Commit Graph

1204 Commits

Author SHA1 Message Date
Justin Shipsey
be4d8a7138 Merge branch 'snowram/npcs-names-json-to-ron' into 'master'
Converts npcs names file to ron

See merge request veloren/veloren!1659
2020-12-23 07:43:57 +00:00
unknown
3c1e1c6733 Converts npcs names file to ron 2020-12-23 00:58:25 +01:00
Entropy
e62c77f452 i am stupid and forgot iron ingots, whoops. 2020-12-22 13:07:23 -08:00
Justin Shipsey
9af232c6e9 Merge branch 'entropy9s/BasicIngredients' into 'master'
Basic Crafting Ingredients

See merge request veloren/veloren!1609
2020-12-18 20:28:44 +00:00
Entropy
6f331e0435 changed sec count to be consistent w/ other foods 2020-12-17 12:43:33 -08:00
Monty
8b9db7b179 cleanup, changelog, small bugfixes
fmt
fix rebase
fmt
2020-12-14 21:52:24 +01:00
Monty Marz
b5a2104ca5 group member indicator visuals
functional group member indicators
adjust visuals
z-comparison
2020-12-14 21:16:13 +01:00
Joshua Barretto
985156fca4 Merge branch 'zesterer/gfx' into 'master'
Made LoD water reflective

See merge request veloren/veloren!1632
2020-12-14 18:49:59 +00:00
Snowram
834670a641 Merge branch 'snowram/objects-offsets-ron' into 'master'
Put objects offsets into a .ron file

See merge request veloren/veloren!1627
2020-12-14 18:00:07 +00:00
Joshua Barretto
49cabfae18 Made LoD water reflective 2020-12-14 16:52:33 +00:00
Snowram
96ed008348 Puts objects offsets into a .ron file 2020-12-14 02:43:49 +01:00
Samuel Keiffer
c3732a8a8c Merge branch 'nahua/replace_sceptre_m2_sound' into 'master'
Issue 872: Replace explosion sound with heal bomb sound for sceptre M2

See merge request veloren/veloren!1618
2020-12-13 23:18:30 +00:00
nahuakang
f3ed13ca09 Replace explosion sound with heal bomb sound for sceptre M2 2020-12-13 22:09:28 +01:00
Entropy
d533d08707 extraneous periods go away 2020-12-11 19:20:36 -08:00
Entropy
71d98d34fb Adding some basic consumable crafting ingredients
more stuff being squashed in. tons of non-food items added
2020-12-11 19:20:35 -08:00
Marcel
e54b4d5797 Merge branch 'DaforLynx/campfire-loading-tip' into 'master'
Loading screen tip for campfire healing

See merge request veloren/veloren!1601
2020-12-12 00:29:57 +00:00
DaforLynx
70814ee922 Loading screen tip for campfire healing 2020-12-12 00:29:57 +00:00
Marcel
9b1bc41f6e Merge branch 'jacki/german' into 'master'
Updated de_DE translation

See merge request veloren/veloren!1572
2020-12-11 23:51:00 +00:00
Tobias Frisch
23e3964059 Updated de_DE translation
Signed-off-by: TheJackiMonster <thejackimonster@gmail.com>
2020-12-11 23:51:00 +00:00
Vincent Foulon
2503d79567 Update French Translation 2020-12-11 23:29:44 +00:00
Monty Marz
f9d4d744a0 Better group frame placement 2020-12-10 21:31:19 +01:00
Snowram
ecdbd1c5d6 Makes consumables heal faster 2020-12-10 18:06:32 +01:00
Pfauenauge90
6d1bae67d0 adjust mindflayer strength, fix en translation, update es_la translation, fix undead eyes 2020-12-10 18:06:31 +01:00
Monty Marz
f2ba7cc297 add baobabs, fix map difficulty, make mushrooms lootable 2020-12-10 18:06:29 +01:00
Justin Shipsey
4bdd84ab46 Merge branch 'snowram/fishes' into 'master'
Add fishes

See merge request veloren/veloren!1577
2020-12-09 02:59:55 +00:00
Entropy
98688651b5 changed kickers to use 3 leather 2020-12-08 16:27:21 -08:00
Snowram
526d3bd035 Vacations are never over 2020-12-08 23:03:40 +01:00
Snowram
f94a4ec90d Improves fish_small, new npc 2020-12-08 23:03:39 +01:00
Snowram
72d73ecd38 Initial fish work 2020-12-08 23:03:38 +01:00
Sam
490915d384 Modified how most abilites that could scale were scaled. 2020-12-07 22:00:24 -06:00
Joshua Barretto
b37be14b86 Added cave mushrooms 2020-12-05 18:00:29 +00:00
Joshua Barretto
a5c37262dd Better aurora 2020-12-05 11:20:25 +00:00
Joshua Barretto
e413392694 Better mist access 2020-12-05 11:20:25 +00:00
James Melkonian
71303fecfd Aura System and Campfire Health Regen 2020-12-04 22:24:56 +00:00
iOddishGX
31e2e93786 Lowered the energy cost from 80 to 40
Increased the healing multiplier
Lowered the damage output
Increased the radius
Made the projectile slightly faster
2020-12-01 20:01:24 +00:00
Marcel
a431fe3fad Merge branch 'sam/dehardcode-energy' into 'master'
Graying out skills with insufficient energy no longer dependent on hard-coded values

Closes #824

See merge request veloren/veloren!1560
2020-11-27 16:27:09 +00:00
Samuel Keiffer
352917d9cb Graying out skills with insufficient energy no longer dependent on hard-coded values 2020-11-27 16:27:09 +00:00
Snowram
b316e9aa7c Updates ru_RU translation 2020-11-26 22:59:39 +01:00
Sam
6a6260daa1 Weapon combat fixes:
- Modified energy and speed scaling of sword, axe, and hammer combo melees.
 - Nerfed bow basic attack knockback. Buffed bow damage and energy regen.
 - Corrected xp values for theropods. Removed unnecessary function for xp increase per level.
 - Guards no longer flee at low health.
 - Buffed sword spin.
 - Nerfed axe spin and sword dash moderately.
 - Dash now takes a little time to reach full speed. Sword M2 and hammer M1 damage values tweaked.
2020-11-26 09:15:45 +01:00
Marcel
103c2302b0 Merge branch 'azymohliad/add-ukrainian' into 'master'
Added Ukrainian translation

See merge request veloren/veloren!1555
2020-11-25 17:21:32 +00:00
Andrii Zymohliad
733a471090 Added Ukrainian translation 2020-11-25 17:21:32 +00:00
Monty Marz
e7d27a2c21 fmt
cleanup
2020-11-25 16:53:48 +00:00
Yusuf Bera Ertan
3c887315ae
update Turkish translations 2020-11-25 15:46:56 +03:00
DaforLynx
6783e13125 Added two new songs along with edits to the .ron
comma
2020-11-25 08:25:40 +00:00
Marcel
d1a9264a99 Merge branch 'angryanimals' into 'master'
animal attacks

See merge request veloren/veloren!1542
2020-11-25 01:33:20 +00:00
Sam
5461f002fe Correct beam offsets used. Fix scaling damage on hammer M1. Add can_strafe function to body. 2020-11-24 17:56:39 -06:00
Sam
8ab2d2524a Changed default main and secondary tool from Some(empty) to None.
weapon fixes
2020-11-24 17:49:04 -06:00
jiminycrick
aad9734055 Agent tactic refactoring
Lower theropods spawns

clippy, changelog

review response
2020-11-24 17:49:00 -06:00
jiminycrick
1cf0aff5ef More ai work
balance

Lavadrake AI tweaks

feedback tweaks
2020-11-24 17:48:54 -06:00
jshipsey
d10dd83e5f theropods in world, small tweaks 2020-11-24 17:48:51 -06:00
jshipsey
f411ff7e04 bunch of animations and more attacks 2020-11-24 17:48:51 -06:00
jshipsey
6f72e68ad6 hoof attack, tweaks 2020-11-24 17:48:50 -06:00
jiminycrick
1337fdaa57 Generalize rotation time 2020-11-24 17:48:49 -06:00
jshipsey
a27b086401 placeholder for charge animal, animated leapmelee, small fixes 2020-11-24 17:48:49 -06:00
jiminycrick
a1aa3efd29 Moved hit timer to charged melee and adjusted for tail slap 2020-11-24 17:48:48 -06:00
jshipsey
1f59ef92d8 species specific speeds, more animation 2020-11-24 17:48:48 -06:00
jiminycrick
6b534729be Initial AI for quad low 2020-11-24 17:48:47 -06:00
jshipsey
c07d8df58b assigning weapons, building animations
ability mapping
2020-11-24 17:48:43 -06:00
jiminycrick
793d6095b3 Maneater AI
Rebase fixes and maneater AI
2020-11-24 17:48:38 -06:00
jshipsey
e3e513cc11 initial quadlow ranged work 2020-11-24 17:48:27 -06:00
jshipsey
ae06016e9a Wolf attacks and ai.
initial wolf dash testing

tool.rs

Wolf attack AI
2020-11-24 17:48:20 -06:00
Joshua Barretto
46dc49bc0a Fixed bit-twiddling colour bug 2020-11-24 18:44:41 +00:00
Christof Petig
a3db20c9d6 Show caves in map 2020-11-23 19:05:17 +01:00
Joshua Barretto
e770e88af5 Better town colour 2020-11-23 10:58:22 +00:00
Monty Marz
d069eb9a57 street lamp particles, ground fire bowl, misc fixes 2020-11-23 10:58:21 +00:00
Joshua Barretto
e461fbd951 Make chimneys glow 2020-11-23 10:58:21 +00:00
Joshua Barretto
4bb0da24b6 Addressed review comments 2020-11-23 10:57:57 +00:00
Snowram
0737c71749 Adds new cultist armors, defines loadouts for dungeons 2020-11-23 10:57:57 +00:00
Joshua Barretto
8fd2e4537d Addressed review comments 2020-11-23 10:57:57 +00:00
Monty Marz
8e18b26031 Update street_lamp.vox 2020-11-23 10:57:57 +00:00
Joshua Barretto
bb9e593a44 Fixed glow AO 2020-11-23 10:57:57 +00:00
Joshua Barretto
b4e3dbc719 Added glow tint 2020-11-23 10:57:57 +00:00
Joshua Barretto
d7bbceca2d Added light/glow map sample interpolation for entities 2020-11-23 10:57:56 +00:00
Joshua Barretto
27e7fd0727 Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be 2020-11-23 10:57:56 +00:00
Joshua Barretto
51d1a2ecff Added glow 2020-11-23 10:57:56 +00:00
Joshua Barretto
a0f0417f8f Fixed close cloud sampling issue 2020-11-23 10:57:56 +00:00
Monty Marz
099dfc959f translations, fixes 2020-11-23 10:57:56 +00:00
Monty Marz
5b907ede9e fix hints 2020-11-23 10:57:55 +00:00
Joshua Barretto
058908f603 Made flamethrower and healing staff emit light on use 2020-11-23 10:57:55 +00:00
Monty Marz
97934d1070 map fixes 2020-11-23 10:57:55 +00:00
Joshua Barretto
5930ca4a59 Temporarily make particles opaque to avoid depth-related rendering problems 2020-11-23 10:57:55 +00:00
Joshua Barretto
7eb437501d Fixed various particle issues 2020-11-23 10:57:55 +00:00
Joshua Barretto
0f2e7434fc Sun, brightness, and gamma adjustments 2020-11-23 10:57:55 +00:00
Joshua Barretto
bcc220804a Added exposure to settings 2020-11-23 10:57:55 +00:00
Joshua Barretto
062ce4b158 Resolved or patches various water shader issues 2020-11-23 10:57:16 +00:00
Joshua Barretto
1e7b9fa9b5 Resolved or patches various water shader issues 2020-11-23 10:57:16 +00:00
Joshua Barretto
86571c9e2e Partially fixed mist 2020-11-23 10:57:15 +00:00
Joshua Barretto
aa59d66a76 Fixed many map problems, re-added surface mist 2020-11-23 10:57:15 +00:00
Joshua Barretto
579bdcf10e Forest soil undulation, better acadia placement 2020-11-23 10:57:15 +00:00
Monty Marz
99b3a4465a WIP map zooming and dragging 2020-11-23 10:57:15 +00:00
Joshua Barretto
ef03137c65 Better water, shadows, clouds 2020-11-23 10:57:15 +00:00
Joshua Barretto
be1fb5b5d2 Shader quality tweaks 2020-11-23 10:57:15 +00:00
Joshua Barretto
0e8a14250f Minor emissions tweaks 2020-11-23 10:57:15 +00:00
Joshua Barretto
42c6142ec6 Added occasional sky emission at night 2020-11-23 10:57:15 +00:00
Joshua Barretto
e09c22f9cc Altered splay to avoid strange LoD shape 2020-11-23 10:45:02 +00:00
Monty Marz
c825e33f1a map icon options WIP 2020-11-23 10:45:02 +00:00
Joshua Barretto
34987c1654 Don't do gamma twice 2020-11-23 10:45:02 +00:00
Joshua Barretto
271c1e29a5 Adjusted sun/moon for HDR 2020-11-23 10:45:02 +00:00
Joshua Barretto
1d031538f9 Added HDR 2020-11-23 10:45:02 +00:00
Joshua Barretto
49df604de0 Better scattering and scatter (of both varieties) 2020-11-23 10:45:02 +00:00