Joshua Barretto
50a85853e3
Fmt and clippy lints fixes
2020-08-12 21:16:14 +01:00
Joshua Barretto
85ed5ad356
Updated changelog, cleaned up warnings, minor fixes
2020-08-12 21:16:11 +01:00
Joshua Barretto
15b1717295
Added decals to towns
2020-08-12 21:15:53 +01:00
Joshua Barretto
6992194ad4
Better surface swimming, no underwater sprites
2020-08-12 21:15:53 +01:00
Monty Marz
c1b07465cf
added grass sprites
2020-08-12 21:15:53 +01:00
Joshua Barretto
6633298722
Added terrain scatter densities
2020-08-12 21:15:53 +01:00
Pfauenauge
ee83479748
drop gate parts
2020-08-12 21:15:53 +01:00
Joshua Barretto
41916d4594
Better castles, initial light prop for lit objects
2020-08-12 21:15:52 +01:00
WelshPixie
568a3e375e
fixed sprite rotations
2020-08-12 21:15:52 +01:00
Monty Marz
fcdd875bff
UI fixes, assets update
2020-08-12 18:10:18 +00:00
Monty Marz
6789b7ae27
Add firework hues
2020-08-12 22:29:06 +08:00
scott-c
9aab296264
Add firework item
2020-08-12 22:25:28 +08:00
scott-c
d38aab8000
fix particle de-synchronisation with paused game
2020-08-10 19:04:30 +08:00
Imbris
893da3622a
Merge branch 'scott-c/particles' into 'master'
...
Particles
See merge request veloren/veloren!1156
2020-08-09 17:09:43 +00:00
Justin Shipsey
f050aeb273
Merge branch 'master' into 'slipped/swim'
...
# Conflicts:
# voxygen/src/anim/src/character/swim.rs
2020-08-09 15:13:56 +00:00
nepo
bc1fabc41b
nepo/new bones
2020-08-08 22:37:50 +00:00
jshipsey
d7b3e84153
swim alterations to condense the body on strong turns
2020-08-08 13:47:32 -04:00
jshipsey
854361cdaa
changelog
2020-08-08 13:47:32 -04:00
jshipsey
316546af22
bandaid fix for swim wield
2020-08-08 13:47:32 -04:00
jshipsey
9ff5c23cf0
readd sneak
2020-08-08 13:47:32 -04:00
jshipsey
691607f398
swimming changes
2020-08-08 13:47:32 -04:00
scott-c
cae84dd4c9
fix rebase
2020-08-08 20:53:07 +08:00
scott-c
70ff8c3faa
Add Copy trait to dependents
2020-08-08 19:26:52 +08:00
scott-c
dd1e89a691
Implement particle heartbeat scheduler
2020-08-08 19:26:52 +08:00
scott-c
a0107d5cda
fix rebase
2020-08-08 19:26:52 +08:00
scott-c
bf025df204
refactor sfx mgr outcome useage
2020-08-08 19:26:52 +08:00
scott-c
023d465370
clear particle gpu instance buffer when disabled
2020-08-08 19:26:52 +08:00
Joshua Barretto
a924f9694d
Explosion sound and event lights
2020-08-08 19:26:52 +08:00
Joshua Barretto
8547cdd681
Added outcome sound effects, fixed directional sound, particle outcomes
2020-08-08 19:26:52 +08:00
scott-c
5ba4d26821
Update changelog
2020-08-08 19:25:29 +08:00
scott-c
5acfe44cbb
Add toggle particles graphics setting
2020-08-08 19:25:01 +08:00
scott-c
f9f9e9e190
Add particle count to debug info
2020-08-08 19:25:00 +08:00
scott-c
bb2a5c885b
Add fireball and bomb particle effects
2020-08-08 19:25:00 +08:00
scott-c
4bc373a832
remove particle emitter component
2020-08-08 19:25:00 +08:00
scott-c
3139e85dff
allow for col particles
2020-08-08 19:25:00 +08:00
scott-c
803677f0fb
Add particle velocity and ability particle emitter
2020-08-08 19:25:00 +08:00
scott-c
da5f4828a5
Add particle lifespan
2020-08-08 19:25:00 +08:00
scott-c
39b676cd8f
Add ParticleMgr
2020-08-08 19:24:55 +08:00
scott-c
7e35617f59
Add particle pipeline
2020-08-08 19:24:25 +08:00
Imbris
1741384d00
Add entity targeting
2020-08-08 01:09:01 +02:00
BottledByte
ab1c43be84
Dehardcoded LanternKind, Consumable and Ingredient, fixed Sceptre hotbar
...
Also fixed two wrong asset references and did some .ron formatting
2020-08-05 01:21:42 +02:00
BottledByte
a167ee98ee
De-enumerized armor variants
2020-08-03 03:41:32 +00:00
BottledByte
dc91209a7b
Removed fine-grained Item enums and replaced them with Strings
...
This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
2020-08-02 01:21:32 +00:00
jshipsey
bcc257f893
cleanup, last tweaks
2020-08-01 02:19:45 -04:00
jshipsey
aa3bdc42d7
arming the cyclops
2020-08-01 02:19:45 -04:00
jshipsey
5d2be2240e
maneater and feed anim
2020-08-01 02:19:45 -04:00
jshipsey
baf67f303e
new models, anim tweaks
2020-08-01 02:19:44 -04:00
Snowram
3524d644f5
Various changes to npcs animations
...
- Improved dragon run with tilting
- New run animation for quadsmall, added tilting
2020-08-01 02:19:43 -04:00
Samuel Keiffer
827b91d691
Bow charged shot attack
2020-07-26 03:06:53 +00:00
jshipsey
5b76ed23f4
small fixes
2020-07-20 21:37:13 -04:00
Samuel Keiffer
6cce09be85
Added protection stat to admin armor hidden in debug folder. Removed blue cultist armor set from drop table as it is an admin set.
2020-07-18 00:05:28 +00:00
Joshua Barretto
8d6b442193
Crafting
2020-07-14 20:11:39 +00:00
Kai
6b771b8dca
Add a clientside check to only allow freefly camera for admins
2020-07-11 13:59:47 -07:00
Kai
738fa34534
Add freefly camera mode and cycle camera mode keybind
2020-07-11 11:39:04 -07:00
Samuel Keiffer
fe47a14ba5
Spin attack for axe
2020-07-08 19:58:41 +00:00
scott-c
b72d817cf7
Fix 1h models in character select idle animation #662
2020-07-06 17:54:26 +08:00
scott-c
6014bd8364
fix 1h second item cache issue #661
2020-07-06 17:54:26 +08:00
jshipsey
62eb66173f
tweaks and fixes
2020-07-05 09:39:55 -04:00
jshipsey
ca9ae13527
more latitude tilt, better attack anims, addressed aesthetic concerns, deleted dead assets
2020-07-05 09:38:15 -04:00
jshipsey
014cab0257
remove warnings, rebase fix
2020-07-05 09:38:14 -04:00
Joshua Barretto
177bd7a128
More tolerant pathfinding
2020-07-05 09:38:14 -04:00
Joshua Barretto
db26c10299
Run tilting, per-species running speed
2020-07-05 09:38:14 -04:00
jshipsey
e689de3c8a
better everything
2020-07-05 09:38:14 -04:00
jshipsey
f164bd2280
placeholder attack anim
2020-07-05 09:38:14 -04:00
jshipsey
894a823aad
orientation tilt, make run frequency proportional to species size
2020-07-05 09:38:14 -04:00
jshipsey
c5f7a60f3b
more run animation work, adjusting pivots
2020-07-05 09:38:14 -04:00
Snowram
4acdc24df9
Add tarasque and grolgar improvements
2020-07-05 09:38:14 -04:00
unknown
0de4b6b7f9
Makes anim hotload work for quadlow
2020-07-05 09:38:14 -04:00
Snowram
390f516e13
Homogenizes quadmed bones names
2020-07-05 09:38:12 -04:00
Snowram
9fec5f3d14
Add tiger mob
2020-07-05 09:38:12 -04:00
jshipsey
ccf939b4fd
manifests, skeleton, basic placement
2020-07-05 09:38:12 -04:00
Snowram
c527484597
Add alligator, salamander and monitor npcs
2020-07-05 09:38:12 -04:00
Snowram
fe1656931c
Add legs to quadruped_medium
2020-07-05 09:38:12 -04:00
Snowram
72eb03ceb5
Add quadruped_low skeleton
2020-07-05 09:38:11 -04:00
Forest Anderson
954a4857c4
Added proper training dummy model
2020-07-03 16:53:04 -04:00
Samuel Keiffer
85d1d4b3ff
Leap now actually works. In addition, leaping while next to an entity no longer interrupts the leap.
2020-07-03 15:40:12 +00:00
scott-c
d53b51954b
Added ability to use 2 x 1h weapons or shields
2020-07-01 17:51:06 +08:00
Delyth Williams
6644375764
Fix sprites w/o models
2020-06-27 21:08:21 +00:00
Delyth Williams
9a79101f57
Welsh pixie/grassets
2020-06-25 21:12:31 +00:00
Shane Handley
304e06cbce
Fix clippy warnings after toolchain update
2020-06-23 16:52:04 +10:00
Marcel Märtens
9485b45e70
switch to tracing
stlye and enhance logs with usefull information
...
- Updated CHANGELOG
- reduce dependencies
- found out that we have alot of duplicate coding... alot...
2020-06-22 09:53:15 +02:00
Kevin Glasson
af3af6c169
Convert voxygen to use tracing
...
There are several noteable changes in this commit that mean that logging
will behave differently to how it did previously.
- There are now no separate filter levels for terminal and file output.
This is a feature that is lacking in `tracing` but is set to be resolved
by https://github.com/tokio-rs/tracing/pull/508 . At which point we MAY
include it.
- The default log level was previously `WARN` - it is now `INFO`.
2020-06-21 23:17:25 +08:00
Imbris
124ed52554
Windows is weird, cargo is weird..... (also tidy up a few things)
2020-06-19 00:48:19 -04:00
Imbris
d00e88b804
Hotreload animations using libloading
2020-06-19 00:48:19 -04:00
Justin Shipsey
2f896849d4
Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding
2020-06-16 21:32:39 +00:00
Delyth Williams
b73da5507e
added new flora
2020-06-15 16:39:21 +00:00
Imbris
26e53409d8
Merge branch 'xvar/clippy-globally-suppress-option_map_unit_fn' into 'master'
...
Globally suppressed clippy lint option_map_unit_fn for #587
See merge request veloren/veloren!1071
2020-06-14 16:48:07 +00:00
Ben Wallis
c1c968f479
Globally suppressed clippy lint option_map_unit_fn for #587
2020-06-14 16:48:07 +00:00
Imbris
fb47115695
Merge branch 'xvar/clippy-fixes-redundant_closure_found' into 'master'
...
Fixed suppressed clippy warnings for #587 - redundant_closure
See merge request veloren/veloren!1065
2020-06-14 16:33:04 +00:00
Justin Shipsey
688f917308
asset
...
missing fix
2020-06-14 09:22:21 +00:00
Ben Wallis
4d6c553b1b
Fixed suppressed clippy warnings for #587 - redundant_closure
2020-06-12 20:47:22 +01:00
Marcel Märtens
0e59ee901e
dependency reduction:
...
- authc no longer uses reqwest
- image only supports PNG
- replace routille with tiny_http
- several other dependencies
- cargo upgrade
- following improvement was measured on R7 1700X:
before:
- cargo build: 3076.73s user / 4:45 total / 589 dependencies
- cargo test: 6118.38s user / 7:30 total / 959 dependencies
after:
- cargo build: 2680.54s user / 4:05 total / 480 dependencies
- cargo test: 5351.81s user / 7:04 total / 791 dependencies
- added xMAC94x to CODEOWNERS for Cargo.toml, he will protect them from now on and hit people with evil looks ;)
2020-06-11 20:55:34 +02:00
Ben Wallis
950c62efc6
Suppressed all existing clippy warnings in preparation for fixes as part of #587
2020-06-10 22:01:42 +01:00
Joshua Barretto
9a069c93dc
Better physics comments, removed camera snapping
2020-06-01 21:33:20 +01:00
Justin Shipsey
3877efec50
optimization and tails
2020-06-01 00:33:24 +00:00
Monty Marz
f7d6f76a04
Added 36 Swords
...
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
Justin Shipsey
ea07d744a7
orientation animation
2020-05-27 06:41:55 +00:00
Joshua Barretto
f09af7980f
Fixed aiming for non-humanoids
2020-05-19 14:47:51 +01:00
Joshua Barretto
05e6df1b65
Added overhead aiming camera
2020-05-19 14:26:53 +01:00
Joshua Barretto
2f47d09af4
Comment fixes and fmt
2020-05-19 00:35:58 +01:00
Joshua Barretto
f1b166d15d
Innumerable camera improvements
2020-05-18 23:40:28 +01:00
jshipsey
cf392b5a66
fmt
2020-05-09 18:11:25 -04:00
Snowram
0248c6a44e
Cleanup
2020-05-09 18:09:27 -04:00
Snowram
cd452cc715
New dragon model, added jaw, splitted head into upper/lower
2020-05-09 18:09:05 -04:00
Snowram
875838ecdf
Initial fly animation work
2020-05-09 18:08:35 -04:00
Snowram
7f0d1e9543
Initial idle animation work
2020-05-09 18:08:35 -04:00
Robin Gilh
40360ff149
Dragon work
2020-05-09 18:07:31 -04:00
S Handley
5a13b54cbf
- Load characters after login.
...
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
CapsizeGlimmer
28c454f9ca
Fix infinitys and NaNs in lights
2020-05-04 17:17:54 -04:00
CapsizeGlimmer
4e7f8c686a
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00
Monty Marz
c792cc05a9
Villagers and Cultists
2020-04-30 20:43:24 +00:00
Justin Shipsey
b4af588a00
skel attribute transfer
2020-04-27 05:11:34 +00:00
Monty Marz
6d7cb8654d
Merge branch 'pfau/ui-fixes' into 'master'
...
UI Fixes
See merge request veloren/veloren!946
2020-04-26 01:44:56 +00:00
Monty Marz
4521791591
UI Fixes
2020-04-26 01:44:56 +00:00
Justin Shipsey
6fa13bcb7e
body/anim tweaks
2020-04-26 01:09:03 +00:00
Joshua Barretto
90de779559
Better LoD variable names
2020-04-25 21:44:23 +01:00
Joshua Barretto
93105105e0
Added extra LoD level to terrain sprites
2020-04-25 21:44:23 +01:00
Joshua Barretto
8e95444d85
Made GPU bone updates more conservative for moar fps
2020-04-25 21:44:23 +01:00
Joshua Barretto
c05f4fe009
Added configurable sprite view distance, minor bug fixes
2020-04-25 21:44:23 +01:00
Joshua Barretto
8bf5709ddf
Implemented Treeco's z-only LoD suggestion
2020-04-25 21:44:23 +01:00
Joshua Barretto
1feae79243
Added reseeding for sites
2020-04-25 21:44:23 +01:00
Joshua Barretto
ebd1537769
Fixed figure update rate at a distance
2020-04-25 21:44:23 +01:00
Joshua Barretto
39b88dbcb1
Added LoD for figures and reduced update rates for far figures
2020-04-25 21:44:23 +01:00
Joshua Barretto
3e62f7edc3
Better LoD distance scaling
2020-04-25 21:44:23 +01:00
Joshua Barretto
b2c8dc0806
Added terrain sprite LoD
2020-04-25 21:44:23 +01:00
Treeco
dd08def18f
Add camera smoothing setting
2020-04-23 22:59:34 +00:00
Joshua Barretto
1a4c7f46f4
Fixed second render chunk counting issue
2020-04-23 18:19:42 +01:00
Joshua Barretto
0c491bb558
Fixed incorrect chunk render counter
2020-04-23 18:19:42 +01:00
Joshua Barretto
1983fd8ec1
Cleanup, fixed clouds, removed 45-degree terrain sprites
2020-04-23 18:19:41 +01:00
Joshua Barretto
60bf396e4f
Added doors to houses
2020-04-23 18:19:41 +01:00
Monty Marz
44c5002db3
Pfau/crops
2020-04-23 18:19:41 +01:00
Joshua Barretto
431e199731
Added correctly generating world paths, sub-voxel shader noise
2020-04-23 18:19:41 +01:00
Joshua Barretto
431b2ae07b
Fixed window mask layering, fmt
2020-04-23 18:19:41 +01:00
Joshua Barretto
77d0292e91
Added windows to buildings and scarecrows
2020-04-23 18:19:41 +01:00
Pfauenauge90
db5311189d
scarecrow
2020-04-23 18:19:41 +01:00
Pfauenauge90
98704a4753
turnip and window blocks
2020-04-23 18:19:41 +01:00
Monty Marz
0fb3a115da
Add more crops
2020-04-23 18:19:41 +01:00
Joshua Barretto
f999edffaa
Fixed crop crash issues
2020-04-23 18:19:41 +01:00
Pfauenauge90
d57ca371e2
fix panic
2020-04-23 18:19:41 +01:00
Pfauenauge90
4b72a07e22
sprites
2020-04-23 18:19:41 +01:00
Pfauenauge90
fd3ffdf28b
pizza sprite
2020-04-23 18:19:40 +01:00
Pfauenauge
67f27ef970
ember sprite
2020-04-23 18:19:40 +01:00
Joshua Barretto
3d4a294b83
Smoothed camera motion, gentler orientation lerping
2020-04-23 18:19:40 +01:00
Joshua Barretto
5f2d0021a3
Reversed water draw order
2020-04-23 18:19:40 +01:00
Joshua Barretto
0021bd6452
Added new settlement generation to world, basic rendering
2020-04-23 18:19:40 +01:00
Joshua Barretto
944a37b848
Initial settlement generation work
2020-04-23 18:19:40 +01:00
Imbris
2c4c006396
Lantern tweaks, remove unused bones
2020-04-12 18:41:07 +02:00
Imbris
c1c09dce1b
Enable unequipping as well as equipping to specific slots
2020-04-12 18:41:06 +02:00
jshipsey
e2d60b858e
cape work
2020-04-12 18:41:05 +02:00
jshipsey
ea2c646df3
initial cape implementation
2020-04-12 18:40:57 +02:00