veloren/server/src/cmd.rs

2609 lines
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//! # Implementing new commands.
//! To implement a new command, add an instance of `ChatCommand` to
//! `CHAT_COMMANDS` and provide a handler function.
use crate::{
settings::{BanRecord, EditableSetting},
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Server, SpawnPoint, StateExt,
};
use assets::AssetExt;
use authc::Uuid;
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use chrono::{NaiveTime, Timelike};
use common::{
assets,
cmd::{ChatCommand, CHAT_COMMANDS, CHAT_SHORTCUTS},
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comp::{
self,
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aura::{Aura, AuraKind, AuraTarget},
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buff::{BuffCategory, BuffData, BuffKind, BuffSource},
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inventory::item::{tool::AbilityMap, MaterialStatManifest},
invite::InviteKind,
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ChatType, Inventory, Item, LightEmitter, WaypointArea,
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},
depot,
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effect::Effect,
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event::{EventBus, ServerEvent},
npc::{self, get_npc_name},
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resources::{PlayerPhysicsSettings, TimeOfDay},
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terrain::{Block, BlockKind, SpriteKind, TerrainChunkSize},
uid::Uid,
vol::RectVolSize,
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Damage, DamageSource, Explosion, LoadoutBuilder, RadiusEffect,
};
use common_net::{
msg::{DisconnectReason, Notification, PlayerListUpdate, ServerGeneral},
sync::WorldSyncExt,
};
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use common_state::{BuildAreaError, BuildAreas};
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use core::{convert::TryFrom, ops::Not, time::Duration};
use hashbrown::HashSet;
use rand::Rng;
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use specs::{Builder, Entity as EcsEntity, Join, WorldExt};
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use wiring::{Circuit, Wire, WiringAction, WiringActionEffect, WiringElement};
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use hashbrown::HashMap;
use vek::*;
use world::util::Sampler;
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use crate::{client::Client, login_provider::LoginProvider, wiring};
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use scan_fmt::{scan_fmt, scan_fmt_some};
use tracing::{error, info, warn};
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pub trait ChatCommandExt {
fn execute(&self, server: &mut Server, entity: EcsEntity, args: String);
}
impl ChatCommandExt for ChatCommand {
#[allow(clippy::needless_return)] // TODO: Pending review in #587
fn execute(&self, server: &mut Server, entity: EcsEntity, args: String) {
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if self.needs_admin() && !server.entity_is_admin(entity) {
server.notify_client(
entity,
ServerGeneral::server_msg(
ChatType::CommandError,
format!("You don't have permission to use '/{}'.", self.keyword()),
),
);
} else if let Err(err) = get_handler(self)(server, entity, entity, args, &self) {
server.notify_client(
entity,
ServerGeneral::server_msg(ChatType::CommandError, err),
);
}
}
}
type CmdResult<T> = Result<T, String>;
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/// Handler function called when the command is executed.
/// # Arguments
/// * `&mut Server` - the `Server` instance executing the command.
/// * `EcsEntity` - an `Entity` corresponding to the player that invoked the
/// command.
/// * `EcsEntity` - an `Entity` for the player on whom the command is invoked.
/// This differs from the previous argument when using /sudo
/// * `String` - a `String` containing the part of the command after the
/// keyword.
/// * `&ChatCommand` - the command to execute with the above arguments.
/// Handler functions must parse arguments from the the given `String`
/// (`scan_fmt!` is included for this purpose).
///
/// # Returns
///
/// A `Result` that is `Ok` if the command went smoothly, and `Err` if it
/// failed; on failure, the string is sent to the client who initiated the
/// command.
type CommandHandler = fn(&mut Server, EcsEntity, EcsEntity, String, &ChatCommand) -> CmdResult<()>;
fn get_handler(cmd: &ChatCommand) -> CommandHandler {
match cmd {
ChatCommand::Adminify => handle_adminify,
ChatCommand::Airship => handle_spawn_airship,
ChatCommand::Alias => handle_alias,
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ChatCommand::Ban => handle_ban,
ChatCommand::Build => handle_build,
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ChatCommand::BuildAreaAdd => handle_build_area_add,
ChatCommand::BuildAreaList => handle_build_area_list,
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ChatCommand::BuildAreaRemove => handle_build_area_remove,
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ChatCommand::Campfire => handle_spawn_campfire,
ChatCommand::DebugColumn => handle_debug_column,
ChatCommand::DisconnectAllPlayers => handle_disconnect_all_players,
ChatCommand::DropAll => handle_drop_all,
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ChatCommand::Dummy => handle_spawn_training_dummy,
ChatCommand::Explosion => handle_explosion,
ChatCommand::Faction => handle_faction,
ChatCommand::GiveItem => handle_give_item,
ChatCommand::Goto => handle_goto,
ChatCommand::Group => handle_group,
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ChatCommand::GroupInvite => handle_group_invite,
ChatCommand::GroupKick => handle_group_kick,
ChatCommand::GroupLeave => handle_group_leave,
ChatCommand::GroupPromote => handle_group_promote,
ChatCommand::Health => handle_health,
ChatCommand::Help => handle_help,
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ChatCommand::Home => handle_home,
ChatCommand::JoinFaction => handle_join_faction,
ChatCommand::Jump => handle_jump,
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ChatCommand::Kick => handle_kick,
ChatCommand::Kill => handle_kill,
ChatCommand::KillNpcs => handle_kill_npcs,
ChatCommand::Kit => handle_kit,
ChatCommand::Lantern => handle_lantern,
ChatCommand::Light => handle_light,
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ChatCommand::MakeBlock => handle_make_block,
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ChatCommand::MakeSprite => handle_make_sprite,
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ChatCommand::Motd => handle_motd,
ChatCommand::Object => handle_object,
ChatCommand::PermitBuild => handle_permit_build,
ChatCommand::Players => handle_players,
ChatCommand::Region => handle_region,
ChatCommand::RemoveLights => handle_remove_lights,
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ChatCommand::RevokeBuild => handle_revoke_build,
ChatCommand::RevokeBuildAll => handle_revoke_build_all,
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ChatCommand::Safezone => handle_safezone,
ChatCommand::Say => handle_say,
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ChatCommand::ServerPhysics => handle_server_physics,
ChatCommand::SetMotd => handle_set_motd,
ChatCommand::Site => handle_site,
ChatCommand::SkillPoint => handle_skill_point,
ChatCommand::Spawn => handle_spawn,
ChatCommand::Sudo => handle_sudo,
ChatCommand::Tell => handle_tell,
ChatCommand::Time => handle_time,
ChatCommand::Tp => handle_tp,
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ChatCommand::Unban => handle_unban,
ChatCommand::Version => handle_version,
ChatCommand::Waypoint => handle_waypoint,
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ChatCommand::Wiring => handle_spawn_wiring,
ChatCommand::Whitelist => handle_whitelist,
ChatCommand::World => handle_world,
}
}
// Fallibly get position of entity with the given descriptor (used for error
// message).
fn position(server: &Server, entity: EcsEntity, descriptor: &str) -> CmdResult<comp::Pos> {
server
.state
.ecs()
.read_storage::<comp::Pos>()
.get(entity)
.copied()
.ok_or_else(|| format!("Cannot get position for {:?}!", descriptor))
}
fn position_mut<T>(
server: &mut Server,
entity: EcsEntity,
descriptor: &str,
f: impl for<'a> FnOnce(&'a mut comp::Pos) -> T,
) -> CmdResult<T> {
let mut pos_storage = server.state.ecs_mut().write_storage::<comp::Pos>();
pos_storage
.get_mut(entity)
.map(f)
.ok_or_else(|| format!("Cannot get position for {:?}!", descriptor))
}
fn insert_or_replace_component<C: specs::Component>(
server: &mut Server,
entity: EcsEntity,
component: C,
descriptor: &str,
) -> CmdResult<()> {
server
.state
.ecs_mut()
.write_storage()
.insert(entity, component)
.and(Ok(()))
.map_err(|_| format!("Entity {:?} is dead!", descriptor))
}
// Fallibly get uid of entity with the given descriptor (used for error
// message).
fn uid(server: &Server, target: EcsEntity, descriptor: &str) -> CmdResult<Uid> {
server
.state
.ecs()
.read_storage::<Uid>()
.get(target)
.copied()
.ok_or_else(|| format!("Cannot get uid for {:?}", descriptor))
}
fn area(server: &mut Server, area_name: &str) -> CmdResult<depot::Id<vek::Aabb<i32>>> {
server
.state
.mut_resource::<BuildAreas>()
.area_names()
.get(area_name)
.copied()
.ok_or_else(|| format!("Area name not found: {}", area_name))
}
// Prevent use through sudo.
fn no_sudo(client: EcsEntity, target: EcsEntity) -> CmdResult<()> {
if client == target {
Ok(())
} else {
// This happens when [ab]using /sudo
Err("It's rude to impersonate people".into())
}
}
// Prevent application to hardcoded administrators.
fn verify_not_hardcoded_admin(server: &mut Server, uuid: Uuid, reason: &str) -> CmdResult<()> {
server
.editable_settings()
.admins
.contains(&uuid)
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.not()
.then_some(())
.ok_or_else(|| reason.into())
}
fn find_alias(ecs: &specs::World, alias: &str) -> CmdResult<(EcsEntity, Uuid)> {
(&ecs.entities(), &ecs.read_storage::<comp::Player>())
.join()
.find(|(_, player)| player.alias == alias)
.map(|(entity, player)| (entity, player.uuid()))
.ok_or_else(|| format!("Player {:?} not found!", alias))
}
fn find_uuid(ecs: &specs::World, uuid: Uuid) -> CmdResult<EcsEntity> {
(&ecs.entities(), &ecs.read_storage::<comp::Player>())
.join()
.find(|(_, player)| player.uuid() == uuid)
.map(|(entity, _)| entity)
.ok_or_else(|| format!("Player with UUID {:?} not found!", uuid))
}
fn find_username(server: &mut Server, username: &str) -> CmdResult<Uuid> {
server
.state
.mut_resource::<LoginProvider>()
.username_to_uuid(username)
.map_err(|_| format!("Unable to determine UUID for username \"{}\"", username))
}
fn handle_drop_all(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,
_args: String,
_action: &ChatCommand,
) -> CmdResult<()> {
let pos = position(server, target, "target")?;
let mut items = Vec::new();
if let Some(mut inventory) = server
.state
.ecs()
.write_storage::<comp::Inventory>()
.get_mut(target)
{
items = inventory.drain().collect();
}
let mut rng = rand::thread_rng();
for item in items {
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let vel = Vec3::new(rng.gen_range(-0.1..0.1), rng.gen_range(-0.1..0.1), 0.5);
server
.state
.create_object(Default::default(), comp::object::Body::Pouch)
.with(comp::Pos(Vec3::new(
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pos.0.x + rng.gen_range(5.0..10.0),
pos.0.y + rng.gen_range(5.0..10.0),
pos.0.z + 5.0,
)))
.with(item)
.with(comp::Vel(vel))
.build();
}
Ok(())
}
#[allow(clippy::useless_conversion)] // TODO: Pending review in #587
fn handle_give_item(
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server: &mut Server,
_client: EcsEntity,
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target: EcsEntity,
args: String,
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action: &ChatCommand,
) -> CmdResult<()> {
if let (Some(item_name), give_amount_opt) =
scan_fmt_some!(&args, &action.arg_fmt(), String, u32)
{
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let give_amount = give_amount_opt.unwrap_or(1);
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if let Ok(item) = Item::new_from_asset(&item_name.replace('/', ".").replace("\\", ".")) {
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let mut item: Item = item;
let mut res = Ok(());
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if let Ok(()) = item.set_amount(give_amount.min(2000)) {
server
.state
.ecs()
.write_storage::<comp::Inventory>()
.get_mut(target)
.map(|mut inv| {
// NOTE: Deliberately ignores items that couldn't be pushed.
if inv.push(item).is_err() {
res = Err(format!(
"Player inventory full. Gave 0 of {} items.",
give_amount
));
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}
});
} else {
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let ability_map = server.state.ecs().read_resource::<AbilityMap>();
let msm = server.state.ecs().read_resource::<MaterialStatManifest>();
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// This item can't stack. Give each item in a loop.
server
.state
.ecs()
.write_storage::<comp::Inventory>()
.get_mut(target)
.map(|mut inv| {
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for i in 0..give_amount {
// NOTE: Deliberately ignores items that couldn't be pushed.
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if inv.push(item.duplicate(&ability_map, &msm)).is_err() {
res = Err(format!(
"Player inventory full. Gave {} of {} items.",
i, give_amount
));
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break;
}
}
});
}
insert_or_replace_component(
server,
target,
comp::InventoryUpdate::new(comp::InventoryUpdateEvent::Given),
"target",
)?;
res
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} else {
Err(format!("Invalid item: {}", item_name))
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}
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} else {
Err(action.help_string())
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}
}
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fn handle_make_block(
server: &mut Server,
_client: EcsEntity,
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target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
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if let Some(block_name) = scan_fmt_some!(&args, &action.arg_fmt(), String) {
if let Ok(bk) = BlockKind::try_from(block_name.as_str()) {
let pos = position(server, target, "target")?;
server.state.set_block(
pos.0.map(|e| e.floor() as i32),
Block::new(bk, Rgb::broadcast(255)),
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);
Ok(())
} else {
Err(format!("Invalid block kind: {}", block_name))
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}
} else {
Err(action.help_string())
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}
}
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fn handle_make_sprite(
server: &mut Server,
_client: EcsEntity,
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target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
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if let Some(sprite_name) = scan_fmt_some!(&args, &action.arg_fmt(), String) {
if let Ok(sk) = SpriteKind::try_from(sprite_name.as_str()) {
let pos = position(server, target, "target")?;
let pos = pos.0.map(|e| e.floor() as i32);
let new_block = server
.state
.get_block(pos)
// TODO: Make more principled.
.unwrap_or_else(|| Block::air(SpriteKind::Empty))
.with_sprite(sk);
server.state.set_block(pos, new_block);
Ok(())
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} else {
Err(format!("Invalid sprite kind: {}", sprite_name))
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}
} else {
Err(action.help_string())
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}
}
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fn handle_motd(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
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_args: String,
_action: &ChatCommand,
) -> CmdResult<()> {
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
(*server.editable_settings().server_description).clone(),
),
);
Ok(())
}
fn handle_set_motd(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
let data_dir = server.data_dir();
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match scan_fmt!(&args, &action.arg_fmt(), String) {
Ok(msg) => {
server
.editable_settings_mut()
.server_description
.edit(data_dir.as_ref(), |d| **d = msg.clone());
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server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Server description set to \"{}\"", msg),
),
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);
},
Err(_) => {
server
.editable_settings_mut()
.server_description
.edit(data_dir.as_ref(), |d| d.clear());
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
"Removed server description".to_string(),
),
);
},
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}
Ok(())
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}
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fn handle_jump(
server: &mut Server,
_client: EcsEntity,
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target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
if let Ok((x, y, z)) = scan_fmt!(&args, &action.arg_fmt(), f32, f32, f32) {
position_mut(server, target, "target", |current_pos| {
current_pos.0 += Vec3::new(x, y, z)
})?;
insert_or_replace_component(server, target, comp::ForceUpdate, "target")
} else {
Err(action.help_string())
}
}
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fn handle_goto(
server: &mut Server,
_client: EcsEntity,
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target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
if let Ok((x, y, z)) = scan_fmt!(&args, &action.arg_fmt(), f32, f32, f32) {
position_mut(server, target, "target", |current_pos| {
current_pos.0 = Vec3::new(x, y, z)
})?;
insert_or_replace_component(server, target, comp::ForceUpdate, "target")
} else {
Err(action.help_string())
}
}
/// TODO: Add autocompletion if possible (might require modifying enum to handle
/// dynamic values).
fn handle_site(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
#[cfg(feature = "worldgen")]
if let Ok(dest_name) = scan_fmt!(&args, &action.arg_fmt(), String) {
let site = server
.world
.civs()
.sites()
.find(|site| {
site.site_tmp
.map_or(false, |id| server.index.sites[id].name() == dest_name)
})
.ok_or_else(|| "Site not found".to_string())?;
let site_pos = server
.world
.find_lowest_accessible_pos(server.index.as_index_ref(), site.center);
position_mut(server, target, "target", |current_pos| {
current_pos.0 = site_pos
})?;
insert_or_replace_component(server, target, comp::ForceUpdate, "target")
} else {
Err(action.help_string())
}
#[cfg(not(feature = "worldgen"))]
Ok(())
}
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fn handle_home(
server: &mut Server,
_client: EcsEntity,
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target: EcsEntity,
_args: String,
_action: &ChatCommand,
) -> CmdResult<()> {
let home_pos = server.state.mut_resource::<SpawnPoint>().0;
let time = *server.state.mut_resource::<common::resources::Time>();
position_mut(server, target, "target", |current_pos| {
current_pos.0 = home_pos
})?;
insert_or_replace_component(
server,
target,
comp::Waypoint::temp_new(home_pos, time),
"target",
)?;
insert_or_replace_component(server, target, comp::ForceUpdate, "target")
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}
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fn handle_kill(
server: &mut Server,
client: EcsEntity,
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target: EcsEntity,
_args: String,
_action: &ChatCommand,
) -> CmdResult<()> {
let reason = if client == target {
comp::HealthSource::Suicide
} else if let Some(uid) = server.state.read_storage::<Uid>().get(client) {
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comp::HealthSource::Damage {
kind: DamageSource::Other,
by: Some(*uid),
}
} else {
comp::HealthSource::Command
};
server
.state
.ecs_mut()
.write_storage::<comp::Health>()
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.get_mut(target)
.map(|mut h| h.set_to(0, reason));
Ok(())
}
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fn handle_time(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
const DAY: u64 = 86400;
let time_in_seconds = server.state.mut_resource::<TimeOfDay>().0;
let current_day = time_in_seconds as u64 / DAY;
let day_start = (current_day * DAY) as f64;
// Find the next occurence of the given time in the day/night cycle
let next_cycle = |time| {
let new_time = day_start + time;
new_time
+ if new_time < time_in_seconds {
DAY as f64
} else {
0.0
}
};
let time = scan_fmt_some!(&args, &action.arg_fmt(), String);
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let new_time = match time.as_deref() {
Some("midnight") => {
next_cycle(NaiveTime::from_hms(0, 0, 0).num_seconds_from_midnight() as f64)
},
Some("night") => {
next_cycle(NaiveTime::from_hms(20, 0, 0).num_seconds_from_midnight() as f64)
},
Some("dawn") => next_cycle(NaiveTime::from_hms(5, 0, 0).num_seconds_from_midnight() as f64),
Some("morning") => {
next_cycle(NaiveTime::from_hms(8, 0, 0).num_seconds_from_midnight() as f64)
},
Some("day") => next_cycle(NaiveTime::from_hms(10, 0, 0).num_seconds_from_midnight() as f64),
Some("noon") => {
next_cycle(NaiveTime::from_hms(12, 0, 0).num_seconds_from_midnight() as f64)
},
Some("dusk") => {
next_cycle(NaiveTime::from_hms(17, 0, 0).num_seconds_from_midnight() as f64)
},
Some(n) => match n.parse() {
Ok(n) => n,
Err(_) => match NaiveTime::parse_from_str(n, "%H:%M") {
// Relative to current day
Ok(time) => next_cycle(time.num_seconds_from_midnight() as f64),
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// Accept `u12345`, seconds since midnight day 0
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Err(_) => match n
.get(1..)
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.filter(|_| n.starts_with('u'))
.and_then(|n| n.trim_start_matches('u').parse::<u64>().ok())
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{
// Absolute time (i.e: since in-game epoch)
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Some(n) => n as f64,
None => {
return Err(format!("{:?} is not a valid time.", n));
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},
},
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},
},
None => {
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// Would this ever change? Perhaps in a few hundred thousand years some
// game archeologists of the future will resurrect the best game of all
// time which, obviously, would be Veloren. By that time, the inescapable
// laws of thermodynamics will mean that the earth's rotation period
// would be slower. Of course, a few hundred thousand years is enough
// for the circadian rhythm of human biology to have shifted to account
// accordingly. When booting up Veloren for the first time in 337,241
// years, they might feel a touch of anguish at the fact that their
// earth days and the days within the game do not neatly divide into
// one-another. Understandably, they'll want to change this. Who
// wouldn't? It would be like turning the TV volume up to an odd number
// or having a slightly untuned radio (assuming they haven't begun
// broadcasting information directly into their brains). Totally
// unacceptable. No, the correct and proper thing to do would be to
// release a retroactive definitive edition DLC for $99 with the very
// welcome addition of shorter day periods and a complementary
// 'developer commentary' mode created by digging up the long-decayed
// skeletons of the Veloren team, measuring various attributes of their
// jawlines, and using them to recreate their voices. But how to go about
// this Herculean task? This code is jibberish! The last of the core Rust
// dev team died exactly 337,194 years ago! Rust is now a long-forgotten
// dialect of the ancient ones, lost to the sands of time. Ashes to ashes,
// dust to dust. When all hope is lost, one particularly intrepid
// post-human hominid exployed by the 'Veloren Revival Corp' (no doubt we
// still won't have gotted rid of this blasted 'capitalism' thing by then)
// might notice, after years of searching, a particularly curious
// inscription within the code. The letters `D`, `A`, `Y`. Curious! She
// consults the post-human hominid scholars of the old. Care to empathise
// with her shock when she discovers that these symbols, as alien as they
// may seem, correspond exactly to the word `ⓕя𝐢ᵇᵇ𝔩E`, the word for
// 'day' in the post-human hominid language, which is of course universal.
// Imagine also her surprise when, after much further translating, she
// finds a comment predicting her very existence and her struggle to
// decode this great mystery. Rejoyce! The Veloren Revival Corp. may now
// persist with their great Ultimate Edition DLC because the day period
// might now be changed because they have found the constant that controls
// it! Everybody was henceforth happy until the end of time.
//
// This one's for you, xMac ;)
let current_time = NaiveTime::from_num_seconds_from_midnight_opt(
// Wraps around back to 0s if it exceeds 24 hours (24 hours = 86400s)
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(time_in_seconds as u64 % DAY) as u32,
0,
);
let msg = match current_time {
Some(time) => format!("It is {}", time.format("%H:%M").to_string()),
None => String::from("Unknown Time"),
};
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, msg),
);
return Ok(());
},
};
server.state.mut_resource::<TimeOfDay>().0 = new_time;
// Update all clients with the new TimeOfDay (without this they would have to
// wait for the next 100th tick to receive the update).
let mut tod_lazymsg = None;
let clients = server.state.ecs().read_storage::<Client>();
for client in (&clients).join() {
let msg = tod_lazymsg
.unwrap_or_else(|| client.prepare(ServerGeneral::TimeOfDay(TimeOfDay(new_time))));
let _ = client.send_prepared(&msg);
tod_lazymsg = Some(msg);
}
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if let Some(new_time) =
NaiveTime::from_num_seconds_from_midnight_opt(((new_time as u64) % 86400) as u32, 0)
{
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server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Time changed to: {}", new_time.format("%H:%M").to_string(),),
),
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);
}
Ok(())
}
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fn handle_health(
server: &mut Server,
_client: EcsEntity,
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target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
if let Ok(hp) = scan_fmt!(&args, &action.arg_fmt(), u32) {
if let Some(mut health) = server
.state
.ecs()
.write_storage::<comp::Health>()
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.get_mut(target)
{
health.set_to(hp * 10, comp::HealthSource::Command);
Ok(())
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} else {
Err("You have no health".into())
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}
} else {
Err("You must specify health amount!".into())
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}
}
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fn handle_alias(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
if let Ok(alias) = scan_fmt!(&args, &action.arg_fmt(), String) {
// Prevent silly aliases
comp::Player::alias_validate(&alias).map_err(|e| e.to_string())?;
let old_alias_optional = server
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.state
.ecs_mut()
.write_storage::<comp::Player>()
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.get_mut(target)
.map(|mut player| std::mem::replace(&mut player.alias, alias));
// Update name on client player lists
let ecs = server.state.ecs();
if let (Some(uid), Some(player), Some(old_alias)) = (
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ecs.read_storage::<Uid>().get(target),
ecs.read_storage::<comp::Player>().get(target),
old_alias_optional,
) {
let msg = ServerGeneral::PlayerListUpdate(PlayerListUpdate::Alias(
*uid,
player.alias.clone(),
));
server.state.notify_players(msg);
// Announce alias change if target has a Body.
if ecs.read_storage::<comp::Body>().get(target).is_some() {
server.state.notify_players(ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("{} is now known as {}.", old_alias, player.alias),
));
}
}
if client != target {
// Notify target that an admin changed the alias due to /sudo
server.notify_client(
target,
ServerGeneral::server_msg(ChatType::CommandInfo, "An admin changed your alias."),
);
}
Ok(())
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} else {
Err(action.help_string())
}
}
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fn handle_tp(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
let player = if let Some(alias) = scan_fmt_some!(&args, &action.arg_fmt(), String) {
find_alias(server.state.ecs(), &alias)?.0
} else if client != target {
client
} else {
return Err(action.help_string());
};
let player_pos = position(server, player, "player")?;
position_mut(server, target, "target", |target_pos| {
*target_pos = player_pos
})?;
insert_or_replace_component(server, target, comp::ForceUpdate, "target")
}
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fn handle_spawn(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
match scan_fmt_some!(&args, &action.arg_fmt(), String, npc::NpcBody, u32, bool) {
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(Some(opt_align), Some(npc::NpcBody(id, mut body)), opt_amount, opt_ai) => {
let uid = uid(server, target, "target")?;
let alignment = parse_alignment(uid, &opt_align)?;
let amount = opt_amount.filter(|x| *x > 0).unwrap_or(1).min(50);
let ai = opt_ai.unwrap_or(true);
let pos = position(server, target, "target")?;
let agent = if let comp::Alignment::Owned(_) | comp::Alignment::Npc = alignment {
comp::Agent::default()
} else {
comp::Agent::default().with_patrol_origin(pos.0)
};
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for _ in 0..amount {
let vel = Vec3::new(
rand::thread_rng().gen_range(-2.0..3.0),
rand::thread_rng().gen_range(-2.0..3.0),
10.0,
);
let body = body();
let loadout = LoadoutBuilder::build_loadout(body, None, None, None).build();
let inventory = Inventory::new_with_loadout(loadout);
let mut entity_base = server
.state
.create_npc(
pos,
comp::Stats::new(get_npc_name(id, npc::BodyType::from_body(body))),
comp::SkillSet::default(),
comp::Health::new(body, 1),
comp::Poise::new(body),
inventory,
body,
)
.with(comp::Vel(vel))
.with(comp::MountState::Unmounted)
.with(alignment);
if ai {
entity_base = entity_base.with(agent.clone());
}
let new_entity = entity_base.build();
// Add to group system if a pet
if matches!(alignment, comp::Alignment::Owned { .. }) {
let state = server.state();
let clients = state.ecs().read_storage::<Client>();
let uids = state.ecs().read_storage::<Uid>();
let mut group_manager =
state.ecs().write_resource::<comp::group::GroupManager>();
group_manager.new_pet(
new_entity,
target,
&mut state.ecs().write_storage(),
&state.ecs().entities(),
&state.ecs().read_storage(),
&uids,
&mut |entity, group_change| {
clients
.get(entity)
.and_then(|c| {
group_change
.try_map(|e| uids.get(e).copied())
.map(|g| (g, c))
})
.map(|(g, c)| {
c.send_fallible(ServerGeneral::GroupUpdate(g));
});
},
);
} else if let Some(group) = match alignment {
comp::Alignment::Wild => None,
comp::Alignment::Passive => None,
comp::Alignment::Enemy => Some(comp::group::ENEMY),
comp::Alignment::Npc | comp::Alignment::Tame => Some(comp::group::NPC),
comp::Alignment::Owned(_) => unreachable!(),
} {
insert_or_replace_component(server, new_entity, group, "new entity")?;
}
if let Some(uid) = server.state.ecs().uid_from_entity(new_entity) {
server.notify_client(
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client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Spawned entity with ID: {}", uid),
),
);
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}
}
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server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Spawned {} entities", amount),
),
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);
Ok(())
},
_ => Err(action.help_string()),
}
}
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fn handle_spawn_training_dummy(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
_args: String,
_action: &ChatCommand,
) -> CmdResult<()> {
let pos = position(server, target, "target")?;
let vel = Vec3::new(
rand::thread_rng().gen_range(-2.0..3.0),
rand::thread_rng().gen_range(-2.0..3.0),
10.0,
);
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let body = comp::Body::Object(comp::object::Body::TrainingDummy);
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let stats = comp::Stats::new("Training Dummy".to_string());
let skill_set = comp::SkillSet::default();
let health = comp::Health::new(body, 0);
let poise = comp::Poise::new(body);
server
.state
.create_npc(
pos,
stats,
skill_set,
health,
poise,
Inventory::new_empty(),
body,
)
.with(comp::Vel(vel))
.with(comp::MountState::Unmounted)
.build();
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server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, "Spawned a training dummy"),
);
Ok(())
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}
fn handle_spawn_airship(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
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args: String,
action: &ChatCommand,
) -> CmdResult<()> {
let angle = scan_fmt!(&args, &action.arg_fmt(), f32).ok();
let mut pos = position(server, target, "target")?;
pos.0.z += 50.0;
const DESTINATION_RADIUS: f32 = 2000.0;
let angle = angle.map(|a| a * std::f32::consts::PI / 180.0);
let destination = angle.map(|a| {
pos.0
+ Vec3::new(
DESTINATION_RADIUS * a.cos(),
DESTINATION_RADIUS * a.sin(),
200.0,
)
});
let mut builder = server
.state
.create_ship(pos, comp::ship::Body::DefaultAirship, true)
.with(LightEmitter {
col: Rgb::new(1.0, 0.65, 0.2),
strength: 2.0,
flicker: 1.0,
animated: true,
});
if let Some(pos) = destination {
builder = builder.with(comp::Agent::default().with_destination(pos))
}
builder.build();
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, "Spawned an airship"),
);
Ok(())
}
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fn handle_spawn_campfire(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
_args: String,
_action: &ChatCommand,
) -> CmdResult<()> {
let pos = position(server, target, "target")?;
server
.state
.create_object(pos, comp::object::Body::CampfireLit)
.with(LightEmitter {
col: Rgb::new(1.0, 0.65, 0.2),
strength: 2.0,
flicker: 1.0,
animated: true,
})
.with(WaypointArea::default())
.with(comp::Auras::new(vec![Aura::new(
AuraKind::Buff {
kind: BuffKind::CampfireHeal,
data: BuffData::new(0.02, Some(Duration::from_secs(1))),
category: BuffCategory::Natural,
source: BuffSource::World,
},
5.0,
None,
AuraTarget::All,
)]))
.build();
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server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, "Spawned a campfire"),
);
Ok(())
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}
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fn handle_safezone(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
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let range = scan_fmt_some!(&args, &action.arg_fmt(), f32);
let pos = position(server, target, "target")?;
server.state.create_safezone(range, pos).build();
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server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, "Spawned a safe zone"),
);
Ok(())
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}
fn handle_permit_build(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
if let Some(area_name) = scan_fmt_some!(&args, &action.arg_fmt(), String) {
let bb_id = area(server, &area_name)?;
let mut can_build = server.state.ecs().write_storage::<comp::CanBuild>();
let entry = can_build
.entry(target)
.map_err(|_| "Cannot find target entity!".to_string())?;
let mut comp_can_build = entry.or_insert(comp::CanBuild {
enabled: false,
build_areas: HashSet::new(),
});
comp_can_build.build_areas.insert(bb_id);
drop(can_build);
if client != target {
server.notify_client(
target,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("You are now permitted to build in {}", area_name),
),
);
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}
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Permission to build in {} granted", area_name),
),
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);
Ok(())
} else {
Err(action.help_string())
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}
}
fn handle_revoke_build(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
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args: String,
action: &ChatCommand,
) -> CmdResult<()> {
if let Some(area_name) = scan_fmt_some!(&args, &action.arg_fmt(), String) {
let bb_id = area(server, &area_name)?;
let mut can_build = server.state.ecs_mut().write_storage::<comp::CanBuild>();
if let Some(mut comp_can_build) = can_build.get_mut(target) {
comp_can_build.build_areas.retain(|&x| x != bb_id);
drop(can_build);
if client != target {
server.notify_client(
target,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Your permission to build in {} has been revoked", area_name),
),
);
}
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Permission to build in {} revoked", area_name),
),
);
Ok(())
} else {
Err("You do not have permission to build.".into())
}
} else {
Err(action.help_string())
}
}
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fn handle_revoke_build_all(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
_args: String,
_action: &ChatCommand,
) -> CmdResult<()> {
let ecs = server.state.ecs();
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ecs.write_storage::<comp::CanBuild>().remove(target);
if client != target {
server.notify_client(
target,
ServerGeneral::server_msg(
ChatType::CommandInfo,
"Your build permissions have been revoked.",
),
);
}
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, "All build permissions revoked"),
);
Ok(())
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}
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fn handle_players(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
_args: String,
_action: &ChatCommand,
) -> CmdResult<()> {
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let ecs = server.state.ecs();
2019-06-29 22:16:16 +00:00
2020-06-01 13:01:10 +00:00
let entity_tuples = (
&ecs.entities(),
&ecs.read_storage::<comp::Player>(),
&ecs.read_storage::<comp::Stats>(),
);
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
entity_tuples.join().fold(
format!("{} online players:", entity_tuples.join().count()),
|s, (_, player, stat)| format!("{}\n[{}]{}", s, player.alias, stat.name,),
),
),
2020-06-01 13:01:10 +00:00
);
Ok(())
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}
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fn handle_build(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
_args: String,
_action: &ChatCommand,
) -> CmdResult<()> {
if let Some(mut can_build) = server
.state
.ecs()
.write_storage::<comp::CanBuild>()
.get_mut(target)
{
let toggle_string = if can_build.enabled { "off" } else { "on" };
let chat_msg = ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Toggled {:?} build mode!", toggle_string),
);
can_build.enabled ^= true;
if client != target {
server.notify_client(target, chat_msg.clone());
}
server.notify_client(client, chat_msg);
Ok(())
} else {
Err("You do not have permission to build.".into())
}
}
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fn handle_build_area_add(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
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if let (Some(area_name), Some(xlo), Some(xhi), Some(ylo), Some(yhi), Some(zlo), Some(zhi)) = scan_fmt_some!(
&args,
&action.arg_fmt(),
String,
i32,
i32,
i32,
i32,
i32,
i32
) {
let build_areas = server.state.mut_resource::<BuildAreas>();
let msg = ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Created build zone {}", area_name),
);
build_areas
.insert(area_name, Aabb {
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min: Vec3::new(xlo, ylo, zlo),
max: Vec3::new(xhi, yhi, zhi),
})
.map_err(|area_name| format!("Build zone {} already exists!", area_name))?;
server.notify_client(client, msg);
Ok(())
} else {
Err(action.help_string())
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}
}
fn handle_build_area_list(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
_args: String,
_action: &ChatCommand,
) -> CmdResult<()> {
let build_areas = server.state.mut_resource::<BuildAreas>();
let msg = ServerGeneral::server_msg(
ChatType::CommandInfo,
build_areas.area_names().iter().fold(
"Build Areas:".to_string(),
|acc, (area_name, bb_id)| {
if let Some(aabb) = build_areas.areas().get(*bb_id) {
format!("{}\n{}: {} to {}", acc, area_name, aabb.min, aabb.max)
} else {
acc
}
},
),
);
server.notify_client(client, msg);
Ok(())
}
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fn handle_build_area_remove(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
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if let Some(area_name) = scan_fmt_some!(&args, &action.arg_fmt(), String) {
let build_areas = server.state.mut_resource::<BuildAreas>();
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build_areas.remove(&area_name).map_err(|err| match err {
BuildAreaError::Reserved => format!(
"Build area is reserved and cannot be removed: {}",
area_name
),
BuildAreaError::NotFound => format!("No such build area {}", area_name),
})?;
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server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Removed build zone {}", area_name),
),
);
Ok(())
} else {
Err(action.help_string())
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}
}
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fn handle_help(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
if let Some(cmd) = scan_fmt_some!(&args, &action.arg_fmt(), ChatCommand) {
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, cmd.help_string()),
)
} else {
let mut message = String::new();
for cmd in CHAT_COMMANDS.iter() {
if !cmd.needs_admin() || server.entity_is_admin(client) {
message += &cmd.help_string();
message += "\n";
}
}
message += "Additionally, you can use the following shortcuts:";
for (k, v) in CHAT_SHORTCUTS.iter() {
message += &format!(" /{} => /{}", k, v.keyword());
}
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, message),
)
}
Ok(())
}
fn parse_alignment(owner: Uid, alignment: &str) -> CmdResult<comp::Alignment> {
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match alignment {
"wild" => Ok(comp::Alignment::Wild),
"enemy" => Ok(comp::Alignment::Enemy),
"npc" => Ok(comp::Alignment::Npc),
"pet" => Ok(comp::Alignment::Owned(owner)),
_ => Err(format!("Invalid alignment: {:?}", alignment)),
}
}
fn handle_kill_npcs(
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server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
_args: String,
_action: &ChatCommand,
) -> CmdResult<()> {
let ecs = server.state.ecs();
let mut healths = ecs.write_storage::<comp::Health>();
let players = ecs.read_storage::<comp::Player>();
let mut count = 0;
for (mut health, ()) in (&mut healths, !&players).join() {
count += 1;
health.set_to(0, comp::HealthSource::Command);
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}
let text = if count > 0 {
format!("Destroyed {} NPCs.", count)
} else {
"No NPCs on server.".to_string()
};
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, text),
);
Ok(())
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}
fn handle_kit(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
let kit_name = scan_fmt!(&args, &action.arg_fmt(), String);
if let Ok(name) = kit_name {
if let Ok(kits) = common::cmd::KitManifest::load("server.manifests.kits") {
let kits = kits.read();
if let Some(kit) = kits.0.get(&name) {
if let (Some(mut target_inventory), mut target_inv_update) = (
server
.state()
.ecs()
.write_storage::<comp::Inventory>()
.get_mut(target),
server.state.ecs().write_storage::<comp::InventoryUpdate>(),
) {
for (item_id, quantity) in kit.iter() {
if let Ok(mut item) = comp::Item::new_from_asset(item_id) {
let _ = item.set_amount(*quantity);
let (_, _) = (
target_inventory.push(item),
target_inv_update.insert(
target,
comp::InventoryUpdate::new(comp::InventoryUpdateEvent::Debug),
),
);
}
}
Ok(())
} else {
Err("Could not get inventory".to_string())
}
} else {
Err(format!("Kit '{}' not found", name))
}
} else {
Err("Could not load manifest file 'server.manifests.kits'".to_string())
}
} else {
Err(action.help_string())
}
}
#[allow(clippy::float_cmp)] // TODO: Pending review in #587
#[allow(clippy::needless_return)] // TODO: Pending review in #587
#[allow(clippy::useless_format)] // TODO: Pending review in #587
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fn handle_object(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
let obj_type = scan_fmt!(&args, &action.arg_fmt(), String);
let pos = position(server, target, "target")?;
let ori = server
.state
.ecs()
.read_storage::<comp::Ori>()
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.get(target)
.copied()
.ok_or_else(|| "Cannot get orientation for target".to_string())?;
/*let builder = server.state
.create_object(pos, ori, obj_type)
.with(ori);*/
let obj_str_res = obj_type.as_ref().map(String::as_str);
if let Some(obj_type) = comp::object::ALL_OBJECTS
.iter()
.find(|o| Ok(o.to_string()) == obj_str_res)
{
server
.state
.create_object(pos, *obj_type)
.with(
comp::Ori::from_unnormalized_vec(
// converts player orientation into a 90° rotation for the object by using
// the axis with the highest value
{
let look_dir = ori.look_dir();
look_dir.map(|e| {
if e.abs() == look_dir.map(|e| e.abs()).reduce_partial_max() {
e
} else {
0.0
}
})
},
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)
.unwrap_or_default(),
)
.build();
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Spawned: {}", obj_str_res.unwrap_or("<Unknown object>")),
),
);
Ok(())
} else {
Err("Object not found!".into())
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}
}
#[allow(clippy::useless_format)] // TODO: Pending review in #587
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fn handle_light(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
let (opt_r, opt_g, opt_b, opt_x, opt_y, opt_z, opt_s) =
scan_fmt_some!(&args, &action.arg_fmt(), f32, f32, f32, f32, f32, f32, f32);
let mut light_emitter = comp::LightEmitter::default();
let mut light_offset_opt = None;
if let (Some(r), Some(g), Some(b)) = (opt_r, opt_g, opt_b) {
if r < 0.0 || g < 0.0 || b < 0.0 {
return Err("cr, cg and cb values mustn't be negative.".into());
}
let r = r.max(0.0).min(1.0);
let g = g.max(0.0).min(1.0);
let b = b.max(0.0).min(1.0);
light_emitter.col = Rgb::new(r, g, b)
};
if let (Some(x), Some(y), Some(z)) = (opt_x, opt_y, opt_z) {
light_offset_opt = Some(comp::LightAnimation {
offset: Vec3::new(x, y, z),
col: light_emitter.col,
strength: 0.0,
})
};
if let Some(s) = opt_s {
light_emitter.strength = s.max(0.0)
};
let pos = position(server, target, "target")?;
let builder = server
.state
.ecs_mut()
.create_entity_synced()
.with(pos)
.with(comp::ForceUpdate)
.with(light_emitter);
if let Some(light_offset) = light_offset_opt {
builder.with(light_offset).build();
} else {
builder.build();
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}
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, "Spawned object."),
);
Ok(())
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}
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#[allow(clippy::useless_conversion)] // TODO: Pending review in #587
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fn handle_lantern(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
if let (Some(s), r, g, b) = scan_fmt_some!(&args, &action.arg_fmt(), f32, f32, f32, f32) {
if let Some(mut light) = server
.state
.ecs()
.write_storage::<comp::LightEmitter>()
.get_mut(target)
{
light.strength = s.max(0.1).min(10.0);
if let (Some(r), Some(g), Some(b)) = (r, g, b) {
light.col = (
r.max(0.0).min(1.0),
g.max(0.0).min(1.0),
b.max(0.0).min(1.0),
)
.into();
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
"You adjusted flame strength and color.",
),
)
} else {
server.notify_client(
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client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
"You adjusted flame strength.",
),
)
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}
Ok(())
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} else {
Err("Please equip a lantern first".into())
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}
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} else {
Err(action.help_string())
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}
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}
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fn handle_explosion(
server: &mut Server,
_client: EcsEntity,
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target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
let power = scan_fmt!(&args, &action.arg_fmt(), f32).unwrap_or(8.0);
const MIN_POWER: f32 = 0.0;
const MAX_POWER: f32 = 512.0;
if power > MAX_POWER {
return Err(format!(
"Explosion power mustn't be more than {:?}.",
MAX_POWER
));
} else if power <= 0.0 {
return Err(format!(
"Explosion power must be more than {:?}.",
MIN_POWER
));
}
let pos = position(server, target, "target")?;
let owner = server
.state
.ecs()
.read_storage::<Uid>()
.get(target)
.copied();
server
.state
.mut_resource::<EventBus<ServerEvent>>()
.emit_now(ServerEvent::Explosion {
pos: pos.0,
explosion: Explosion {
effects: vec![
RadiusEffect::Entity(Effect::Damage(Damage {
source: DamageSource::Explosion,
value: 100.0 * power,
})),
RadiusEffect::TerrainDestruction(power),
],
radius: 3.0 * power,
reagent: None,
},
owner,
});
Ok(())
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}
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fn handle_waypoint(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
_args: String,
_action: &ChatCommand,
) -> CmdResult<()> {
let pos = position(server, target, "target")?;
let time = *server.state.mut_resource::<common::resources::Time>();
insert_or_replace_component(
server,
target,
comp::Waypoint::temp_new(pos.0, time),
"target",
)?;
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, "Waypoint saved!"),
);
server.notify_client(
target,
ServerGeneral::Notification(Notification::WaypointSaved),
);
Ok(())
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}
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fn handle_spawn_wiring(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
_args: String,
_action: &ChatCommand,
) -> CmdResult<()> {
// Obviously it is a WIP - use it for debug
let mut pos = position(server, target, "target")?;
pos.0.z += 1.0;
pos.0.x += 3.0;
let mut outputs1 = HashMap::new();
outputs1.insert(String::from("color"), wiring::OutputFormula::OnCollide {
value: 1.0,
});
let builder1 = server
.state
.create_wiring(pos, comp::object::Body::Coins, WiringElement {
actions: vec![WiringAction {
formula: wiring::OutputFormula::Constant { value: 1.0 },
threshold: 1.0,
effects: vec![WiringActionEffect::SetLight {
r: wiring::OutputFormula::Input {
name: String::from("color"),
},
g: wiring::OutputFormula::Input {
name: String::from("color"),
},
b: wiring::OutputFormula::Input {
name: String::from("color"),
},
}],
}],
inputs: HashMap::new(),
outputs: outputs1,
});
let ent1 = builder1.build();
pos.0.x += 3.0;
let builder2 = server
.state
.create_wiring(pos, comp::object::Body::Coins, WiringElement {
actions: vec![WiringAction {
formula: wiring::OutputFormula::Input {
name: String::from("color"),
},
threshold: 1.0,
effects: vec![
// Another demo:
// WiringActionEffect::SetLight {
// r: wiring::OutputFormula::Input { name: String::from("color") },
// g: wiring::OutputFormula::Input { name: String::from("color") },
// b: wiring::OutputFormula::Input { name: String::from("color") }
// },
WiringActionEffect::SpawnProjectile {
constr: comp::ProjectileConstructor::Arrow {
damage: 1.0,
energy_regen: 0.0,
knockback: 0.0,
},
},
],
}],
inputs: HashMap::new(),
outputs: HashMap::new(),
});
let ent2 = builder2.build();
pos.0.x += 3.0;
let builder3 = server
.state
.create_wiring(pos, comp::object::Body::TrainingDummy, WiringElement {
actions: vec![],
inputs: HashMap::new(),
outputs: HashMap::new(),
})
.with(Circuit {
wires: vec![Wire {
input_entity: ent1,
input_field: String::from("color"),
output_entity: ent2,
output_field: String::from("color"),
}],
});
builder3.build();
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, "Wire"),
);
Ok(())
}
#[allow(clippy::useless_conversion)] // TODO: Pending review in #587
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fn handle_adminify(
server: &mut Server,
_client: EcsEntity,
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_target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
if let Ok(alias) = scan_fmt!(&args, &action.arg_fmt(), String) {
let (player, uuid) = find_alias(server.state.ecs(), &alias)?;
let uid = uid(server, player, "player")?;
verify_not_hardcoded_admin(
server,
uuid,
"Admins specified in server configuration files cannot be de-adminified.",
)?;
let is_admin = if server
.state
.read_component_copied::<comp::Admin>(player)
.is_some()
{
server
.state
.ecs()
.write_storage::<comp::Admin>()
.remove(player);
false
} else {
server
.state
.ecs()
.write_storage()
.insert(player, comp::Admin)
.is_ok()
};
// Update player list so the player shows up as admin in client chat.
let msg = ServerGeneral::PlayerListUpdate(PlayerListUpdate::Admin(uid, is_admin));
server.state.notify_players(msg);
Ok(())
} else {
Err(action.help_string())
}
}
#[allow(clippy::useless_conversion)] // TODO: Pending review in #587
#[allow(clippy::useless_format)] // TODO: Pending review in #587
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fn handle_tell(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
no_sudo(client, target)?;
if let (Some(alias), message_opt) = scan_fmt_some!(&args, &action.arg_fmt(), String, String) {
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let ecs = server.state.ecs();
let player = find_alias(ecs, &alias)?.0;
if player == target {
return Err("You can't /tell yourself.".into());
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}
let target_uid = uid(server, target, "target")?;
let player_uid = uid(server, player, "player")?;
let mode = comp::ChatMode::Tell(player_uid);
insert_or_replace_component(server, target, mode.clone(), "target")?;
let msg = message_opt.unwrap_or_else(|| format!("{} wants to talk to you.", alias));
server.state.send_chat(mode.new_message(target_uid, msg));
server.notify_client(target, ServerGeneral::ChatMode(mode));
Ok(())
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} else {
Err(action.help_string())
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}
}
fn handle_faction(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
msg: String,
_action: &ChatCommand,
) -> CmdResult<()> {
no_sudo(client, target)?;
let factions = server.state.ecs().read_storage();
if let Some(comp::Faction(faction)) = factions.get(target) {
let mode = comp::ChatMode::Faction(faction.to_string());
drop(factions);
insert_or_replace_component(server, target, mode.clone(), "target")?;
if !msg.is_empty() {
if let Some(uid) = server.state.ecs().read_storage().get(target) {
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server.state.send_chat(mode.new_message(*uid, msg));
}
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}
server.notify_client(target, ServerGeneral::ChatMode(mode));
Ok(())
} else {
Err("Please join a faction with /join_faction".into())
}
}
fn handle_group(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
msg: String,
_action: &ChatCommand,
) -> CmdResult<()> {
no_sudo(client, target)?;
let groups = server.state.ecs().read_storage::<comp::Group>();
if let Some(group) = groups.get(target) {
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let mode = comp::ChatMode::Group(*group);
drop(groups);
insert_or_replace_component(server, target, mode.clone(), "target")?;
if !msg.is_empty() {
if let Some(uid) = server.state.ecs().read_storage().get(target) {
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server.state.send_chat(mode.new_message(*uid, msg));
}
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}
server.notify_client(target, ServerGeneral::ChatMode(mode));
Ok(())
} else {
Err("Please create a group first".into())
}
}
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fn handle_group_invite(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
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args: String,
action: &ChatCommand,
) -> CmdResult<()> {
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if let Some(target_alias) = scan_fmt_some!(&args, &action.arg_fmt(), String) {
let target_player = find_alias(server.state.ecs(), &target_alias)?.0;
let uid = uid(server, target_player, "player")?;
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server
.state
.mut_resource::<EventBus<ServerEvent>>()
.emit_now(ServerEvent::InitiateInvite(target, uid, InviteKind::Group));
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if client != target {
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server.notify_client(
target,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("{} has been invited to your group.", target_alias),
),
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);
}
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server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Invited {} to the group.", target_alias),
),
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);
Ok(())
} else {
Err(action.help_string())
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}
}
fn handle_group_kick(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,
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args: String,
action: &ChatCommand,
) -> CmdResult<()> {
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// Checking if leader is already done in group_manip
if let Some(target_alias) = scan_fmt_some!(&args, &action.arg_fmt(), String) {
let target_player = find_alias(server.state.ecs(), &target_alias)?.0;
let uid = uid(server, target_player, "player")?;
server
.state
.mut_resource::<EventBus<ServerEvent>>()
.emit_now(ServerEvent::GroupManip(target, comp::GroupManip::Kick(uid)));
Ok(())
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} else {
Err(action.help_string())
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}
}
fn handle_group_leave(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,
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_args: String,
_action: &ChatCommand,
) -> CmdResult<()> {
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server
.state
.mut_resource::<EventBus<ServerEvent>>()
.emit_now(ServerEvent::GroupManip(target, comp::GroupManip::Leave));
Ok(())
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}
fn handle_group_promote(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,
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args: String,
action: &ChatCommand,
) -> CmdResult<()> {
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// Checking if leader is already done in group_manip
if let Some(target_alias) = scan_fmt_some!(&args, &action.arg_fmt(), String) {
let target_player = find_alias(server.state.ecs(), &target_alias)?.0;
let uid = uid(server, target_player, "player")?;
server
.state
.mut_resource::<EventBus<ServerEvent>>()
.emit_now(ServerEvent::GroupManip(
target,
comp::GroupManip::AssignLeader(uid),
));
Ok(())
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} else {
Err(action.help_string())
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}
}
fn handle_region(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
msg: String,
_action: &ChatCommand,
) -> CmdResult<()> {
no_sudo(client, target)?;
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let mode = comp::ChatMode::Region;
insert_or_replace_component(server, target, mode.clone(), "target")?;
if !msg.is_empty() {
if let Some(uid) = server.state.ecs().read_storage().get(target) {
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server.state.send_chat(mode.new_message(*uid, msg));
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}
}
server.notify_client(target, ServerGeneral::ChatMode(mode));
Ok(())
}
fn handle_say(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
msg: String,
_action: &ChatCommand,
) -> CmdResult<()> {
no_sudo(client, target)?;
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let mode = comp::ChatMode::Say;
insert_or_replace_component(server, target, mode.clone(), "target")?;
if !msg.is_empty() {
if let Some(uid) = server.state.ecs().read_storage().get(target) {
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server.state.send_chat(mode.new_message(*uid, msg));
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}
}
server.notify_client(target, ServerGeneral::ChatMode(mode));
Ok(())
}
fn handle_world(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
msg: String,
_action: &ChatCommand,
) -> CmdResult<()> {
no_sudo(client, target)?;
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let mode = comp::ChatMode::World;
insert_or_replace_component(server, target, mode.clone(), "target")?;
if !msg.is_empty() {
if let Some(uid) = server.state.ecs().read_storage().get(target) {
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server.state.send_chat(mode.new_message(*uid, msg));
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}
}
server.notify_client(target, ServerGeneral::ChatMode(mode));
Ok(())
}
fn handle_join_faction(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
let players = server.state.ecs().read_storage::<comp::Player>();
if let Some(alias) = players.get(target).map(|player| player.alias.clone()) {
drop(players);
let (faction_leave, mode) = if let Ok(faction) = scan_fmt!(&args, &action.arg_fmt(), String)
{
let mode = comp::ChatMode::Faction(faction.clone());
insert_or_replace_component(server, target, mode.clone(), "target")?;
let faction_join = server
.state
.ecs()
.write_storage()
.insert(target, comp::Faction(faction.clone()))
.ok()
.flatten()
.map(|f| f.0);
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server.state.send_chat(
ChatType::FactionMeta(faction.clone())
.chat_msg(format!("[{}] joined faction ({})", alias, faction)),
);
(faction_join, mode)
} else {
let mode = comp::ChatMode::default();
insert_or_replace_component(server, target, mode.clone(), "target")?;
let faction_leave = server
.state
.ecs()
.write_storage()
.remove(target)
.map(|comp::Faction(f)| f);
(faction_leave, mode)
};
if let Some(faction) = faction_leave {
server.state.send_chat(
ChatType::FactionMeta(faction.clone())
.chat_msg(format!("[{}] left faction ({})", alias, faction)),
);
}
server.notify_client(target, ServerGeneral::ChatMode(mode));
Ok(())
} else {
Err("Could not find your player alias".into())
}
}
#[cfg(not(feature = "worldgen"))]
fn handle_debug_column(
server: &mut Server,
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client: EcsEntity,
target: EcsEntity,
_args: String,
_action: &ChatCommand,
) -> CmdResult<()> {
Err("Unsupported without worldgen enabled".into())
}
#[cfg(feature = "worldgen")]
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fn handle_debug_column(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
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args: String,
action: &ChatCommand,
) -> CmdResult<()> {
let sim = server.world.sim();
let sampler = server.world.sample_columns();
let wpos = if let Ok((x, y)) = scan_fmt!(&args, &action.arg_fmt(), i32, i32) {
Vec2::new(x, y)
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} else {
let pos = position(server, target, "target")?;
// FIXME: Deal with overflow, if needed.
pos.0.xy().map(|x| x as i32)
};
let msg_generator = || {
let alt = sim.get_interpolated(wpos, |chunk| chunk.alt)?;
let basement = sim.get_interpolated(wpos, |chunk| chunk.basement)?;
let water_alt = sim.get_interpolated(wpos, |chunk| chunk.water_alt)?;
let chaos = sim.get_interpolated(wpos, |chunk| chunk.chaos)?;
let temp = sim.get_interpolated(wpos, |chunk| chunk.temp)?;
let humidity = sim.get_interpolated(wpos, |chunk| chunk.humidity)?;
let rockiness = sim.get_interpolated(wpos, |chunk| chunk.rockiness)?;
let tree_density = sim.get_interpolated(wpos, |chunk| chunk.tree_density)?;
let spawn_rate = sim.get_interpolated(wpos, |chunk| chunk.spawn_rate)?;
let chunk_pos = wpos.map2(TerrainChunkSize::RECT_SIZE, |e, sz: u32| e / sz as i32);
let chunk = sim.get(chunk_pos)?;
let col = sampler.get((wpos, server.index.as_index_ref()))?;
let gradient = sim.get_gradient_approx(chunk_pos)?;
let downhill = chunk.downhill;
let river = &chunk.river;
let flux = chunk.flux;
Some(format!(
r#"wpos: {:?}
alt {:?} ({:?})
water_alt {:?} ({:?})
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basement {:?}
river {:?}
gradient {:?}
downhill {:?}
chaos {:?}
flux {:?}
temp {:?}
humidity {:?}
rockiness {:?}
tree_density {:?}
spawn_rate {:?} "#,
wpos,
alt,
col.alt,
water_alt,
col.water_level,
basement,
river,
gradient,
downhill,
chaos,
flux,
temp,
humidity,
rockiness,
tree_density,
spawn_rate
))
};
if let Some(s) = msg_generator() {
server.notify_client(client, ServerGeneral::server_msg(ChatType::CommandInfo, s));
Ok(())
} else {
Err("Not a pregenerated chunk.".into())
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}
}
fn handle_disconnect_all_players(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: String,
_action: &ChatCommand,
) -> CmdResult<()> {
if args != *"confirm" {
return Err(
"Please run the command again with the second argument of \"confirm\" to confirm that \
you really want to disconnect all players from the server"
.to_string(),
);
}
let ecs = server.state.ecs();
let players = &ecs.read_storage::<comp::Player>();
// TODO: This logging and verification of admin commands would be better moved
// to a more generic method used for auditing -all- admin commands.
let player_name;
if let Some(player) = players.get(client) {
player_name = &*player.alias;
} else {
warn!(
"Failed to get player name for admin who used /disconnect_all_players - ignoring \
command."
);
return Err("You do not exist, so you cannot use this command".to_string());
}
info!(
"Disconnecting all clients due to admin command from {}",
player_name
);
server.disconnect_all_clients_requested = true;
Ok(())
}
fn handle_skill_point(
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server: &mut Server,
_client: EcsEntity,
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target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
if let (Some(a_skill_tree), Some(sp), a_alias) =
scan_fmt_some!(&args, &action.arg_fmt(), String, u16, String)
{
let skill_tree = parse_skill_tree(&a_skill_tree)?;
let player = a_alias
.map(|alias| find_alias(server.state.ecs(), &alias).map(|(target, _)| target))
.unwrap_or(Ok(target))?;
if let Some(mut skill_set) = server
.state
.ecs_mut()
.write_storage::<comp::SkillSet>()
.get_mut(player)
{
skill_set.add_skill_points(skill_tree, sp);
Ok(())
} else {
Err("Player has no stats!".into())
}
} else {
Err(action.help_string())
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}
}
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fn parse_skill_tree(skill_tree: &str) -> CmdResult<comp::skills::SkillGroupKind> {
use comp::{item::tool::ToolKind, skills::SkillGroupKind};
match skill_tree {
"general" => Ok(SkillGroupKind::General),
"sword" => Ok(SkillGroupKind::Weapon(ToolKind::Sword)),
"axe" => Ok(SkillGroupKind::Weapon(ToolKind::Axe)),
"hammer" => Ok(SkillGroupKind::Weapon(ToolKind::Hammer)),
"bow" => Ok(SkillGroupKind::Weapon(ToolKind::Bow)),
"staff" => Ok(SkillGroupKind::Weapon(ToolKind::Staff)),
"sceptre" => Ok(SkillGroupKind::Weapon(ToolKind::Sceptre)),
_ => Err(format!("{} is not a skill group!", skill_tree)),
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}
}
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fn handle_remove_lights(
server: &mut Server,
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client: EcsEntity,
target: EcsEntity,
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args: String,
action: &ChatCommand,
) -> CmdResult<()> {
let opt_radius = scan_fmt_some!(&args, &action.arg_fmt(), f32);
let player_pos = position(server, target, "target")?;
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let mut to_delete = vec![];
let ecs = server.state.ecs();
for (entity, pos, _, _, _) in (
&ecs.entities(),
&ecs.read_storage::<comp::Pos>(),
&ecs.read_storage::<comp::LightEmitter>(),
!&ecs.read_storage::<comp::WaypointArea>(),
!&ecs.read_storage::<comp::Player>(),
)
.join()
{
if opt_radius
.map(|r| pos.0.distance(player_pos.0) < r)
.unwrap_or(true)
{
to_delete.push(entity);
}
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}
let size = to_delete.len();
for entity in to_delete {
if let Err(e) = server.state.delete_entity_recorded(entity) {
error!(?e, "Failed to delete light: {:?}", e);
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}
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}
server.notify_client(
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client,
ServerGeneral::server_msg(ChatType::CommandInfo, format!("Removed {} lights!", size)),
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);
Ok(())
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}
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fn handle_sudo(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
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if let (Some(player_alias), Some(cmd), cmd_args) =
scan_fmt_some!(&args, &action.arg_fmt(), String, String, String)
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{
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let cmd_args = cmd_args.unwrap_or_else(|| String::from(""));
if let Ok(action) = cmd.parse() {
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let ecs = server.state.ecs();
let (entity, uuid) = find_alias(ecs, &player_alias)?;
verify_not_hardcoded_admin(
server,
uuid,
"Cannot sudo admins specified in server configuration files.",
)?;
get_handler(&action)(server, client, entity, cmd_args, &action)
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} else {
Err(format!("Unknown command: /{}", cmd))
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}
} else {
Err(action.help_string())
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}
}
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fn handle_version(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
_args: String,
_action: &ChatCommand,
) -> CmdResult<()> {
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server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!(
"Server is running {}[{}]",
common::util::GIT_HASH.to_string(),
common::util::GIT_DATE.to_string(),
),
),
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);
Ok(())
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}
fn handle_whitelist(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
if let Ok((whitelist_action, username)) = scan_fmt!(&args, &action.arg_fmt(), String, String) {
if whitelist_action.eq_ignore_ascii_case("add") {
let uuid = find_username(server, &username)?;
server
.editable_settings_mut()
.whitelist
.edit(server.data_dir().as_ref(), |w| w.insert(uuid));
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("\"{}\" added to whitelist", username),
),
);
Ok(())
} else if whitelist_action.eq_ignore_ascii_case("remove") {
let uuid = find_username(server, &username)?;
server
.editable_settings_mut()
.whitelist
.edit(server.data_dir().as_ref(), |w| w.remove(&uuid));
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("\"{}\" removed from whitelist", username),
),
);
Ok(())
} else {
Err(action.help_string())
}
} else {
Err(action.help_string())
}
}
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fn kick_player(
server: &mut Server,
(target_player, uuid): (EcsEntity, Uuid),
reason: &str,
) -> CmdResult<()> {
verify_not_hardcoded_admin(
server,
uuid,
"Cannot kick admins specified in server configuration files.",
)?;
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server.notify_client(
target_player,
ServerGeneral::Disconnect(DisconnectReason::Kicked(reason.to_string())),
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);
server
.state
.mut_resource::<EventBus<ServerEvent>>()
.emit_now(ServerEvent::ClientDisconnect(target_player));
Ok(())
}
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fn handle_kick(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
if let (Some(target_alias), reason_opt) =
scan_fmt_some!(&args, &action.arg_fmt(), String, String)
{
let reason = reason_opt.unwrap_or_default();
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let ecs = server.state.ecs();
let target_player = find_alias(ecs, &target_alias)?;
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kick_player(server, target_player, &reason)?;
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server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!(
"Kicked {} from the server with reason: {}",
target_alias, reason
),
),
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);
Ok(())
} else {
Err(action.help_string())
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}
}
fn handle_ban(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
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args: String,
action: &ChatCommand,
) -> CmdResult<()> {
if let (Some(username), reason_opt) = scan_fmt_some!(&args, &action.arg_fmt(), String, String) {
let reason = reason_opt.unwrap_or_default();
let uuid = find_username(server, &username)?;
if server.editable_settings().banlist.contains_key(&uuid) {
Err(format!("{} is already on the banlist", username))
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} else {
server
.editable_settings_mut()
.banlist
.edit(server.data_dir().as_ref(), |b| {
b.insert(uuid, BanRecord {
username_when_banned: username.clone(),
reason: reason.clone(),
});
});
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server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Added {} to the banlist with reason: {}", username, reason),
),
);
// If the player is online kick them (this may fail if the player is a hardcoded
// admin; we don't care about that case because hardcoded admins can log on even
// if they're on the ban list).
let ecs = server.state.ecs();
if let Ok(target_player) = find_uuid(ecs, uuid) {
let _ = kick_player(server, (target_player, uuid), &reason);
}
Ok(())
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}
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} else {
Err(action.help_string())
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}
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}
fn handle_unban(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
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args: String,
action: &ChatCommand,
) -> CmdResult<()> {
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if let Ok(username) = scan_fmt!(&args, &action.arg_fmt(), String) {
let uuid = find_username(server, &username)?;
server
.editable_settings_mut()
.banlist
.edit(server.data_dir().as_ref(), |b| {
b.remove(&uuid);
});
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server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("{} was successfully unbanned", username),
),
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);
Ok(())
} else {
Err(action.help_string())
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}
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}
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fn handle_server_physics(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: String,
action: &ChatCommand,
) -> CmdResult<()> {
if let (Some(username), enabled_opt) = scan_fmt_some!(&args, &action.arg_fmt(), String, bool) {
let uuid = find_username(server, &username)?;
let server_force = enabled_opt.unwrap_or(true);
let mut player_physics_settings =
server.state.ecs().write_resource::<PlayerPhysicsSettings>();
let entry = player_physics_settings.settings.entry(uuid).or_default();
entry.server_force = server_force;
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!(
"Updated physics settings for {} ({}): {:?}",
username, uuid, entry
),
),
);
Ok(())
} else {
Err(action.help_string())
}
}