Joshua Barretto
a76496c339
Use previous position caches for airship collision detection
2021-09-17 22:34:28 +01:00
Imbris
bc4455afe4
Merge branch 'anomaluridae/cleanup-interactable' into 'master'
...
Seperation of targets vs interactables. Cleaner cursor interactions.
See merge request veloren/veloren!2754
2021-09-17 19:25:08 +00:00
anomaluridae
82f3c3c3e8
is_solid() detects both solid rock and sprites (e.g. mineable ore). when in build mode, would like to be able to still mine if user cursor is over a mineable ore. so need to properly cast the build ray to use opaque (not fillable) blocks to get the proper position, vs the mineable block which may be nearer
2021-09-17 10:34:20 -07:00
anomaluridae
6362df4ffc
keep MAX_TARGET_RANGE within voxygen
2021-09-17 10:34:20 -07:00
anomaluridae
42d5836cfa
properly use the target vs pickup range, in choosing the interactable. when finding the target_entity, use the proper limited dist range (cast_dist) with the proper upper bounds.
2021-09-17 10:34:20 -07:00
anomaluridae
5c66f73bb4
make the ContollerInputs.select_pos be explicitly the breakable blacks for mining
2021-09-17 10:34:20 -07:00
juliancoffee
f810af4eec
Rename EntityInfo level field to health_scaling
2021-09-17 20:12:42 +03:00
juliancoffee
19f0cf4ee5
Set z_min to 0 for terrain collision checks
...
This allows us have different z_min for e2e checks
2021-09-17 13:28:34 +03:00
juliancoffee
e5d69d153b
Adress review
...
Make sausage ascii-art have `a` line inside of stadium
2021-09-17 13:28:34 +03:00
juliancoffee
4e3fb87526
Adress review
...
- Rename Collider::get_radius to bounding_radius
- Check origin difference in CapsulePrism with EPSILON * 10.0 instead of
magic 0.00001
- Add comments for closest_points, hardnened expression against NaNs
- Add comments to try_e2e_collision function, renamed to
resolve_e2e_collision, make it return whether collision was triggered.
- Remove Collider::Box (it is Cylinder, which is subset of CapsulePrism
with p0=p1=Vec2::zero())
2021-09-17 13:28:34 +03:00
juliancoffee
3dd6aa9dea
Implement capsule2capsule collisions
2021-09-17 13:28:34 +03:00
juliancoffee
fdb4b7111a
Fix bug with zero-pushback for bigger colliders
2021-09-17 13:28:34 +03:00
juliancoffee
c069a3523d
Fix beam offsets
...
- Introduce notion of min and max radius for Body instead of old
`radius()` function (which is renamed to `max_radius()`).
2021-09-17 13:28:34 +03:00
juliancoffee
7d97fe7ec5
Fix colliding bugs
...
- Make cylinder-like capsules prisms work without NaN in origin offsets.
Just return p0 as both origins instead of getting NaN by further
normalizing required because of how we rotate offsets.
- Fix pushback direction.
Make sure that pushback is calculated as our_pos - their_pos (and not
other way around).
- Fix colliding boundary detection.
Calculate center as Vec3::new(0, 0, height) and
not as `Vec3::new(0, height, 0)`.
2021-09-17 13:28:34 +03:00
juliancoffee
eeb3bec8ad
Refactor implementation of e2e collision
...
+ Add some hopefully helpful comments
+ Extract colliding tries to separate function
+ Move to Capsule + Cylinder collider combination instead of Capsule +
Capsule.
2021-09-17 13:28:34 +03:00
juliancoffee
44962958d8
Adress feedback
...
- Rewrite 2 * PI to TAU
- Some comment formatting
2021-09-17 13:28:34 +03:00
juliancoffee
d86c9f2678
Remove body::Shape enum, make npc use CapsulePrism
2021-09-17 13:28:34 +03:00
juliancoffee
6c3b61dc25
Implement CapsulePrism collisions
2021-09-17 13:28:34 +03:00
juliancoffee
7712976b86
Refactor box_voxel_collision function
2021-09-17 13:28:34 +03:00
juliancoffee
3b308a3f6f
Add CapsulePrism collider variant
...
+ Add placeholder physics collision implementation as copy of cylinder
Box collider.
+ Display it with debug hitboxes.
2021-09-17 13:28:34 +03:00
Sam
99981338bb
Fixed exp fix mistake and fixed lava, campfire, and bomb damage.
2021-09-15 08:32:44 -04:00
Sam
3d31248ced
Fixed health ui in few places and xp scaling from health.
2021-09-14 10:55:14 -04:00
Samuel Keiffer
73d3d3e4bb
Merge branch 'sam/health-float' into 'master'
...
Turned Health into a Float
See merge request veloren/veloren!2824
2021-09-13 15:23:18 +00:00
Sam
fec92c3000
Fixed plugin tests with hack.
2021-09-13 10:34:40 -04:00
Sam
85f4e66337
Addressed MR 2824 comments
2021-09-10 15:20:14 -04:00
Monty Marz
1d94adc2e1
0.11 Background images and more
2021-09-10 08:34:01 +00:00
Sam
42012fddcb
Overhauled health component, making it a float to outer interfaces.
2021-09-09 00:10:17 -04:00
Sam
c7291701e1
Sprite interaction fixes
2021-09-07 20:34:04 -04:00
Joshua Barretto
003b9f57ce
Merge branch 'juliancoffee/pvp_command' into 'master'
...
Implement /battlemode command and more
See merge request veloren/veloren!2787
2021-09-04 18:37:01 +00:00
juliancoffee
670e29a286
Better formatting
2021-09-04 20:56:55 +03:00
juliancoffee
3cf9d0cdb0
Adress review:
...
- explanation of what pvp/pve means in /battlemode help
- check for radius from town instead of town in chunks (because it count
plant fields, which is kinda meh)
- better error displaying
2021-09-04 20:38:53 +03:00
Sam
f65b3a094d
Cultists now properly raid villages.
2021-09-04 12:25:04 -04:00
juliancoffee
43d40c4efc
Workaround of bug with global Player component
...
* Set default value of battle_mode and last_battlemode_change explicitly
if isn't found in battlemode_buffer
2021-09-04 02:29:02 +03:00
juliancoffee
1baa9e9879
Add in-memory persistence for battlemode changes
2021-09-04 01:41:48 +03:00
juliancoffee
fbe745fe1e
Cooldowns
...
- Add last_battlemode_change to Player component
- check on last_battlemode_change in handle_battlemode
- set last_battlemode_change after setting battlemode
- still are not persisted in any way
2021-09-04 01:41:48 +03:00
juliancoffee
338e81de10
Deduplicate pvp-checks
2021-09-03 17:28:34 +03:00
juliancoffee
2e79c61123
Implement /battlemode_force command
...
+ add placeholder for /battlemode command (currently can only show your
battle mode)
2021-09-03 17:28:34 +03:00
juliancoffee
6b0d016418
Don't forget about pets in PvP checks
2021-09-03 17:28:34 +03:00
Sam
0a3b541940
Removed ability to 'droideka' through dungeons.
2021-09-02 19:48:30 -04:00
Sam
5f08089bd9
Recover section no longer has 0 movement.
2021-09-02 19:27:07 -04:00
juliancoffee
6c1ecc9766
Add support for override asset folder
...
- ASSETS_OVERRIDE environment variable with asset path which has higher
priority.
2021-09-02 20:24:23 +03:00
Marcel
970d57f905
Merge branch 'juliancoffee/skill_boost_rework' into 'master'
...
ECS & Diary info synchronization
See merge request veloren/veloren!2771
2021-09-02 16:04:23 +00:00
Samuel Keiffer
a733ad00e6
Merge branch 'ubruntu/sometimes-drop-nothing' into 'master'
...
NPCs can drop nothing
See merge request veloren/veloren!2794
2021-09-01 23:17:36 +00:00
ubruntu
bbc366e1b3
NPCs can drop nothing
2021-09-01 23:17:36 +00:00
Sam
41a385c517
Turn towards center of sprite instead of corner.
2021-09-01 17:24:09 -04:00
Joshua Barretto
82886dcd3f
Merge branch 'zesterer/tiny-fixes' into 'master'
...
Worldgen hotfix
See merge request veloren/veloren!2797
2021-09-01 12:47:50 +00:00
Joshua Barretto
1b0cb40d94
Made ore streams mineable
2021-09-01 12:05:00 +01:00
Knightress Paladin
f49dc2191d
Make parrying refund the block stamina cost and cancel the recover animation
2021-08-31 23:46:33 -07:00
Sam
156820cd5c
Chest sprite interact kind changed to only check that sprite is a container rather than matching on every 'chest-like' sprite.
2021-08-31 13:57:17 -04:00
Sam
5dbc05730d
Moved pathfinding check to after distance check. Added a clear fallback for cases where sprite is not added to match statement.
2021-08-31 13:37:57 -04:00
Sam
f986176604
Sprites that are colelctible but not explciitly added to SpriteInteractKind match statement have a default value to allow collection.
2021-08-31 13:37:56 -04:00
Sam
2a3cc3d35a
No longer send collect inventory event if interactable sprite kind cannot be found.
2021-08-31 13:37:56 -04:00
Sam
6b71133c50
Fixed interaction to work underwater.
2021-08-31 13:37:55 -04:00
Sam
13fa154e55
Changelog and added arm length (body radius) to sprite pickup range.
2021-08-31 13:37:53 -04:00
Sam
6d91bae44b
Sprite interaction now uses pathfinding to check that it can be picked up.
2021-08-31 13:37:36 -04:00
Sam
28d23c89ed
Added simple distance check for sprite interaction.
2021-08-31 13:37:36 -04:00
Sam
9e5744f3ee
Entities will now attempt to orient towards the sprite they are interacting with.
2021-08-31 13:37:36 -04:00
Sam
44c3b0f153
Added attack hook event, attacks now cancel item use and sprite interaction.
2021-08-31 13:37:32 -04:00
Sam
538cb56b87
Sprites now go through a character state to be picked up.
2021-08-31 13:36:04 -04:00
Joshua Barretto
0b1a820762
Make arrows 'bonk' hanging sprites
2021-08-31 13:31:27 +01:00
Joshua Barretto
913c23e1ad
Merge branch 'zesterer/spots' into 'master'
...
Spots
See merge request veloren/veloren!2695
2021-08-31 12:03:47 +00:00
Monty Marz
13c15b3840
fix witch hut smoke
2021-08-30 12:03:13 +02:00
Joshua Barretto
0011e75526
More tree variety
2021-08-29 18:38:34 +01:00
Joshua Barretto
87f4efd65b
Added spot loot
2021-08-29 12:50:35 +01:00
Sam
7dcbd6aaf0
Renamed variable to make more explicit what it does.
2021-08-28 18:31:44 -04:00
Monty Marz
771a380e6c
witch stuff
2021-08-28 14:53:30 +01:00
Monty Marz
df0ab43bb8
taiga and savannah definitions
2021-08-28 14:53:30 +01:00
Joshua Barretto
06d85b8b10
Added index customisation for world structure models
2021-08-28 14:53:30 +01:00
Joshua Barretto
76ba3496a1
sync
2021-08-28 14:53:30 +01:00
Joshua Barretto
8b8adcc1b8
More block particles, changes ore vein colour
2021-08-28 14:53:30 +01:00
Sam
0a648e2e8f
Fixed arrows dealing damage to entities if entity walked near arrow that stuck to terrain several seconds prior.
2021-08-26 19:00:28 -04:00
juliancoffee
9211b4a00a
Inline skills::Boost to voxygen code
2021-08-26 14:49:52 +03:00
juliancoffee
54cb990d52
Move to one SKILL_MODIFIERS constant
2021-08-26 14:49:52 +03:00
juliancoffee
b1bac83319
SkillTreeModifiers data structs
2021-08-26 14:49:52 +03:00
juliancoffee
1ff99dcc34
Remove unused SkillBoost functions
2021-08-26 14:49:52 +03:00
juliancoffee
81bbc8c31f
Split adjusted_by_skills by toolkind
2021-08-26 14:49:51 +03:00
Sam
790c3669a0
Fix mindflayer summoning minions inside pillars.
2021-08-22 12:21:24 -04:00
Imbris
2c3b484567
Merge branch 'imbris/some-tweaks' into 'master'
...
Add comment on tuple bool field meaning in pathing
Closes #758
See merge request veloren/veloren!2778
2021-08-21 16:56:01 +00:00
Ben Wallis
7acae057c5
Merge branch 'xvar/book-doc-gen' into 'master'
...
Added cargo cmd-doc-gen to auto-generate the table of commands in the book
See merge request veloren/veloren!2776
2021-08-21 16:14:42 +00:00
Imbris
a612631aa4
Add comment on tuple bool field meaning in pathing
2021-08-21 15:19:12 +00:00
Ben Wallis
c00bca7e93
Added cargo cmd-doc-gen to auto-generate the table of commands in the new players/commands.md page in the book
2021-08-21 13:36:55 +01:00
Ygor Souza
54c3adf9af
Use all armor stats to calculate combat rating
...
- Added terms to account for poise (stun resistance), max energy bonus,
energy reward bonus, and crit power.
- The weights were chosen to yield roughly the same CR for each of the 3
types of armor in the same tier.
- Weapon rating multiplied by a constant to keep in the same order of
magnitude as the other terms.
2021-08-16 19:59:54 +02:00
juliancoffee
09e8ee2b3f
Remove giants
2021-08-16 18:15:01 +03:00
juliancoffee
130ae1f429
Add ori_modifier for DashMelee and nerf it
...
* 0.6 -> 0.3 ori modifier during charge in DashMelee
2021-08-16 17:27:59 +03:00
juliancoffee
e9dde3ecec
Add MakeNPC admin command
2021-08-16 16:45:36 +03:00
Imbris
1fd25c22dd
Merge branch 'juliancoffee/explode_vines' into 'master'
...
Make Fireballs explode EnsnaringVines
See merge request veloren/veloren!2758
2021-08-14 19:09:05 +00:00
juliancoffee
c2247686db
Make is_mid_air use on_surface().is_none()
2021-08-13 23:16:38 +03:00
Joshua Barretto
5e7e560c10
Merge branch 'min-persistent-world' into 'master'
...
min-persistent-world
See merge request veloren/veloren!2662
2021-08-13 12:30:28 +00:00
juliancoffee
a82f5ca057
Add comment about fragility of solution
2021-08-12 15:28:58 +03:00
Dr. Dystopia
94bcf5b59b
Move assignment out of if-statement
2021-08-12 12:34:04 +02:00
Joshua Barretto
738e59965f
Added experimental terrain persistence
2021-08-12 10:26:20 +01:00
juliancoffee
86b9e2d8e6
Make Fireballs explode EnsnaringVines
2021-08-12 01:25:55 +03:00
juliancoffee
3ac74a8259
Implement /kit all
and a bit of refactoring
...
+ notifying about sucessful kit application
+ notifying about case with insufficient space
+ handle case where you don't have enough free slots
+ handle quantity of non-stackable items
+ add test for items in kit manifest
2021-08-10 13:28:38 +03:00
Samuel Keiffer
d5feca45c5
Merge branch 'pacmanmati/veloren-pacmanmati/1224-consolidate-redundant-stage-sections' into 'master'
...
Consolidate redundant stage sections
See merge request veloren/veloren!2748
2021-08-10 01:23:26 +00:00
juliancoffee
449902a50e
Use asset::load_dir to get list of all items
2021-08-10 02:03:46 +03:00
Sam
52ee598cf1
Consolidated Use into Action as well.
2021-08-09 10:31:17 -04:00
pacmanmati
5f37509a78
#1224 - Replace redundant StageSection: Swing, Shoot, Cast with Action
2021-08-09 10:27:53 -04:00
juliancoffee
4069a381c5
Make Frenzied buff again
2021-08-09 13:05:00 +03:00
Treeco
a48fa0f349
Buff swim thrust for humans reduce gains from skillpoints
...
This is intended to give a swim speed of 4.7 m/s when unskilled, and 7.2 when skilled
However, this turns out to be horrifically fps-dependant, both after this branch and in master. Needs further research into fixes
This commit tunes it for 60 fps
2021-08-09 10:06:16 +01:00
Treeco
2fc62bfe7f
Make each race's hitbox and weight scale linearly with their height
...
This causes all humanoids to handle identically when falling, gliding, or swimming
2021-08-09 10:06:16 +01:00
Ludvig Böklin
ebf489984c
Improve gliding
...
- make glider dimensions a factor of body height
- increase glider dimensions across the board
- remove delay from transition into glide
- enable glider control while wielding glider
- improve glide wield animation
2021-08-09 10:06:16 +01:00
Ludvig Böklin
b667ba86f9
Fix mistake of pre-multiplying aerodynamic coefficients
...
Increase glider zero-lift drag
2021-08-09 10:06:15 +01:00
Samuel Keiffer
9bfd396c36
Merge branch 'ubruntu/relative-xp-curve' into 'master'
...
XP reward curve modified for faster gain at lower levels
See merge request veloren/veloren!2706
2021-08-08 03:34:57 +00:00
ubruntu
dca795e533
XP reward curve modified for faster gain at lower levels
2021-08-08 03:34:56 +00:00
juliancoffee
a7922336ea
Expose beam_offsets to AI
2021-08-08 00:33:43 +03:00
Samuel Keiffer
2b10f818f5
Merge branch 'juliancoffee/pillar_fix' into 'master'
...
Nerf pillars + Fix Beam ori
See merge request veloren/veloren!2732
2021-08-07 16:35:24 +00:00
Illia Denysenko
0858279810
Gliding Debug Info
2021-08-07 13:19:58 +00:00
Imbris
e99a885bfe
Merge branch 'juliancoffee/asset_tweak_v2' into 'master'
...
asset_tweak v2
See merge request veloren/veloren!2723
2021-08-06 17:41:54 +00:00
juliancoffee
bdce07e7a0
Adress review, add test for structs
2021-08-06 13:04:01 +03:00
juliancoffee
c0f3dfe6bd
Normalize masses in range 75-100.
...
+ Remove match on body_type
2021-08-06 11:57:42 +03:00
juliancoffee
4029d4a720
Change beam offsets
...
* Make it so that beam starts from inside hitbox of owner.
Without it it's possible to cheese beem attack just making close enough
to its owner.
2021-08-05 21:07:46 +03:00
juliancoffee
3386805765
Give TrainingDummy hitbox
2021-08-05 21:07:46 +03:00
juliancoffee
8a83ecf57f
Fix Beam orientation, remove orientation_behavior
...
* make old OrientationBehavior::FromOri default behaviour
* use rotation formed from look_dir instead of constructing
ori on the fly (which is altered after normalization).
2021-08-05 21:07:46 +03:00
Ludvig Böklin
cbd7c4481c
Make character upright itself even while idle
2021-08-05 08:34:21 +02:00
Samuel Keiffer
92b32b4c36
Merge branch 'ygor/fix-axe-energy-reward' into 'master'
...
Allow axe combo to reward energy without skillpoint
See merge request veloren/veloren!2722
2021-08-05 00:38:41 +00:00
Joshua Barretto
665951946f
Fixed block snapping
2021-08-04 14:12:10 +01:00
Joshua Barretto
31a49d26a9
Added action timer system for agent code
2021-08-04 14:04:56 +01:00
juliancoffee
4766450258
Avoid negative bounds in harm checks
...
* disallow_harm -> allow_harm to avoid negative reasoning since it mostly
requires double negation in code
* allow_harm -> may_harm to specify side-effect free
2021-08-03 18:57:53 +03:00
juliancoffee
5e6007db03
Return self-harm
2021-08-03 16:43:56 +03:00
juliancoffee
1efc3188ef
Refactor projectile system
2021-08-03 16:43:55 +03:00
juliancoffee
497a94cd7a
Post review refactoring
...
* inline `target_dodging` into struct declaration as they are named
anyway
* move `avoid_harm` check out of `Attack::apply_attack` so we don't need
to pass whole Player component.
* another cosmetic things
2021-08-03 16:43:55 +03:00
juliancoffee
7413e7fd11
Prettify aura system
2021-08-03 16:43:55 +03:00
juliancoffee
aaf2df19d4
Make Veloren compile again
2021-08-03 16:43:55 +03:00
juliancoffee
229e7b9cec
Add CHANGELOG note about battle_mode setting
2021-08-03 16:43:54 +03:00
juliancoffee
61416faec3
Refactor Aura system, add avoid_harm flag
...
+ fix bug where you cast OutOfGroup on yourself and your group
2021-08-03 16:42:58 +03:00
juliancoffee
c7fdb640ac
Cleaning
2021-08-03 16:42:58 +03:00
juliancoffee
7d4a8cbfa4
Add battle_mode server setting and player flag
2021-08-03 16:42:58 +03:00
juliancoffee
328e865ed3
Add asset_tweak macros
2021-08-03 16:31:13 +03:00
juliancoffee
2ce09af2d8
Remove redundant serial_test crate
2021-08-03 16:31:13 +03:00
juliancoffee
30ebf04e96
Add ability to specify directory in asset_tweak
2021-08-03 16:31:13 +03:00
juliancoffee
99d0c2cb95
Remove clone() for creating new tweak file
2021-08-03 16:31:13 +03:00
juliancoffee
846233367f
Introduce helper functions and deduplicate docs
2021-08-03 16:31:13 +03:00
Ygor Souza
1b5c3883a4
Allow axe combo to reward energy without skillpoint
...
When the character does not have the Double Strike Combo skill, the
ability's stage_data only contains one element, and thus the
stage_data.len() - 1 expression would set the max_energy_regen to 0.
This change forces the multiplier to 1 in this specific case, so the axe
can still reward energy without the combo skill point, to match the
other weapons.
2021-08-03 07:10:03 +02:00
Joshua Barretto
45f94b0bce
Better Agent API
2021-08-02 13:08:39 +01:00
Ludvig Böklin
400734cc0a
Fix gliderwield downhill run jitter
2021-08-01 11:20:46 +00:00
Joshua Barretto
f51c4ed860
Merge branch 'zesterer/menacing' into 'master'
...
Added menacing, made agent code less hacky
See merge request veloren/veloren!2707
2021-08-01 00:27:02 +00:00
Imbris
97e5ad02ff
Merge branch 'imbris/stamina-energy' into 'master'
...
Replace stamina with energy
Closes #1214
See merge request veloren/veloren!2704
2021-08-01 00:26:59 +00:00
Joshua Barretto
da691cbf60
Merge branch 'imbris/small-fix' into 'master'
...
Fix typo in log message and remove prefixed '_' from a few used variables
See merge request veloren/veloren!2703
2021-07-31 21:54:25 +00:00
Joshua Barretto
422e1c30f4
Added menacing, made agent code less hacky
2021-07-31 20:33:28 +01:00
Imbris
89eee332c9
Replace stamina -> energy
in code, i18n keys, and asset names
2021-07-31 01:34:40 -04:00
Imbris
3ddbb0a5fb
Merge branch 'mohs/refactoring_character_behavior' into 'master'
...
reducing complexity of character_behavior's run method by extracting logical pieces.
See merge request veloren/veloren!2697
2021-07-31 02:47:55 +00:00
Imbris
119c72f5d8
Fix typo in log message and remove prefixed '_' from a few used variables
2021-07-30 22:10:12 -04:00
Thomas Kosel
2bf8a8c55c
improving code quality by removing superfluous &
2021-07-30 10:12:20 +02:00
Monty Marz
14eb0f9aa2
Remove sceptre, add swords
2021-07-29 22:38:35 +00:00
Thomas Kosel
3735688e4c
changing <Sys> to Self to be a little more speaking and less riddles.
2021-07-29 23:14:46 +02:00
Thomas Kosel
005c33bb28
renaming methods to match the names of the methods called within
2021-07-29 22:55:58 +02:00
Thomas Kosel
0b07b14093
moving CharacterState interpreting methods to character_state.rs
2021-07-29 22:38:20 +02:00
Thomas Kosel
93045ba1ee
reducing complexity of character_behavior's run method by extracting logical pieces.
2021-07-29 20:09:31 +02:00
Imbris
6b54bedcd0
Merge branch 'imbris/1002-fix' into 'master'
...
Add comment to physics and replace magic number in climbing boost with a named...
Closes #1002
See merge request veloren/veloren!2694
2021-07-29 17:46:14 +00:00
Imbris
9fb6b84670
Merge branch 'juliancoffee/hud_refactor' into 'master'
...
Skillbar hud refactoring (+ shortened key names)
See merge request veloren/veloren!2663
2021-07-29 16:08:56 +00:00