Sam
|
33e4448542
|
Replaced every unnecssary powf in the entire codebase with either powi or sqrt.
|
2020-11-24 18:28:24 -06:00 |
|
Sam
|
5461f002fe
|
Correct beam offsets used. Fix scaling damage on hammer M1. Add can_strafe function to body.
|
2020-11-24 17:56:39 -06:00 |
|
jiminycrick
|
aad9734055
|
Agent tactic refactoring
Lower theropods spawns
clippy, changelog
review response
|
2020-11-24 17:49:00 -06:00 |
|
jiminycrick
|
1cf0aff5ef
|
More ai work
balance
Lavadrake AI tweaks
feedback tweaks
|
2020-11-24 17:48:54 -06:00 |
|
jshipsey
|
d10dd83e5f
|
theropods in world, small tweaks
|
2020-11-24 17:48:51 -06:00 |
|
jshipsey
|
f411ff7e04
|
bunch of animations and more attacks
|
2020-11-24 17:48:51 -06:00 |
|
jshipsey
|
6f72e68ad6
|
hoof attack, tweaks
|
2020-11-24 17:48:50 -06:00 |
|
jiminycrick
|
1337fdaa57
|
Generalize rotation time
|
2020-11-24 17:48:49 -06:00 |
|
jshipsey
|
1f59ef92d8
|
species specific speeds, more animation
|
2020-11-24 17:48:48 -06:00 |
|
jshipsey
|
c07d8df58b
|
assigning weapons, building animations
ability mapping
|
2020-11-24 17:48:43 -06:00 |
|
Joshua Barretto
|
26fd40c0e3
|
Fmt, make clippy happy
|
2020-11-23 15:39:03 +00:00 |
|
Joshua Barretto
|
71b7e1ef90
|
Better non-climbing NPC pathfinding in rivers
|
2020-11-23 10:45:01 +00:00 |
|
Joshua Barretto
|
22fb71905b
|
Added rtsim entities moving when unloaded, better generation
|
2020-11-23 10:45:01 +00:00 |
|
Sam
|
c00720fb44
|
Swapped bool values, only_roll changed to attack_interrupts.
|
2020-11-20 11:54:56 -06:00 |
|
Sam
|
e62960e75d
|
Rolling can now interrupt any attack.
|
2020-11-20 11:30:48 -06:00 |
|
Knarkzel
|
917ae5a0b5
|
added persist combo counter on roll when mid-combo
|
2020-11-15 23:08:14 +01:00 |
|
AlKabir
|
77f3c7e3c5
|
Minor combat fixes (see issue 785)
|
2020-11-07 18:00:07 +00:00 |
|
TheBoredProgrammer64
|
b2ec207979
|
Revert "Removed toolCategory"
This reverts commit 5b0ff408176ff00408cc90f2516a90d5cd303e56.
|
2020-11-06 15:33:20 +00:00 |
|
Joshua Barretto
|
6331ad9455
|
Implemented Flight
|
2020-11-03 22:46:07 +00:00 |
|
ubruntu
|
8c1e1fdc5c
|
Fixed sneak toggle, sneaking no longer has sound, rolling can return to sneaking state, sneaking reduces aggro distance
|
2020-11-03 04:09:38 +00:00 |
|
Sam
|
1a8cf33a60
|
Transitioned forced movement to an enum.
|
2020-10-28 18:15:27 -05:00 |
|
Sam
|
63011241ea
|
Added keyframes to all states that were lacking them.
|
2020-10-28 18:15:23 -05:00 |
|
Sam
|
e6684009c2
|
Made ability key not hardcoded in tool.rs.
|
2020-10-15 20:05:58 -05:00 |
|
Sam
|
7ef73f5981
|
Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second.
|
2020-10-14 20:56:22 -05:00 |
|
jiminycrick
|
691acd730d
|
Smoother leap and recovery leap handling
|
2020-10-14 12:50:33 -07:00 |
|
jshipsey
|
22d8792c4b
|
adjustments to chargedmelee, repeater
|
2020-10-14 12:50:33 -07:00 |
|
jshipsey
|
521ffd64ba
|
cleanup
|
2020-10-14 12:50:33 -07:00 |
|
jshipsey
|
28eb58ddfa
|
anims
|
2020-10-14 12:50:33 -07:00 |
|
Sam
|
7e0cc2d8e5
|
Added keyframes to repeater ranged.
|
2020-10-14 12:50:33 -07:00 |
|
Monty Marz
|
2b800a2b63
|
make clippy happy
Delete glider.ron
|
2020-10-07 02:23:20 +00:00 |
|
Sam
|
56d2afc0dc
|
Added keyframe support to basic beam state. Addressed some comments.
|
2020-09-29 19:48:15 -05:00 |
|
Sam
|
b4018e7d42
|
Made 3rd ability interruptible. Final balance tweaks.
|
2020-09-21 17:40:16 -05:00 |
|
Sam
|
fe70b7fbce
|
Addressed second round of feedback.
|
2020-09-21 17:38:53 -05:00 |
|
Sam
|
b06ab250cc
|
Addressed first round of feedback on sword overhaul.
|
2020-09-21 17:38:52 -05:00 |
|
Sam
|
04af75bf8d
|
Initial implementation of new dash melee.
|
2020-09-21 17:38:48 -05:00 |
|
Sam
|
abcd0af1e3
|
Removed combo duration of combo melee (combo now activated from recover duration). Allowed for forced forward movement in combo melee, and added it to stages 1 and 3).
|
2020-09-21 17:38:47 -05:00 |
|
Snowram
|
62f6a5799a
|
Initial quadmed feed animation
|
2020-09-17 22:32:10 -04:00 |
|
jshipsey
|
06b39b9072
|
species specific improvement
|
2020-09-17 22:32:10 -04:00 |
|
jshipsey
|
b781a1765b
|
theropod run
|
2020-09-17 22:32:10 -04:00 |
|
jshipsey
|
cd6e1ad45f
|
haul out the critter skele, add theropod
|
2020-09-17 22:32:10 -04:00 |
|
jshipsey
|
ecae71c016
|
gliders as items. anim improvements
|
2020-09-17 22:32:09 -04:00 |
|
jshipsey
|
412495e5fc
|
assets/manifests
|
2020-09-17 22:18:49 -04:00 |
|
Ben Wallis
|
712f2e9c97
|
* Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
|
2020-09-17 23:02:14 +00:00 |
|
Joshua Barretto
|
50a85853e3
|
Fmt and clippy lints fixes
|
2020-08-12 21:16:14 +01:00 |
|
Joshua Barretto
|
6992194ad4
|
Better surface swimming, no underwater sprites
|
2020-08-12 21:15:53 +01:00 |
|
jshipsey
|
9ff5c23cf0
|
readd sneak
|
2020-08-08 13:47:32 -04:00 |
|
Imbris
|
c2f3e1b47f
|
Revert "Merge branch 'BottledByte/ability_design' into 'master'"
This reverts merge request !1264
|
2020-08-06 08:04:03 +00:00 |
|
BottledByte
|
34c87d7a86
|
Add ability IDs and use them in GUI
|
2020-08-05 23:00:43 +02:00 |
|
BottledByte
|
dc91209a7b
|
Removed fine-grained Item enums and replaced them with Strings
This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
|
2020-08-02 01:21:32 +00:00 |
|
jshipsey
|
487131efb8
|
cyclops run anim
|
2020-08-01 02:19:45 -04:00 |
|
jshipsey
|
5d2be2240e
|
maneater and feed anim
|
2020-08-01 02:19:45 -04:00 |
|
jshipsey
|
baf67f303e
|
new models, anim tweaks
|
2020-08-01 02:19:44 -04:00 |
|
Joshua Barretto
|
cf69d0c5d8
|
Added minimap compass
|
2020-07-10 15:00:20 +01:00 |
|
Joshua Barretto
|
e626f6255f
|
Prevented pet damage
|
2020-07-07 01:01:39 +01:00 |
|
Joshua Barretto
|
64dc339f13
|
Reduced acceleration in air
|
2020-07-06 20:51:57 +01:00 |
|
Imbris
|
c2d6d00b00
|
point to github specs to access PairedStorage type, fix Loadout sync spam
|
2020-07-06 01:56:02 -04:00 |
|
Joshua Barretto
|
8508b5177b
|
Velocity-corrected bezier pathfinding control, swimming control
|
2020-07-05 09:38:15 -04:00 |
|
Joshua Barretto
|
8a0b7fd173
|
Smoother pathfinding for fast animals
|
2020-07-05 09:38:14 -04:00 |
|
Joshua Barretto
|
177bd7a128
|
More tolerant pathfinding
|
2020-07-05 09:38:14 -04:00 |
|
Joshua Barretto
|
db26c10299
|
Run tilting, per-species running speed
|
2020-07-05 09:38:14 -04:00 |
|
scott-c
|
d53b51954b
|
Added ability to use 2 x 1h weapons or shields
|
2020-07-01 17:51:06 +08:00 |
|
Justin Shipsey
|
2f896849d4
|
Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding
|
2020-06-16 21:32:39 +00:00 |
|
scott-c
|
8bcafa6f19
|
automatically wield on secondary or ability3
|
2020-06-15 18:12:30 +08:00 |
|
Ben Wallis
|
950c62efc6
|
Suppressed all existing clippy warnings in preparation for fixes as part of #587
|
2020-06-10 22:01:42 +01:00 |
|
Justin Shipsey
|
ea07d744a7
|
orientation animation
|
2020-05-27 06:41:55 +00:00 |
|
Imbris
|
81227b917f
|
fix leaning
|
2020-05-11 00:53:37 -04:00 |
|
Justin Shipsey
|
6fa13bcb7e
|
body/anim tweaks
|
2020-04-26 01:09:03 +00:00 |
|
Imbris
|
a73d010f7b
|
Point to newly released vek, add todo to reconsider empty item, remove uneeded ori slerp, remove agent from character behavior, add todos to combat sys, check if entities still exist before possessing & if possessed entity has a loadout move the active item into the second item space
|
2020-04-01 11:15:14 -04:00 |
|
Imbris
|
f551c4a2c5
|
Move armor types to a new location, use a const for the moving cutoff in voxygen anims
|
2020-03-28 01:52:12 -04:00 |
|
Imbris
|
ba3fa16c33
|
Create Dir type for better enforcement of non NaN, normalized representations of directions
|
2020-03-27 22:02:07 -04:00 |
|
timokoesters
|
c6e635c511
|
Increase movement speed, make npcs slower than players
|
2020-03-27 18:39:26 +01:00 |
|
timokoesters
|
2b68adff51
|
Balancing, make fireball not holdable, arrow knockback
|
2020-03-26 22:56:33 +01:00 |
|
timokoesters
|
8010e5afb4
|
Better equip durations, fix roll bug, slow down while attacking, smoother gliding, stronger npcs, giants
|
2020-03-26 22:56:33 +01:00 |
|
timokoesters
|
b9c85b9beb
|
Balancing
|
2020-03-26 22:56:33 +01:00 |
|
timokoesters
|
ae0a3076e3
|
Allow holding ability keys again
|
2020-03-25 23:10:50 +01:00 |
|
AdamWhitehurst
|
964256541e
|
batter loadout swap logic
|
2020-03-25 07:58:26 -07:00 |
|
AdamWhitehurst
|
857652ee23
|
Update triple_strike:
* add knockback
* prevent infinite repeat
* more dashes
|
2020-03-25 07:24:55 -07:00 |
|
Imbris
|
6ba158b7e1
|
Input handling changes
|
2020-03-25 01:38:37 -04:00 |
|
timokoesters
|
99e7e1f785
|
Split staff into 3 abilities
|
2020-03-24 14:00:22 +01:00 |
|
timokoesters
|
0eebf945fe
|
Glowing fireballs, no gravity
|
2020-03-23 13:55:52 +01:00 |
|
timokoesters
|
5194cef03a
|
Easier swimming, better damage calculation for explosions
|
2020-03-23 12:50:08 +01:00 |
|
Adam Whitehurst
|
862efb147c
|
clean up based on pr review comment
|
2020-03-21 15:55:20 -07:00 |
|
Adam Whitehurst
|
819c2767bc
|
* move swap loadout to handle_swap_loadout util fn
* impl From<JoinData> for StateUpdate
|
2020-03-21 14:16:26 -07:00 |
|
Adam Whitehurst
|
3ae2b8de2e
|
Remove excess code
|
2020-03-21 10:32:32 -07:00 |
|
Adam Whitehurst
|
180ec89060
|
add SwapLoadout
|
2020-03-21 10:26:38 -07:00 |
|
Adam Whitehurst
|
7eaf6f664b
|
Fix water swimming jump velocity
|
2020-03-21 09:45:26 -07:00 |
|
Adam Whitehurst
|
79de60d791
|
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
|
2020-03-21 07:08:14 -07:00 |
|
Adam Whitehurst
|
cb04df7736
|
swim now uses handle_orientation fn
|
2020-03-21 07:06:35 -07:00 |
|
Imbris
|
08db424169
|
Add safe_slerp function that ensures that slerping returns non-NaN normalized values
|
2020-03-21 00:53:41 -04:00 |
|
Adam Whitehurst
|
0cdb80427d
|
better triple_strike
|
2020-03-20 15:03:29 -07:00 |
|
timokoesters
|
df858cb370
|
Remove all warnings
|
2020-03-20 15:45:36 +01:00 |
|
timokoesters
|
208245e82e
|
Make orientation not dependend on camera dir while wielded
|
2020-03-19 22:03:17 +01:00 |
|
timokoesters
|
19a09782a0
|
Add ability requirements system
|
2020-03-17 15:01:41 +01:00 |
|
timokoesters
|
4195273cf9
|
Adjust first person camera and underwater wield orientation
|
2020-03-16 13:19:51 +01:00 |
|
timokoesters
|
87acc01d48
|
Readd ranged and debug boost. Add bouncing while running in first person
|
2020-03-16 12:32:57 +01:00 |
|
Joshua Barretto
|
e20feeeb0c
|
Added armour items and equipping of armour
|
2020-03-15 16:42:09 +01:00 |
|
timokoesters
|
598a4c6cbb
|
Add loadout struct for info on weapon configurations
|
2020-03-14 22:33:20 +01:00 |
|
AdamWhitehurst
|
7dfe00b674
|
Finish state struct data refactor
|
2020-03-14 15:17:27 -06:00 |
|
AdamWhitehurst
|
6fc94c22ba
|
Update timed combo, add CharacerBehavior trait
|
2020-03-14 12:50:07 -06:00 |
|
timokoesters
|
fe19698d52
|
Make abilities depend on weapon
|
2020-03-14 16:40:29 +01:00 |
|