jiminycrick
8f5a22671d
Re-added device selector to settings with new rodio
2020-11-18 13:31:12 -08:00
jiminycrick
aa6b7cbb65
Bird calls from trees
2020-11-18 13:31:12 -08:00
jiminycrick
3473347742
Sfx from blocks
2020-11-18 13:31:12 -08:00
jiminycrick
46d3f6f6d2
Initial biome specific music and ambient sound channel
2020-11-18 13:31:11 -08:00
Snowram
950eb1976d
Addressed more comments
2020-11-17 23:54:01 +01:00
Snowram
83b2640e02
Makes basic beam Y offset depend on body scale
2020-11-17 23:27:13 +01:00
Snowram
7af561263d
Addressed comments
2020-11-17 23:27:13 +01:00
Snowram
93642428f2
Move eye sight and scale in body.rs, mounts tweaks
2020-11-17 23:27:13 +01:00
Joshua Barretto
171ef1d7b9
Upscaling support
2020-11-15 22:18:35 +00:00
Imbris
a044981fd7
Fix panic on minimizing window before the game starts up
2020-11-13 21:09:19 -05:00
Monty Marz
0e072f72cc
frost cleaver
...
velorite mage set
offsets
armor stats
2020-11-10 21:43:45 +00:00
Sam
9b0e1c8dfc
Slight balance tweaks.
2020-11-08 19:33:24 -06:00
Sam
8fa7e246e9
Minor tweaks.
2020-11-08 18:11:53 -06:00
jshipsey
0618de138e
rebase
2020-11-08 19:02:48 -05:00
jshipsey
20efc692fd
ranged
2020-11-08 18:52:22 -05:00
jshipsey
92aa6a1b12
axe basic
2020-11-08 18:51:35 -05:00
jiminycrick
33e87de17e
Initial combo melee for axe M1
2020-11-08 18:48:48 -05:00
AlKabir
9424ecfb4d
centering assets
2020-11-08 00:35:11 -06:00
AlKabir
6535deae9c
added two meat assets for mobs to drop
2020-11-07 23:34:20 -06:00
Imbris
133ba82a9b
Use item_definition_id for weapon asset mapping
2020-11-07 16:44:11 -06:00
Sam
a4046872b2
Yeeted from code files.
2020-11-07 15:53:10 -06:00
AlKabir
77f3c7e3c5
Minor combat fixes (see issue 785)
2020-11-07 18:00:07 +00:00
TheBoredProgrammer64
b2ec207979
Revert "Removed toolCategory"
...
This reverts commit 5b0ff408176ff00408cc90f2516a90d5cd303e56.
2020-11-06 15:33:20 +00:00
Sam
c48c022f7e
Separated out health from stats component.
2020-11-04 19:22:04 -06:00
Snowram
b47f42bad5
More biped_large work
2020-11-04 01:48:05 +01:00
unknown
14ec1b9f5f
starting to wire in new wield setup for bipedlarge
2020-11-04 01:48:05 +01:00
jshipsey
e928dbe4db
start cleanup
2020-11-04 01:48:04 +01:00
Imbris
64def3cde4
Allow interacting with nearby blocks without pointing at them, unify selection of block/entity interactors so that only one is select at once, rearrange pickup and mount range consts
2020-10-29 18:40:11 -04:00
Sam
844e6f2b60
Slightly nerfed sword dash. Reduced particle count on fire aoe by factor of 3.
2020-10-28 18:15:25 -05:00
Marcel Märtens
1b47913835
fix clippy after toolchain update
2020-10-26 22:30:51 +01:00
Marcel Märtens
153c6c3b13
Fixing Tarpaulin isn't easy.
...
So first off all we had to update the toolchain, i think everything in september is okay, but we got with this current version.
Then we had to update several dependencies, which broke:
- need a specific fix of winit, i think we want to get rid of this with iced, hopefully, because its buggy as hell. update wayland client to 0.27
- use a updated version of glutin which has wayland-client 0.27 and no longer the broke version 0.23
- update conrod to use modern copypasta 0.7
- use `packed_simd_2` instead of `packed_simd` as the owner of the create abandoned the project.
- adjust all the coding to work with the newer glutin and winit version. that also includes fixing a macro in one of the dependencies that did some crazy conversion from 1 event type to another event type.
It was called `convert_event`
- make a `simd` feature which is default and introduce conditional compiling.
AS I HAVE NO IDEA OF SIMD AND THE CODE. AND I DIDN'T INTRODUCE THE ERROR IN THE FIRST PLACE, WE PANIC FOR NON SIMD CASE FOR NOW. BUT IT WORKS FOR TESTS.
- tarpaulin doesnt support no-default-features. so we have to `sed` them away. semms fair.
2020-10-26 17:04:20 +01:00
Joshua Barretto
2237500743
Clouds
2020-10-21 21:05:25 +00:00
Snowram
d5e60d93b4
Add missing biped_large anims
2020-10-19 16:20:59 +02:00
jshipsey
caa048b1d5
small fixes
2020-10-19 16:20:59 +02:00
jshipsey
65df398672
werewolf work
2020-10-19 16:20:58 +02:00
Snowram
588f66a1ee
Add treant npc
2020-10-19 16:20:58 +02:00
Snowram
58e2d3a4ad
More bipedlarge anim work
2020-10-19 16:20:58 +02:00
Snowram
c1c2c9dc07
Add bipedlarge spin and beta anims
2020-10-19 16:20:58 +02:00
unknown
94cbe3faf4
Better bipedlarge weild, charge and shoot anims
2020-10-19 16:20:58 +02:00
unknown
d2f91bc3a0
Assigns a ToolKind to bipedlarge weapons
2020-10-19 16:20:58 +02:00
Sam
14e4af7ab6
Addressed playtesting feedback.
2020-10-14 21:06:52 -05:00
jshipsey
6a744eed82
anims
2020-10-14 21:06:32 -05:00
Sam
1c21362bc3
Fixed shockwaves hitting entities multiple times. Explosions can now regen energy. Staff M1 now has particles instead of using bomb particles.
2020-10-14 20:56:23 -05:00
Sam
7ef73f5981
Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second.
2020-10-14 20:56:22 -05:00
Sam
cbb72363af
Reworked explosions. Tweaked staff fireball.
2020-10-14 20:56:21 -05:00
Sam
04dcd012da
Flamethrower particles.
2020-10-14 20:56:21 -05:00
Sam
c80f16ae74
Started to add particles.
2020-10-14 20:56:20 -05:00
Sam
256846a669
Initial implementation of new staff abilities.
2020-10-14 20:56:16 -05:00
jshipsey
521ffd64ba
cleanup
2020-10-14 12:50:33 -07:00
jshipsey
28eb58ddfa
anims
2020-10-14 12:50:33 -07:00
jshipsey
281155186f
hammer leap melee anim
2020-10-14 12:50:33 -07:00
jiminycrick
ae4b259250
Fix what broke during rebase
2020-10-14 12:50:32 -07:00
jiminycrick
431f99a791
Reducing the amount of data in character state
2020-10-14 12:50:32 -07:00
jiminycrick
05623eb8bd
Addressed comments
2020-10-14 12:50:32 -07:00
jiminycrick
04175bab09
Add skillbar stuff for 3rd skills
2020-10-14 12:50:32 -07:00
Imbris
308cca0dc9
Put server-cli specific settings in their own structure, serde_derive -> serde
2020-10-10 02:10:32 -04:00
Imbris
ef74d395a6
Improve figure and sprite highlighting
2020-10-10 02:10:31 -04:00
Monty Marz
2b800a2b63
make clippy happy
...
Delete glider.ron
2020-10-07 02:23:20 +00:00
Sam
207586cfab
Beam particles fixed/tweaked.
2020-09-29 19:48:17 -05:00
Sam
51141b2c1a
Changelog line, final balance tweaks.
2020-09-29 19:48:16 -05:00
Sam
56d2afc0dc
Added keyframe support to basic beam state. Addressed some comments.
2020-09-29 19:48:15 -05:00
Sam
de45784596
Addressed round of testing feedback.
2020-09-29 19:48:09 -05:00
Sam
095433abcc
Addressed comments.
2020-09-29 19:48:06 -05:00
Sam
46563e7008
Added beam system. Added collision code for spherical wedge/cylinder detection.
2020-09-29 19:48:04 -05:00
Sam
ddbe871b50
Placeholder animation for beam attack.
2020-09-29 19:48:03 -05:00
Sam
36762be2a7
Fixed explosion color of sceptre M2.
2020-09-29 19:47:59 -05:00
Sam
6b23af6e0b
Tweaked particles. Added skill icons.
2020-09-29 19:47:58 -05:00
Sam
8b9202710f
New sceptre M2 is functional.
2020-09-29 19:47:57 -05:00
Sam
921d224ef6
Lifesteal now works. Added particles to healing beam.
2020-09-29 19:47:57 -05:00
Joshua Yanovski
938039a56e
Remove spurious uses of Vox.
...
In the process, also try to address a few edge cases related to block
detection, such as adding back previously solid sprites and removing
filters that may be vestiges of earlier logic.
2020-09-26 16:30:40 +02:00
Sam
2ff59c9f60
Addressed comments
2020-09-21 17:55:29 -05:00
jshipsey
e79cef4824
dash animation
2020-09-21 17:38:55 -05:00
Sam
a8e834e754
Initial implementation of spin attack for sword.
2020-09-21 17:38:54 -05:00
Sam
b06ab250cc
Addressed first round of feedback on sword overhaul.
2020-09-21 17:38:52 -05:00
Sam
c99e4c3c18
Added swing duration to dash melee. Added framework for animation to be added.
2020-09-21 17:38:51 -05:00
Sam
04af75bf8d
Initial implementation of new dash melee.
2020-09-21 17:38:48 -05:00
jshipsey
a18c23025e
stage 2 and 3 anim
2020-09-21 17:38:46 -05:00
Sam
847bddbd89
Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states.
2020-09-21 17:38:46 -05:00
Sam
2ba9d1e54f
Added support for different swings in the combo melee having differnt fractions of time buildup duration is split.
2020-09-21 17:38:45 -05:00
jshipsey
2451a64b97
stage 2 animation
2020-09-21 17:38:44 -05:00
Sam
0ba5740265
Added enum for stage section instead of using 4 bools.
2020-09-21 17:38:43 -05:00
Sam
440e45f2bc
Did stuff to support addition of keyframes for combo melee animation.
2020-09-21 17:38:43 -05:00
Sam
aab56ea636
Animation time for combo melee now resets between stages.
2020-09-21 17:38:42 -05:00
Sam
cf573a42bd
Initial implementation of combo melee attack.
2020-09-21 17:38:41 -05:00
Joshua Barretto
ece4a01867
Improved representation of Block for better performance, more features, and better backwards-compatibility
2020-09-20 11:46:12 +01:00
Samuel Keiffer
b2f42a117c
Merge branch 'sam/boss' into 'master'
...
Boss
Closes #769
See merge request veloren/veloren!1364
2020-09-19 20:47:07 +00:00
Joshua Yanovski
7b43752785
Merge branch 'droogmic/scene_terrain_refator' into 'master'
...
Voxygen scene terrain - minor refactor
See merge request veloren/veloren!1392
2020-09-19 20:29:02 +00:00
Sam
6deeb7fcfe
Addressed another comment.
2020-09-19 14:40:22 -05:00
Sam
45fef87f32
Addressed comments
2020-09-19 14:40:21 -05:00
Sam
e39770d1d9
Golem now spawns in dungeon.
2020-09-19 14:40:20 -05:00
Sam
6327dd18b6
Moved knockback to a server event so that it would actually be applied to the player.
2020-09-19 14:40:17 -05:00
scott-c
1f2ed53c42
Tweak particle effects
2020-09-19 14:40:15 -05:00
Sam
0c48efd445
Added particles dedicated for shockwave.
2020-09-19 14:40:15 -05:00
Sam
23fa3c2f8d
Added particles to shockwave attack.
2020-09-19 14:40:14 -05:00
Michael Droogleever Fortuyn
a3c4040063
Scene terrain worker refactor
...
Simplify ChunkMeshState's active worker tracking to a bool,
as the tick value was never being used.
2020-09-19 16:13:29 +02:00
scott-c
2686598f1f
Improve first-person projectile aiming
2020-09-19 19:14:23 +08:00
Monty Marz
5fe79e1c6a
new loading screen bgs (part 1)
...
Add a basic random feature to char creation
loading screen bg (part 2)
loading screen changes, random button graphics
Random appearance also pick a random npc name
2020-09-18 23:17:47 +00:00
jshipsey
5bb45a4861
spawn tweaks, improved odonto
2020-09-17 22:32:11 -04:00
Snowram
62f6a5799a
Initial quadmed feed animation
2020-09-17 22:32:10 -04:00
jshipsey
789d93b52f
new models, shockwave anim
2020-09-17 22:32:10 -04:00