commy2
91b63fbb7d
tweaks
2015-03-26 03:20:17 +01:00
commy2
6a0ca8590f
speed up some debug functions by 99.99%
2015-03-26 02:26:09 +01:00
commy2
cb29f1a6c9
tweak, pushBack vs + Array
2015-03-26 01:58:49 +01:00
commy2
288c79fb46
Merge pull request #251 from KoffeinFlummi/turrettweak
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tweak turret functions
2015-03-25 23:38:39 +01:00
commy2
b613ab8630
adjust functions to new syntax
2015-03-25 23:03:45 +01:00
commy2
80349658d6
tweak turret functions
2015-03-25 22:50:28 +01:00
Glowbal
eb80831525
fixed script error with medical display patient information after check response
2015-03-25 22:18:52 +01:00
commy2
e007a247d8
detach when entering a vehicle, don't mess up animation insidea vehicle
2015-03-25 21:51:50 +01:00
commy2
01b7d3b213
global setDir on attachTo
2015-03-25 20:45:47 +01:00
commy2
3634eaf568
tweak carry stance req., timeout certain PFH, exit PFH, debug
2015-03-25 20:18:23 +01:00
bux578
02141a2947
add microDAGR to weapons array
2015-03-25 18:23:01 +01:00
bux578
1f3c3ce34b
fixed spelling of engl. autoinjector
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http://en.wikipedia.org/wiki/Epinephrine_autoinjector
2015-03-25 18:22:45 +01:00
commy2
39500110b5
remove disable command menu option - it does nothing
2015-03-25 15:14:22 +01:00
commy2
9b553c1134
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-03-25 15:07:42 +01:00
commy2
50c63b8fb9
don't overwrite input in weapon select, fix: weapon select didn't work in FFV
2015-03-25 15:06:47 +01:00
PabstMirror
a88908d795
Release autotrack when trying to drag map
2015-03-25 09:00:49 -05:00
PabstMirror
600c7aed97
Restore Interaction Icon
2015-03-25 08:57:44 -05:00
commy2
569a77d41b
logic
2015-03-25 14:34:19 +01:00
commy2
0c8e8236dd
logic
2015-03-25 14:32:36 +01:00
commy2
e1b5b96a7e
derped the file
2015-03-25 14:09:49 +01:00
commy2
20882ed694
properly remove fake weapon after carrying persons
2015-03-25 14:07:50 +01:00
commy2
ebe9d7ed5f
carrying unconscious persons
2015-03-25 13:32:59 +01:00
commy2
4ae3c22642
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into mediccarry
2015-03-25 11:08:13 +01:00
bux578
c44b944044
add missing icons
2015-03-25 06:32:08 +01:00
bux578
074bf4ba6d
tab to space
2015-03-25 06:06:04 +01:00
bux578
4fecc1372f
add microDAGR to ace misc box
2015-03-25 06:05:06 +01:00
Glowbal
b6133eb73e
removed diag_log calls
2015-03-24 23:10:03 +01:00
Glowbal
3b17cc68e1
medical_onUnconscious is now a globalEvent instead of targetEvent.
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Feature request by commy.
2015-03-24 22:10:41 +01:00
Glowbal
975ad5a399
Merge branch 'master' into medical-fixes
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Conflicts:
addons/medical/CfgVehicles.hpp
2015-03-24 22:07:15 +01:00
Glowbal
706e159815
Adjusted color of tourniquet message
2015-03-24 22:01:33 +01:00
Glowbal
2f729f67f1
Slightly increased the distance of medical actions
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Removed sub menu medical on torso
2015-03-24 21:41:03 +01:00
commy2
655f23b53c
start carrying phase
2015-03-24 21:37:27 +01:00
Glowbal
7420f70020
Fixed #232
2015-03-24 21:26:20 +01:00
Glowbal
95489ed627
fixed missing handleDamage EH #235
2015-03-24 21:25:21 +01:00
Glowbal
53e7fe1ba5
fixed #227
2015-03-24 21:08:45 +01:00
Glowbal
f175467813
fixed #241 and #228
2015-03-24 21:08:13 +01:00
commy2
12062c0e25
deleting obsolete stuff in common
2015-03-24 20:32:13 +01:00
commy2
34df28d938
cleaning up common
2015-03-24 20:28:44 +01:00
commy2
53a61eb001
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into mediccarry
2015-03-24 20:10:11 +01:00
Nicolás Badano
77dc50f10f
Some more fixes for self interaction inside vehicles
2015-03-24 16:06:03 -03:00
Nicolás Badano
4fb50fa71e
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-24 15:44:10 -03:00
Nicolás Badano
8b3648cf8d
Configure exceptions for self actions inside vehicles
2015-03-24 15:43:49 -03:00
bux578
7744d5b5fb
fix authors #2
2015-03-24 19:43:06 +01:00
bux578
05896a55ea
fix authors
2015-03-24 19:40:48 +01:00
bux578
60c50e0daf
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into ModuleIcons
2015-03-24 19:12:23 +01:00
commy2
749352f0a8
animations, onUnconscious events
2015-03-24 19:07:39 +01:00
commy2
941d98a88d
disable all self actions inside vehicles on default
2015-03-24 16:45:10 +01:00
Nicolás Badano
a1d6c052ba
Refactored interaction key handling while boarded:
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- Self-interaction key opens up your own self interaction menu
- Interaction key opens interaction options of the vehicle and passengers
2015-03-24 12:27:27 -03:00
commy2
43846970fa
init drag/carry options on persons
2015-03-24 16:12:46 +01:00
commy2
bdc60c074a
cleaning up in common
2015-03-24 16:01:53 +01:00
PabstMirror
82042f85f4
Wirecutters: fix error on end mission with keydown
2015-03-24 04:03:16 -05:00
PabstMirror
8346de8150
vehLock disable debug rpt spam
2015-03-24 04:01:20 -05:00
PabstMirror
3ab033065f
#233 - Clean up mDAGR interaction menu
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Adds exception to use on map (also for base ACE_equipment)
selfInteract has 3 options [close, show minimap, show dialog] (only 2
possible shown at any time)
Keybinds are just toggle and close
2015-03-24 03:50:06 -05:00
Nicolás Badano
5e79970740
Switching nicknames
2015-03-24 01:18:00 -03:00
Nicolás Badano
bc0dae63ca
Fix #173
2015-03-24 00:57:03 -03:00
Nicolás Badano
58ea333b42
Fix #236
2015-03-24 00:34:41 -03:00
Nicolás Badano
8767a0d6ac
Fix #206
2015-03-24 00:30:15 -03:00
Nicolás Badano
a823fb2dca
Tweaks on action names to:
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- Remove >> for submenus
- Split long action names in two lines
2015-03-24 00:16:32 -03:00
Nicolás Badano
17d0c0ae38
Various tweaks on interact_menu styling to improve usability
2015-03-24 00:15:22 -03:00
Nicolás Badano
70ffefde10
Possibly close multiple dialogs when interact_menu is opened
2015-03-23 21:26:40 -03:00
Nicolás Badano
65d3e312d1
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-23 20:03:08 -03:00
Nicolás Badano
f64092f09c
Close dialogs when pressing the interaction k
2015-03-23 20:02:30 -03:00
PabstMirror
ed3fc5919f
#231 - Close DAGR if player dead/null
2015-03-23 17:34:40 -05:00
Nicolás Badano
50f5e2c858
Change the interact_menu selector to be a control. Makes it work reliably when surrendered
2015-03-23 19:16:10 -03:00
Nicolás Badano
a432f74a6b
Make self interact_menu finally work on the map screen!!
2015-03-23 18:26:20 -03:00
Nicolás Badano
75a09357aa
Properly configure canInteractWith and exceptions for self interaction
2015-03-23 18:08:58 -03:00
Nicolás Badano
eb557bf777
Make interac_menu work in real 2D:
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- Children positions are calculated directly on screen space
- Saves a lot of worldToScreen, ATLtoASL, etc calls
- Selector is now a control instead of a 3D icon
2015-03-23 18:08:31 -03:00
PabstMirror
20362e8dc9
Cleanup exception names
2015-03-23 15:22:26 -05:00
PabstMirror
ef3b411c6c
Close dagr when dropping item
2015-03-23 15:02:20 -05:00
Nicolás Badano
ba9fce8636
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-23 16:53:56 -03:00
Nicolás Badano
dbbfdd88df
Forgotten line
2015-03-23 16:53:28 -03:00
bux578
ba42ec831b
second batch of icons
2015-03-23 20:02:35 +01:00
PabstMirror
17eddb089b
Missing Semicolon
2015-03-23 13:57:16 -05:00
PabstMirror
2329212060
Medical Action Stringtable
2015-03-23 13:52:26 -05:00
PabstMirror
14d6db4596
Merge pull request #183 from KoffeinFlummi/microDAGR
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MicroDAGR
2015-03-23 13:24:37 -05:00
bux578
cdb6a1f947
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into ModuleIcons
2015-03-23 18:43:00 +01:00
Nicolás Badano
c8b6f6dc78
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-23 14:02:06 -03:00
Nicolás Badano
bf1d808b82
Small optimizations on interact_menu
2015-03-23 14:01:38 -03:00
Nicolás Badano
1e5a194bf6
Optimize ace_common_fnc_toHex
2015-03-23 12:16:50 -03:00
bux578
1114e12186
add first batch of module icons, naming conventions
2015-03-23 13:56:59 +01:00
PabstMirror
d6ad0e15b4
Move wep_dragon to toMerge
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Always throws error during compile
Has multiple references to Arma2 assets.
2015-03-22 17:34:28 -05:00
Glowbal
15edb0bff2
fixes
2015-03-22 23:24:24 +01:00
Glowbal
d7de92c60d
Merge branch 'master' into Medical_Dragging
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Conflicts:
addons/medical/XEH_postInit.sqf
addons/medical/XEH_preInit.sqf
2015-03-22 22:41:36 +01:00
Glowbal
9e43ab5c25
Merge branch 'master' into medical-advanced
2015-03-22 22:37:37 +01:00
Glowbal
df43b7fd2d
Merge branch 'master' into medical-jip-fixes
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Conflicts:
addons/medical/CfgVehicles.hpp
2015-03-22 22:35:32 +01:00
Glowbal
4ff849c2fd
Merge branch 'master' into medical-advanced
2015-03-22 22:34:07 +01:00
Glowbal
c7b505a31c
Merge pull request #218 from KoffeinFlummi/pre-postInit-module-exec
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Pre-postInit module execution
2015-03-22 22:33:32 +01:00
Glowbal
1bb32dcfcb
fixed missing condition variable
2015-03-22 22:20:44 +01:00
Glowbal
1aa2425c1e
Merge branch 'master' into Medical_Dragging
2015-03-22 21:07:26 +01:00
Glowbal
4995016a66
Switched to canInteractConditions
2015-03-22 20:59:57 +01:00
Glowbal
7bc6fa3c3b
Disable interaction for objects
2015-03-22 20:39:22 +01:00
Glowbal
6eac193825
Replaced deleting of body by hiding it
2015-03-22 20:37:55 +01:00
commy2
84dbeb19d1
fix: timeout could cause being stuck with attached item
2015-03-22 17:35:26 +01:00
Glowbal
2d2687e759
Added self interact items
2015-03-22 17:28:48 +01:00
commy2
11bb1a050a
fix: could drag and carry object at the same time
2015-03-22 17:12:14 +01:00
Glowbal
dd7dad1b90
define base class
2015-03-22 17:05:31 +01:00
Glowbal
f252b2c96f
advanced medical JIP improvements
2015-03-22 17:04:42 +01:00
commy2
c243513227
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-03-22 16:38:38 +01:00
commy2
e1200f8753
fix: release action didn't show up
2015-03-22 16:38:21 +01:00
Glowbal
694ab7d51e
Merge branch 'master' into pre-postInit-module-exec
2015-03-22 15:17:24 +01:00