Commit Graph

297 Commits

Author SHA1 Message Date
Sam
a7e3e55a12 Transitioned damage and healing from u32/i32s to enums. 2020-10-28 18:15:25 -05:00
Sam
555bc559f5 Axe no longer sets vertical velocity to 0, but instead preserves vertical velocity. 2020-10-28 18:15:24 -05:00
Sam
63011241ea Added keyframes to all states that were lacking them. 2020-10-28 18:15:23 -05:00
Adam Whitehurst
4dcac28f8a Ensure leap melee swing animation and hit are sync 2020-10-24 20:15:19 +00:00
Sam
e6684009c2 Made ability key not hardcoded in tool.rs. 2020-10-15 20:05:58 -05:00
Sam
14e4af7ab6 Addressed playtesting feedback. 2020-10-14 21:06:52 -05:00
jshipsey
6a744eed82 anims 2020-10-14 21:06:32 -05:00
Sam
1ba8a6cfb3 Balance tweaks to staff abilities. 2020-10-14 20:57:01 -05:00
Sam
b5091a5891 Ai for staff-wielding enemies. Keyframes for shockwave state. 2020-10-14 20:56:24 -05:00
Sam
7ef73f5981 Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second. 2020-10-14 20:56:22 -05:00
Sam
cbb72363af Reworked explosions. Tweaked staff fireball. 2020-10-14 20:56:21 -05:00
Sam
256846a669 Initial implementation of new staff abilities. 2020-10-14 20:56:16 -05:00
jiminycrick
4de42e36fd Consolidated recover code in repeater_ranged 2020-10-14 17:10:27 -07:00
jiminycrick
512d881cd2 Fixed clippy errors and added SFX 2020-10-14 15:30:58 -07:00
jiminycrick
95c36cc3fb Skill icons with proper rotation 2020-10-14 12:50:33 -07:00
jiminycrick
1f3bd0e1d2 Responded to testing feedback 2020-10-14 12:50:33 -07:00
jshipsey
64f72a73f9 axeleap tweaks 2020-10-14 12:50:33 -07:00
jiminycrick
691acd730d Smoother leap and recovery leap handling 2020-10-14 12:50:33 -07:00
jshipsey
22d8792c4b adjustments to chargedmelee, repeater 2020-10-14 12:50:33 -07:00
jshipsey
521ffd64ba cleanup 2020-10-14 12:50:33 -07:00
jshipsey
28eb58ddfa anims 2020-10-14 12:50:33 -07:00
Sam
e1634fa83a Fixed errors from transitioning some states to keyframes. 2020-10-14 12:50:33 -07:00
Sam
21cf1e2168 Added keyframes to leap melee. 2020-10-14 12:50:33 -07:00
Sam
7e0cc2d8e5 Added keyframes to repeater ranged. 2020-10-14 12:50:33 -07:00
Sam
97f580be2b Added keyframes to charged melee. 2020-10-14 12:50:32 -07:00
jiminycrick
9ebda3c353 Made bow leap more graceful and set energy costs and removed jitter for no leap 2020-10-14 12:50:32 -07:00
jiminycrick
431f99a791 Reducing the amount of data in character state 2020-10-14 12:50:32 -07:00
jiminycrick
05623eb8bd Addressed comments 2020-10-14 12:50:32 -07:00
jiminycrick
04175bab09 Add skillbar stuff for 3rd skills 2020-10-14 12:50:32 -07:00
jiminycrick
951acfca21 Add 3rd skill for hammer, bow, and axe minus skillbar UI stuff 2020-10-14 12:50:32 -07:00
Monty Marz
2b800a2b63 make clippy happy
Delete glider.ron
2020-10-07 02:23:20 +00:00
Sam
47abf49751 Addressed comments 2020-09-29 20:48:23 -05:00
Sam
51141b2c1a Changelog line, final balance tweaks. 2020-09-29 19:48:16 -05:00
Sam
56d2afc0dc Added keyframe support to basic beam state. Addressed some comments. 2020-09-29 19:48:15 -05:00
Sam
a8f31cbe6f Beam tick rate now more responsive when aiming. 2020-09-29 19:48:14 -05:00
Sam
ffe456c703 Fixed what broke after rebasing. 2020-09-29 19:48:13 -05:00
Sam
37fcfb8b6f Created manifest for database to filepath for items. 2020-09-29 19:48:12 -05:00
Sam
67eafdabd0 Separated out energy cost for healing so it's not based off of the energy regen from dealing damage. 2020-09-29 19:48:11 -05:00
Sam
5bd6f0e26f Addressed feedback in sceptre branch 2020-09-29 19:48:09 -05:00
Sam
07fd9ac023 Re-added necessary functionality to beam (heal, lifesteal, energy regen). 2020-09-29 19:48:06 -05:00
Sam
799a6c1d1e Tweaked beam collision logic to be more accurate. 2020-09-29 19:48:05 -05:00
Sam
a679a34a7b Reverted changes to melee system that were added to when beam was initially in melee system. 2020-09-29 19:48:04 -05:00
Sam
46563e7008 Added beam system. Added collision code for spherical wedge/cylinder detection. 2020-09-29 19:48:04 -05:00
Sam
03b5cac2f9 Beams now have spherical hit detection. 2020-09-29 19:48:02 -05:00
Sam
6bb680f372 M1 now only regens stamina when healing allies if they are not at full health. 2020-09-29 19:48:02 -05:00
Sam
8f7d45100d Tick rate now exposed as a variable. 2020-09-29 19:48:01 -05:00
Sam
6b23af6e0b Tweaked particles. Added skill icons. 2020-09-29 19:47:58 -05:00
Sam
921d224ef6 Lifesteal now works. Added particles to healing beam. 2020-09-29 19:47:57 -05:00
Sam
f20134d7ea Initial implementation for beam attack. 2020-09-29 19:47:56 -05:00
Sam
2ff59c9f60 Addressed comments 2020-09-21 17:55:29 -05:00
Sam
b4018e7d42 Made 3rd ability interruptible. Final balance tweaks. 2020-09-21 17:40:16 -05:00
jshipsey
8070a38a89 spin anim 2020-09-21 17:38:57 -05:00
Sam
133e79ffd5 Modified how spin melee functions. 2020-09-21 17:38:56 -05:00
jshipsey
e79cef4824 dash animation 2020-09-21 17:38:55 -05:00
Sam
a8e834e754 Initial implementation of spin attack for sword. 2020-09-21 17:38:54 -05:00
Sam
fe70b7fbce Addressed second round of feedback. 2020-09-21 17:38:53 -05:00
Sam
b06ab250cc Addressed first round of feedback on sword overhaul. 2020-09-21 17:38:52 -05:00
Sam
c99e4c3c18 Added swing duration to dash melee. Added framework for animation to be added. 2020-09-21 17:38:51 -05:00
Sam
6dede05a0e Combo now only increases when landing a hit. 2020-09-21 17:38:51 -05:00
Sam
2aac008b90 Attack speed now scales with combo in combo melee. 2020-09-21 17:38:50 -05:00
Sam
e54483d789 Shifted hit attempt to before swing duration, instead of after. 2020-09-21 17:38:49 -05:00
Sam
b79235b890 Dash melee now works as desired. 2020-09-21 17:38:49 -05:00
Sam
744843d03f Dash now stops when colliding with entity 2020-09-21 17:38:48 -05:00
Sam
04af75bf8d Initial implementation of new dash melee. 2020-09-21 17:38:48 -05:00
Sam
abcd0af1e3 Removed combo duration of combo melee (combo now activated from recover duration). Allowed for forced forward movement in combo melee, and added it to stages 1 and 3). 2020-09-21 17:38:47 -05:00
jshipsey
a18c23025e stage 2 and 3 anim 2020-09-21 17:38:46 -05:00
Sam
847bddbd89 Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states. 2020-09-21 17:38:46 -05:00
Sam
2ba9d1e54f Added support for different swings in the combo melee having differnt fractions of time buildup duration is split. 2020-09-21 17:38:45 -05:00
jshipsey
2451a64b97 stage 2 animation 2020-09-21 17:38:44 -05:00
Sam
0ba5740265 Added enum for stage section instead of using 4 bools. 2020-09-21 17:38:43 -05:00
Sam
440e45f2bc Did stuff to support addition of keyframes for combo melee animation. 2020-09-21 17:38:43 -05:00
Sam
aab56ea636 Animation time for combo melee now resets between stages. 2020-09-21 17:38:42 -05:00
Sam
cf573a42bd Initial implementation of combo melee attack. 2020-09-21 17:38:41 -05:00
Sam
45fef87f32 Addressed comments 2020-09-19 14:40:21 -05:00
Sam
f5dad20899 Tweaked shockwave values. Added shockwave damage type. Changed how knockback was handled in shockwaves to make negative knockback work better. 2020-09-19 14:40:13 -05:00
Imbris
829d8a20d1 Add shockwave system to handle shockwaves colliding with other entities 2020-09-19 14:40:10 -05:00
Sam
717142d5ea Started to implement shockwave system. 2020-09-19 14:29:06 -05:00
Sam
68ecfba291 Projectile speed is no longer hard-coded. 2020-09-19 14:29:05 -05:00
Sam
66b0fee3c7 Separated knockback out from basicmelee. Added weapon for cyclops boss to use, and added 1 ability to it. 2020-09-19 14:29:04 -05:00
Imbris
017d4a3c16 Increase entity vs entity repulsion factor, add check to ensure entities don't collide with themselves, fix possession projectiles not working on entities in the same group 2020-09-19 13:54:05 -04:00
Snowram
62f6a5799a Initial quadmed feed animation 2020-09-17 22:32:10 -04:00
jshipsey
06b39b9072 species specific improvement 2020-09-17 22:32:10 -04:00
jshipsey
b781a1765b theropod run 2020-09-17 22:32:10 -04:00
jshipsey
cd6e1ad45f haul out the critter skele, add theropod 2020-09-17 22:32:10 -04:00
jshipsey
ecae71c016 gliders as items. anim improvements 2020-09-17 22:32:09 -04:00
jshipsey
412495e5fc assets/manifests 2020-09-17 22:18:49 -04:00
Ben Wallis
712f2e9c97 * Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
Joshua Barretto
bf7afcf5c9 Merge branch 'zesterer/small-fixes' into 'master'
Better world colours, better projectiles, better aiming, many other small improvements

See merge request veloren/veloren!1332
2020-08-25 15:59:05 +00:00
notoria
2be4202d01 Corrected some spelling errors 2020-08-25 12:21:25 +00:00
Joshua Barretto
6a4c5a05d0 Fixed projectile collisions, hitboxes, better aiming 2020-08-24 18:24:44 +01:00
Joshua Barretto
50a85853e3 Fmt and clippy lints fixes 2020-08-12 21:16:14 +01:00
Joshua Barretto
6992194ad4 Better surface swimming, no underwater sprites 2020-08-12 21:15:53 +01:00
jshipsey
45971fa403 state corrections 2020-08-08 17:05:48 -04:00
jshipsey
9ff5c23cf0 readd sneak 2020-08-08 13:47:32 -04:00
Sam
3b1163fa50 Removed commented code 2020-08-06 10:15:24 -05:00
Sam
83a6e08c7a Removed energy refund on M2 attacks. Re-added custom heights on creatures. Tweaked movement on triple strike. 2020-08-06 09:43:50 -05:00
Silentium2318
1c40218de9 More weapon and hit box tweaks 2020-08-06 09:43:47 -05:00
Silentium2318
b0f55b3f79 Weapon balancing 2020-08-06 09:38:22 -05:00
Imbris
c2f3e1b47f Revert "Merge branch 'BottledByte/ability_design' into 'master'"
This reverts merge request !1264
2020-08-06 08:04:03 +00:00
BottledByte
34c87d7a86 Add ability IDs and use them in GUI 2020-08-05 23:00:43 +02:00