Commit Graph

68 Commits

Author SHA1 Message Date
Imbris
68539a751b Merge branch 'revert-b10718c5' into 'master'
Revert "Merge branch 'imbris/agent-opt' into 'master'"

See merge request veloren/veloren!2172
2021-04-21 15:06:35 +00:00
Imbris
fd672980c4 Revert "Merge branch 'imbris/agent-opt' into 'master'"
This reverts merge request !2024
2021-04-21 14:10:06 +00:00
Imbris
26222a0a2d Rename common-sys to common-systems and rearrange common-state slightly 2021-04-20 15:25:04 -04:00
Ludvig Böklin
762c68cfbb Basic fluid dynamics and physical properties for entities 2021-04-20 17:38:19 +02:00
Joshua Barretto
a19212daf7 Fix block-snapping at low framerates 2021-04-20 14:59:59 +01:00
Joshua Barretto
9ff7db9b1c Account for FP imprecision in block-hopping 2021-04-20 14:54:21 +01:00
Joshua Barretto
4ad5257e40 Rebalanced mist 2021-04-19 22:26:56 +01:00
Joshua Barretto
ed20a66b20 Fixed block-snapping 2021-04-19 21:46:51 +01:00
Sam
18eed650f4 Changed touch_entities from a vec to a hashset. 2021-04-03 15:13:04 -04:00
Joshua Barretto
ead861e509 Added patch for sticky hitboxes 2021-03-29 21:52:05 +01:00
Joshua Barretto
b0acbda236 Improved archery with feedback sfx and particles 2021-03-29 21:52:04 +01:00
Marcel
983523c463 Merge branch 'vfoulon80/climbing-skill' into 'master'
Add climbing speed and cost

See merge request veloren/veloren!1950
2021-03-21 18:35:44 +00:00
Avi Weinstock
1351b9515c Update fall damage calculations. 2021-03-20 18:46:34 -04:00
Vincent Foulon
8b01abde67 address comments 2021-03-20 22:56:54 +01:00
Vincent Foulon
d0aa68a9d2 Add climbing speed and cost 2021-03-20 17:17:28 +01:00
Imbris
9fb44e5674 More voxel collision speedups by reducing the common cases from 5 to 3 voxel iterations 2021-03-18 21:20:22 -04:00
Marcel Märtens
e6e56f19f9 cleanup faster physics calc 2021-03-18 15:22:28 +01:00
Imbris
bf383d9562 Combine 5 things into 1 2021-03-18 14:26:32 +01:00
Imbris
198cc7e75a Remove extra instrumentation and the old voxel collider loop 2021-03-16 23:42:13 -04:00
Imbris
e70f097738 Spatial grid for voxel colliders as well as a basic bounding sphere test
before doing any actual expensive voxel collision checking
2021-03-16 23:32:03 -04:00
Avi Weinstock
4d6fb0584a Fix mounting by making deferred {pos,vel} writes optional in physics. 2021-03-16 14:04:28 -04:00
Imbris
8d9809ed25 update changelog, clippy fixes 2021-03-16 04:06:15 -04:00
Imbris
f2ff5c9655 Instrument all par joins, defer ubiquitous pos/vel writes with a component instead of using vecs 2021-03-16 03:50:45 -04:00
Imbris
6146adf5f0 Remove tweaks and plots 2021-03-16 03:50:45 -04:00
Imbris
4b6688ddfe Add tracy plot for showing use_grid 2021-03-16 03:50:45 -04:00
Imbris
1306ccb6d9 Remove commented out radius list 2021-03-16 03:50:45 -04:00
Imbris
cfa0512cd0 Setup spatial grid for entity versus entity collisions 2021-03-16 03:50:45 -04:00
Joshua Barretto
578d81058a Fixed incorrect velocity snapping on collision 2021-03-15 20:28:48 +00:00
Avi Weinstock
9304ecab3d Address Imbris's MR 1888 comments, and add changelog entry.
- Use Ori::{new,to_quat} and make the field private.
- Update/capitalize/add various comments.
- Implicitly drop scope guards where applicable.
- Take !Copy colliders by reference instead of cloning.
- s/cylinder_voxel_collision/box_voxel_collision/
- Unindent some physics code with a continue.
2021-03-14 23:21:46 -04:00
Joshua Barretto
1e9ee3d243 Improved climbing, block-hopping on airships 2021-03-14 23:21:45 -04:00
Joshua Barretto
be9476a1ca Fixed climbing/falling friction when on a wall 2021-03-14 23:21:45 -04:00
Joshua Barretto
6add95bd5c Fixed block-snapping, climbing and airship takeoff 2021-03-14 23:21:44 -04:00
Joshua Barretto
f6c6319952 Made entities rotate smoothly with airships, fixed rotation speeds 2021-03-14 23:20:47 -04:00
Joshua Barretto
e232a2e473 Fixed jumping inconsistencies, no block-snapping for ships 2021-03-14 23:20:46 -04:00
Joshua Barretto
b8a27f493c Initial pass for gravity and air resistance for more stable physics 2021-03-14 23:17:29 -04:00
Joshua Barretto
71c07734f7 Slightly increase block-hop height for better airship block-hopping 2021-03-14 23:17:29 -04:00
Joshua Barretto
1af86ef2f8 Removed unnecessary matrix mul 2021-03-14 23:17:29 -04:00
Joshua Barretto
9424998e6e Fixed arrows 2021-03-14 23:17:29 -04:00
Joshua Barretto
44f9932450 Properly propagate velocity steps during airship collision to avoid falling through airships 2021-03-14 23:17:28 -04:00
Joshua Barretto
6d8ba31e5b Reduced air resistance for better-behaving airships 2021-03-14 23:17:28 -04:00
Joshua Barretto
a4e5ba0639 Fixed incorrectly reversed orientation matrix 2021-03-14 23:17:28 -04:00
Joshua Barretto
7feb4942e3 Fixed incorrect wall climb direction on airships 2021-03-14 23:17:28 -04:00
Joshua Barretto
b2ab1046c8 Fewer precision issues by using player-relative coordinate space 2021-03-14 23:17:28 -04:00
Avi Weinstock
a32be4ac5a Address MR 1888 review comments.
- Delete obsolete symbolic links.
- Add suggested comments.
- Remove dead code.
2021-03-14 23:17:28 -04:00
Avi Weinstock
aa56166c80 Fix fmt and clippy, and rename {psdr,psdw} to {read,write} in physics. 2021-03-14 23:17:26 -04:00
Joshua Barretto
40c284fd71 Relative velocity collisions 2021-03-14 23:14:26 -04:00
Joshua Barretto
3496c356e2 More relative motion changes 2021-03-14 23:14:26 -04:00
Joshua Barretto
09142d99b8 Fixed water collision bug 2021-03-14 23:14:25 -04:00
Joshua Barretto
f44ca1898c Made airship terrain hitboxes smaller 2021-03-14 23:14:25 -04:00
Joshua Barretto
f4b3d8145b Smooth airship movement 2021-03-14 23:14:21 -04:00