TelepathicWalrus
e611d695b1
Add stay/follow option for pets
2023-08-15 11:10:52 +02:00
Sam
d6fcd893bf
Addressed testing feedback
2023-07-29 19:04:10 -04:00
Sam
df0244c5e7
Balancing feedback
2023-07-29 19:04:09 -04:00
Sam
188be17b95
Defiance
2023-07-29 19:04:03 -04:00
Sam
820f8dca94
Sunder
2023-07-29 19:04:02 -04:00
Sam
1cc99c9c4a
Fixes to animations and making ability that the animation system thinks is being used more correct
2023-07-29 19:03:56 -04:00
Sam
4a690840e4
Savage sense
2023-07-29 18:53:47 -04:00
Monty Marz
102945b9e7
Dungeon rework initial patch
2023-07-09 20:03:09 +00:00
Imbris
c60f994c7f
Some random changes and a fmt
2023-06-04 12:58:16 -04:00
Imbris
4094887997
Rename UidAllocator to IdMaps everywhere, also rename lookup_entity to
...
uid_entity.
Also made more progress on changes in common/src/uid.rs
(does not compile so don't know if all rebase quirks resolved)
2023-06-04 12:58:16 -04:00
Imbris
3277d18265
Rename retrieve_entity_internal to lookup_entity
2023-06-04 12:58:16 -04:00
Imbris
ea725fffde
Cleanup UidAllocator and Uid a bit:
...
* Remove unnecessary Marker/MarkAllocator trait implementations.
* Delete excess functions
* Change some methods to take Uid instead of u64
2023-06-04 12:58:15 -04:00
Joshua Barretto
3a383050d5
Apply fall damage even after a block-hop
2023-06-01 14:14:28 +01:00
Joshua Barretto
f00f96636c
Fixed weird fall damage application
2023-06-01 14:08:13 +01:00
Joshua Barretto
96b84dcbaa
Transform surface normal to account for voxel entity orientation
2023-05-25 15:18:42 +01:00
Joshua Barretto
4fa799e7c7
Fixed volume mount orientation
2023-05-25 03:16:27 +01:00
Joshua Barretto
9127d6cbf2
Account for surface normal when calculating collision damage
2023-05-25 01:21:44 +01:00
Joshua Barretto
b086b43a88
Better wheeled ship movement
2023-05-25 00:28:36 +01:00
Joshua Barretto
f986e0793d
Better orientation, axels
2023-05-25 00:28:35 +01:00
Joshua Barretto
6a2796dc17
Everything damage
2023-05-25 00:28:35 +01:00
Joshua Barretto
8a8a5526f1
Added carriage
2023-05-25 00:28:28 +01:00
Joshua Barretto
623ab099b8
Fix ground_vel parameter
2023-05-25 00:25:28 +01:00
Joshua Barretto
a09dbf0396
Cleaned up and documented voxel collider code
2023-05-25 00:25:28 +01:00
Joshua Barretto
465a62a072
Correct for orientation movement on voxel entities
2023-05-25 00:25:28 +01:00
Joshua Barretto
610d1d8497
Simplified replacement drag logic, special-case volume entities to improve movement
2023-05-25 00:25:28 +01:00
Joshua Barretto
7b4bb2de99
Use non-physical mode for liquid drag
2023-05-25 00:25:28 +01:00
Joshua Barretto
96bf86dae0
Rebalanced masses, dimensions, swim thrusts, and made various improvements to water movement that help with gameplay and pathfinding. Also fixed swimming animations for many creatures.
2023-05-25 00:25:25 +01:00
Joshua Barretto
f5b24a5953
Removed redundant hit code
2023-05-19 16:54:14 +01:00
Joshua Barretto
c73848b932
Fixed minor issues with walls, better particles
2023-05-19 14:25:49 +01:00
Joshua Barretto
c94d6c502a
Added one-way wall sprites
2023-05-19 13:24:45 +01:00
Tao In Way
f18297ec75
taoist/charms
2023-05-19 03:07:44 +00:00
Joshua Barretto
e7ea614607
Fixed CI
2023-05-14 22:27:47 +01:00
Sam
92e28f09fc
Adlet abilities
2023-05-13 09:30:51 -04:00
flo666
1750c9a0f2
structure work
2023-05-13 09:30:48 -04:00
Joshua Barretto
9e9889eed6
Allowed bird pets to mount their owners when nearby
2023-05-12 21:03:44 +01:00
Marcel Märtens
3a19669d53
use workspace dependencies to make our life easier maintaining them :)
2023-05-10 18:16:25 +02:00
Isse
192356f6c5
use interpolated pos and ori
2023-05-09 19:43:09 +02:00
Isse
6674cce2cc
intercat with sprites on ships
2023-05-09 19:43:09 +02:00
Isse
2928eb8d15
sit on sprites
2023-05-09 19:43:08 +02:00
Joshua Barretto
1cc221f653
Merge branch 'zesterer/rtsim-tweaks' into 'master'
...
Started adding wandering rtsim monsters
See merge request veloren/veloren!3908
2023-05-09 14:51:15 +00:00
Sam
faff715c4f
Simultaneous melee hits now show separately in SCT
2023-05-07 20:43:52 -04:00
Sam
a38f336c9e
Added dual wielding sword contextual abilities.
2023-05-07 20:43:51 -04:00
Joshua Barretto
a5b1e41d8b
Make NPC interaction go via rtsim
2023-05-04 11:23:46 +01:00
Sam
e819cd2309
Updated hashbrown, removed some to_owned calls in handling recently unequipped items
2023-04-19 18:43:40 -04:00
Joshua Barretto
9e17042bf6
Merge branch 'rtsim2' into 'master'
...
Initial implementation of rtsim2
Closes #1476
See merge request veloren/veloren!3517
2023-04-12 16:17:52 +00:00
Joshua Barretto
00559187d6
Fixed tests
2023-04-10 18:40:31 +01:00
Joshua Barretto
326aa3f8ff
Made /rtsim_npc order NPCs by distance
2023-04-09 19:25:58 +01:00
Joshua Barretto
3e0f5295c0
Added CharacterActivity, made NPCs look at the player when speaking to them
2023-04-09 19:25:57 +01:00
Joshua Barretto
ea007ff702
Cleaning up
2023-04-09 19:25:55 +01:00
Joshua Barretto
64324262c7
Added /rtsim_purge command
2023-04-09 19:25:55 +01:00
Isse
dda1be58d4
big birds!
2023-04-09 19:25:54 +01:00
Isse
259bb6fce4
fix phys test
2023-04-09 19:25:54 +01:00
Isse
28ebdbbe74
fix mount controller
2023-04-09 19:25:54 +01:00
Joshua Barretto
0b4d3c9e20
Fixed scaling of airships
2023-04-09 19:25:53 +01:00
Joshua Barretto
e8b489a71a
sync
2023-04-09 19:25:53 +01:00
Joshua Barretto
587996abb7
Correctly scale glider physics
2023-04-09 19:25:52 +01:00
Joshua Barretto
8ff438bb5b
Smol animals
2023-04-09 19:25:51 +01:00
Joshua Barretto
f140a94dc6
Fixed scaled terrain collisions
2023-04-09 19:25:51 +01:00
Joshua Barretto
87a6143375
Began adding rtsim2 NPCs, scale command
2023-04-09 19:25:51 +01:00
Imbris
e20cf5f14f
Reduce rand::thread_rng
calls, document MeleeConstructor scaled
field more, remove extra stances.get() in hud/mod.rs
2023-04-07 01:59:41 -04:00
Sam
f40ef0d5dd
Polymorph effect now more correctly handles when multiple polymorph buffs are applied.
2023-04-01 13:11:59 -04:00
Sam
09f600bc1e
Buffs can have variable tick times
2023-03-30 21:23:41 -04:00
Isse
c34e5ad4ed
Small fixes
2023-03-29 23:11:59 +00:00
Isse
1298fc792b
Merge branch 'ProfessionalHobbyist/configurable_day_night_length' into 'master'
...
Add setting to control length of day/night cycle for servers. ("Fix" for https://gitlab.com/veloren/veloren/-/issues/1798 )
See merge request veloren/veloren!3836
2023-03-23 16:33:39 +00:00
Sophia Waggoner
264e4a53f8
cargo clippy + fmt
2023-03-22 05:49:54 -07:00
Sophia Waggoner
4a3d1bbb86
Ultimately use setting in day cycle updates.
...
(First functional commit.)
2023-03-21 21:32:05 -07:00
Sam
e5c9f92269
Fix clippy from rebase
2023-03-21 20:23:46 -04:00
Sam
c295506ef9
Removed buffered inputs
2023-03-21 20:13:45 -04:00
Sam
868a42ba39
Addressed UX feedback
2023-03-21 20:10:40 -04:00
Sam
3caa9dc529
Stances can now be left by interacting with the buff bar.
2023-03-21 20:03:22 -04:00
Sam
7365fcb530
Rolls cancel recover at the cost of additional energy, sitting ends active stances.
2023-03-21 20:03:15 -04:00
Sam
86dfa34ec9
Cleaving stance required abilities
2023-03-21 19:59:00 -04:00
Sam
c3026d388a
Defensive stance required abilities
2023-03-21 19:58:11 -04:00
Sam
a3d655970e
Heavy stance required abilities
2023-03-21 19:56:32 -04:00
Sam
fce9211d49
Secondaries for all stances
2023-03-21 19:39:39 -04:00
Sam
ed0de15a5a
Heavy stance skill abilities.
2023-03-21 19:39:35 -04:00
Sam
5f126bb5c6
Queued inputs are now culled after a period of time if they are not actively held
2023-03-21 19:39:19 -04:00
Sam
b376228d45
Primary and secondary abilities can now be contextual. BasicStance character state added.
2023-03-21 19:38:15 -04:00
Sam
9875008efa
Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
2023-03-21 19:29:34 -04:00
Sam
d0a46ed82b
Inputs now remain queued even when the input is released, until the input is used.
2023-03-21 19:26:06 -04:00
Imbris
9e212935e5
Merge branch 'imbris/time-local-event-handling' into 'master'
...
Add metrics for timing subsections of State::tick
See merge request veloren/veloren!3825
2023-03-14 14:52:57 +00:00
Imbris
87bf44241b
Add metrics for timing subsections of State::tick
2023-03-14 01:03:05 -04:00
Sam
42388976d7
Fixed issue with max health change over time buff being reset if re-applied. Addressed review comments.
2023-03-12 16:37:02 -04:00
Sam
4c79936c07
Added wrapper type to durations related to buffs and auras.
2023-03-11 16:47:11 -05:00
Sam
663db06844
Made auras no longer need to be mutably accessed every tick.
2023-03-11 16:45:12 -05:00
Sam
8a6a60d5bb
Buffs from auras no longer need to be mutably accessed every tick in aura system to prevent applying a buff every tick and ensure duration only starts after leaving aura
2023-03-11 16:45:12 -05:00
Sam
9efac9957d
Changed buff effects so they did not need to mutably change buffs every tick. Buff system now no longer mutably accesses buffs component.
2023-03-11 16:45:11 -05:00
Sam
89aa934c3c
Initial work
2023-03-11 16:45:10 -05:00
Monty Marz
9a025cfcc8
More spot features
2023-03-03 23:21:37 +00:00
flo
bf81ffc029
frost_gigas
2023-02-15 00:10:37 +00:00
James Melkonian
21a2a4ac46
Refactor energy and poise regen
2023-02-07 18:02:26 +00:00
Corvella
dcd3fb2077
Correctly apply LoD distance setting and improve documentation on projectile fixes
2023-01-26 14:27:59 +00:00
Avi Weinstock
dc6e61983c
Make potion sickness's healing multiplier only affect potions.
2023-01-19 15:06:13 -05:00
Avi Weinstock
a871d3880b
Address MR 3756 review comments.
2023-01-19 15:06:13 -05:00
Avi Weinstock
78845a0d73
Implement potion sickness, which causes diminishing returns on healing from potions.
2023-01-19 15:06:12 -05:00
Nils Ascheuer
21f417dbef
Added Changelog
2023-01-18 14:40:21 +01:00
Nils Ascheuer
f9e1aca045
#1694 Faster Energy Regeneration-acceleration while sitting
2023-01-18 10:44:09 +01:00
Corvella
ef5737360b
Improve Projectile/Entity Hit Detection
2023-01-16 05:58:28 +00:00
flo
98c1e68209
Fix wall cheese
2023-01-14 15:41:07 +00:00
Marcel Märtens
2812729b78
cargo clippy lifetimes
2022-11-28 15:19:57 +01:00
Marcel Märtens
dad73ba2a3
fix clamp clippy errors
2022-11-28 14:26:27 +01:00
Marcel Märtens
0ab7a2543e
fix clippy errors
2022-11-28 14:08:11 +01:00
Sam
0fe073fcdc
Addressed feedback from testing
2022-10-27 20:07:10 -04:00
Sam
df9ef691fd
Cleaving stance AI
2022-10-27 20:07:03 -04:00
Sam
8d3567b6b2
Made combo melee more ergonomic to use when it is a stance
2022-10-27 20:06:59 -04:00
Sam
7a8653e8f8
Reaching abilities
2022-10-27 20:06:35 -04:00
Sam
500e0ae3d0
Heavy abilities
2022-10-27 20:06:34 -04:00
Sam
8a578bf3f6
Parrying abilities
2022-10-27 20:06:34 -04:00
Sam
ec03bd7032
Cleaving abilities
2022-10-27 20:06:33 -04:00
Sam
38094b6ba2
Finisher melee
2022-10-27 20:06:29 -04:00
Sam
c09e858cba
Single target melee attacks now hit the closest target instead of a random target.
2022-10-27 20:06:28 -04:00
Sam
7b27b63122
Melee attacks now only hit a single target by default
2022-10-27 20:06:28 -04:00
Sam
17258975fc
Combo melee 2 state
2022-10-27 20:06:26 -04:00
Joshua Barretto
3c54e63592
Various minor optimisations
2022-10-12 13:57:14 +01:00
Marcel Märtens
cf6a764aa4
update toolchain to 2022-09-23
2022-09-25 15:58:32 +02:00
Marcel Märtens
c2b453f6f1
update toolchain to 2022-09-08
...
This reverts commit 6c9deee491
.
This reverts commit a32b269252
.
2022-09-24 00:04:40 +02:00
Joshua Yanovski
2c15d0af56
Reduce overhead of messaging systems.
2022-09-14 21:04:53 -07:00
Marcel Märtens
a32b269252
steal sharps clippy improvements to the old nightly
2022-09-11 16:10:56 +02:00
Joshua Yanovski
986d104faa
Update Rust toolchain.
2022-09-08 15:43:53 -07:00
juliancoffee
54c48c7112
Extract buff executor into own function
2022-09-06 15:50:04 +03:00
flo
9339971032
Music Instruments
2022-08-28 18:48:18 +00:00
flo
e882e62c08
seachapel
2022-08-24 21:50:53 +00:00
Marcel Märtens
ffe7b2158d
put light_emitters in par_loop to improve the runtime of the campfire lit out loop
2022-07-18 20:56:28 +02:00
tygyh
120ee6b6c0
Fix typos
2022-07-15 18:59:37 +02:00
tygyh
5e5698249b
Remove unnecessarily qualified paths
2022-07-15 14:49:46 +02:00
Marcel Märtens
e4909650e1
update hashbrown, specs, and tracy
2022-07-06 15:41:59 +02:00
Socksonme
6a355c58f2
Remove instance from PoiseChange
2022-06-29 18:36:05 +03:00
socksonme
eabbfe6a51
Remove damage batch option + crit_mult
2022-06-29 17:31:54 +03:00
socksonme
559d5ca804
Some changes to DamageSources + various code qual changes
2022-06-29 17:31:43 +03:00
socksonme
5360a7c93e
Tons of code quality changes, added damage rounding option
2022-06-29 17:31:37 +03:00
socksonme
202d558246
Instance number generated inside projectile constructor, remove crit field
2022-06-29 17:31:07 +03:00
socksonme
6c75ad6ef8
Code quality changes and comments
2022-06-29 17:30:54 +03:00
socksonme
ac5bf53c42
Instance numbers for HpChanges
2022-06-29 17:30:50 +03:00
socksonme
7a1e19d42c
Crits now only glob with eachother, now show up like healing
...
Still a WIP, need to change crits to being non-floating and try implementing crits popping, need to remove some debugging stuff later
2022-06-29 17:30:29 +03:00
socksonme
94f193fbe0
Damage outcomes are now emitted with health change events
...
Being healed and damaged at the same time still leads to issues - needs to be sorted out
2022-06-29 17:29:19 +03:00
Christof Petig
a55cbbbf11
move the character_state test to the systems crate (where the infrastructure is complete)
2022-06-08 07:47:20 +02:00
Marcel Märtens
17661d9655
Revert "massivly decrease the effects of bigger tick times on the pos calculatuion by moving the block friction calcuation into the inner iterator"
...
This reverts commit 819dae754e
.
I wanted to have it in the commit history though
2022-06-07 22:57:40 +02:00
Marcel Märtens
819dae754e
massivly decrease the effects of bigger tick times on the pos calculatuion by moving the block friction calcuation into the inner iterator
...
do physics always after character_behavior as this one is saying how the input should be handled
2022-06-07 22:57:17 +02:00
Marcel Märtens
997b330f19
add physics tests that verify the status quo
2022-06-07 22:53:34 +02:00
Sam
5e57eabd11
Code changes and msm
2022-05-30 20:25:31 -04:00
Christof Petig
2bf8e1865f
Skiing and ice skating
2022-05-27 17:19:52 +00:00
Sam
81c83c5e83
Items with components can now have their name modified by the components. Also addressed more review. NO ASSETS
2022-05-16 15:11:15 -04:00
Forest Anderson
cea55143ce
Change outcomes to eventbus
2022-05-09 19:58:13 +00:00
Marcel Märtens
3fcf95061e
before buff was around 5ms - 6ms on 100 players
2022-05-08 19:49:21 +02:00
Jonathan Berglin
144d6d41f7
Extract 'calculate_projection_and_collision_dist' function
2022-05-02 09:14:17 +00:00
Marcel Märtens
fa49248c31
switch to upstream vek again
2022-04-28 09:10:55 +02:00
Plright
cffa980f24
Fixed being able to sneak on mount
2022-04-16 16:56:47 +00:00
Justin Shipsey
aee1aa7c1d
Merge branch 'holychowders/prevent_undesired_movement_on_agent_interaction' into 'master'
...
Agent Perception: Improve Awareness System
See merge request veloren/veloren!3263
2022-03-26 00:28:18 +00:00
Olexorus
cf66eccb75
Use Rust 2021 postfix .into_iter()
2022-03-15 16:34:56 +01:00
holychowders
df91f665d7
Agent Perception: Restrict when idling agents respond to sounds.
...
- Prevent utterances and other sounds from causing undesired jitters and
fleeing, such as those caused by greeting villagers.
- Agents will no longer flee from quieter weapon sounds such as melee.
2022-03-12 16:58:06 -06:00