Chris Cardozo
36a02b6301
Removed / Redid a bit of logging
2020-05-31 11:33:14 -04:00
Chris Cardozo
df6e8777d1
Small performance improvements: blck_fnc_missionSpawner
2020-05-31 07:01:25 -04:00
Chris Cardozo
16eac40e0e
default dynamic UMS Updates
...
Added a new category of surface wrecks (undertesting)
Harmonized variables names for vehicle patrols to match those used by blck_fnc_missionSpawner.
2020-05-31 06:35:19 -04:00
Chris Cardozo
aee91d25a5
Build 204
...
Fixed an issues with spawnMissionAI (incorrectly handled the case where ai parameters are defined)
Fixed issues with incorrect marker lables when showing AI alive counts.
UMS dynamic missions are now spawned by BLCK_fnc_missionSpawner and the UMSdynamicMIssionSpawner is gone.
2020-05-31 06:26:22 -04:00
Chris Cardozo
a8156bb8d9
Build 204
...
Fixed issues with markers not showing number of alive AI (land missions only)
UMS missions still need work in that regard.
2020-05-27 09:04:49 -04:00
Chris Cardozo
7bc4495976
Defined a root string for DMS markers
2020-05-10 22:46:43 -04:00
Chris Cardozo
5fad8d3ef0
fixed issue with deleting markers after the change to add the blckeagls prefex to marker names.
2020-05-10 13:44:31 -04:00
Chris Cardozo
200efaa572
Remove logging from fnc_cleanupDeadAI
2020-05-09 17:18:55 -04:00
Chris Cardozo
22152b7970
Added a function to generte a list of DMS markers and avoid spawning blck missions nearby
2020-05-09 14:22:20 -04:00
Chris Cardozo
34e2ea6b9f
Added one new function, cleaned up a few others
2020-05-09 11:59:39 -04:00
Chris Cardozo
78280df8fd
added information missing from one config
2020-05-07 03:56:11 -04:00
Chris Cardozo
1ccfd5ed36
Tweaks to algorythm for finding location for new mission
2020-05-07 03:05:47 -04:00
Chris Cardozo
ffa147f976
Fixed an error with how coords are deffined when missions are spawned.
2020-05-06 17:29:14 -04:00
Chris Cardozo
06c48495b3
Fixed Epoch Issue with Loot Vehicles at Static Missions (Epoch)
...
Deleted some GRG and unused files.
Added a new function to spawn loot vehicles at static missions.
Cleaned up some code for spawning static missions.
2020-05-06 08:13:12 -04:00
Chris Cardozo
c9f3d22a4d
Updates to GMS_fnc_findWorld
2020-05-05 18:56:57 -04:00
Chris Cardozo
8c2285f71d
removed dupcliate and thus obsolete file.
2020-05-05 18:19:47 -04:00
Chris Cardozo
60741c7ac3
Build 201
...
Cleaned up blck_custom_config
Added #define for NAI All in One
Working on bug fixes for findSafePosn.
Updating map-specific issue for livonia.
2020-05-05 18:11:24 -04:00
Chris Cardozo
b89156d7fb
Minor bug fixes
...
removed all references to GRGserver.
Added scope definitions that were missing.
2020-03-23 18:12:59 -04:00
Chris Cardozo
7666180f94
Update configs
...
Many thanks to porkid for identifying the issues.
2020-03-21 19:32:42 -04:00
Chris Cardozo
f65c9041a9
removed GRG-specific code that threw errors
2020-03-20 18:00:17 -04:00
Chris Cardozo
9d09c21156
declared scope for _maxDistance
2020-03-02 21:32:49 -05:00
Chris Cardozo
7aac2b2787
Update GMS_UMS_fnc_findShoreLocation.sqf
...
fixed issues on tanoa with UMS mission spawn sites
2020-03-02 14:26:38 -05:00
Chris Cardozo
aef6275796
A few Small Repairs / Build 198
2020-03-01 05:52:33 -05:00
Chris Cardozo
b6f63ac71a
small improvements
...
code for handling case where the asset is killed at capture/hostage missions was tweaked.
mapsize and center were verified and tweaks for standard arma maps.
2020-02-29 15:02:31 -05:00
Chris Cardozo
87c4f7f733
Used correct version rather than an older build
2020-01-29 18:32:43 -05:00
Chris Cardozo
331bf40a89
Updates and bug fixes - see change long
2020-01-29 08:37:13 -05:00
Chris Cardozo
3855c7b976
Updated Event Handling
...
Tried to fix case where a nunit ejects because of death or disabled vehicle not prmpting ejection of the body and processing for possible case of empty vehicle.
2019-09-16 14:13:24 -04:00
Chris Cardozo
8acb9b1283
removed unused functions and needless logging
2019-09-15 12:07:20 -04:00
Chris Cardozo
7f04a7c743
Final for Build 182
...
Added some difficulty-based niforms and weapons for static mission AI.
Trid to make Groups at static missions desplay more of a roaming patrolling behavior on foot and in vehicles.
2019-09-14 16:10:59 -04:00
Chris Cardozo
864ca64253
Bug Fixes
...
missions vehicles were not spawning
Loot vehicles and crates were being deleted prematurely.
2019-09-12 21:33:07 -04:00
Chris Cardozo
1f8f43ce95
Waypoint and HC Updates
...
Errors with HC initialization resolved.
Reload event handler distributed to clients
Waypoint Logic redone.
2019-09-11 20:19:51 -04:00
Chris Cardozo
8999fef46c
Fixed an issues with offloading to HC
2019-09-10 23:41:47 -04:00
Chris Cardozo
8afb686a43
Add missing function; correct undefined variable error
2019-09-08 17:06:03 -04:00
Chris Cardozo
23e2b61c33
fixed a few scripting errors
2019-09-08 16:13:08 -04:00
Chris Cardozo
020acc4fce
Added inDeleted Obsolete Files
2019-09-02 09:36:26 -04:00
Chris Cardozo
39b32945e1
Added info about latest updates
2019-09-02 09:26:36 -04:00
Chris Cardozo
b69aad6bbf
Build 180 Ver 6.92
...
See the changelog for info
2019-09-02 08:45:20 -04:00
Chris Cardozo
128b7edfd0
disabled some logging.
2019-07-19 20:05:47 -04:00
Chris Cardozo
5c78005fbf
consolidated changelogs
2019-07-19 19:39:37 -04:00
Chris Cardozo
5da70b9fc0
And - a few more tweaks for missing/moved code
2019-07-19 19:37:56 -04:00
Chris Cardozo
d19502492f
Build 179, see changelog for details.
2019-07-19 17:00:30 -04:00
Chris Cardozo
5c0bdbd60d
change from pull request by MGTDB
2019-07-11 23:55:56 -04:00
Chris Cardozo
7f7394d0cf
update changelog
2019-07-11 23:11:59 -04:00
Chris Cardozo
778697d6ca
Most changes for 6.92 in place
...
offloading to clients still to be done.
Needs extensive testing.
2019-07-11 23:07:26 -04:00
MGT
847297f9cd
Update GMS_UMS_configurations.sqf
...
Changed underwater mission crates in Epoch mod for the lootable underwater crate as players complained they couldn't be looted when using regular crates
2019-07-11 09:33:32 +01:00
Chris Cardozo
cfc22d4165
Build 177
...
Implemented fixes that check when a unit gets out of a vehicle so that empty tanks and such are detected and released to players.
2019-06-17 22:52:54 -04:00
Chris Cardozo
8b3c6a2e34
Updated Static Missions Code
2019-06-08 11:47:45 -04:00
Chris Cardozo
5f269e5cd8
Fixed a few script Errors
...
Build 176 - static mission monitors still throwing errors after groups despawn.
2019-05-29 20:02:41 -04:00
Chris Cardozo
66439f890b
Update mission lists/changelog.
2019-05-26 23:17:36 -04:00
Chris Cardozo
7c55a4450f
fixed a few last remaning errors/unneed logs
2019-05-25 14:19:16 -04:00
Chris Cardozo
764ade48b6
fixed issues with AIHit event handler
...
AI now properly deply smoke and heal upon damage to a sertain degree.
2019-05-25 13:04:06 -04:00
Chris Cardozo
9336ac4a2e
More updates to notifying AI on unit kill
2019-05-25 00:02:07 -04:00
Chris Cardozo
72ffddd2fa
Build 174
2019-05-22 06:48:53 -04:00
Chris Cardozo
a531fdc71d
Fixed issue with kills made from vehicle not registering
2019-05-21 07:42:10 -04:00
Chris Cardozo
ad4d66e386
Removed some debugging stuff
2019-05-19 10:01:14 -04:00
Chris Cardozo
47e7a780de
Code optimization and 1 bug fix (partial)
...
first part of a fix for the reward player bug when player is in a vehicle.
Optiimized a bunch of code - small tweaks only.
2019-05-18 14:05:16 -04:00
Chris Cardozo
ac2f57aeee
Ver 6.90 Experimenta
...
Rewrote scripts to handle case where all ai in vehicles are dead; moved this code to the AIKilled event handler; tried to fix a bug reported by Tall Man related to crypto zeroing out when you kill AI from aircraft (confirmed) but the issue seems to still persist.
2019-05-06 22:39:26 -04:00
He-Man
c65cab2c9a
Pole Check fix
...
"nearestObjects[blck_mapCenter, [_pole], blck_minDistanceToBases]" only checks on mapcenter with blck_minDistanceToBases radius.
2018-12-20 20:05:18 +01:00
Ghostrider [GRG]
6fad8ebc10
Update blck_configs_exile_mil.sqf
...
Fixed error caused when Militarized Server is desired but no CUP vehicles are enabled.
2018-12-19 20:36:59 -05:00
Ghostrider [GRG]
726015c634
Merge pull request #128 from Ghostrider-DbD-/V-6.88-Build-160
...
Build 169
2018-12-04 05:46:26 -05:00
Chris Cardozo
a34071bf86
Build 169
...
Fixed: Vehicles were being deleted at missions too quickly after crew were killed.
2018-12-04 05:45:15 -05:00
Ghostrider [GRG]
f2caf6e237
Merge branch 'master' into V-6.88-Build-160
2018-12-01 13:06:48 -05:00
Chris Cardozo
6560123a60
Ver 6.88 Build 167 Final RC
2018-12-01 12:59:38 -05:00
Chris Cardozo
ba32d2930b
Clean up HC Code.
2018-11-28 23:14:23 -05:00
Ghostrider [GRG]
f5ed41fd02
Merge pull request #125 from Ignatz-HeMan/patch-1
...
Prevent dead cleanup and script fix
2018-11-27 22:08:59 -05:00
Chris Cardozo
8cb980c44b
Further Bug fixes and code improvements
2018-11-27 22:01:34 -05:00
Ghostrider [GRG]
ab450ba623
Merge pull request #126 from Ignatz-HeMan/patch-2
...
Simulationhandler fixes
2018-11-27 21:59:51 -05:00
Chris Cardozo
e1cb05f87d
Update GMS_fnc_missionSpawner.sqf
2018-11-27 21:36:25 -05:00
Ghostrider [GRG]
4f823e70f2
Fix issue with _blck_AllMissionAI
...
Calculations of the number of AI killed that trigger mission completion were incorrect.
This has been addressed.
2018-11-27 21:26:43 -05:00
He-Man
901339c334
Simulationhandler fixes
...
1. Players inside Vehicles were not detected
2. It was checked on groups, if simulationEnabled. But must be checked on the units
2018-11-27 18:43:47 +01:00
He-Man
86d55ef119
Prevent dead cleanup and script fix
...
1. Using "_units = blck_liveMissionAI select (_i - 1);" could cause undefined behaviour if removing entries from array inside this loop.
So always deleteat 0, but pushback if delete is not wanted / needed
2. Check first, if the AI is dead. If so, skip cleanup, so players can loot the corpse
2018-11-27 17:23:29 +01:00
Ghostrider [GRG]
6ed84e53bd
Merge pull request #124 from Ignatz-HeMan/patch-2
...
Random dir for static wpns
2018-11-27 08:20:01 -05:00
He-Man
bbe3287cca
Random dir for static wpns
2018-11-26 21:59:52 +01:00
He-Man
199d503f4b
Random dir for static wpns
2018-11-26 21:57:00 +01:00
Chris Cardozo
4c94e9e42c
Build 164
...
More bug fixes and code cleanup.
2018-11-22 04:31:36 -05:00
He-Man
03e68a7f3c
Skip cleanup if players near
2018-11-21 18:55:02 +01:00
Chris Cardozo
abbd0b096c
disabled GRG-stuff
2018-11-20 23:39:19 -05:00
Chris Cardozo
a39a727346
small updates
2018-11-20 23:35:30 -05:00
Chris Cardozo
3cf74b2a07
Spawn mission crates a little above the ground to try to reduce crate glitches into the ground.
2018-11-19 17:33:05 -05:00
Chris Cardozo
f2f2c88a78
Remove _maxHeight from code for light sources
2018-11-19 17:18:25 -05:00
Chris Cardozo
1d42585fe5
Build 163
...
Many code optimizations and a few bug fixes, all courtesy of HeMan.
2018-11-19 15:33:20 -05:00
Chris Cardozo
9d91cba88f
HeMan's tweaks to SLS, Static and Static underwater missions.
2018-11-19 11:15:55 -05:00
Chris Cardozo
471079d365
Updates to _signalEnd from HeMan
...
OK!
2018-11-19 10:40:57 -05:00
Chris Cardozo
5fbc1d1505
Build 162
2018-11-19 10:11:06 -05:00
Chris Cardozo
ce84757476
Minor Code Tweaks
...
Still have to consider HeMan's optimization for cleanupAliveAI
2018-11-19 10:08:01 -05:00
Chris Cardozo
ea9d6f122e
Final Changes for V 6.88
...
Includes optimizations from HeMan
2018-11-19 10:04:28 -05:00
Chris Cardozo
cff1ca109d
Final updates to \Compiles\Functions
...
These include HeMan's code tweaks and changes for V 6.88
2018-11-19 10:02:30 -05:00
Chris Cardozo
6891c96136
Inactivate default static land and UMS missions)
2018-11-18 16:11:08 -05:00
Chris Cardozo
782bba997e
More code optimization from HeMan
2018-11-18 16:08:53 -05:00
Chris Cardozo
a5b40c08c3
Removed some unnecessary code or commented out code.
...
Thanks to HeMan for working on this.
2018-11-18 15:47:32 -05:00
Chris Cardozo
b7c9bf3b47
streamlined compile of functions (credit: HeMan)
2018-11-18 14:31:27 -05:00
Chris Cardozo
747ed55d2e
See below
...
Fixed some issues with waypoint monitoring.
Deleted unused code.
2018-11-18 14:29:07 -05:00
Chris Cardozo
371d462bb3
remove files that are not needed.
2018-10-25 20:11:49 -04:00
Chris Cardozo
403485e2c8
Update Changelog & remove GRG Code
2018-10-25 20:00:05 -04:00
Chris Cardozo
1af0c5eea6
Bug Fixes
...
Removed leftover GRG Code which prevented missions from spawning.
Fixed an issue that kept helis hovering after spawning.
2018-10-25 19:50:09 -04:00
Chris Cardozo
abde31c791
Corrected an error in blck_init_server.sqf.
2018-10-22 19:32:52 -04:00
Chris Cardozo
8d06b9e851
Updated for Build 155
2018-10-21 07:56:34 -04:00
Chris Cardozo
de1c065f5e
Build 153
2018-10-14 13:21:56 -04:00
Ghostrider-GRG-
c4b82d0edd
Corrections to address minor errors in the .RPT
2018-08-05 16:48:00 -04:00
Ghostrider-GRG-
d4e330cb7f
Build 149
...
Fixed issues with headless clients.
cleaned up code for monitoring vehicles; added some credits and licensing information; removed some comments that were not necessary.
2018-08-05 14:13:04 -04:00
Ghostrider-GRG-
d72357bdc7
bug fix related to HC issues.
...
1. fixed issues with vehicles not unlocking when released to players when HC was connected.
2. did a major rework of vehicle monitor and a few other bits of code.
2018-08-05 14:04:18 -04:00
Ghostrider-GRG-
8353017190
Tweaks to management of hostage/capture assets.
2018-07-29 19:49:46 -04:00
Ghostrider-GRG-
8ec6d7f8dc
Relaxed conditions when spawning objects to tighten up placement of base objects.
2018-07-27 19:28:20 -04:00
Ghostrider-GRG-
07c8132d91
Add missing #endif
...
Thanks to Schalldampfer for pointing out the error.
2018-07-26 20:49:22 -04:00
Ghostrider-GRG-
b63047acf7
Biuld 147
...
Bug fixes only
No change in content or major change in functionality.
2018-07-21 17:04:50 -04:00
Ghostrider-GRG-
52a9845b50
Build 146.
...
Methods for dealing with a killed asset changed.
After revision, the mission follows normal despawn timers but no loot crate is spawned.
In addition, minor adjustments were made to the load order of mission system modules in blck_init_server.sqf.
2018-07-06 19:38:03 -04:00
Ghostrider-GRG-
ede1318cce
Update Crate Spawning Script to reduce collisions with nearby objects and set relative to terrain.
2018-06-25 21:05:50 -04:00
Ghostrider-GRG-
9406cf7ba2
Fixed small scripting error in _fnc_findSafePosn.sqf
2018-06-25 06:02:47 -04:00
Ghostrider-GRG-
15c47fc786
Version 6.84 Build 145
2018-06-24 06:42:01 -04:00
Ghostrider-GRG-
a6d4e35105
Revert "Version 6.84 Build 144"
...
This reverts commit 6b67ce4ae1
.
2018-06-23 06:13:49 -04:00
Ghostrider-GRG-
6b67ce4ae1
Version 6.84 Build 144
...
Final Build for Version 6.84.
2018-06-22 17:30:03 -04:00
Ghostrider-GRG-
9fbc888a5b
Version 1.84 RC
...
Just need to revisit the damage settings for objects in some of the missions then this is good to go.
2018-06-19 20:50:29 -04:00
Ghostrider-GRG-
461b89b44c
Build 141
...
fixed an issue with Hostage missions.
Fixed an issue whereby collisions between objects at missions caused them to fly about.
Changed the default for some objects to allow damage which should increase realism and make certain player tasks like loading crates easier.
2018-06-19 08:03:50 -04:00
Ghostrider-GRG-
411c3eac70
build 140 Change method for spawning AI to reduce their glitching
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Also, removed a bunch of logging and added some credit and licensing information.
2018-06-17 13:51:34 -04:00
Ghostrider-GRG-
2d74842106
Final build 138
...
All types of patrols at static objects now despawn when no player is near.
In addition, vehicle, heli and emplaced weapons crew use the same uniform selections as infantry.
2018-06-17 12:07:37 -04:00
Ghostrider-GRG-
84902062da
Debugging of static mission spawner
2018-06-13 21:40:11 -04:00
Ghostrider-GRG-
b0b0764e54
Changes listed under description
...
Added ability to pull AI loadouts from CfgPricine (Epoch).
Consolidated code that defines AI Loadout and Airpatrol parameters based on difficulty.
Added code to despawn static AI patrols and track the # of ai alive when infantry are despawned.
2018-06-13 19:55:59 -04:00
Ghostrider-GRG-
b27d10ac0c
Fixed a few scripting errors.
...
Thank you Grahame, Sneer and ThomasShirt for bug reports.
2018-06-08 16:56:11 -04:00
Ghostrider-GRG-
325620efbe
See below
...
disabled HC by default.
corrected a type in calls to the HC monitor.
Revereted to the default (empty) blck_custom_config
Updated Epoch-specific configs to those provided by Grahame.
2018-06-04 19:26:05 -04:00
Ghostrider-GRG-
0c19f35649
Loot tables updated to better reflect items available in Epoch 1.2.0
2018-06-04 06:36:56 -04:00
Ghostrider-GRG-
4e4918b3b5
Corrected an error in the configs.
2018-06-04 06:22:15 -04:00
Ghostrider-GRG-
0f115c07fc
Updated configs for Epoch(thanks to Grahame making these additions)
2018-06-03 12:39:59 -04:00
Ghostrider-GRG-
a9e9f52132
Build 135
...
More minor fixes, a few variables renamed to remove reference to DBD Clan
2018-06-03 09:47:47 -04:00
Ghostrider-GRG-
0f50530d30
Build 134
...
See Changelog for details.
2018-06-03 08:33:40 -04:00
Ghostrider-GRG-
44d8342188
Corrected an error in configs when useAPEX is not defined.
...
Thanks Grahame for pointing this out.
2018-06-02 19:08:25 -04:00
Ghostrider-GRG-
dc265e0fda
disable HC by default. Add final build/Version
2018-06-02 08:19:29 -04:00
Ghostrider-GRG-
05a9afa063
Resolved Conflict with Main Thread
2018-06-02 08:13:41 -04:00
Ghostrider-GRG-
3a7125592d
Resolved Confict with Configs
2018-06-02 08:12:49 -04:00
Ghostrider-GRG-
1d24e8486b
more minor fixes
2018-06-02 08:10:30 -04:00
Ghostrider-GRG-
3adc530855
disable example static missions by default.
2018-06-02 07:51:33 -04:00
Ghostrider-GRG-
eddc766141
Merge branch 'Experimental'
2018-06-02 07:30:48 -04:00
Ghostrider-GRG-
597f3056bf
Version 6.82 Build 133
2018-06-02 07:29:00 -04:00
Ghostrider-GRG-
8fcac0f0cd
Added A setting for a minimum percentage of AI at which a mission is complete.
...
this should reduce the chances that missions don't complete because Ai glitch into buildings, rocks or the ground.
2018-05-31 21:38:25 -04:00
Ghostrider-GRG-
a367296df2
Fixed typo's in custom configs
2018-05-30 19:58:00 -04:00
Ghostrider-GRG-
c48063d376
Fixed and error in the custom configs.
2018-05-29 20:42:00 -04:00
Ghostrider-GRG-
610606b863
Added a few missing variables to the configs.
2018-05-29 06:54:03 -04:00
Ghostrider-GRG-
c4da4a8625
Fixed an issue wherein AI spawned into SDV did not have proper gear
2018-05-28 20:25:06 -04:00
Ghostrider-GRG-
dccbc72ad6
Diabled debuging.
2018-05-28 17:59:17 -04:00
Ghostrider-GRG-
abd965dd5a
Build 130
...
Fixed issues with missing vests and headgear. Still have to resolve this for SDV Crews.
2018-05-28 17:58:26 -04:00
Ghostrider-GRG-
e81b837c76
Build 129
...
See Changelog
All Changes Epoch-related
2018-05-16 19:36:59 -04:00
Ghostrider-GRG-
e849aaae9f
Added a setting that makes vehicles sellable at Black Market Traders
2018-05-15 06:46:04 -04:00
Ghostrider-GRG-
c7ea65d0ad
Cleanup duplicate/old files
2018-05-12 10:58:55 -04:00
Ghostrider-GRG-
acbec34c19
Build 128
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bug fixes, logging removed, more goodness
2018-05-10 21:03:53 -04:00
Ghostrider-GRG-
649e2717cc
Fixes to some HC code, disabled logging.
2018-04-29 09:38:08 -04:00
Ghostrider-GRG-
69b59323ef
Fixes for HC connectivity.
2018-04-28 20:31:11 -04:00
Ghostrider-GRG-
adb5a7ce3f
See Below
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removed unnecessary logging.
Fixed an error that resulted in the number of missions running being incorrectly tracked.
AI In vehicles are now ejected upon death.
First part of work to deal with locality of vehicles in which AI are transferred to HC
2018-04-28 08:10:19 -04:00
Ghostrider-GRG-
5b311a01ff
Build 127 Final
2018-04-23 08:15:56 -04:00
Ghostrider-GRG-
2a6798a6a4
All Standard MIssions Tested
2018-04-21 06:46:46 -04:00
Ghostrider-GRG-
44b1b22515
Bug Fixes
2018-04-21 05:59:55 -04:00
Ghostrider-GRG-
4ccc2c45cf
Added a missing bracket, removed an excess one.
2018-04-20 07:46:28 -04:00