Commit Graph

1059 Commits

Author SHA1 Message Date
ac92ca4415 Merge pull request #851 from ravmustang/Vector-Snapping-Wall2Wall
Vector Snapping Wall 2 Wall
2017-09-04 11:54:11 -05:00
53e0e45b08 Snap Wall 2 Wall
Wall 2 Wall Snapping with rotation fixes.
Move around code for use in both para and perp snapping
2017-09-04 11:19:29 -05:00
31f65f6bee comments 2017-09-04 10:54:55 -05:00
9fc38dd537 BE fixes for 1.76 and radiation fixes 2017-09-04 10:37:29 -05:00
4449412c2d fixed double var usage 2017-09-04 08:36:15 -05:00
a5fb7a0a53 add tents #829 2017-09-04 08:11:37 -05:00
df8346af2c Snap Wall to Floor Fixes and Upgrades
[Fixed] Snapping Stud Walls to Floors tilted on their left or right(had
forward and back working)
[Added] Checks for Tilt Left / Right / Forward / Back
[Added] Checks for Snap Points N,S / E,W
[Added] Checks for Snapping Direction 0,2 / 1,3
[Fixed] Snapping Direction's failed to keep level with tilt of floor on
some snap points with specific directions requiring the above checks
2017-09-03 18:45:56 -05:00
c76b2badf9 move save stats to master loop and basic radiation system 2017-09-03 17:11:52 -05:00
fcbdd594ae Screen effect when taking radiation damage #796 2017-09-03 17:11:52 -05:00
6f3a68bd7f Workaround for login-issue (BlackScreen) 2017-09-03 19:18:35 +02:00
e286914461 Fixe for exploding new spaned Vehicles
"HitHull" > 0.95 causes exploding Landvehicles
2017-09-03 16:03:41 +02:00
52e02b954c Optimize: nearestObjects use object instead of pos 2017-09-02 17:06:27 -05:00
8c28ebc1a9 Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2017-09-02 16:51:58 -05:00
ab5ea172a4 move weather temp and toxic feaver stats to master loop 2017-09-02 16:51:54 -05:00
acd1d02f23 Merge pull request #844 from Ignatz-HeMan/patch-7
Usage of "unitloadout" on player revive
2017-09-02 15:45:53 -05:00
2484804c7a Usage of "unitleadout" on player revive 2017-09-02 19:56:59 +02:00
15bd919dd1 Fixed some craftings 2017-09-02 18:27:59 +02:00
eb3b86dfad Corrected "Epoch_ServerVersion" variable 2017-09-02 16:56:18 +02:00
c3f7dede38 Changed Icon Path to epochcore 2017-09-01 19:54:16 +02:00
6f95e6b0d3 remove backup 2017-08-31 08:34:13 -05:00
33a663f72d Revert "missing ; 's"
This reverts commit 9230db9c7a.
2017-08-31 00:42:45 -05:00
f2fc2c9d6a Add TODO reminder 2017-08-31 00:28:30 -05:00
7d136cddb3 selectRandomWeighted not ready
Switch to BIS_fnc_selectRandomWeighted
2017-08-30 23:46:13 -05:00
9230db9c7a missing ; 's 2017-08-30 23:39:08 -05:00
6d9ba4b0ec Add to DynaMenu actions target
Could not see the groups menu at all if looking directly at another
player.
This adds all groups menus and invitation menus to dynamenu player
targets.
2017-08-30 20:47:36 -05:00
a53149a5d1 Link new paa's to EpochCore 2017-08-30 20:44:39 -05:00
71f6c3db70 fixes
Added the _allPlayers variable to complete the delete and readd to
original Perm Group.

Optimized forEach statements.
Fixed use of _groupId with _permGroup
2017-08-30 20:43:19 -05:00
a59fc4aee2 make AI spawn every 5 minutes instead of 10 2017-08-30 17:55:39 -05:00
9028cec8df add missing plant classes thanks to @morgoth0 2017-08-30 17:27:02 -05:00
7ab0e2694b Merge remote-tracking branch 'origin/experimental' into experimental
# Conflicts:
#	Sources/epoch_config/Configs/CfgClientFunctions.hpp
2017-08-30 17:19:05 -05:00
01c8641ff2 Conditional Loot table feature and reworking antagonist spawning
- We no longer spawn antagonists on opening loot containers or trash.
Instead we have the client spawn them from a new weighted array. Note:
Admins can control what AI are spawning by removing from array
(antagonistChances) or setting chance to 0
- moved EPOCH_spawnIndex and EPOCH_spawnLimits to master loop init
instead of both_init as it is only needed client side.
- loot table updates for extra logic condition.
2017-08-30 17:15:14 -05:00
f7f839abf8 Satellite Event Starter 2017-08-30 17:06:18 -05:00
e4903fd870 move weightedArray to Cfgfunctions for both server and client use 2017-08-30 17:00:06 -05:00
a81088645c call compile to parseSimpleArray 2017-08-30 16:44:55 -05:00
dddeb6c866 optimize unit spawn
only one getMissionConfig is needed, 10:1 reduction 👍
2017-08-30 16:40:42 -05:00
ff4471552a improve earthquake event 2017-08-30 16:38:48 -05:00
f30582cc9f Function name change and fix be filter 2017-08-30 14:30:27 -05:00
963ab30581 No temp group invite if in main group 2017-08-30 04:02:25 -05:00
3b82e8b0b0 clean up server side temp groups 2017-08-30 03:36:37 -05:00
d90eb4774f epoch groups system
move "Delete Group" button check to onLoad from button click.
Remove owner from EPOCH_sendRemoteExecClient calls.
Add UI update push to leader on Delete Group.
Add UI update push to client on remove in case they clicked leave group.
2017-08-30 03:14:13 -05:00
56283e0c08 Temp Group System
Credit goes to AWOL for the original Epoch Group System.
Temp Groups do not allow outsiders access to bases, vehicles or safes.
Easily switch to Temp Group for Co-Op mission, then back to Perm Group.
Full access to Kick, Set Mod, Leave Group/Delete Group.
When leaving or deleting group, you will be put back into the actual
group of your teammates if online.
Fixed Leave/Delete Button to show Delete Group onLoad of Temp Group UI
Added refresh to Group UI's so all players are in sync after changes
2017-08-30 02:43:37 -05:00
c89dffa1d0 move to functions 2017-08-28 16:26:49 -05:00
ff5d56af46 better way to handle login fsm variables
CfgEpochClient "debug" variable to control extra debug and is currently
used in login fsm.
2017-08-26 09:57:59 -05:00
30d8107d75 configClasses fixes thanks to @ravmustang 2017-08-26 07:12:50 -05:00
fa3577473e Merge pull request #834 from ravmustang/Bool-spam-fix
Bool spam fix
2017-08-25 19:02:18 -05:00
b98f6e042a remove backup 2017-08-25 18:45:11 -05:00
e5fea7a53a correct configClasses usage 2017-08-25 18:44:26 -05:00
69acb31fd3 move icons to core 2017-08-25 16:36:27 -05:00
901047eaef revert define test 2017-08-25 16:15:02 -05:00
23b1710d7c test out of bounds checks
added _isOnFoot var to init that refreshes with event1 every second and
is reused in any events
2017-08-24 10:22:13 -05:00