ccgauche
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dbd4d70b79
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Lots of improvement in pointer management (switched from i32 to u64) + New event implemented
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2021-03-01 19:00:44 +01:00 |
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Sam
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b25a376995
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Re-allowed for what stage you were on to persist through a roll
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2021-02-27 19:24:18 -05:00 |
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Sam
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404c7f0905
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Combo melee now checks combo
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2021-02-27 18:24:28 -05:00 |
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Sam
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f24433c8cf
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Added combo component
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2021-02-27 14:55:06 -05:00 |
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jshipsey
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8d316aac8c
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feedback adjustments
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2021-02-27 01:42:47 -05:00 |
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jshipsey
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0a353576dc
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address comments
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2021-02-27 01:42:47 -05:00 |
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Snowram
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17112926e7
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Adds harvester npc
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2021-02-27 01:42:47 -05:00 |
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jshipsey
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16a44cd532
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minotaur moves, added claygolem
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2021-02-27 01:42:47 -05:00 |
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jshipsey
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417f4638ed
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balance pass 2
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2021-02-27 01:42:47 -05:00 |
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jshipsey
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e06ebf3507
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initial balance
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2021-02-27 01:42:47 -05:00 |
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Snowram
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858fbe1a6c
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Adds yeti npc
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2021-02-27 01:42:46 -05:00 |
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Snowram
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1b9815dc34
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Adds 3 new npcs, tusk ram new design
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2021-02-27 01:42:46 -05:00 |
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Sam
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53b0ba286a
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Ice particles for Wendigo
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2021-02-27 01:42:46 -05:00 |
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jshipsey
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ce3b2141e1
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theropod retrofit, some more moves
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2021-02-27 01:42:46 -05:00 |
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jshipsey
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5792faa992
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some new moves, combine biped weapons into one file
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2021-02-27 01:42:46 -05:00 |
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jshipsey
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57d5e90ddd
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full bipedsmall armor swaps
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2021-02-27 01:42:46 -05:00 |
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jshipsey
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cb59c8017e
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anim tweaks, more loadout setup
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2021-02-27 01:42:46 -05:00 |
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jshipsey
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aa4237b019
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BL improvements, various fixes
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2021-02-27 01:42:45 -05:00 |
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jshipsey
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e4e25e20c9
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rebase
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2021-02-27 01:42:45 -05:00 |
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jshipsey
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ca3248cc93
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new dungeon setups, new npcs, weapon specific loadouts, anims
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2021-02-27 01:42:45 -05:00 |
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jshipsey
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ac16a8900d
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bow
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2021-02-27 01:42:45 -05:00 |
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jshipsey
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66664f3f89
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the stabs
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2021-02-27 01:42:45 -05:00 |
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unknown
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559ece5ede
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More npcs work
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2021-02-27 01:42:45 -05:00 |
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unknown
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6f18d16aa2
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Add new quadmeds npcs with rough offsets
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2021-02-27 01:42:44 -05:00 |
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Snowram
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f48fea57f4
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Sahagin, Adlet npcs
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2021-02-27 01:42:43 -05:00 |
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jshipsey
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7cf723bb9d
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gnome
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2021-02-27 01:42:43 -05:00 |
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jshipsey
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266986626d
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biped_small setup
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2021-02-27 01:42:43 -05:00 |
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Samuel Keiffer
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a99a78abdb
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Merge branch 'sam/improve-aura-buffs' into 'master'
Auras now apply a buff only once, instead of applying a buff every second.
See merge request veloren/veloren!1824
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2021-02-27 03:21:47 +00:00 |
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Snowram
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1172c2f2c3
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Merge branch 'Sarrakitty/OceanFlora' into 'master'
added coral reefs, kelp forests, and seagrass
See merge request veloren/veloren!1819
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2021-02-27 01:52:33 +00:00 |
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Sam
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64a809ee5b
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Made comments more descriptive
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2021-02-26 18:15:24 -05:00 |
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Sam
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45dd36be07
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Auras now apply a buff only once, instead of applying a buff every second.
Also supports for buffs persisting a period of time after leaving the aura.
Campfire regen slightly buffed.
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2021-02-26 17:57:01 -05:00 |
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Samuel Keiffer
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8e07174c1d
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Merge branch 'aweinstock/coin-item' into 'master'
Add a coin item and make amounts visible on dropped items.
See merge request veloren/veloren!1821
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2021-02-26 04:17:12 +00:00 |
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Samuel Keiffer
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6af9e58965
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Merge branch 'add-gemu-models' into 'master'
Add sword and bow models from backlog
See merge request veloren/veloren!1818
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2021-02-26 02:59:51 +00:00 |
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Avi Weinstock
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7d2e8f72eb
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Add a coin item and make amounts visible on dropped items.
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2021-02-25 21:31:30 -05:00 |
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Avi Weinstock
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e1484c28c0
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Finish plumbing MaterialStatsManifest. Fix issue with speed clamping when recursing through components. Improve statblocks in item tooltips.
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2021-02-25 15:26:49 -05:00 |
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Sarra
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f39f5ab5d3
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added coral reefs, kelp forests, and seagrass
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2021-02-25 05:33:18 -05:00 |
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Sam
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ee5c9d78ca
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Swords
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2021-02-24 18:54:06 -05:00 |
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Avi Weinstock
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78014d7d3b
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Put material stats in their own manifest, and multiply a form's stats by the weighted average of the material multipliers.
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2021-02-23 15:49:34 -05:00 |
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Avi Weinstock
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4e57678f34
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Support modular weapon components made from a tagged material using the material as a multiplier.
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2021-02-23 15:31:51 -05:00 |
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Snowram
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14c252d8b2
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Merge branch 'snowram/turret' into 'master'
Object animation, beam fixes, turret implementation
See merge request veloren/veloren!1805
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2021-02-23 20:16:56 +00:00 |
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Imbris
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da3edf54fb
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Merge branch 'ccgauche/plugin-retreive' into 'master'
ccgauche/plugin retreive
See merge request veloren/veloren!1788
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2021-02-23 16:36:05 +00:00 |
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ccgauche
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74ec5c652a
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Added safety section to the EcsAccessManager
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2021-02-23 13:58:07 +01:00 |
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Marcel
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2fbd382c91
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Merge branch 'xMAC94x/physics_followup' into 'master'
physics followup, fix arrow problems
See merge request veloren/veloren!1811
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2021-02-23 02:00:40 +00:00 |
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Avi Weinstock
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c3ac8a1b51
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Support modular weapon voxel meshes being made by assembling their components.
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2021-02-23 00:45:26 +00:00 |
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ccgauche
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387daf8aea
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Change invalid message in examples and cleanup
Updated changelog + Removed hello plugin from plugins folder
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2021-02-23 00:02:58 +01:00 |
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ccgauche
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267e7d8b4c
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Finalized Retrieve API
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2021-02-22 23:59:41 +01:00 |
|
Marcel Märtens
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6008109413
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physics followup, fix arrow problems by adding the vel_dt to the collision boundry
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2021-02-22 23:51:01 +01:00 |
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Vincent Glize
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4f37c626ea
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Optimize Entity <> Entity collision check by calculating a entity via sphere.
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2021-02-22 12:36:42 +01:00 |
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Justin Shipsey
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1f88b87ca4
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fix glider crash
|
2021-02-22 06:31:12 +00:00 |
|
Joshua Barretto
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e2290783fc
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Merge branch 'humanoid_ai_glide_when_falling' into 'master'
FIX #956: Humanoid ai glide when falling
See merge request veloren/veloren!1772
|
2021-02-22 00:57:25 +00:00 |
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