He-Man
81a983bbc4
Script to remove specified Items from Cargos
2018-04-30 22:45:24 +02:00
He-Man
f293021d41
CargoSave Items in Subcontainer fix + unpack option
2018-04-30 22:42:25 +02:00
He-Man
9b47c43ab2
MagHandle moved to _unifiedInteract
2018-04-30 22:29:14 +02:00
vbawol
49d6ac718f
redo private arrays
2018-04-30 14:54:19 -05:00
vbawol
42515e3c56
add license plate persistence
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note: consider alternate plate number system at spawn if duplicates are
found using the stock system.
2018-04-30 14:34:15 -05:00
He-Man
c04724239b
ItemBulb missing in LootTables
2018-04-25 23:17:59 +02:00
He-Man
8e2508c06a
Changelog
2018-04-25 20:07:58 +02:00
He-Man
54ab387d66
Changelog
2018-04-25 19:21:05 +02:00
He-Man
b16baeab2e
Calculate Attribute on comsume EnergyPack
2018-04-23 15:41:46 +02:00
He-Man
6d10c9ecac
Rollback Buildmode on Target
...
Admins reported, that it is annoying, so let's remove it again.
2018-04-20 19:09:11 +02:00
He-Man
9a4ba98515
Config to calculate bullets for crafted mags
...
Example:
- You need 3x energy pack small + 1x electronic + 1x Gold to craft a
large energy pack.
- The 3 small packs can hold max 30 bullets
- If you have in these 3 small packs only 15 bullets, you will return
only a half full large pack (50 Bullets)
- If you have only 10 Bullets, you will get back 100*10/30 -> 33
Bullets.
2018-04-20 18:31:23 +02:00
He-Man
878723b244
Solar Charger Scripts
2018-04-20 18:19:31 +02:00
He-Man
139963c8d5
Mature GoldenSeal delete fix
2018-04-20 15:12:39 +02:00
He-Man
9945f9246e
Energy Tweaks
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Added some missing and new configs to CfgEpochClient
Added Energy settings for default map sources to CfgBaseBuilding
Included wind / overcast / distance to energy calculations (depents on
powertype)
- Solars are affected by SunOrMoon and overcast
- Windmills are affected by wind
- Satellites are affected by distance
2018-04-18 19:41:16 +02:00
He-Man
d8632a89d5
Calculate Multigun distance by size of Target
2018-04-17 17:14:45 +02:00
He-Man
619140c7c8
Merge pull request #974 from morgoth0/patch-14
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Added water purification tablets
2018-04-16 16:36:31 +02:00
Grahame
861703574c
Added water purification tablets
2018-04-16 09:47:59 -04:00
He-Man
d4dc07d6f6
Changelogs
2018-04-15 14:52:59 +02:00
He-Man
12ed6cfdf9
Return attachments from sold primary / secondary
2018-04-15 00:01:03 +02:00
He-Man
3966ad7010
Advanced Veh Repair Fix #2 after Tank DLC
2018-04-13 14:27:27 +02:00
He-Man
f9de95ffc7
HitPoint Fix test
2018-04-13 00:15:07 +02:00
He-Man
c5abeed9f7
Add SecondaryWeapon to TraderArray (untested !!!)
2018-04-12 21:00:24 +02:00
He-Man
001c49f148
1 seconds broadcast-time for setunitloadout
2018-04-09 19:19:42 +02:00
He-Man
8769421ca1
SnapPoint Tweaks
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- More accurate Snappositions für Walls without Floors
- More accurate Snappoints for Foundations
- Added ability to snap Wood / Cynder Walls to each other
- Added SnapPoint for 2 Stairs onto each other for double-Walls (Higher
Garages)
2018-04-09 18:37:24 +02:00
He-Man
946762fa06
Penalty for looking through Floors (Tower-Glitch)
2018-04-08 04:28:01 +02:00
He-Man
8796a2de89
Config to disable fuelsources in PlotRange
2018-04-08 01:02:54 +02:00
He-Man
39098fc579
Changelog
2018-04-08 00:00:54 +02:00
He-Man
bef09d5cd3
Reduce to only one Var
2018-04-07 23:52:22 +02:00
He-Man
1f8293ccc7
Config to restrict Vectorbuilding (max tilting)
2018-04-07 23:46:37 +02:00
He-Man
af6318940b
More precise Vehicle saving / loading
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This change will save / load Vehicles much more accurate (especially on
Ramps / slopy terrain.
Background:
If use VectorDir / VectorUp, the Vehicle will be tilted around the model
Center and PosWorld also use the Modelcenter, while PosATL / PosASL use
the lowest level of the Vehicle.
2018-04-07 00:11:12 +02:00
He-Man
ad7d7ddb2d
Missing commandmenu exception
2018-04-06 22:42:48 +02:00
He-Man
561012b09c
Config to make Temp Vehicles tradeable
2018-04-06 17:57:42 +02:00
He-Man
8b6d609572
Changelog
2018-04-05 22:34:16 +02:00
He-Man
18dfb95e03
Set lockstate after upgrade
2018-04-03 23:30:17 +02:00
He-Man
b9fee12c7b
Changelog
2018-04-03 22:43:59 +02:00
He-Man
a11e8c6f9c
Convert Starter Mags to Rounds
2018-03-31 00:58:05 +02:00
He-Man
54b739a4a2
One more Trader Limit fix
2018-03-30 16:17:27 +02:00
He-Man
84d7167a14
Recalculating of _currentStock
2018-03-30 15:58:17 +02:00
He-Man
2abcf105b5
Removed Trader Limits - handled with new vars
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Have to be tested!!!!
2018-03-30 05:09:27 +02:00
vbawol
887fd41b7c
bump version to 1.1.1 for experimental
2018-03-25 10:00:50 -05:00
He-Man
cebd44f7f5
Merge pull request #973 from EpochModTeam/Ejector-Seat-Test
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Ejector Seat
2018-03-21 20:27:20 +01:00
He-Man
4df4a3f684
Ejector Seat
2018-03-21 13:32:25 +01:00
He-Man
633f448b82
Missing Crafting entry
2018-03-19 20:37:47 +01:00
He-Man
d2b92db808
Allowdamage after porting
2018-03-19 16:57:46 +01:00
He-Man
ec192de482
Create new Player alwas at respawn first
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Create new Playerobject first on respawn marker and move Player +
Playerobject at least together to final position.
Seems to help against login issues as loadout is more accurate
broadcasted to client.
2018-03-19 16:53:26 +01:00
He-Man
d144c19127
Traps always need to be destructible
...
Not needed for function, but for removing from DB
2018-03-18 23:06:28 +01:00
He-Man
cefb301181
RadSuits + Extinguisher
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- Added RadSuits and FireExtinguisher to Loot, Pricing and Itemsort
2018-03-18 21:46:28 +01:00
He-Man
ea4138793c
Merge pull request #972 from morgoth0/patch-14
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Update epochconfig.hpp
2018-03-18 19:56:00 +01:00
He-Man
c60ee79c9c
default -> true
2018-03-18 19:54:27 +01:00
Grahame
f4b913e373
Update epochconfig.hpp
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Add immuneIfStartInBase definition to make it more visible to server owners and devs. Set by default to false - the current default behaviour
2018-03-18 14:48:35 -04:00