Commit Graph

867 Commits

Author SHA1 Message Date
PabstMirror
dffcbc7650 Cleanup events 2016-02-19 15:45:37 -06:00
PabstMirror
44b526ab6d bodybag - hide player corpse and delete later
Fix #1301
2016-02-19 15:41:13 -06:00
Thomas Kooi
95532ea521 Merge pull request #3333 from acemod/medicalEvents
Replace execRemoteFnc in ace_medical
2016-02-19 12:00:00 +01:00
commy2
be8f7f9cc0 Merge pull request #3276 from acemod/156selectapply
replace filter and map with select and apply
2016-02-18 14:23:02 +01:00
esteldunedain
88eae19646 Replace execRemoteFnc in ace_medical 2016-02-17 22:54:43 -03:00
PabstMirror
be742c13cd Merge branch 'master' into 155selectRandom 2016-02-17 15:58:19 -06:00
Thomas Kooi
26cb6bd6a3 Merge pull request #3326 from acemod/makeAdvMedicalWoundsConsistant
Make wound assignment consistent for dll/sqf
2016-02-17 18:34:28 +01:00
PabstMirror
40396fc69e Remove debug 2016-02-17 09:37:08 -06:00
PabstMirror
f1797feead Make wound assignment consistent for dll/sqf
Dll now exits on first match for threshold damage (exitWith)
Remove random wound in sqf to match dll
Fix backblast threshold order
Add lower vehiclecrash threshold
Add dll version logging
2016-02-16 12:19:18 -06:00
PabstMirror
5c9dfd7dc5 Handle enemy causing veh explode, fix revive unload
Fix #3269
2016-02-15 22:23:37 -06:00
PabstMirror
9441b548be Fix vehicle crashes not being fatal to non-drivers
Fix #3306
2016-02-15 17:11:04 -06:00
Ivan Krouglyi
0a226b5ee9 Update fnc_treatment_success.sqf
Error at 84 line - you forget ";"
2016-02-13 03:29:42 +03:00
commy2
82086efca0 manual merge 2016-02-10 10:11:33 +01:00
Glowbal
e754c89c73 Remove non functional event driven handleDamage 2016-02-07 13:18:19 +01:00
Glowbal
575f362fb6 Add setting for limiting usage of Epinephrine in basic medical #1792
Part of focus feature medical #3134. Default settings are inline with old default.
2016-02-07 13:10:38 +01:00
Glowbal
84878c3d8b Merge branch 'master' into medical-focus-feature 2016-02-07 12:11:25 +01:00
commy2
ac007e6995 replace more map with apply 2016-02-06 12:08:04 +01:00
PabstMirror
35333cbe9d Merge branch 'cargoCleanup' 2016-02-04 12:51:52 -06:00
PabstMirror
336184dfaa Change medication removal from array 2016-02-04 10:00:33 -06:00
PabstMirror
3cc10a27ce Tourniquets block medication until released
Close #2704
2016-02-03 14:40:26 -06:00
PabstMirror
c0eccc67c3 Change all SCALAR to NUMBER in headers 2016-01-28 18:19:15 -06:00
PabstMirror
17a882fe4d Add findUnloadPosition integration 2016-01-26 18:01:01 -06:00
PabstMirror
04bccf47d7 Replace all use of deprecated commands 2016-01-19 09:39:07 -06:00
Glowbal
7de1a7bc6c add initial implementation of drowning and collision damage handling 2016-01-17 13:21:18 +01:00
Glowbal
209d10065b Fix missing event log entries #3134 2016-01-17 12:28:37 +01:00
Glowbal
6e42a10d47 Add selectionDamage implementation 2016-01-17 12:28:08 +01:00
Glowbal
ee9a620a63 Merge branch '340handledamage' into medical-focus-feature 2016-01-16 22:03:28 +01:00
PabstMirror
c2f780e95f #1259 - Medical Locations Boost Training 2016-01-09 23:54:48 -06:00
jokoho48
daf2fc2669 remove ccp issue in settings
prevent setCaptive if unit is wake up
2016-01-06 18:01:24 +01:00
jokoho48
6d49bbda28 add delay to Unconsciousness Captivity(posible fix for #3121) 2016-01-06 17:46:59 +01:00
Glowbal
c042703786 Merge branch 'release' 2016-01-05 22:55:34 +01:00
commy2
7eaa55f9df Merge pull request #3022 from acemod/bodybagevent
add event for placing units in body bags
2016-01-05 21:59:47 +01:00
PabstMirror
fb0738bd30 Merge branch 'master' into release 2015-12-31 20:27:26 -06:00
Glowbal
c1fa81f28b Fix tabs in sqf files 2015-12-21 17:05:48 +01:00
PabstMirror
74aec45921 Fix medical menu not closing on range, litter dir
- Medical Menu didn't close when target moved out of range
- Litter was always created in the same direction
2015-12-19 20:50:57 -06:00
PabstMirror
886c13f6a9 Merge pull request #3013 from acemod/bloodyLitter
Fix litter for adv - Add bloody p3d for Pack/qClot
2015-12-14 19:23:51 -06:00
commy2
7f63d51ccb add event for placing units in body bags 2015-12-12 18:21:11 +01:00
PabstMirror
db50b5313d getName can return raw or sanatized html tags 2015-12-11 12:01:50 -06:00
PabstMirror
e9be05209a Fix litter for adv - Add bloody p3d for Pack/qClot
Fix #2950
Get correct bloodLossOnSelection for both basic and advanced
Adds bloody versions of packing bandage and quickClot
2015-12-10 22:58:44 -06:00
PabstMirror
cae9f436f6 Merge branch 'release' 2015-12-08 15:14:33 -06:00
gienkov
1132efaf48 ceil number of wounds 2015-12-06 02:57:21 +01:00
PabstMirror
b13656e54b addDamageToUnit - Disable debug / testing code 2015-12-05 12:19:34 -06:00
PabstMirror
875b3980ac Don't update openWounds if not bandaged
Fix #2921
2015-12-03 15:23:38 -06:00
commy2
411a8d58f3 fix more setVariable and getVariable capitalization 2015-11-30 17:53:57 +01:00
commy2
5a1aae6028 manual merge 2015-11-30 17:44:15 +01:00
commy2
a9ebcf8543 fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
commy2
b3950bd7f0 fix forEach capitalization 2015-11-30 17:23:48 +01:00
commy2
2b05f6f451 fix isNil capitalization 2015-11-30 17:22:16 +01:00
commy2
5e41643cff fix pushBack capitalization 2015-11-30 17:21:28 +01:00
commy2
d9b90258bc fix typeOf capitalization 2015-11-30 17:19:57 +01:00
commy2
34d351c652 fix exitWith capitalization 2015-11-30 17:14:05 +01:00
commy2
ff4406e411 manual merge, more selectRandom command useage 2015-11-29 16:48:23 +01:00
commy2
e5c4d35969 1.55 use new selectRandom command 2015-11-29 16:33:25 +01:00
Thomas Kooi
5282e95668 Merge pull request #2876 from acemod/medicalTranslateHP
Medical Fixes
2015-11-28 20:58:08 +01:00
Thomas Kooi
cef01baf0b Merge pull request #2856 from acemod/isEqualTypeRepalcement
1.54 - Replace typeName with isEqualType
2015-11-28 20:36:07 +01:00
PabstMirror
5850f78c1f Merge branch 'master' into isEqualTypeRepalcement 2015-11-27 21:08:21 -06:00
PabstMirror
6031eb8c6e Add all wound types to bandage treatment configs
Fix by adding all config entries;
instead of trying to modify classname
2015-11-27 14:19:26 -06:00
PabstMirror
e51f658ce0 Try base wound class in bandage treatment configs
Gets the correct wound for the bandage treatment config
Used for selecting most effective bandage and reopening
_className was something like "velocityWoundMedium"
but configs only had base class "velocityWound"
2015-11-26 23:18:39 -06:00
PabstMirror
a5c45c137f Medical - addDamageToUnit Helper 2015-11-26 09:53:12 -06:00
PabstMirror
988a5c76bb Medical - 1.54 Changes
1.54 Armor
Translate selectiosn to hitpoints
Calc newDamage using hitIndex (because sel is translated)
Fix isFalling never being reset

Cache hitpointIndex to reset damage

Normalize Limb Armor to 1.54

Cleanup

Cleanup
2015-11-25 11:49:20 -06:00
Thomas Kooi
801120fb39 Merge pull request #2841 from acemod/medicalAiBandage
Move bandage log before basic exit
2015-11-20 22:28:55 +01:00
PabstMirror
69b53af1d3 1.54 - Replace typeName with isEqualType 2015-11-20 11:40:31 -06:00
commy2
a57d1bca75 replace local keyword with private 2015-11-17 17:43:07 +01:00
PabstMirror
c3e6990d00 #2528 (6) - Move bandage log before basic exit
In advanced medical without enableFor AI. Bandaging an AI would exit
before adding log.
2015-11-12 01:06:29 -06:00
Thomas Kooi
ec1187e79b Merge pull request #2830 from acemod/mixedMedicalDisplay
Display basicMed wounds for AI in mixed mode
2015-11-10 08:33:21 +01:00
PabstMirror
c326bc2f87 #2772 - Display basicMed wounds for AI in mixed mode 2015-11-06 01:05:25 -06:00
PabstMirror
1cebe613fa Fix Capitialzation 2015-11-04 14:38:32 -06:00
PabstMirror
c5da32e470 Medical Handle Damage - check hitpoints if selection is weird 2015-11-04 14:36:26 -06:00
PabstMirror
a3443cae43 Merge pull request #2780 from acemod/fixTimeInComments
Changed ACE_time back to time in comments where appropriate
2015-11-04 13:04:05 -06:00
Glowbal
8f6e9be636 Add method to deal with new hitpoints
This addition tries to deal with the new hitpoints introduced in Arma3 v1.50 and above. It converts new selection names to by the current medical system usable selection names.

This is only a temporarily patch, while we are still working on a larger overhaul to account both the new hitpoints and any potential new features / polishing.
2015-11-01 16:35:25 +01:00
Glowbal
b5539db27f Merge pull request #2767 from acemod/canTreatLocation
Fix medical location check when set to disabled for PAK/Surgical
2015-10-24 00:55:51 +02:00
VKing
069169cc72 Changed ACE_time back to time in comments where appropriate 2015-10-21 22:52:21 +02:00
Glowbal
57abe3b885 Merge pull request #2743 from acemod/medicalStuff
Medical Menu Fixes
2015-10-19 22:47:13 +02:00
PabstMirror
cfde11d2fa Fix medic treatment location check as well 2015-10-19 01:45:30 -05:00
PabstMirror
aad6cab896 #2765 - Fix location check when set to disabled 2015-10-19 01:20:11 -05:00
Glowbal
76efdbcc1c Merge pull request #2257 from jonpas/parseList
Parse List Common Function
2015-10-18 12:14:18 +02:00
PabstMirror
4ba0d72bfd #2580 (1) - Fix bandages always created at terrain level. 2015-10-10 23:09:52 -05:00
Glowbal
58ea8d5e2c Merge pull request #2543 from alef/feature/death_short_diagnose
Remove: pain diagnosis on dead patients
2015-10-04 09:34:10 +02:00
Glowbal
e36df978ec Merge pull request #2646 from DerekSauer/FixArmaInjury
Fix healHitPointAfterAdvBandage - Issue #2498.
2015-10-04 09:28:47 +02:00
PabstMirror
b0b755720c #2672 - Use ACE_gameTime for triage card 2015-10-03 12:28:54 -05:00
commy2
573279bd30 add selection, collision, fall and drowning damage events 2015-10-02 23:19:14 +02:00
Derek Sauer
f9352de489 Clarified comment slightly. 2015-09-30 20:34:51 -04:00
Derek Sauer
0a788a282e Improved efficiency of wound counting.
Using a switch/case conditional since it offers early termination if a
matching condition is found before all conditions are checked. It also
unnecessary to use a conditional to confirm whether a limb is wounded or
not. Number of Wounds multiplied by Blood loss will return zero for
a fully bandaged body part, not incrementing the wound counter; or it will
return some other number which will increment the wound counter.
2015-09-30 20:27:40 -04:00
Derek Sauer
f69f4066e9 Fix capitalization on forEach and getVariable. 2015-09-30 06:17:54 -04:00
Derek Sauer
2824009317 Incorrectly retrieving list of current wounds.
Used the wrong method to retrieve the target's current wounds and was
getting an empty array. This caused bandaging any wound even once to
completely heal the target on the Arma side.
2015-09-29 17:00:49 -04:00
Derek Sauer
8d05214eb0 Resolve merge conflict from upstream pull. 2015-09-29 16:24:17 -04:00
Derek Sauer
954fad615a Reformatted to follow ACE3 coding guidelines. 2015-09-29 06:36:36 -04:00
Derek Sauer
8619f02538 Take into account wounds that do no cause blood loss. 2015-09-29 06:19:49 -04:00
Derek Sauer
a864a3411c Clarified a comment. 2015-09-28 21:32:04 -04:00
Derek Sauer
488541bba6 Fix for Arma wounds not being healed with healHitPointAfterAdvBandage. 2015-09-28 20:08:07 -04:00
jonpas
4521df0a57 Add synchronizedObjects vehicle support to assignObjectsInList with an optional parameter 2015-09-28 16:17:12 +02:00
jonpas
db2572acfd Merge branch 'master' into parseList
Conflicts:
	addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf
2015-09-28 16:06:32 +02:00
Glowbal
74805caa5d Merge pull request #2565 from acemod/medVehAssignFix
assign vehicle module fix for prefilled veh
2015-09-28 15:02:48 +02:00
commy2
07774647e9 delay setUnconscious until the settings are inited, fix #148 2015-09-26 19:30:13 +02:00
PabstMirror
f93538eb9a #2423 - assign vehicle module fix for prefilled veh 2015-09-21 21:44:52 -05:00
PabstMirror
079d88ded7 Merge pull request #2509 from acemod/miscFixNilFunctions
Fix some nil functions
2015-09-21 20:36:09 -05:00
PabstMirror
45e44251b6 Merge branch 'release'
Conflicts:
	addons/repair/stringtable.xml
2015-09-21 17:14:53 -05:00
jonpas
2e3014daa3 Merge branch 'master' into parseList
Conflicts:
	addons/common/functions/fnc_assignObjectsInList.sqf
2015-09-21 22:46:01 +02:00
PabstMirror
1d5217d165 Medical - delayedUnconsicous fix waitAndExecute 2015-09-21 12:43:35 -05:00
PabstMirror
86fae2c251 #2528 - addToLog date / missing string fullHeal 2015-09-20 13:19:51 -05:00
Alessandro Foresi
aabc437314 Remove: pain diagnosis on dead patients 2015-09-20 17:37:33 +02:00
PabstMirror
5f0d73bab6 Cleanup more stuff 2015-09-18 14:24:20 -05:00
PabstMirror
c62ea5e406 Fix some nil functions 2015-09-18 13:47:19 -05:00
commy2
7336e694c1 Merge pull request #2480 from acemod/340doanim2tweak
tweak doAnimation switchMove to do no akward camera jumps whenever possible
2015-09-17 22:46:54 +02:00
PabstMirror
5fc127e94c #2491 - fix params 2015-09-17 11:34:32 -05:00
commy2
a09ca8fb80 tweak doAnimation switchMove to do no akward camera jumps whenever possible, fix #2474 2015-09-17 12:23:56 +02:00
Glowbal
7b7ad6eea8 fixed tweak to basic bandage 2015-09-14 23:18:20 +02:00
Glowbal
10ac127159 Fixed incorrect new damage value in handleDamage advanced.
The new handleDamage from BI added a new value to the parameters that we didn't account for in handleDamage advanced.
2015-09-14 21:15:57 +02:00
Glowbal
33ac78dbac Addresses the large amount of bandages required in basic medical
This should restore the bandaging behavior back to how it is before the adjustments made to basic medical
2015-09-14 21:14:56 +02:00
Glowbal
8c60e76979 Tweaks made to improve determine if fatal algorithm 2015-09-14 21:13:58 +02:00
Glowbal
37639066c2 Include missing frame in the caching execution 2015-09-14 15:19:58 +02:00
Glowbal
6d4744b9ea Increased duration of knock down for basic medical 2015-09-14 15:19:18 +02:00
bux578
9748abdb48 change order of BloodPressure readout, fix #2400 2015-09-12 10:58:29 +02:00
jonpas
e07b71faf0 Merge branch 'master' into parseList
Conflicts:
	addons/medical/functions/fnc_moduleAssignMedicRoles.sqf
	addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf
2015-09-09 19:13:04 +02:00
commy2
adb1a11211 increase leg and arm armor value, more TRACE debug 2015-09-06 11:49:08 +02:00
ViperMaul
98202f4f38 Additional debug statements for caching and wounds. 2015-09-05 15:31:14 -07:00
jonpas
8fc061bfd6 Merge branch 'master' into parseList 2015-09-05 20:16:59 +02:00
Glowbal
dad96822be Only add 1/4 of the new damage to pain instead of everything. 2015-09-05 13:27:02 +02:00
Glowbal
f15a1c033d Added allowSelfTreatment attribute to treatment actions 2015-09-05 13:20:19 +02:00
Glowbal
a4e406658f Reduced initial knockdown time for basic medical 2015-09-05 13:02:19 +02:00
Glowbal
17ad7ecb8c replaced diag_logs by trace 2015-09-05 12:59:09 +02:00
Glowbal
9c0288cd3f Removed debug message 2015-09-05 12:55:49 +02:00
Glowbal
c673ea2cbb Restored uniqueIds 2015-09-05 12:38:12 +02:00
Glowbal
17648739dd Removed more deprecated wound sync code 2015-09-05 12:37:01 +02:00
Glowbal
268220bbae Possible fix for weird unconscious behavior in basic medical 2015-09-05 12:20:40 +02:00
Glowbal
4122b32dba Removed deprecated wound sync code 2015-09-05 12:02:09 +02:00
Glowbal
e0db571e13 Minor adjustment to fatality change on torso damage 2015-09-05 12:00:45 +02:00
Glowbal
130569c485 Made basic medical bleeding information work with new damage system 2015-09-05 11:57:17 +02:00
Glowbal
4514812523 Basic bandaging now works with new damage system 2015-09-05 11:51:46 +02:00
Glowbal
cd9e5df782 Clean up of handleDamage. Fixes some debug code 2015-09-05 11:25:56 +02:00
Glowbal
df3dbc9772 Removed deprecated fire handling 2015-09-05 11:25:31 +02:00
Glowbal
a25f640614 fixes #2114 No CPR available in basic medical when revive is enabled 2015-09-05 11:07:10 +02:00
Glowbal
3d342ece20 Fixes #2156 Animation is still played even if you cancel any treatment 2015-09-05 11:04:11 +02:00
ViperMaul
4c0c7bc290 debug change 2015-09-04 10:21:10 -07:00
ViperMaul
7f58d5a94d Revert "Adding same ADV special case to BASIC handle damage." -Not Needed
This reverts commit bf267246bf.
2015-09-04 10:20:34 -07:00
jonpas
644460ed96 Merge branch 'master' into parseList
Conflicts:
	addons/slideshow/functions/fnc_makeList.sqf
2015-09-04 18:40:35 +02:00
ViperMaul
bf267246bf Adding same ADV special case to BASIC handle damage. 2015-09-04 07:48:16 -07:00
ViperMaul
2bc20501bc Adding more debug 2015-09-04 07:46:35 -07:00
ViperMaul
813e54a668 Fixing Debug for object variable hasPain 2015-09-04 07:37:20 -07:00
ViperMaul
89b0c05929 Fixed a debug statement. 2015-09-03 13:17:59 -07:00
commy2
b737f42777 fix error when opening triage card 2015-09-03 18:30:29 +02:00
commy2
795b7a893f Merge branch 'medical-adjustments2' of https://github.com/acemod/ACE3 into medical-adjustments2 2015-09-03 17:18:32 +02:00
ViperMaul
6d28214287 Add some debug values. 2015-09-03 08:18:37 -07:00
commy2
0bd92af072 fix variables not inited, csat armor scaleing 2015-09-03 17:17:54 +02:00
commy2
a84be46ed4 fix errors from cleanup 2015-09-03 15:49:49 +02:00
Glowbal
f38d245771 fixed bloodloss for basic medical 2015-09-02 21:56:00 +02:00
commy2
f939f9215e stop flickering of wounds, fix #346 2015-09-02 20:49:17 +02:00
commy2
7d2f1f52a4 remove protection, hitpoint config (fix ubc), some debug stuff 2015-09-02 20:13:51 +02:00
commy2
dc5e6b7c3c Merge branch '323medicalstrcturaldamage' into medical-adjustments 2015-09-02 20:02:19 +02:00
commy2
f15805d1f3 setStructuralDamage function 2015-08-31 20:05:38 +02:00