Sam
|
48fa4e7c1f
|
Balancing.
|
2021-05-04 08:45:11 -04:00 |
|
Sam
|
164fd0de04
|
Particles for frenzy buff and ground cleave.
|
2021-05-04 08:45:10 -04:00 |
|
Sam
|
2290a22a15
|
Gave minotaur AI.
|
2021-05-04 08:45:09 -04:00 |
|
jshipsey
|
c886accaf1
|
anims
|
2021-05-04 08:45:08 -04:00 |
|
Sam
|
257c670aaf
|
Fix charge being broken.
|
2021-05-04 08:45:07 -04:00 |
|
Sam
|
d1139c3b7c
|
Added frenzy ability to minotaur.
Added self-buff character state.
Added frenzied buff kind.
Added better comments on each buff kind.
|
2021-05-04 08:45:07 -04:00 |
|
Sam
|
e052c7b516
|
Cleave functional
|
2021-05-04 08:45:06 -04:00 |
|
Sam
|
160bd3ef0c
|
Crippling strike now functional. Crippled debuff added.
|
2021-05-04 08:45:05 -04:00 |
|
Sam
|
660423932c
|
Miscellaneous balancing
|
2021-05-04 08:45:05 -04:00 |
|
Sam
|
f11c10d3be
|
Charge attack for minotaur functional.
|
2021-05-04 08:45:04 -04:00 |
|
Samuel Keiffer
|
771a8db2a8
|
Merge branch 'slipped/oritweak' into 'master'
ori tweaks, animal adjusts
See merge request veloren/veloren!2234
|
2021-05-03 18:49:22 +00:00 |
|
jshipsey
|
63fdc4f590
|
animal adjustments
|
2021-05-02 23:17:58 -04:00 |
|
jshipsey
|
769e21104e
|
higher health lower damage
|
2021-05-01 12:29:28 -04:00 |
|
jshipsey
|
dc5a38f1e8
|
ori addition to combomelee
|
2021-05-01 12:29:28 -04:00 |
|
Sam
|
d500a00414
|
Made naming of fields more explicit.
|
2021-05-01 09:25:56 -04:00 |
|
Sam
|
dd113c56cb
|
Fixed ItemDef for custom weapons.
|
2021-05-01 09:25:54 -04:00 |
|
Sam
|
3cb0ee98c8
|
Removed all unique and simple tool kinds.
|
2021-05-01 09:25:51 -04:00 |
|
Sam
|
a35b8b4aad
|
Removed ability set as field on items.
|
2021-05-01 09:25:49 -04:00 |
|
Sam
|
7870109856
|
Deduplicated stuff in npc_armor.
|
2021-04-29 15:45:14 -04:00 |
|
Sam
|
91bb6392bb
|
Removed old 2h variants of 1h weapons.
|
2021-04-29 13:18:04 -04:00 |
|
Scott Bronson
|
b7ac7b64f3
|
Fix spelling in seashells.ron
|
2021-04-28 16:32:19 +00:00 |
|
jshipsey
|
2c74a86170
|
skill adjustments, ori changes
|
2021-04-25 22:02:32 -04:00 |
|
Joshua Barretto
|
805822b0b0
|
Rebalanced arrow speed
|
2021-04-25 20:06:29 +01:00 |
|
Sam
|
b9d6bd2fd2
|
Parrying no longer requires releasing the block button, and instead can parry if block happened in buildup.
|
2021-04-25 13:09:07 -04:00 |
|
Sam
|
f5ec23df48
|
Parrying
|
2021-04-25 13:08:42 -04:00 |
|
Sam
|
91c6288213
|
Melee weapons can now block.
|
2021-04-25 13:08:42 -04:00 |
|
Snowram
|
8f54a0bf31
|
More phoenix AI work
More phoenix AI work
|
2021-04-25 04:07:12 +02:00 |
|
James Melkonian
|
0cf7e7114f
|
Phoenix AI pass
|
2021-04-25 04:07:11 +02:00 |
|
Snowram
|
8cf8e51962
|
Phoenix npc + AI (WIP)
|
2021-04-25 04:07:11 +02:00 |
|
Snowram
|
fd177c9669
|
Breathe and stun anims
|
2021-04-25 02:14:50 +02:00 |
|
Snowram
|
eb98360183
|
Cockatrice bird_large conversion
|
2021-04-25 02:14:50 +02:00 |
|
Snowram
|
bc95484863
|
Swaps bird_small skeleton to a new bird_large
|
2021-04-25 02:14:49 +02:00 |
|
Monty Marz
|
b69eb61e7b
|
Add handles to lanterns, fix cooking pot scale
|
2021-04-22 17:12:07 +00:00 |
|
jshipsey
|
9d82b20891
|
remove 0.8, add snow's mixed_vel idea for other bodies
|
2021-04-22 00:04:39 -04:00 |
|
Ludvig Böklin
|
762c68cfbb
|
Basic fluid dynamics and physical properties for entities
|
2021-04-20 17:38:19 +02:00 |
|
Monty
|
a1b4e0bdaf
|
remove old craftsman hammer, add migration
|
2021-04-20 03:34:11 +02:00 |
|
Monty
|
a4d56e7843
|
more sprite stuff and crafting UI update
fix item images
fix CR display
|
2021-04-20 02:46:06 +02:00 |
|
Monty
|
a1fe7c12c3
|
fmt, add sprites
|
2021-04-20 02:46:04 +02:00 |
|
Joshua Barretto
|
5598d07944
|
Added crafting stations
|
2021-04-20 02:45:59 +02:00 |
|
Sam
|
ce7581037c
|
Overhauled dash melee.
|
2021-04-18 18:36:12 -04:00 |
|
Joshua Barretto
|
cb817c0313
|
Merge branch 'zesterer/econ-tweaks' into 'master'
Rebalanced economy somewhat
See merge request veloren/veloren!2148
|
2021-04-18 21:20:49 +00:00 |
|
Avi Weinstock
|
0404250300
|
Unlock dodge roll iframes and staff explosion by default.
|
2021-04-18 16:16:06 -04:00 |
|
Joshua Barretto
|
352fce239e
|
Allow trading items not sold by merchants
|
2021-04-18 20:07:00 +01:00 |
|
Joshua Barretto
|
cac9ac6807
|
Trading stock limits
|
2021-04-18 18:58:26 +01:00 |
|
Joshua Barretto
|
250733a123
|
Better price rationalisation
|
2021-04-18 18:11:00 +01:00 |
|
Joshua Barretto
|
c0b71d0731
|
Removed legendaries from trading
|
2021-04-18 17:29:22 +01:00 |
|
Joshua Barretto
|
11683084ad
|
Use labour value for prices
|
2021-04-18 17:05:14 +01:00 |
|
Joshua Barretto
|
fcc23a4427
|
Normalised prices within sites
|
2021-04-18 15:09:21 +01:00 |
|
Joshua Barretto
|
b72e454148
|
Rebalanced economy somewhat
|
2021-04-18 14:08:48 +01:00 |
|
Samuel Keiffer
|
c962c5f12e
|
Merge branch 'gGmMsS/Burning' into 'master'
Added burning debuff for Staff M2
See merge request veloren/veloren!2134
|
2021-04-15 23:51:33 +00:00 |
|
gGmMsS123
|
0d956610ec
|
Added burning debuff for Staff M2
|
2021-04-15 23:34:28 +03:00 |
|
jshipsey
|
8f20d17c9a
|
attacking movement tweaks
|
2021-04-15 12:13:50 -04:00 |
|
jshipsey
|
896d2a5b63
|
combat tweaks
|
2021-04-15 11:43:52 -04:00 |
|
Sam
|
c88df846a7
|
Fixes animation parameters so a 2h weapon in the offhand slot doesn't look wonky.
|
2021-04-14 17:38:37 -04:00 |
|
jshipsey
|
161382d06a
|
changelog
|
2021-04-13 20:19:35 -04:00 |
|
jshipsey
|
ea9b871374
|
loot tables, clippy, animation tweaks
|
2021-04-13 20:18:59 -04:00 |
|
jshipsey
|
42460f7e65
|
spins, combos
|
2021-04-13 20:18:59 -04:00 |
|
jshipsey
|
529f8eb5a6
|
more setups. chargeswing/dash anims
|
2021-04-13 20:18:59 -04:00 |
|
Vincent Foulon
|
0692562533
|
New Command: "kit" + Removed Command: "debug"
Update CHANGELOG.md
Update CHANGELOG.md
|
2021-04-12 18:53:36 +02:00 |
|
Monty Marz
|
6772e71aaa
|
UI fixes and more
|
2021-04-11 03:49:47 +00:00 |
|
Sam
|
a7e39bc8c9
|
Nerfs
|
2021-04-05 17:38:52 -04:00 |
|
Monty Marz
|
06bbb7f0ff
|
Crafting Tabs and more item tags
|
2021-04-04 13:02:27 +00:00 |
|
Sam
|
27f178286d
|
Removed all rng matches in code to determine loot tables, and moved to loot tables specific for each sprite, creature, or dungeon.
|
2021-04-02 23:24:55 -04:00 |
|
Sam
|
9ad5b0f6b7
|
Changelog. Fixed a few qualities.
|
2021-04-02 23:04:36 -04:00 |
|
Sam
|
7c8242b5b1
|
Added unit test to validate contents of loot tables.
|
2021-04-02 23:04:35 -04:00 |
|
Sam
|
c8b8cd436e
|
Made item prices sane.
|
2021-04-02 23:04:34 -04:00 |
|
Sam
|
7eb1eefa13
|
Re-created item_price_calculation with new loot tables.
|
2021-04-02 23:04:34 -04:00 |
|
Sam
|
a2906168a6
|
Moved materials into their own loot tables.
|
2021-04-02 23:04:33 -04:00 |
|
Sam
|
cb638180f8
|
Moved food items into their own loot tables.
|
2021-04-02 23:04:32 -04:00 |
|
Sam
|
31e69021cb
|
Switched loot tables from declaring each weapon individually to just referencing a different loot table.
|
2021-04-02 23:04:31 -04:00 |
|
Sam
|
67916b44a7
|
Staff weapon tiering shuffle.
|
2021-04-02 23:04:30 -04:00 |
|
Sam
|
a2fc2abf83
|
Made staff and sceptre balancing sane. Created loot tables for staffs and sceptres.
|
2021-04-02 23:04:30 -04:00 |
|
Sam
|
2e37cefce5
|
Created weapon loot tables.
|
2021-04-02 23:04:29 -04:00 |
|
Sam
|
833f1f3309
|
Converted all armor in loot tables to reference armor set loot tables.
|
2021-04-02 23:04:28 -04:00 |
|
Sam
|
96b354c178
|
Consolidated loot tables by switching to CreatureMaterial where possible
|
2021-04-02 23:04:27 -04:00 |
|
Sam
|
247004d180
|
Loot tables can now recursively specify loot tables. Mercahnts broken.
|
2021-04-02 23:04:25 -04:00 |
|
Samuel Keiffer
|
12ec46c572
|
Merge branch 'sam/mindflayer-balancing' into 'master'
Mindflayer balance tweaks.
See merge request veloren/veloren!2031
|
2021-03-29 21:05:49 +00:00 |
|
Snowram
|
2c09180189
|
Set the item tooltip for every bag slots
|
2021-03-29 18:34:45 +02:00 |
|
Sam
|
71ba9b6a54
|
Mindflayer balance tweaks.
|
2021-03-29 10:44:46 -04:00 |
|
Sam
|
f6e4626887
|
Fix emerald sceptre. Remove duplicate asset.
|
2021-03-28 21:19:01 -04:00 |
|
Snowram
|
5295894105
|
Add new batch of starves and scepter (by Gemu)
|
2021-03-29 01:27:55 +02:00 |
|
Scott Williams
|
ef43d29627
|
Fix husk drops in miniboss rooms.
|
2021-03-28 10:39:20 +00:00 |
|
Sam
|
f117a57083
|
Switched to using ForceUpdate to forcefully update the client position after a blink
|
2021-03-27 21:33:45 -04:00 |
|
jshipsey
|
558c82ee54
|
flayer anims
|
2021-03-27 21:05:16 -04:00 |
|
Sam
|
b0b114a7f8
|
Balance tweaks
|
2021-03-27 21:05:15 -04:00 |
|
Sam
|
1edf79d109
|
Moved all legendaries to mindflayer loot table.
|
2021-03-27 21:05:12 -04:00 |
|
Sam
|
6c611d632a
|
Mindflayer now only summons minions at set thresholds of health.
|
2021-03-27 21:05:11 -04:00 |
|
Sam
|
5966b1541d
|
Mindflayer can now lifesteal off of its own minions
|
2021-03-27 21:05:11 -04:00 |
|
Sam
|
50e832b6d0
|
Mindflayer summons husks instead of dogs now
|
2021-03-27 21:05:10 -04:00 |
|
Snowram
|
39c8efe11f
|
Adds husk npc
|
2021-03-27 21:05:09 -04:00 |
|
Sam
|
f9835e78da
|
Pets no longer drop loot on death. Code to determine targeting of pets is less hacky and now takes into account alignment of their owner.
|
2021-03-27 21:05:07 -04:00 |
|
Sam
|
8e4aeff705
|
Improved mindflayer AI. Tweake some abilities.
|
2021-03-27 21:05:07 -04:00 |
|
Sam
|
720482d994
|
Gave mindflayer AI.
Fixed particles and made them sync across network.
|
2021-03-27 21:05:06 -04:00 |
|
Sam
|
a5b7477e96
|
Added summon minions ability to mindflayer
|
2021-03-27 21:05:05 -04:00 |
|
Sam
|
30da614e89
|
Added dimensional door ability for mindflayer
|
2021-03-27 21:05:05 -04:00 |
|
Sam
|
f1156c9ce5
|
Added necrotic vortex attack to mindflayer
|
2021-03-27 21:05:03 -04:00 |
|
Sam
|
0d3795112c
|
Added cursed flame attack to mindflayer
|
2021-03-27 21:05:03 -04:00 |
|
Avi Weinstock
|
4b62a99ed9
|
Improve econsim's handling of diamond prices by lowering the implied homicide rate.
|
2021-03-27 10:50:16 -04:00 |
|
Sam
|
6c2de7d70e
|
Fixed boost having ridiculous velocity.
|
2021-03-26 16:11:25 -04:00 |
|
Scott Williams
|
aa9180b20f
|
Moved rugged armour to cloth_item
|
2021-03-26 16:51:43 +00:00 |
|