He-Man
2abcf105b5
Removed Trader Limits - handled with new vars
...
Have to be tested!!!!
2018-03-30 05:09:27 +02:00
vbawol
887fd41b7c
bump version to 1.1.1 for experimental
2018-03-25 10:00:50 -05:00
He-Man
4df4a3f684
Ejector Seat
2018-03-21 13:32:25 +01:00
He-Man
d2b92db808
Allowdamage after porting
2018-03-19 16:57:46 +01:00
He-Man
ec192de482
Create new Player alwas at respawn first
...
Create new Playerobject first on respawn marker and move Player +
Playerobject at least together to final position.
Seems to help against login issues as loadout is more accurate
broadcasted to client.
2018-03-19 16:53:26 +01:00
He-Man
159555718f
InFront TP toggle fix
2018-03-05 20:20:29 +01:00
He-Man
950c01d0c9
Missing Configs + Smal Admin Menu fixes
2018-03-05 20:11:44 +01:00
He-Man
47cce77649
Random Money lump with Mapmarker (like Plants)
...
Take the Money with Space Menu
2018-02-13 22:33:14 +01:00
DESKTOP-UH65DCE\MusTanG
1f96a6e625
Shipwreck loot upgrade
...
Configs:
-Custom wrecks : ClassName string expected
-Custom locations : Posistion Array{x,y,z} expected
Description:
-This upgrade was to provide maps without the built-in terrain objects
"SHIPWRECK" to have this feature available with a few custom locations
added to the servers config.
Function Changes:
-Custom Locations and Wrecks Classnames are pulled from the config
variable.
-Wrecks are created and added to the already gathered array of Terrain
Objects "SHIPWRECK".
-On Maps without these terrain objects, the original array will be
empty[], and then the custom locations will populate it from there.
-On Maps with these terrain objects, the custom locations are added to
the already populated array of "SHIPWRECK"'s and will then become part
of the random selection of all known shipwrecks and custom locations.
Remember custom shipwrecks have a distance check and will stop a loot
spawn if there is already another shipwreck within the configured
amount.
2018-02-11 11:05:53 -06:00
He-Man
d3e9b880a0
Not Serverside...
2018-01-15 18:55:44 +01:00
He-Man
f34ff90390
Use addMagazineOverflow + BE-Filter
2018-01-15 18:48:36 +01:00
He-Man
9ebeb82805
SimulationHandlerOld + Comment
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Server fsm no longer handles simulation for Vehicles, so this config is
useless and can be removed
2018-01-14 20:35:13 +01:00
He-Man
291c222d9d
setVectorDirAndUp first to prevent collide
2018-01-14 14:01:28 +01:00
He-Man
2ccb006697
Handle not full mags in Trader
2018-01-13 15:12:54 +01:00
He-Man
a2172aaef5
Smaller fixes and tweaks
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- Fixed usedItemRepack removes all same items with same rounds
- removed action "gear" by opening Cargo Container
- removed StorageInit (EH Killed), if Storage is indestructible
- Spawn Vehicles near 0 and port them after all is loaded to final
position (prevent collide)
- increased Altis World size to 25000 (better Vehicle / Trader Spawn)
2018-01-10 20:10:00 +01:00
He-Man
ad36d16335
Missing SERVER_VARS on revive
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https://github.com/EpochModTeam/Epoch/issues/963
2018-01-09 17:28:12 +01:00
He-Man
097102c1aa
Vehicle Locktime now use string
2018-01-08 19:26:11 +01:00
He-Man
773d863c58
Trader Config + Reserved Vehicle Slots
2018-01-07 02:41:38 +01:00
He-Man
c615d93ba6
Tweaked SwapBuilding
...
- Removed disable Simulation here, because desimulated objects need a
long time to broadcast the correct position. So we only desimulate them
on next restart
- Removed reveal, because it has no effect in my tests.
- Moved the position set code more to the top of this script, as it has
a positive effect on position set performance
2018-01-02 14:39:31 +01:00
vbawol
10a18b6054
testing forcing open inventory instead of message
2017-12-10 08:25:31 -06:00
SirDice
33a9a8f682
Missing brace
...
There's a opening brace missing, causing this error:
```
21:15:44 Error in expression <"true");
_ep setDamage (_dmg min 0.75);
} forEach(getArray(_configWorld >> "prop>
21:15:44 Error position: <} forEach(getArray(_configWorld >> "prop>
21:15:44 Error Missing {
21:15:44 File epoch_server\compile\epoch_server\EPOCH_server_createTeleport.sqf, line 110
21:15:44 Error in expression <"true");
_ep setDamage (_dmg min 0.75);
} forEach(getArray(_configWorld >> "prop>
21:15:44 Error position: <} forEach(getArray(_configWorld >> "prop>
21:15:44 Error Missing {
21:15:44 File epoch_server\compile\epoch_server\EPOCH_server_createTeleport.sqf, line 110
```
2017-12-06 21:19:36 +01:00
He-Man
cbb0184a0e
Changed propDynSimDistance 500->50
2017-11-30 23:02:50 +01:00
He-Man
8ab05047e9
Simulation tweaks
...
- Added an option to completely disable Simulation for specific Base
Parts.
- Added Base Parts without animations to this array.
- Removed Base Objects Init (mpAddEventhandler "mpKilled") from
indestructible Base Objects, as it is not needed.
- Moved Dynamicsimulation server side (not needed client side)
- Resorted epochonfig.hpp
All changes are running on our Server without any problems and with a
good performance boost, as the dynamicsimulationhandler has not to
handle a few thousand objects anymore
2017-11-30 22:59:29 +01:00
DESKTOP-UH65DCE\MusTanG
f582311331
add optional entries in props array
...
add dyn sim, allow dmg and set dmg
2017-11-27 18:05:31 -06:00
He-Man
8a452e6394
Prevent Basebuilding Storages from Auto-Cleanup
2017-11-24 19:30:44 +01:00
SirDice
1085060421
Missed variable rename
...
_showBoatMarkers was replaced with _showMarkers with commit bd3e331
but one was forgotten.
2017-11-20 21:31:53 +01:00
DESKTOP-UH65DCE\MusTanG
5b0931cfcc
add missing and sort private arrays
2017-11-13 14:54:50 -06:00
DESKTOP-UH65DCE\MusTanG
8fb45fc35c
events overhaul
...
Streamline all events to Events Monitor within Server Monitor fsm.
Cycles and removes events as they decay or are looted.
2017-11-12 17:39:03 -06:00
He-Man
362ec1217b
Reworked Lock Storage + Lock / Unlock hints
2017-11-08 19:24:36 +01:00
vbawol
6f42a5f47f
bump experimental version to 1.1
2017-11-05 12:50:33 -06:00
He-Man
056f3a0cb0
Make temp Vehicles Lockable + Lock hints
2017-11-05 02:47:15 +01:00
He-Man
0e2af36da9
rpt error for communitystats
...
Thx to a Friend ;)
2017-11-02 22:25:18 +01:00
DESKTOP-UH65DCE\MusTanG
3984cb89b3
complete todo with aiTables config entry
2017-10-31 21:52:47 -05:00
DESKTOP-UH65DCE\MusTanG
946c39efa9
use safe pos for loot container
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move _tooClose inside for statement, remove min, add BIS_fnc_findSafePos
call for loot spots
2017-10-28 11:44:44 -05:00
DESKTOP-UH65DCE\MusTanG
e8ff66dc26
shipwrecks distance to others check and config
2017-10-28 09:01:38 -05:00
vbawol
8b4d6d457e
seperate timer for forced restart
2017-10-27 10:06:13 -05:00
vbawol
0456e416f4
add note about possible crash point
...
This will be the last line from Epoch before the server crashes due to
Redis not running or connection issues.
2017-10-27 09:17:34 -05:00
vbawol
f579588c00
trigger trap to destroy base object
...
should fix issue reported in #945
2017-10-25 20:53:11 -05:00
vbawol
5c3d589443
exit loop if _shipwrecks array is empty
...
ref https://github.com/EpochModTeam/Epoch/issues/947
2017-10-25 19:43:13 -05:00
DESKTOP-UH65DCE\MusTanG
0f31efd467
hmmm
2017-10-24 14:57:50 -05:00
DESKTOP-UH65DCE\MusTanG
fb5345f8c5
shipwreck update and max config
2017-10-24 14:47:56 -05:00
vbawol
6821e1895d
isNil check needed for nearestTerrainObjects?
2017-10-24 14:15:50 -05:00
vbawol
68e33cf4f0
use only SHIPWRECK type
2017-10-24 13:36:12 -05:00
vbawol
c198fd69e0
remove second rng
2017-10-24 12:02:07 -05:00
vbawol
e6852a4f5e
limit Shipwreck spawns to 12
2017-10-24 12:00:20 -05:00
vbawol
06464c3266
separate restart and events
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make events timer 1 second
2017-10-24 11:49:00 -05:00
vbawol
b21e394b7d
EPOCH_dynamicEvents
2017-10-24 11:25:38 -05:00
vbawol
67b8d6711f
add call and spawn support
...
also added append usage to inject events into the scheduler
2017-10-24 11:18:54 -05:00
vbawol
b668130984
removed containerPos array from CfgEpoch
...
added shipwreckLootEnabled = 1 by default, set to 0 to disable for maps
with no water.
2017-10-24 10:14:10 -05:00
vbawol
f076f5bff5
use nearestTerrainObjects for Shipwreck loot
2017-10-24 09:58:39 -05:00
vbawol
b71b86c4a7
move mod checks server side
2017-10-23 15:12:00 -05:00
vbawol
d3d1e98310
missed something
2017-10-23 14:38:02 -05:00
vbawol
0adc494b75
revert animation state test
2017-10-23 14:32:06 -05:00
vbawol
258d6c82d9
animation state
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added missing var init server side
moved playMoveNow to master loop init and after display checks.
added config switch setAnimStateEnabled to test this, set
setAnimStateEnabled = true in CfgEpochClient to enable. Disabled by
default.
2017-10-23 13:43:27 -05:00
vbawol
e90096c30c
Revert "let server handle playMoveNow"
...
This reverts commit 06d6a642d1
.
2017-10-23 11:29:01 -05:00
vbawol
06d6a642d1
let server handle playMoveNow
2017-10-23 11:07:01 -05:00
vbawol
178c844f66
add animation state tracking
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todo make use of animation state via login fsm
2017-10-23 10:53:34 -05:00
DESKTOP-UH65DCE\MusTanG
f7c71e1d5a
custom radioactive locations with radiated objects
2017-10-23 01:45:14 -05:00
DESKTOP-UH65DCE\MusTanG
02d042b186
remove "location" type fixing serialization error
2017-10-22 20:52:08 -05:00
DESKTOP-UH65DCE\MusTanG
a210dfa60a
blacklist rework
2017-10-22 19:59:09 -05:00
DESKTOP-UH65DCE\MusTanG
431e10ee58
rad zone blacklist obj and distance
2017-10-22 18:55:12 -05:00
DESKTOP-UH65DCE\MusTanG
b113bd5209
config number -1 for true number of locations
2017-10-22 17:07:44 -05:00
DESKTOP-UH65DCE\MusTanG
ba339d518b
fix trader brain array error
2017-10-22 17:06:10 -05:00
Raymix
25528b59c3
revert location changes + fix math in rads calc
2017-10-22 18:39:29 +01:00
DESKTOP-UH65DCE\MusTanG
3e7a62560a
cfglocations setVariable correction
2017-10-22 09:41:00 -05:00
He-Man
bf4cd25dcd
Readded lost changes
2017-10-22 16:05:57 +02:00
Raymix
a893e7aa74
Geiger counter GUI release
2017-10-21 23:35:53 +01:00
DirtySanchez
555e350b5d
dynamic trader brain marker corrections
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old marker handlers removed and replaced with global marker sets
2017-10-20 23:45:14 -05:00
vbawol
2a1c909068
bunker updates
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reduce bunker size a tad
2017-10-20 14:39:06 -05:00
vbawol
4003e6d49c
bunker update
...
revert to normal object for first spawn
inrease size by 10
2017-10-20 14:38:00 -05:00
vbawol
c51b21bd24
revert back to simple object
2017-10-20 14:19:50 -05:00
DirtySanchez
5427db38fe
mapOnZoomSetMarkerSize upgrades to maintain preset size scaling
...
all markers now scaled based on sizing desired in the cfgMarkerSets.
Adjustment of 2.25 to the mapScale was added to achieve smaller markers sooner and maintain non cluttered map markers
2017-10-20 13:49:16 -05:00
vbawol
3307fdc54c
move bunker spawn to server init
2017-10-20 12:03:43 -05:00
vbawol
0bb4c7f985
fix ah error
2017-10-20 06:51:09 -05:00
DirtySanchez
834d8bcb40
admin panel update
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single out LandVehicle, Air, Ship and Tanks only for vehicle markers.
much better performance toggling vehicle markers on
2017-10-19 22:39:52 -05:00
DirtySanchez
ca2a7acfa3
2nd correction
2017-10-19 21:58:07 -05:00
DirtySanchez
efd1745b52
loot marker correction
2017-10-19 21:36:23 -05:00
DirtySanchez
a2724cf3d7
admin panel update
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raise check distances for ai, traders and loot
2017-10-19 21:13:49 -05:00
DirtySanchez
fb0a15aa99
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-10-19 20:39:16 -05:00
DirtySanchez
c21d6f0e03
fix base marker performance
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move to array and a 15 sec delay
2017-10-19 20:38:19 -05:00
DirtySanchez
38f27a1d6e
admin panel update 2
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add Trader Markers
change AI Markers to handle Mission Soldiers
2017-10-19 20:25:08 -05:00
vbawol
6ca00b8484
make sure dead bit is set
2017-10-19 19:49:07 -05:00
vbawol
17f396b51b
player stats changes
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logic to select low or high criticalAttributes
forced blood drop if player is hypothermic.
force blood pressure rise if toxicity or radiation is over 55
removed Radiation reduction in master loop so you can only reduce
radiation with treatments
players blood pressure must stay within 11-179 range or be killed.
2017-10-19 19:44:05 -05:00
DirtySanchez
29e9520c85
admin panel update 1
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fix base markers toggle
add animal markers toggle
2017-10-19 19:39:49 -05:00
He-Man
7c43bc6e0d
Trader Kill + BuildMode Keydown fixed
2017-10-19 20:45:41 +02:00
He-Man
96f72fc98a
Option to overwrite Marker Text
...
Added Option to overwrite marker text and use it for Service Points
2017-10-19 19:10:52 +02:00
Grahame
4d26f9c858
Update EPOCH_server_createGlobalMarkerSet.sqf
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Prepended EPOCH_ to global marker names and removed the second underscore in the default setting for marker name
2017-10-19 11:28:45 -04:00
vbawol
9addf0f6fa
rework admin menu spawn logic
2017-10-18 22:36:40 -05:00
DirtySanchez
b2cf56a7b6
global marker sets and map upgrade
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New global marker sets and functions.
Replace all markers for events and locations(fully configurable in CfgMarkerSets)
New MapScale marker zoom feature.
2017-10-18 11:27:23 -05:00
vbawol
853586def5
reworked mineral node harvesting
...
Can only use sledge hammer only to harvest nodes
seperated loot tables per mineral nodes
chance to loot on first strike 1 in 3
2017-10-16 11:02:09 -05:00
He-Man
ffa4ad32fd
Make Sharks Lootable under Water
2017-10-12 22:48:32 +02:00
He-Man
cc04eac4fb
Login Fix 3.0
...
Bypass BI's SetUnitLoadout used on Items in Clothings, because it is not
correct working atm
2017-10-11 19:16:32 +02:00
vbawol
1eb4e5417b
comment fixes
2017-10-10 10:50:07 -05:00
vbawol
ebf28e6dae
optimize EPOCH_fnc_weightedArray and usage
...
added isClass check to make sure item exists before adding to loottable.
updated for use with single array syntax of selectRandomWeighted
2017-10-10 10:50:07 -05:00
DESKTOP-UH65DCE\MusTanG
2fe8f08adf
add halloween and rad masks to ah
2017-10-07 12:11:01 -05:00
He-Man
4660975b05
Fix for empty _Primary array
2017-10-07 17:45:23 +02:00
He-Man
e4fdf4d6a0
Workaround for unitloadout 2.0
2017-10-07 17:38:58 +02:00
vbawol
c9039929ab
remove unused gm_enabled setvar
...
merge fix from @ravmustang 👍
2017-10-06 22:37:27 -05:00
vbawol
5d814a9442
just set once
2017-10-06 22:32:57 -05:00
DESKTOP-UH65DCE\MusTanG
b62a029d66
processed locally
2017-10-06 22:12:27 -05:00