Commit Graph

755 Commits

Author SHA1 Message Date
ccgauche
85c4eeee64 New generation for trees 2021-02-28 12:19:30 +00:00
Joshua Barretto
2e170d4ad5 Prevented trees from being too sparse 2021-02-28 12:19:30 +00:00
Joshua Barretto
dac231e994 More sparse, faster trees 2021-02-28 12:19:30 +00:00
Joshua Barretto
c69a91804d Fixed clipping issues, faster generation 2021-02-28 12:19:30 +00:00
Joshua Barretto
f472e88c6d Began integrating procgen trees 2021-02-28 12:19:30 +00:00
Joshua Barretto
0098086b8f Began work on new sites 2021-02-28 12:19:30 +00:00
Joshua Barretto
f6e44d2f06 Reduced bridge artifacts 2021-02-28 12:19:30 +00:00
jshipsey
16720a6826 weapon/manifest tweaks 2021-02-27 10:44:55 -05:00
Sam
238fcaf5f1 Particle rebase fixes 2021-02-27 01:42:47 -05:00
jshipsey
8d316aac8c feedback adjustments 2021-02-27 01:42:47 -05:00
jshipsey
16a44cd532 minotaur moves, added claygolem 2021-02-27 01:42:47 -05:00
jshipsey
417f4638ed balance pass 2 2021-02-27 01:42:47 -05:00
jshipsey
79ec9115f5 rebase, yeti in dungeon 2021-02-27 01:42:47 -05:00
jshipsey
e06ebf3507 initial balance 2021-02-27 01:42:47 -05:00
Snowram
1b9815dc34 Adds 3 new npcs, tusk ram new design 2021-02-27 01:42:46 -05:00
jshipsey
57d5e90ddd full bipedsmall armor swaps 2021-02-27 01:42:46 -05:00
jshipsey
952a77f94d speedier weapons initial testing 2021-02-27 01:42:45 -05:00
jshipsey
e4e25e20c9 rebase 2021-02-27 01:42:45 -05:00
jshipsey
ca3248cc93 new dungeon setups, new npcs, weapon specific loadouts, anims 2021-02-27 01:42:45 -05:00
unknown
559ece5ede More npcs work 2021-02-27 01:42:45 -05:00
unknown
6f18d16aa2 Add new quadmeds npcs with rough offsets 2021-02-27 01:42:44 -05:00
Snowram
1172c2f2c3 Merge branch 'Sarrakitty/OceanFlora' into 'master'
added coral reefs, kelp forests, and seagrass

See merge request veloren/veloren!1819
2021-02-27 01:52:33 +00:00
Sarra
fff194dfbf coral and kelp, cargo fmt 2021-02-25 23:47:38 -05:00
Sarra
02eb76416f tweaking coral models and seagrass spawns 2021-02-25 23:39:41 -05:00
Sarra
1d4b8d4d99 correcting formatting and removing commented out code that wasn't supposed to be there 2021-02-25 20:41:57 -05:00
Sarra
f39f5ab5d3 added coral reefs, kelp forests, and seagrass 2021-02-25 05:33:18 -05:00
Sam
b0b4a07b9e Bows 2021-02-24 20:37:43 -05:00
Sam
ee5c9d78ca Swords 2021-02-24 18:54:06 -05:00
Snowram
4078eeb877 Various fixes to object animation, cleanup 2021-02-21 19:56:46 +01:00
Snowram
775224983b Initial turret implementation 2021-02-21 18:23:54 +01:00
Sam
341affdae2 Added hands field to all ron files of weapons.
Removed weapons that were duplicated in weapons and npc_weapons from npc_weapons.
Added migration to convert npc_weapons that ended up in anyone's inventory to weapon version.
Consolidated debug boost and possess sticks into one debug_stick, and renamed the admin sword (with name cultist_purp_2h_boss-0) to admin_sword
2021-02-19 17:30:20 -05:00
Caelan
dda4931f46 Clean and update dependencies
* Remove tweak feature
 * Remove const-tweaker
 * Update tiny_http
 * Update bitvec to 0.21.0
 * Downgrade euc to avoid conflict with vek 0.12.0
 * Require exactly vek 0.12.0
 * Update all other dependencies automatically based on these changes
 * Update gilrs to latest at the request of Ada Lovegirls
 * Update meshing benchmarks to new criterion API
2021-02-17 01:27:06 -08:00
Synis
a29ce3c428 Waypoints are no longer placed underwater 2021-02-16 13:23:12 +01:00
Lippy13
b64fc5e822 Fix #689 - dungeon without stairs to boss floor 2021-02-16 00:54:44 +00:00
Joshua Barretto
8ece00d6c6 Merge branch 'snowram/fix-staicases-lights' into 'master'
Fixes lights positions and orientations in staircases

See merge request veloren/veloren!1776
2021-02-14 01:17:53 +00:00
Snowram
f1f6a12718 Fixes lights positions and orientations in staircases 2021-02-13 22:27:37 +01:00
DaforLynx
ebbb06a400 Added crickets blocktype, added 3 new cricket sounds, made crickets chirp consistently, made frogs more sporadic 2021-02-12 00:54:42 +00:00
Snowram
6ac52daeae Refactor, addresses more comments 2021-02-10 00:34:37 +01:00
Snowram
477bdfdfe7 Adresses some comments, various visual tweaks 2021-02-10 00:30:23 +01:00
Snowram
02f446fe4b Adds lights to dungeons 2021-02-10 00:30:23 +01:00
Scott Williams
ae22a98167 Added a miniboss loot table for the stonework defender, made damaged bag, glider, and root of evil mindflayer exclusive drops. 2021-02-07 19:04:20 +00:00
jiminycrick
8b97199245 Update rand dependency 2021-01-26 20:35:08 -08:00
Joshua Barretto
58c69980b1 Merge branch 'synis/fix-cave-rng' into 'master'
Fixes #935 - deterministic sprite placement in caves

Closes #935

See merge request veloren/veloren!1721
2021-01-24 17:17:02 +00:00
Monty
7cbf946a65 6 new sceptres, add DPS display to tooltips 2021-01-23 23:10:36 +01:00
dryadee
f064033bb4 Fixes #935 - deterministic sprite placement in caves 2021-01-23 21:14:07 +01:00
Rotsuoy
994677a4d0 Rotsuoy/savanna grass 2021-01-23 07:46:54 +00:00
Sam
d2f3c1dd25 Restores difficulty to mindflayer fight. Made various tweaks to skillset builder functions. 2021-01-21 14:56:24 -05:00
Acrimon
9f16a946ee
update a few deps 2021-01-20 15:53:58 +01:00
Sarra Kitty
e7d852835c Sarrakitty/rotsys item sprites 2021-01-19 18:23:44 +00:00
jiminycrick
3d44ac2c35 Humanoid skill config and AI skill check
updated axe skill with correct icons
2021-01-19 08:08:05 -05:00