Commit Graph

733 Commits

Author SHA1 Message Date
Joshua Barretto
78fbaa82b3 Fixed ViewNormals 2022-12-30 16:26:32 +00:00
Joshua Barretto
c6fc833acb Don't blend sky for underwater reflections 2022-12-30 16:23:38 +00:00
Joshua Barretto
d50bda8d09 Better SSR sky blending 2022-12-30 16:01:06 +00:00
Joshua Barretto
26a98a3d9b Use normal and material gbuffer to improve quality of SSR 2022-12-30 15:33:23 +00:00
Joshua Barretto
dcc4762106 Fixed moon lighting of clouds 2022-12-17 15:04:57 +00:00
Joshua Barretto
5cf3aefb87 Better storm clouds 2022-12-17 14:57:55 +00:00
Joshua Barretto
94c0e3749e Improved cloud visuals and performance 2022-12-15 23:56:28 +00:00
Justin Shipsey
420e824a3e Merge branch 'train-track-shadows' into 'master'
Train track shadows

See merge request veloren/veloren!3688
2022-11-12 13:00:24 +00:00
Avi Weinstock
18657fdb66 Render train tracks to the shadow map. 2022-11-06 20:54:58 -05:00
Avi Weinstock
db251273ed Apply shadow map shadows to train tracks. 2022-11-06 18:09:07 -05:00
Samuel Keiffer
72bffe0df8 Merge branch 'train-tracks' into 'master'
Train tracks

See merge request veloren/veloren!3679
2022-11-05 22:56:07 +00:00
Avi Weinstock
f5c1293e9f Address review comments for MR 3679:
- Fix normal vectors/lighting for train tracks.
- Adjust chat command logging statement.
- Remove train tracks when their chunks get unloaded.
- Create a struct for the 6-tuple returned from `get_nearest_ways`.
- Move code that creates the train tracks into `layers::apply_trains_to`.
2022-11-03 15:20:53 -04:00
Joshua Barretto
b64ca9e698 Tweaked door opening, many entities push grass 2022-11-02 14:44:18 +00:00
Avi Weinstock
ff5acf18d7 Doors now animate opening when entities are near them. 2022-11-01 19:29:51 -04:00
Avi Weinstock
08a50afd9f Mostly working train tracks. 2022-10-28 21:36:42 -04:00
Joshua Barretto
29d40cf509 Added graphics presets 2022-10-27 01:15:40 +01:00
Joshua Barretto
4db88bb22c Better sampling of noisy regions 2022-10-27 01:15:21 +01:00
Joshua Barretto
589f59b771 Improve FxUpscale quality for distant objects 2022-10-27 01:15:21 +01:00
Joshua Barretto
f29b1da583 Implemented FxUpscale 2022-10-27 01:15:20 +01:00
Joshua Barretto
428816c65e Addressed review comments 2022-10-23 23:54:55 +01:00
Joshua Barretto
1521b6165f Prettier cheap water 2022-10-23 21:41:45 +01:00
Joshua Barretto
40e47b4f3e Added reflection mode settings 2022-10-23 20:03:21 +01:00
Joshua Barretto
b85fd11443 Added refraction 2022-10-23 15:15:25 +01:00
Joshua Barretto
c072dc4082 Place puddle details behind extra experimental shader 2022-10-23 01:42:01 +01:00
Joshua Barretto
d0894a189e Added SSR to wet surfaces 2022-10-23 01:42:01 +01:00
Joshua Barretto
a7c24ed518 Added figure noise 2022-10-23 01:42:01 +01:00
Joshua Barretto
ae66432a1e Make cheap water look better underwater 2022-10-23 01:42:01 +01:00
Joshua Barretto
764adb67c7 Fixed no SSR shaders 2022-10-23 01:42:01 +01:00
Joshua Barretto
51c3a25b9a Handle obscured SSR elements better 2022-10-23 01:42:01 +01:00
Joshua Barretto
be8ef302bc Make SSR water verticals behave better 2022-10-23 01:42:01 +01:00
Joshua Barretto
d40be0ea5f Apply clouds more correctly 2022-10-23 01:42:01 +01:00
Joshua Barretto
d4c81cf8b8 Handle SSR transition better 2022-10-23 01:42:01 +01:00
Joshua Barretto
9285e48ff0 Don't reflect rain 2022-10-23 01:42:01 +01:00
Joshua Barretto
8dd63940b0 Fixed SSR at distance 2022-10-23 01:42:01 +01:00
Joshua Barretto
bc4c93bc5e More accurate SSR 2022-10-23 01:42:00 +01:00
Joshua Barretto
0561a168de Added tracing to SSR 2022-10-23 01:42:00 +01:00
Joshua Barretto
387d7e65d2 Improved SSR quality 2022-10-23 01:42:00 +01:00
Joshua Barretto
daef86d813 Make screen-space reflections an experimental shader 2022-10-23 01:42:00 +01:00
Joshua Barretto
f00cc5f2de The worst SSR 2022-10-23 01:42:00 +01:00
Joshua Barretto
81ac4f9125 Various water-related lighting fixes 2022-10-23 01:42:00 +01:00
Joshua Barretto
b45586902a Made cheap water display velocity 2022-10-23 01:42:00 +01:00
Joshua Barretto
ce7dda3e2f Substantially faster water shaders 2022-10-23 01:42:00 +01:00
Joshua Barretto
30de7b4fb8 Better attenuation 2022-10-23 01:42:00 +01:00
Joshua Barretto
db4cc21ec3 Fixed seams 2022-10-23 01:42:00 +01:00
Joshua Barretto
3f2efea4f2 Experimental river velocity in shaders 2022-10-23 01:42:00 +01:00
Joshua Barretto
0b0fde5254 Faster wave shader 2022-09-23 00:08:23 +01:00
Joshua Barretto
34522b39bd Balance caustics with depth better 2022-09-22 23:45:16 +01:00
Joshua Barretto
3b195fbd55 Improved shiny water shader 2022-09-22 23:08:32 +01:00
Joshua Barretto
4bb5660f40 Fixed incorrect specular light in water 2022-09-22 22:40:16 +01:00
Joshua Barretto
b48b3eea02 Improved caustic shaders 2022-09-22 21:12:20 +01:00
flo
a37e1f8d99 seachapel npc work 2022-09-22 01:04:01 +00:00
Joshua Barretto
b3b2f404e5 Fixed FXAA at non-1.0x scales 2022-09-10 13:33:38 +01:00
Joshua Barretto
85a1c06be6 Better depth-aware HQX 2022-09-10 13:16:47 +01:00
Joshua Barretto
80fa0baf09 Added HQX anti-aliasing 2022-09-10 10:56:22 +01:00
Joshua Barretto
03e8eb42ad Added experimental BetterAA shader 2022-09-09 11:59:40 +01:00
Isse
cfdc2a8ae6 Add setting to disable flashing lights 2022-07-31 21:53:25 +00:00
Joshua Barretto
0b16baf46a Improved rain performance 2022-07-16 14:44:58 +01:00
Joshua Barretto
ea39f78dfd Minimised rain occlusion problems 2022-07-16 11:14:12 +01:00
Joshua Barretto
b08a501aef Cleaned up ready for merge 2022-07-16 11:09:35 +01:00
Joshua Barretto
3c5de2991b More consistent texturing code 2022-07-15 08:43:35 +01:00
Joshua Barretto
9ad32b37e7 More efficient texture fetches 2022-07-15 08:43:34 +01:00
Joshua Barretto
61792d4135 Apply AO 2022-07-15 08:43:34 +01:00
Joshua Barretto
2694f5f917 Fixed lava 2022-07-15 08:43:34 +01:00
Joshua Barretto
07ba4dcc33 Fixed particles for non-body entities, AO for non-volumetric illumination 2022-07-15 08:43:34 +01:00
Joshua Barretto
b5662163f0 Better lighting and verticality in caves 2022-07-15 08:43:33 +01:00
Joshua Barretto
1f979e4133 More biomes 2022-07-15 08:42:56 +01:00
Joshua Barretto
2cce44fc36 Began work on caves2 2022-07-15 08:42:56 +01:00
Joshua Barretto
62d2982990 Made rainbows ultra only 2022-07-15 07:08:30 +00:00
Joshua Barretto
e34f080c91 Fixed unrolling issue in rain shader 2022-07-15 07:06:11 +00:00
Joshua Barretto
964b315fc5 Fixed lightning point glow 2022-07-14 22:12:34 +00:00
Joshua Barretto
f48665366b More lightning position variety 2022-07-13 21:45:37 +01:00
Joshua Barretto
25c55b6a25 Better rain performance, wetness 2022-07-13 18:34:34 +01:00
Joshua Barretto
4e854a28ff Fixed occlusion bias 2022-07-10 16:56:45 +01:00
Joshua Barretto
d4906f55bc Fixed rain occlusion issues 2022-07-10 16:40:49 +01:00
Joshua Barretto
fc21b54f02 Better rain performance 2022-07-10 13:53:31 +01:00
Joshua Barretto
47b236b1f0 Better lightning rates, fixed shaders 2022-07-10 13:44:11 +01:00
Joshua Barretto
3b758cc7b0 Minor colour tweak 2022-07-09 02:25:24 +01:00
Joshua Barretto
85a292a854 Always take origin as lightning end point 2022-07-09 02:16:13 +01:00
Joshua Barretto
6fea7205fa Better lightning at distance 2022-07-09 02:08:55 +01:00
Joshua Barretto
836fe2b1c6 Proper lightning 2022-07-09 01:59:18 +01:00
Joshua Barretto
edc2720416 Better lightning effect 2022-07-09 00:39:18 +01:00
Joshua Barretto
4531a4e3f9 Added lightning 2022-07-08 23:26:33 +01:00
Joshua Barretto
622b67d24e Relative offset fix 2022-07-08 20:49:51 +01:00
Joshua Barretto
90d2ceab2e Fixed rain clipping issue 2022-07-08 20:40:08 +01:00
Joshua Barretto
4b738c8b8f Balanced rain intensity 2022-07-08 20:22:09 +01:00
Joshua Barretto
6c4b10d881 Use existing humidity 2022-07-08 20:18:07 +01:00
Joshua Barretto
28bc9db198 Better cloud cover 2022-07-08 18:09:13 +01:00
Joshua Barretto
853d622e19 Better fall rate 2022-07-08 16:41:31 +01:00
Joshua Barretto
23aea72466 Fixed fall rate 2022-07-08 16:09:36 +01:00
Joshua Barretto
32fe997506 Use tilted origin for rain 2022-07-08 16:07:15 +01:00
Joshua Barretto
d5c0e878d7 Adjusted depths 2022-07-08 15:09:38 +01:00
Joshua Barretto
eae917ee8f Use DDA for rain rendering 2022-07-08 14:48:59 +01:00
IsseW
6d8cbe6f0f remove relative rain direction and increase FALL_RATE 2022-07-04 18:18:43 +02:00
Imbris
e4dfc7729f Fix rain being visible indoors by making rpos properly line up with where the rain is being drawn and suppressing any leaks of rain occlusion map via flooring the sampled output 2022-07-04 18:18:41 +02:00
IsseW
e7208c9537 make iterations const 2022-07-04 18:18:41 +02:00
Imbris
a5a082cf41 Also use 4 iterations for medium clouds and adjust the factor multiplied by rain_dist each iteration based on the number of iterations so that the last iteration is always the same. 2022-07-04 18:18:40 +02:00
Imbris
b2d3759105 Cleanup profiling comments and commented code 2022-07-04 18:18:39 +02:00
Imbris
b29bad015c Misc notes in cloud-frag.glsl 2022-07-04 18:18:39 +02:00
Imbris
5866e23e32 Pre-compute view_mat_inv * proj_mat_inv on the CPU before sending to the cloud shader 2022-07-04 18:18:38 +02:00
IsseW
e2969dc5f9 turn off rain for CLOUD_MODE_NONE and adjust iterations 2022-07-04 18:18:38 +02:00
IsseW
80e29e2c20 put rain_density in uniform 2022-07-04 18:18:37 +02:00
IsseW
5b7b13adce Add medium check to rain 2022-07-04 18:18:36 +02:00
IsseW
a7c724a46d Limit figures drawn for rain occlusion 2022-07-04 18:18:35 +02:00
DaforLynx
ac82689f83 Clean up audio code, fix egui bug 2022-07-04 18:18:34 +02:00
IsseW
72a0f56788 better rainbows 2022-07-04 18:18:34 +02:00
IsseW
cb969e5b87 Move atan2 to lod.glsl 2022-07-04 18:11:45 +02:00
IsseW
7752696387 pos_to_uv -> wpos_to_uv 2022-07-04 18:11:44 +02:00
Treeco
0d21361e05 Add player-relative rain direction 2022-07-04 18:11:42 +02:00
IsseW
fa589e915e make rain view distance smaller, dont put wind in texture 2022-07-04 18:11:41 +02:00
IsseW
fd12c8abdb Remove dead shader code, clean up weather.rs 2022-07-04 18:10:06 +02:00
IsseW
b82bb5b247 Don't have rain be behind an expiremental shader 2022-07-04 18:07:22 +02:00
IsseW
3eabe24f12 base occlusion texture size of off voxels 2022-07-04 18:07:19 +02:00
IsseW
54f958acc7 more correct occlusion 2022-07-04 18:07:16 +02:00
IsseW
234ed5afb2 Rain occlusion projection matrix 2022-07-04 18:07:13 +02:00
Joshua Barretto
295b89d446 Better bias 2022-07-04 18:07:12 +02:00
Joshua Barretto
bfb4769315 Random depth for rain drops for better occlusion 2022-07-04 18:07:11 +02:00
IsseW
79cac935c8 Added rain occlusion 2022-07-04 18:07:11 +02:00
Joshua Barretto
48117988e1 Better rain threshold 2022-07-04 18:07:06 +02:00
Joshua Barretto
767093105f Rebalanced rain 2022-07-04 18:07:05 +02:00
Joshua Barretto
6093e1972a Add directional rain back 2022-07-04 18:07:05 +02:00
IsseW
e37f2be820 Put rainbows behind experimental 2022-07-04 18:07:03 +02:00
Joshua Barretto
86814eba04 Made rain look better 2022-07-04 18:07:03 +02:00
Joshua Barretto
502145a6f9 Cloud movement is more prominent 2022-07-04 18:07:01 +02:00
Joshua Barretto
dc90d637c1 Smoother clouds 2022-07-04 18:07:01 +02:00
Joshua Barretto
4181331e6b Balanced rain density 2022-07-04 18:07:00 +02:00
IsseW
273c5ed2f0 Temporary noise solution 2022-07-04 18:07:00 +02:00
IsseW
67683f315f Put rain behind expiremental shader 2022-07-04 18:06:59 +02:00
IsseW
9c84a20cef better sim 2022-07-04 18:06:58 +02:00
IsseW
547301ff5f rainbows 2022-07-04 18:06:57 +02:00
IsseW
78c1de19cf More accurate weather sim 2022-07-04 18:04:39 +02:00
IsseW
102156c4b3 Better particle light 2022-07-04 18:11:42 +02:00
IsseW
9cb67e6283 Rain shader 2022-07-04 18:11:41 +02:00
IsseW
b7c0196129 Server weather sim 2022-07-04 18:11:41 +02:00
Imbris
b7096d9f2e Scale shadow grid to multiple texels per grid cell to make it easier to examine 2022-06-05 16:35:12 -04:00
Imbris
9b78d75f06 Add experimental shader option to visualize shadow map texels 2022-06-05 16:35:12 -04:00
Christof Petig
f12f79439f fix negative values for RGB and vary dryness and strength according to biome 2022-06-01 22:13:34 +02:00
Christof Petig
827006e7e0 vary color, strength based on position, color on biome 2022-06-01 22:13:34 +02:00
Christof Petig
6ddedecc05 introduce smoke strength and color 2022-06-01 22:13:34 +02:00
Hugo Peixoto
fe11d6d5bc Split sky shader's twilight into dawn and dusk
Instead of having the same color profiles for the sky's color, light,
and halo, we now have the ability to define different values for dawn
and dusk.

The dusk values were unchanged and the dawn values are similar, but with
less red. These should probably be tweaked a bit more.
2022-05-22 19:54:44 +01:00
Joshua Barretto
6ace5adda6 Reduced point light ambiance hack 2022-05-15 16:33:03 +01:00
Joshua Barretto
cc295b483a Better snow cover 2022-05-15 15:34:36 +01:00
Joshua Barretto
b42ee3fce2 Avoid expense when LoD voxels are disabled 2022-05-11 15:20:19 +01:00
Joshua Barretto
01e1cb34b0 Fixed minor LoD issues 2022-05-11 15:00:44 +01:00
Joshua Barretto
5e1f16fb7a Better tree colours 2022-05-11 00:15:05 +01:00
Joshua Barretto
d4fd9d2d0e Added LoD houses 2022-05-10 19:19:46 +01:00
Joshua Barretto
7382aab13a Upped default LoD distance 2022-05-10 17:12:12 +01:00
Joshua Barretto
add9e5f9fe Better snow cover 2022-05-10 12:40:06 +01:00
Joshua Barretto
c199d17deb Better snow cover 2022-05-10 12:40:06 +01:00
Joshua Barretto
63c8ea58b9 Unbork normals 2022-05-10 12:40:06 +01:00
Joshua Barretto
2d7aa1aaa3 Added no terrain pop experimental shader 2022-05-10 12:40:06 +01:00