Commit Graph

8694 Commits

Author SHA1 Message Date
looterz
dffc087a50 Update AUTHORS.txt 2016-02-17 17:41:17 -06:00
looterz
051973a546 Cleaned up and patched ace_clipboard. 2016-02-17 17:07:06 -06:00
looterz
8b16912ad7 Patched advanced_ballistics extension 2016-02-17 16:51:09 -06:00
looterz
aae0709772 Patched medical extension 2016-02-17 16:26:14 -06:00
looterz
1f95c0f021 Patched fcs, parse_imagepath extensions 2016-02-17 16:19:23 -06:00
looterz
2309a52671 Fixed c4996 compiler warning/error due to use of strncpy 2016-02-17 15:31:12 -06:00
Thomas Kooi
a8846e92ee Merge pull request #2954 from gienkov/nozzleLogic
nozzle additonal check condition
2016-02-17 21:26:04 +01:00
Thomas Kooi
e31e20bd42 Merge pull request #3293 from acemod/fix3270
Slightly reduce the distance for which the LOS check is skipped.
2016-02-17 18:39:39 +01:00
Thomas Kooi
26cb6bd6a3 Merge pull request #3326 from acemod/makeAdvMedicalWoundsConsistant
Make wound assignment consistent for dll/sqf
2016-02-17 18:34:28 +01:00
Thomas Kooi
8e49c8b1b3 Merge pull request #3323 from acemod/fixVehicleCrashes
Fix vehicle crashes
2016-02-17 18:32:56 +01:00
PabstMirror
40396fc69e Remove debug 2016-02-17 09:37:08 -06:00
PabstMirror
f1797feead Make wound assignment consistent for dll/sqf
Dll now exits on first match for threshold damage (exitWith)
Remove random wound in sqf to match dll
Fix backblast threshold order
Add lower vehiclecrash threshold
Add dll version logging
2016-02-16 12:19:18 -06:00
bux578
9c67710bf3 Merge pull request #3324 from acemod/makeChangesForCI
change make.py to accept --ci arg
2016-02-16 17:47:52 +01:00
commy2
d9dd5ba755 Merge pull request #3325 from acemod/fixfakeriflein3den
remove ace fake weapon from 3den cargo editor
2016-02-16 16:29:36 +01:00
commy2
1bc73af1c9 remove ace fake weapon from 3den cargo editor 2016-02-16 16:11:18 +01:00
bux578
067f88ff42 change make.py to accept --ci arg 2016-02-16 15:46:10 +01:00
bux578
8ec7063206 add proper exit code when build is failing 2016-02-16 13:44:43 +01:00
bux578
245a9d43d1 fix - args being recognized as modules 2016-02-16 13:26:47 +01:00
bux578
dacb5e1748 add --ci switch to make.py
to signal the end of the process to an automated build
2016-02-16 13:14:28 +01:00
PabstMirror
5c9dfd7dc5 Handle enemy causing veh explode, fix revive unload
Fix #3269
2016-02-15 22:23:37 -06:00
PabstMirror
9441b548be Fix vehicle crashes not being fatal to non-drivers
Fix #3306
2016-02-15 17:11:04 -06:00
PabstMirror
d88f10b8e0 Merge pull request #3318 from acemod/restricMagPass
Don't allow passing mags when not in same veh
2016-02-15 11:41:18 -06:00
PabstMirror
4a8b032c1f Don't allow passing mags when not in same veh 2016-02-14 14:53:04 -06:00
PabstMirror
985af4502c Merge pull request #3313 from ivankrouglyi/patch-1
Update fnc_treatment_success.sqf
2016-02-14 13:27:08 -06:00
Nicolás Badano
7bbdcbc054 Merge pull request #3280 from acemod/unifiedFiredEH
Unified fired event handler
2016-02-13 15:13:18 -03:00
esteldunedain
e2ed38609d Replace driver by effectivCommander on EFUNC(common,getGunner) and EFUNC(common,firedEH) 2016-02-13 15:04:43 -03:00
Ivan Krouglyi
0a226b5ee9 Update fnc_treatment_success.sqf
Error at 84 line - you forget ";"
2016-02-13 03:29:42 +03:00
Thomas Kooi
0df06ea4c1 Merge pull request #3299 from acemod/staticsLodHack
Manually pre-load for StaticWeapons and Car
2016-02-11 16:04:31 +01:00
PabstMirror
ff4ba98e68 Pre-load again on mission load (save game) 2016-02-10 11:50:30 -06:00
PabstMirror
e1b83b8172 Manually pre-load for StaticWeapons and Car
Fix #3168
2016-02-09 22:43:38 -06:00
bux578
e2b8998d4b Merge pull request #3036 from licht-im-Norden87/patch-24
Update README_DE.md
2016-02-10 04:46:42 +01:00
licht-im-Norden87
34d9b7d4ea Update README_DE.md 2016-02-10 04:26:21 +01:00
gienkov
8048b2ecbd lazy evaluation fix 2016-02-09 09:35:16 +01:00
esteldunedain
cebc8a2d07 Slightly reduce the distance for which the LOS check is skipped. Fix #3270 2016-02-08 19:19:10 -03:00
esteldunedain
b6058242c8 Fix frag fired EH name 2016-02-06 22:20:08 -03:00
esteldunedain
e4122cf42f Fix winddeflection fire eh 2016-02-06 21:00:42 -03:00
esteldunedain
8fbb6cd72e Fixed event parameters 2016-02-06 20:49:18 -03:00
esteldunedain
a51372a6b3 Add the TRACE_10 macro 2016-02-06 20:28:16 -03:00
esteldunedain
b7d94f5363 Apply the ufeh to ACE_Advanced_Ballistics 2016-02-06 18:48:26 -03:00
esteldunedain
94ef0c5659 Apply the ufeh to ACE_WindDeflection 2016-02-06 18:36:20 -03:00
esteldunedain
25b767a16b Apply the ufeh to ACE_WeaponSelect 2016-02-06 18:27:43 -03:00
esteldunedain
cdfdfffff6 Apply the ufeh to ACE_Scopes 2016-02-06 18:24:48 -03:00
esteldunedain
12d7a171e5 Apply the ufeh to ACE_Recoil 2016-02-06 18:21:43 -03:00
esteldunedain
69dea087ca Apply the ufeh to ACE_Overpressure 2016-02-06 18:17:27 -03:00
esteldunedain
5aa763f0c6 Apply the ufeh to ACE_Overheating 2016-02-06 17:59:54 -03:00
esteldunedain
5b3df2bcf7 Apply the ufeh to ACE_Optics 2016-02-06 17:50:35 -03:00
esteldunedain
33bcd6d9f9 Fix 2016-02-06 17:44:34 -03:00
esteldunedain
45b6b8467d Apply the ufeh to ACE_Nightvision 2016-02-06 17:42:44 -03:00
esteldunedain
7ace1738c0 Apply the ufeh to ACE_HuntIr 2016-02-06 17:29:05 -03:00
esteldunedain
0b9695ce70 Apply the ufeh to ACE_Grenades 2016-02-06 17:20:30 -03:00