Commit Graph

770 Commits

Author SHA1 Message Date
Joshua Barretto
8ed16ccb07 New site work 2021-02-28 12:19:31 +00:00
Joshua Barretto
1edee02788 sync 2021-02-28 12:19:31 +00:00
Joshua Barretto
fdf3ab6a78 Simple coral 2021-02-28 12:19:30 +00:00
Joshua Barretto
a548769c6f Better tree parameterisation, improved pines 2021-02-28 12:19:30 +00:00
Joshua Barretto
927c5d515e Procedural pines (first attempt), more tree parameters 2021-02-28 12:19:30 +00:00
Joshua Barretto
c11924476b Better parameterisation of trees 2021-02-28 12:19:30 +00:00
Joshua Barretto
752d695bc4 Switched to recursive tree generation and recursive culling algorithm for massive performance wins 2021-02-28 12:19:30 +00:00
Joshua Barretto
b5e0b074dd Added tree benchmarks 2021-02-28 12:19:30 +00:00
ccgauche
33b7fea6de Fixed branch flattening 2021-02-28 12:19:30 +00:00
ccgauche
205c625498 Fixed canopy problem + Added iteration constant 2021-02-28 12:19:30 +00:00
ccgauche
b3e49fe19a Removed unsafe from finvsqrt 2021-02-28 12:19:30 +00:00
ccgauche
59a5d44c8f Quite a lot of optimisations 2021-02-28 12:19:30 +00:00
ccgauche
68788e0885 Simplified generation and fixed some tree cliping issues 2021-02-28 12:19:30 +00:00
ccgauche
7ae36a1be2 New generation for trees 2021-02-28 12:19:30 +00:00
Joshua Barretto
f04424b40e Fixed clipping issues, faster generation 2021-02-28 12:19:30 +00:00
ccgauche
85c4eeee64 New generation for trees 2021-02-28 12:19:30 +00:00
Joshua Barretto
2e170d4ad5 Prevented trees from being too sparse 2021-02-28 12:19:30 +00:00
Joshua Barretto
dac231e994 More sparse, faster trees 2021-02-28 12:19:30 +00:00
Joshua Barretto
c69a91804d Fixed clipping issues, faster generation 2021-02-28 12:19:30 +00:00
Joshua Barretto
f472e88c6d Began integrating procgen trees 2021-02-28 12:19:30 +00:00
Joshua Barretto
0098086b8f Began work on new sites 2021-02-28 12:19:30 +00:00
Joshua Barretto
f6e44d2f06 Reduced bridge artifacts 2021-02-28 12:19:30 +00:00
jshipsey
16720a6826 weapon/manifest tweaks 2021-02-27 10:44:55 -05:00
Sam
238fcaf5f1 Particle rebase fixes 2021-02-27 01:42:47 -05:00
jshipsey
8d316aac8c feedback adjustments 2021-02-27 01:42:47 -05:00
jshipsey
16a44cd532 minotaur moves, added claygolem 2021-02-27 01:42:47 -05:00
jshipsey
417f4638ed balance pass 2 2021-02-27 01:42:47 -05:00
jshipsey
79ec9115f5 rebase, yeti in dungeon 2021-02-27 01:42:47 -05:00
jshipsey
e06ebf3507 initial balance 2021-02-27 01:42:47 -05:00
Snowram
1b9815dc34 Adds 3 new npcs, tusk ram new design 2021-02-27 01:42:46 -05:00
jshipsey
57d5e90ddd full bipedsmall armor swaps 2021-02-27 01:42:46 -05:00
jshipsey
952a77f94d speedier weapons initial testing 2021-02-27 01:42:45 -05:00
jshipsey
e4e25e20c9 rebase 2021-02-27 01:42:45 -05:00
jshipsey
ca3248cc93 new dungeon setups, new npcs, weapon specific loadouts, anims 2021-02-27 01:42:45 -05:00
unknown
559ece5ede More npcs work 2021-02-27 01:42:45 -05:00
unknown
6f18d16aa2 Add new quadmeds npcs with rough offsets 2021-02-27 01:42:44 -05:00
Snowram
1172c2f2c3 Merge branch 'Sarrakitty/OceanFlora' into 'master'
added coral reefs, kelp forests, and seagrass

See merge request veloren/veloren!1819
2021-02-27 01:52:33 +00:00
Sarra
fff194dfbf coral and kelp, cargo fmt 2021-02-25 23:47:38 -05:00
Sarra
02eb76416f tweaking coral models and seagrass spawns 2021-02-25 23:39:41 -05:00
Sarra
1d4b8d4d99 correcting formatting and removing commented out code that wasn't supposed to be there 2021-02-25 20:41:57 -05:00
Sarra
f39f5ab5d3 added coral reefs, kelp forests, and seagrass 2021-02-25 05:33:18 -05:00
Sam
b0b4a07b9e Bows 2021-02-24 20:37:43 -05:00
Sam
ee5c9d78ca Swords 2021-02-24 18:54:06 -05:00
Snowram
4078eeb877 Various fixes to object animation, cleanup 2021-02-21 19:56:46 +01:00
Snowram
775224983b Initial turret implementation 2021-02-21 18:23:54 +01:00
Sam
341affdae2 Added hands field to all ron files of weapons.
Removed weapons that were duplicated in weapons and npc_weapons from npc_weapons.
Added migration to convert npc_weapons that ended up in anyone's inventory to weapon version.
Consolidated debug boost and possess sticks into one debug_stick, and renamed the admin sword (with name cultist_purp_2h_boss-0) to admin_sword
2021-02-19 17:30:20 -05:00
Caelan
dda4931f46 Clean and update dependencies
* Remove tweak feature
 * Remove const-tweaker
 * Update tiny_http
 * Update bitvec to 0.21.0
 * Downgrade euc to avoid conflict with vek 0.12.0
 * Require exactly vek 0.12.0
 * Update all other dependencies automatically based on these changes
 * Update gilrs to latest at the request of Ada Lovegirls
 * Update meshing benchmarks to new criterion API
2021-02-17 01:27:06 -08:00
Synis
a29ce3c428 Waypoints are no longer placed underwater 2021-02-16 13:23:12 +01:00
Lippy13
b64fc5e822 Fix #689 - dungeon without stairs to boss floor 2021-02-16 00:54:44 +00:00
Joshua Barretto
8ece00d6c6 Merge branch 'snowram/fix-staicases-lights' into 'master'
Fixes lights positions and orientations in staircases

See merge request veloren/veloren!1776
2021-02-14 01:17:53 +00:00