Sam
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6dede05a0e
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Combo now only increases when landing a hit.
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2020-09-21 17:38:51 -05:00 |
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Sam
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2aac008b90
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Attack speed now scales with combo in combo melee.
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2020-09-21 17:38:50 -05:00 |
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Sam
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e54483d789
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Shifted hit attempt to before swing duration, instead of after.
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2020-09-21 17:38:49 -05:00 |
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Sam
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b79235b890
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Dash melee now works as desired.
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2020-09-21 17:38:49 -05:00 |
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Sam
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744843d03f
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Dash now stops when colliding with entity
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2020-09-21 17:38:48 -05:00 |
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Sam
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04af75bf8d
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Initial implementation of new dash melee.
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2020-09-21 17:38:48 -05:00 |
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Sam
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abcd0af1e3
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Removed combo duration of combo melee (combo now activated from recover duration). Allowed for forced forward movement in combo melee, and added it to stages 1 and 3).
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2020-09-21 17:38:47 -05:00 |
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jshipsey
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a18c23025e
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stage 2 and 3 anim
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2020-09-21 17:38:46 -05:00 |
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Sam
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847bddbd89
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Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states.
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2020-09-21 17:38:46 -05:00 |
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Sam
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2ba9d1e54f
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Added support for different swings in the combo melee having differnt fractions of time buildup duration is split.
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2020-09-21 17:38:45 -05:00 |
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jshipsey
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2451a64b97
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stage 2 animation
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2020-09-21 17:38:44 -05:00 |
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Sam
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0ba5740265
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Added enum for stage section instead of using 4 bools.
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2020-09-21 17:38:43 -05:00 |
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Sam
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440e45f2bc
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Did stuff to support addition of keyframes for combo melee animation.
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2020-09-21 17:38:43 -05:00 |
|
Sam
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aab56ea636
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Animation time for combo melee now resets between stages.
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2020-09-21 17:38:42 -05:00 |
|
Sam
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cf573a42bd
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Initial implementation of combo melee attack.
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2020-09-21 17:38:41 -05:00 |
|
Sam
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45fef87f32
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Addressed comments
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2020-09-19 14:40:21 -05:00 |
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Sam
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f5dad20899
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Tweaked shockwave values. Added shockwave damage type. Changed how knockback was handled in shockwaves to make negative knockback work better.
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2020-09-19 14:40:13 -05:00 |
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Imbris
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829d8a20d1
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Add shockwave system to handle shockwaves colliding with other entities
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2020-09-19 14:40:10 -05:00 |
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Sam
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717142d5ea
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Started to implement shockwave system.
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2020-09-19 14:29:06 -05:00 |
|
Sam
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68ecfba291
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Projectile speed is no longer hard-coded.
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2020-09-19 14:29:05 -05:00 |
|
Sam
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66b0fee3c7
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Separated knockback out from basicmelee. Added weapon for cyclops boss to use, and added 1 ability to it.
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2020-09-19 14:29:04 -05:00 |
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Imbris
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017d4a3c16
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Increase entity vs entity repulsion factor, add check to ensure entities don't collide with themselves, fix possession projectiles not working on entities in the same group
|
2020-09-19 13:54:05 -04:00 |
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Snowram
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62f6a5799a
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Initial quadmed feed animation
|
2020-09-17 22:32:10 -04:00 |
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jshipsey
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06b39b9072
|
species specific improvement
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2020-09-17 22:32:10 -04:00 |
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jshipsey
|
b781a1765b
|
theropod run
|
2020-09-17 22:32:10 -04:00 |
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jshipsey
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cd6e1ad45f
|
haul out the critter skele, add theropod
|
2020-09-17 22:32:10 -04:00 |
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jshipsey
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ecae71c016
|
gliders as items. anim improvements
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2020-09-17 22:32:09 -04:00 |
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jshipsey
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412495e5fc
|
assets/manifests
|
2020-09-17 22:18:49 -04:00 |
|
Ben Wallis
|
712f2e9c97
|
* Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
|
2020-09-17 23:02:14 +00:00 |
|
Joshua Barretto
|
bf7afcf5c9
|
Merge branch 'zesterer/small-fixes' into 'master'
Better world colours, better projectiles, better aiming, many other small improvements
See merge request veloren/veloren!1332
|
2020-08-25 15:59:05 +00:00 |
|
notoria
|
2be4202d01
|
Corrected some spelling errors
|
2020-08-25 12:21:25 +00:00 |
|
Joshua Barretto
|
6a4c5a05d0
|
Fixed projectile collisions, hitboxes, better aiming
|
2020-08-24 18:24:44 +01:00 |
|
Joshua Barretto
|
50a85853e3
|
Fmt and clippy lints fixes
|
2020-08-12 21:16:14 +01:00 |
|
Joshua Barretto
|
6992194ad4
|
Better surface swimming, no underwater sprites
|
2020-08-12 21:15:53 +01:00 |
|
jshipsey
|
45971fa403
|
state corrections
|
2020-08-08 17:05:48 -04:00 |
|
jshipsey
|
9ff5c23cf0
|
readd sneak
|
2020-08-08 13:47:32 -04:00 |
|
Sam
|
3b1163fa50
|
Removed commented code
|
2020-08-06 10:15:24 -05:00 |
|
Sam
|
83a6e08c7a
|
Removed energy refund on M2 attacks. Re-added custom heights on creatures. Tweaked movement on triple strike.
|
2020-08-06 09:43:50 -05:00 |
|
Silentium2318
|
1c40218de9
|
More weapon and hit box tweaks
|
2020-08-06 09:43:47 -05:00 |
|
Silentium2318
|
b0f55b3f79
|
Weapon balancing
|
2020-08-06 09:38:22 -05:00 |
|
Imbris
|
c2f3e1b47f
|
Revert "Merge branch 'BottledByte/ability_design' into 'master'"
This reverts merge request !1264
|
2020-08-06 08:04:03 +00:00 |
|
BottledByte
|
34c87d7a86
|
Add ability IDs and use them in GUI
|
2020-08-05 23:00:43 +02:00 |
|
BottledByte
|
dc91209a7b
|
Removed fine-grained Item enums and replaced them with Strings
This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
|
2020-08-02 01:21:32 +00:00 |
|
Samuel Keiffer
|
f930f52df5
|
Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow.
|
2020-08-01 20:08:30 +00:00 |
|
jshipsey
|
487131efb8
|
cyclops run anim
|
2020-08-01 02:19:45 -04:00 |
|
jshipsey
|
5d2be2240e
|
maneater and feed anim
|
2020-08-01 02:19:45 -04:00 |
|
jshipsey
|
baf67f303e
|
new models, anim tweaks
|
2020-08-01 02:19:44 -04:00 |
|
Samuel Keiffer
|
827b91d691
|
Bow charged shot attack
|
2020-07-26 03:06:53 +00:00 |
|
Samuel Keiffer
|
527e7a329e
|
Armor fixes
|
2020-07-25 23:57:04 +00:00 |
|
jshipsey
|
5b76ed23f4
|
small fixes
|
2020-07-20 21:37:13 -04:00 |
|