Raymix
a6aade38b9
disable geiger by default
2017-10-22 17:28:51 +01:00
Raymix
a3ff403d2c
change back
2017-10-22 17:18:52 +01:00
Raymix
a7f5f1ea8f
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-10-22 17:16:30 +01:00
Raymix
e996d78695
Radioactive sickness calc
2017-10-22 17:15:58 +01:00
DESKTOP-UH65DCE\MusTanG
3e7a62560a
cfglocations setVariable correction
2017-10-22 09:41:00 -05:00
vbawol
1bf1df28f2
Merge pull request #943 from morgoth0/patch-10
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Fix path for geiger buttons
2017-10-22 09:27:24 -05:00
Grahame
81855104e9
Fix path for geiger buttons
2017-10-22 10:15:30 -04:00
He-Man
bf4cd25dcd
Readded lost changes
2017-10-22 16:05:57 +02:00
Raymix
02e4b822e4
conflicts
2017-10-22 00:10:45 +01:00
Raymix
8b5f896424
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-10-21 23:52:37 +01:00
Raymix
a893e7aa74
Geiger counter GUI release
2017-10-21 23:35:53 +01:00
He-Man
d3acc2683b
Merge pull request #940 from morgoth0/patch-9
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Add code to handle enable/disable vehicle TIE
2017-10-21 23:13:22 +02:00
He-Man
00447e38f6
Merge pull request #941 from morgoth0/patch-8
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Add variable to control accelerated HTA Loss
2017-10-21 23:11:45 +02:00
Grahame
0ff57e294e
Variable handling of accelerated HTA loss
2017-10-21 16:41:31 -04:00
Grahame
035ff7aa09
Added variable handling of accelerated HTA loss
2017-10-21 16:40:44 -04:00
Grahame
4fb7b9df98
Add variable to control accelerated HTA loss
2017-10-21 16:38:58 -04:00
Grahame
6851716f1b
Add code to handle enable/disable vehicle TIE
2017-10-21 15:37:01 -04:00
Grahame
d896c57af9
Add code to handle enable/disable vehicle TIE
2017-10-21 15:35:28 -04:00
Grahame
e951b12fe7
Add code to handle enable/disable vehicle TIE
2017-10-21 15:34:41 -04:00
Grahame
867da0aa91
Add code to handle enable/disable vehicle TIE
2017-10-21 15:33:50 -04:00
Grahame
e4ec7b1d87
Add code to handle enable/disable vehicle TIE
2017-10-21 15:32:35 -04:00
Grahame
0e168564fa
Add new var to enable/disable vehicle TIE
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Default is true
2017-10-21 15:27:21 -04:00
vbawol
414013497c
increase loot bias for bunkers
2017-10-21 06:08:39 -05:00
DirtySanchez
555e350b5d
dynamic trader brain marker corrections
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old marker handlers removed and replaced with global marker sets
2017-10-20 23:45:14 -05:00
vbawol
2ce47c3a3f
comment
2017-10-20 17:05:01 -05:00
vbawol
ae581880a4
fix possible random var collisions
2017-10-20 17:04:32 -05:00
vbawol
e14a730eda
make sure this only runs once
2017-10-20 16:44:30 -05:00
He-Man
2d1835d455
SnapPoints for Floors
2017-10-20 23:15:17 +02:00
vbawol
2a1c909068
bunker updates
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reduce bunker size a tad
2017-10-20 14:39:06 -05:00
vbawol
4003e6d49c
bunker update
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revert to normal object for first spawn
inrease size by 10
2017-10-20 14:38:00 -05:00
vbawol
c51b21bd24
revert back to simple object
2017-10-20 14:19:50 -05:00
DirtySanchez
5427db38fe
mapOnZoomSetMarkerSize upgrades to maintain preset size scaling
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all markers now scaled based on sizing desired in the cfgMarkerSets.
Adjustment of 2.25 to the mapScale was added to achieve smaller markers sooner and maintain non cluttered map markers
2017-10-20 13:49:16 -05:00
vbawol
3307fdc54c
move bunker spawn to server init
2017-10-20 12:03:43 -05:00
vbawol
eee45dc682
use atl for spawning
2017-10-20 11:29:09 -05:00
DirtySanchez
6857111a02
remove comments, edit high value
2017-10-20 11:17:42 -05:00
DirtySanchez
9297fa539e
onZoomMarkerScaling upgrade
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use better mapScale value management and calculation
2017-10-20 11:15:09 -05:00
vbawol
f202217f46
removed static BarbedWire_EPOCH from BE filter
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not needed as client should now be spawning ghost preview or sim
2017-10-20 10:14:55 -05:00
vbawol
27ef146313
make use of config based snap points
2017-10-20 10:08:52 -05:00
vbawol
ec756c3134
test using normal object for first spawn
2017-10-20 10:03:32 -05:00
vbawol
7c3ea0e936
convert memory points to config
2017-10-20 10:03:06 -05:00
vbawol
760547789f
item interaction fixes
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Allow eating of all seeds
Fixed no effect from nanite injector, nanite cream, nanite pills, iodide
pills
Provide feedback when attempting to use morphine when you dont need it.
NOTE:
when using Default as parent class InteractAction defaults to ammo
repack = 0
interactActions 1,2 ,6,7,8,9 are all do the same thing via
_unifiedInteract function
2017-10-20 08:06:41 -05:00
DirtySanchez
2148634c58
add barbed wire sim and ghost
2017-10-20 08:04:58 -05:00
vbawol
f9e4e51d55
add looting of Satellite with sledge hammer
2017-10-20 07:30:12 -05:00
vbawol
0bb4c7f985
fix ah error
2017-10-20 06:51:09 -05:00
DirtySanchez
2f6e0bf4c6
snapping corrections and direction lock for similar constructions
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Add direction lock.
If direction lock it only allows 0 and 180 degrees adjustment.
Will force 90 to 180 an 270 to 0
This keeps all snaps in proper order during tests
2017-10-20 00:50:22 -05:00
DirtySanchez
834d8bcb40
admin panel update
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single out LandVehicle, Air, Ship and Tanks only for vehicle markers.
much better performance toggling vehicle markers on
2017-10-19 22:39:52 -05:00
DirtySanchez
ca2a7acfa3
2nd correction
2017-10-19 21:58:07 -05:00
DirtySanchez
9fa65ed1bd
Rename cfgCrafting.hpp to CfgCrafting.hpp
2017-10-19 21:51:38 -05:00
DirtySanchez
0050071f50
add vehdocrara (top secret) price
2017-10-19 21:50:07 -05:00
DirtySanchez
9a3869bf30
update for helion4 new barbed wire ghost model
2017-10-19 21:47:19 -05:00