Commit Graph

28 Commits

Author SHA1 Message Date
Whigital
c7d07f7bd7 Update class with correct inheritance (#7100) 2019-07-12 10:04:33 -05:00
Josuan Albin
4792e74b2b Explosives - Change SLAM magnetic to detonate upon defusal (#6827)
* Change SLAM magnetic to detonate upon defusal

* Disable explodeOnDefuseChance on SLAM timer mode
2019-02-24 14:18:01 -06:00
PabstMirror
f4a0747493
Explosives - Increase defuse range for underwater mines (#6429)
Fix #6427
2018-07-13 12:36:21 -05:00
PabstMirror
c7b804a685 Add ace_explosive support for orange dlc mines (#5486) 2017-09-10 09:44:57 -05:00
Phyma
48b9a61497 Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed

* Added size of IED in config and determine defuse range

* Added typo

* Added help text to wiki about defusing

* Better English

* Increased the defusal range on large bombs make it similar to small ieds

* Add wiki doc
2017-06-09 12:52:55 -05:00
PabstMirror
f354bab3c2 Add Tripflare (#4152) 2016-08-13 11:29:01 +02:00
VKing
8bb7b072d4 Standardize grammar of GVAR arrays in configs to place the square brackets outside the GVAR macro.
This prevents any possible confusion when the GVARs are used in code.
2016-02-28 15:18:15 +01:00
VKing
cfea80bec8 Animate preplaced bottom attack SLAMs 2016-01-15 10:49:22 +01:00
VKing
0078ad862a Remove redundant entries.
Not removing them as it can be useful to have a reminder that those classes exist.
2016-01-15 09:33:01 +01:00
VKing
4e8ea4f8e6 Fix detonate action pictures 2016-01-15 00:25:02 +01:00
VKing
05c80c2368 Gah stop that you jerk! 2016-01-15 00:04:12 +01:00
VKing
32b33d7792 How the feck did this happen 2016-01-14 23:58:07 +01:00
VKing
8bdb2cb7f7 GVAR it. 2016-01-14 23:05:56 +01:00
VKing
1ae21ad354 Change SLAM bottom attack ammo to be more bottom attacky 2016-01-13 15:41:20 +01:00
VKing
a07d456476 Change small IEDs to use smaller pressure plates 2016-01-12 23:17:10 +01:00
VKing
61f288c9cc Rename custom classes with ACE_ prefix 2016-01-12 23:16:49 +01:00
bux
d6c5643790 improve code style 2015-12-30 09:43:19 +01:00
bux
2a6042bf61 add interaction position and defuse object position
and reduce interaction distance
2015-12-30 09:11:57 +01:00
AKALegman
0e375075ea improved explosives v2.1 2015-06-06 19:04:58 +01:00
AKALegman
46ed9416ed improved explosives v2 2015-06-06 18:58:42 +01:00
AKALegman
f9a7ab5ae0 improved explosives 2015-06-06 10:11:00 +01:00
AKALegman
3b01da6962 IED Class Inheritance Fixes 2015-05-30 16:57:50 +01:00
PabstMirror
53d6d4578b Explosives - Fix UBC
Updating base class PipeBombBase->IEDUrbanBig_Remote_Ammo, by
z\addons\ace\explosives\config.cpp/CfgAmmo/IEDLandBig_Remote_Ammo/
Updating base class PipeBombBase->IEDUrbanSmall_Remote_Ammo, by
z\addons\ace\explosives\config.cpp/CfgAmmo/IEDLandSmall_Remote_Ammo/
2015-05-17 17:21:31 -05:00
jonpas
ce8d6b683c Prettified Explosive's CfgAmmo and CfgMagazines 2015-05-16 17:49:31 +02:00
jonpas
c95ecca6a8 Added IED Pressure Plates, closes #1191 2015-05-16 17:44:35 +02:00
Garth L-H de Wet
9d7d71b1b1 Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
Garth L-H de Wet
44c597f7c5 Explosives, 2 spaces to 4 space tab. 2015-04-06 22:10:00 +02:00
Garth L-H de Wet
5e67de4d66 Ported AGM_Explosives to ace.
Marked locations where Scheduled Delay Execution will probably need to be used.
2015-01-12 11:48:26 +02:00