

* Cleanup splint functions, use macros for fractures

* Rename splintCondition to canSplint

* Add cprCreatesPulse setting

* Cleanup remaining functions

* Capitalize stringtable entry names

* getStitchTime function and fix treatment locations

* Update addons/medical_treatment/functions/fnc_getHealTime.sqf

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-03 10:31:46 -05:00
barman75
d684a8042e Russian translations (#7005)
* Russian translation is done

* Update addons/arsenal/stringtable.xml

Co-Authored-By: Dystopian <sddex@ya.ru>

* Apply suggestions from code review

Co-Authored-By: Dystopian <sddex@ya.ru>

* Update addons/arsenal/stringtable.xml

Co-Authored-By: Dystopian <sddex@ya.ru>

* Update addons/arsenal/stringtable.xml

Co-Authored-By: Dystopian <sddex@ya.ru>

* Update addons/arsenal/stringtable.xml

Co-Authored-By: Dystopian <sddex@ya.ru>

* Update addons/arsenal/stringtable.xml

* Update addons/advanced_fatigue/stringtable.xml

* Update addons/advanced_fatigue/stringtable.xml

* Update addons/arsenal/stringtable.xml

Co-Authored-By: Dystopian <sddex@ya.ru>

* Apply suggestions from code review

Co-Authored-By: Dystopian <sddex@ya.ru>

* next iteration, still WIP

Co-Authored-By: Dystopian <sddex@ya.ru>

* next iteration 2, still WIP, sorry

Co-Authored-By: Dystopian <sddex@ya.ru>

* re-translation in /captives and small fixes in /explosives

* Apply suggestions from code review

Co-Authored-By: Dystopian <sddex@ya.ru>

* Apply suggestions from code review

small fixes

Co-Authored-By: Dystopian <sddex@ya.ru>

* Apply suggestions from code review

Co-Authored-By: Dystopian <sddex@ya.ru>

* minor misspells corrections

Co-Authored-By: Dystopian <sddex@ya.ru>

* minor misspells corrections

Co-Authored-By: Dystopian <sddex@ya.ru>

* /arsenal and /captives resolve

Co-Authored-By: Dystopian <sddex@ya.ru>

* minor changes in /scopes, almost done

Co-Authored-By: Dystopian <sddex@ya.ru>

* Some strings shortened for menu

Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 09:59:13 -05:00
PabstMirror
7a62e96945
Grenades - Don't flashbang spectators (#7029) 2019-06-03 09:44:17 -05:00
Laid3acK
4ea068535b Ballistics - BI P90 and RHS MP7 updated (#7025)
* rhs_mp7_ammo_46x30_airFriction

* rhs_mp7_mag_46x30_initSpeed

* rhs_mp7_weapon_46x30_BaseAngle

* rhs_mp7_ammo_46x30_airFriction

* bi_p90_ammo_570x28_airFriction

* bi_p90_weapon_570x28_initSpeed
2019-05-30 13:34:18 -05:00
Vdauphin
4fa131573f Fractures is misspelled (#7026)
@Drofseh
2019-05-30 13:33:51 -05:00
commy2
4e04100ea9 Spotting scope - New reticle using CBA scripted optics (#6964)
* new reticle for spotting scope

* reticle b

* illuminated reticle for night

* use orig spotting scope reticle, bigger occular

* fix spotting scope attenuation
2019-05-27 10:46:21 -05:00
commy2
33602df517 Vector - New reticle using CBA scripted optics (#6981)
* vector IV updates

* vector IV updates

* compat cba optics and vector scripts

* hide periphery

* reticle texture for 7x magnification

* vector display config

* idc macros, fix illum mode

* add radblur effect when using optic

* hide zeroing control

* delete a broken config entry

* fix horizontal and vertical distance mode

* set REQUIRED_CBA_VERSION to 3.11.2
2019-05-27 10:46:07 -05:00
PabstMirror
5847befaec Update checkConfigs.sqf 2019-05-24 12:21:12 -05:00
PabstMirror
fb49401fd8 Merge branch 'master' into artilleryTables 2019-05-24 11:49:13 -05:00
BaerMitUmlaut
452cba7ff7
Add vanilla magwells for 40mm grenades (#7004) 2019-05-22 01:31:37 +02:00
PabstMirror
50afcda918 Medical - Exit turret gunner view when going unconscious (#7003) 2019-05-20 21:12:18 +01:00
PabstMirror
c6609cbdb9
Common - Fix script error with uniqueItems in scheduled (#6998) 2019-05-13 17:20:01 -05:00