Commit Graph

428 Commits

Author SHA1 Message Date
2f292d889a move karma and upgrade community stats coding 2017-09-24 12:26:11 -05:00
3b11fc7f75 Inventory space checks 2017-09-24 04:46:20 -05:00
19b5a06215 Commander Reload and Remove Turret Mags 2017-09-23 22:29:45 -05:00
122cb8b96c Gunner and Driver Turrets
Reload and remove mags from gunner and driver turrets.
Will expand for more slots
2017-09-23 20:58:48 -05:00
90efc9258b fix for addrating 2017-09-20 20:17:41 +02:00
e756568334 fix for addrating 2017-09-20 19:39:55 +02:00
2afc23914f fix for addrating 2017-09-20 19:35:46 +02:00
f4a95f6ab4 Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2017-09-15 11:07:15 -05:00
589c05f597 handle incorrect index with param command 2017-09-15 11:07:10 -05:00
02dbb34b8d Prevent filling inside Vehicles 2017-09-14 19:51:06 +02:00
b9fffd4cb9 Better event driven cameraView checks
uses MissionEH PlayerViewChanged
removed fsm infinite loop checks
2017-09-12 16:29:42 -05:00
80c3ba0917 testing for civ males 2017-09-12 13:50:25 -05:00
a3a2de0841 Merge pull request #859 from Ignatz-HeMan/experimental
Fixes and Cleanups for VehRepair + ServicePoint
2017-09-08 11:43:30 -05:00
3543ce892d Fixes and Cleanups for VehRepair + ServicePoint
- Added CinderWall Door to DoorCount in UpgradeBuild
- Added Option to prevent repairing full damaged HitPoints in
ServicePoint
- Added Option to disable removing Parts in Advanced Vehicle Repair
- Added CinderWallDoorwHatch_EPOCH to cfgBaseBuilding
- Fix in cfgCrafting for KitVehicleUpgradeI_200_EPOCH
- Added an "isdamageallowed" check in EPOCH_server_repairVehicle for
repairing untouched Vehicles in Bases
https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server/compile/epoch_vehicle/EPOCH_load_vehicles.sqf#L202-L203
- Some Cleanups of commented out lines
2017-09-08 18:34:56 +02:00
f4ff04590f selectRandomWeighted is available now 2017-09-07 11:50:31 -05:00
671b2d4030 Block BarrelBombs from FavBar + Sort/Pricing adds 2017-09-06 23:41:55 +02:00
2cffcbc740 cleanup 2017-09-06 14:00:03 -05:00
47e16a8318 use local vars for player stats 2017-09-06 09:43:15 -05:00
73d5d95fc5 use apply to optimize 2017-09-06 09:39:34 -05:00
3c13af5944 move AliveTime to local pt2 2017-09-05 16:28:07 -05:00
422fdcc487 move AliveTime stat to local loop 2017-09-05 16:16:20 -05:00
3cb8db20ec Additional Check 2017-09-05 18:06:30 +02:00
5fea5ba136 Fix for undefined var on environment Animals
https://github.com/EpochModTeam/Epoch/issues/850
2017-09-04 19:10:52 +02:00
ac92ca4415 Merge pull request #851 from ravmustang/Vector-Snapping-Wall2Wall
Vector Snapping Wall 2 Wall
2017-09-04 11:54:11 -05:00
53e0e45b08 Snap Wall 2 Wall
Wall 2 Wall Snapping with rotation fixes.
Move around code for use in both para and perp snapping
2017-09-04 11:19:29 -05:00
31f65f6bee comments 2017-09-04 10:54:55 -05:00
9fc38dd537 BE fixes for 1.76 and radiation fixes 2017-09-04 10:37:29 -05:00
4449412c2d fixed double var usage 2017-09-04 08:36:15 -05:00
a5fb7a0a53 add tents #829 2017-09-04 08:11:37 -05:00
df8346af2c Snap Wall to Floor Fixes and Upgrades
[Fixed] Snapping Stud Walls to Floors tilted on their left or right(had
forward and back working)
[Added] Checks for Tilt Left / Right / Forward / Back
[Added] Checks for Snap Points N,S / E,W
[Added] Checks for Snapping Direction 0,2 / 1,3
[Fixed] Snapping Direction's failed to keep level with tilt of floor on
some snap points with specific directions requiring the above checks
2017-09-03 18:45:56 -05:00
c76b2badf9 move save stats to master loop and basic radiation system 2017-09-03 17:11:52 -05:00
fcbdd594ae Screen effect when taking radiation damage #796 2017-09-03 17:11:52 -05:00
52e02b954c Optimize: nearestObjects use object instead of pos 2017-09-02 17:06:27 -05:00
ab5ea172a4 move weather temp and toxic feaver stats to master loop 2017-09-02 16:51:54 -05:00
eb3b86dfad Corrected "Epoch_ServerVersion" variable 2017-09-02 16:56:18 +02:00
33a663f72d Revert "missing ; 's"
This reverts commit 9230db9c7a.
2017-08-31 00:42:45 -05:00
f2fc2c9d6a Add TODO reminder 2017-08-31 00:28:30 -05:00
7d136cddb3 selectRandomWeighted not ready
Switch to BIS_fnc_selectRandomWeighted
2017-08-30 23:46:13 -05:00
9230db9c7a missing ; 's 2017-08-30 23:39:08 -05:00
a59fc4aee2 make AI spawn every 5 minutes instead of 10 2017-08-30 17:55:39 -05:00
7ab0e2694b Merge remote-tracking branch 'origin/experimental' into experimental
# Conflicts:
#	Sources/epoch_config/Configs/CfgClientFunctions.hpp
2017-08-30 17:19:05 -05:00
01c8641ff2 Conditional Loot table feature and reworking antagonist spawning
- We no longer spawn antagonists on opening loot containers or trash.
Instead we have the client spawn them from a new weighted array. Note:
Admins can control what AI are spawning by removing from array
(antagonistChances) or setting chance to 0
- moved EPOCH_spawnIndex and EPOCH_spawnLimits to master loop init
instead of both_init as it is only needed client side.
- loot table updates for extra logic condition.
2017-08-30 17:15:14 -05:00
e4903fd870 move weightedArray to Cfgfunctions for both server and client use 2017-08-30 17:00:06 -05:00
dddeb6c866 optimize unit spawn
only one getMissionConfig is needed, 10:1 reduction 👍
2017-08-30 16:40:42 -05:00
f30582cc9f Function name change and fix be filter 2017-08-30 14:30:27 -05:00
963ab30581 No temp group invite if in main group 2017-08-30 04:02:25 -05:00
d90eb4774f epoch groups system
move "Delete Group" button check to onLoad from button click.
Remove owner from EPOCH_sendRemoteExecClient calls.
Add UI update push to leader on Delete Group.
Add UI update push to client on remove in case they clicked leave group.
2017-08-30 03:14:13 -05:00
56283e0c08 Temp Group System
Credit goes to AWOL for the original Epoch Group System.
Temp Groups do not allow outsiders access to bases, vehicles or safes.
Easily switch to Temp Group for Co-Op mission, then back to Perm Group.
Full access to Kick, Set Mod, Leave Group/Delete Group.
When leaving or deleting group, you will be put back into the actual
group of your teammates if online.
Fixed Leave/Delete Button to show Delete Group onLoad of Temp Group UI
Added refresh to Group UI's so all players are in sync after changes
2017-08-30 02:43:37 -05:00
c89dffa1d0 move to functions 2017-08-28 16:26:49 -05:00
ff5d56af46 better way to handle login fsm variables
CfgEpochClient "debug" variable to control extra debug and is currently
used in login fsm.
2017-08-26 09:57:59 -05:00