PabstMirror
d57754a7cd
Private/Formatting
2016-06-11 14:34:14 -05:00
PabstMirror
4f73ead80c
Fix alt/lat for maps not defined in getMapData
2016-06-11 14:32:36 -05:00
bux578
c268572649
add Tanoa mapData
2016-06-11 21:14:05 +02:00
bux578
18d864e950
split mapData into separate function
2016-06-11 21:13:51 +02:00
jonpas
f1ae73967d
Normalize leftovers
2016-06-09 14:28:31 +02:00
jonpas
bd5f6107a0
Merge branch 'master' into eol-lf
2016-06-09 14:24:45 +02:00
Glowbal
8c9b31b1c7
Merge pull request #3815 from acemod/cbaEventSystem
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Deprecate ACE events framework
2016-06-09 14:20:26 +02:00
GitHawk
8e004741b9
Cleanup
2016-06-07 11:13:42 +02:00
Githawk
9cfa2f11d9
Stuff
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Arguments, Return Value, (optional)
2016-06-06 20:42:20 +02:00
Githawk
ef4e232664
Merge remote-tracking branch 'master' into rearm_supply
2016-06-06 20:28:27 +02:00
commy2
8ed2dd11d2
Merge pull request #3871 from acemod/magRepackImprovements
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Add size parameter to displayTextPicture, Improve parameter checking …
2016-06-05 00:05:07 +02:00
jonpas
3124270254
Quote the unquoted
2016-06-04 21:07:24 +02:00
jonpas
5a20f1286b
Change internal event framework names to contain prefix and be as short as possible
2016-06-04 21:05:26 +02:00
jonpas
8ff4a2ecaf
Add size parameter to displayTextPicture, Improve parameter checking in displayText functions, Cleanup magazine repack (privates, deprecated macros, style)
2016-06-04 20:40:55 +02:00
jonpas
03a56b1f7d
Fix goKneeling changing animation inside vehicle (1.60)
2016-06-04 19:58:53 +02:00
SilentSpike
90ebf9638b
Update common event names to meet new standard
2016-06-04 11:12:56 +01:00
SilentSpike
1b6bbff139
Revert event names for synced events framework
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Keeping these names as short as possible for network traffic purposes.
2016-06-04 09:46:50 +01:00
SilentSpike
9e4fd77745
Update common event names to meet new standard
2016-06-03 22:39:43 +01:00
SilentSpike
5b8fa4d4f1
Update common status effect framework
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Instead of changing the event names to match the new standards and also changing every single call to `FUNC(statusEffect_set)`/`FUNC(statusEffect_get)` I figured it made sense to only change the event names and the internal workings of `FUNC(statusEffect_sendEffects)` to automatically add the appropriate prefix.
2016-06-03 20:53:43 +01:00
SilentSpike
bd985d57ff
Run event renaming script for new additions
2016-06-03 20:53:43 +01:00
Glowbal
694503c01b
Fix medical events
2016-06-03 20:57:21 +02:00
PabstMirror
77baeda976
Merge branch 'master' into huehuehue
2016-06-03 00:01:13 -05:00
PabstMirror
4915637601
Few more in common
2016-06-02 20:13:09 -05:00
PabstMirror
240cf4f0b5
Fix merge
2016-06-02 20:02:16 -05:00
PabstMirror
db78dd53a8
Cleanup Merge and remoteFnc events
2016-06-02 19:59:18 -05:00
PabstMirror
d7f9c52c2f
Merge branch 'master' into cbaEventSystem
2016-06-02 19:29:30 -05:00
jonpas
c110121b1a
Merge pull request #3811 from acemod/abolishExecRemoteFnc
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Replace execRemoteFnc with events
2016-06-02 17:08:01 +02:00
jonpas
b0352fdeb9
Merge branch 'master' into eol-lf
2016-06-02 17:02:09 +02:00
PabstMirror
68d6c1969b
Cleanup transistion to CBA's waitAndExec ( #3858 )
2016-06-02 09:22:40 -05:00
jonpas
4c995d4c5c
Improve selective UI API ( #3805 )
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* Improve selective UI API, Disable ammo count when reload component is loaded, Fix stance UI
* Upgrade Selective UI framework for controls that share IDCs for gunner and soldier
* Separate more soldier and gunner settings sharing same IDCs, Remove vehicle gunner weapon which has no effect anymore
* Separate more soldier and gunner IDC sharing elements, Fix typo, Fix API setting not being respected in case where selective type is not the same on load
* Rework Selective UI using ACE_UI config, Cleanup, Add ACE_UI to FCS component to mark it (is already disabled due to other necessary settings for FCS to function)
* Do location check in function, Rename condition to location, change to number
* Use macros in ACE_UI location
2016-06-02 14:32:39 +02:00
jonpas
590d4fa70b
Merge branch 'master' into abolishExecRemoteFnc
2016-06-02 14:28:43 +02:00
Glowbal
2e54310ff4
Merge pull request #3844 from acemod/fixShowHud
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Fix showHud if set before display loaded
2016-06-02 10:39:46 +02:00
jonpas
95573ee711
Stringtable URL ( #3855 )
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* Move url into stringtable to display it properly, Add some missing author and url entries
* Fix main
* Remove duplicate author
2016-06-01 23:45:51 +02:00
jonpas
1354826d56
Put semi-colon to the correct place
2016-06-01 14:11:32 +02:00
jonpas
1331265e65
Move url into a macro
2016-06-01 13:49:10 +02:00
jonpas
6730d016c2
Convert CfgPatches to new Eden format and CBA 2.4.1 compatibility
2016-06-01 13:27:02 +02:00
jonpas
26fbc36cab
Merge branch 'master' into cbaEventSystem
2016-05-31 22:36:08 +02:00
Glowbal
d7b239f487
Merge pull request #3795 from acemod/deprecate-components
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Add Deprecate components support
2016-05-31 10:40:24 +02:00
PabstMirror
6905e6f97f
Fix showHud if set before display loaded
2016-05-31 01:53:28 -05:00
commy2
fd26e2e44e
Merge pull request #3516 from acemod/cbamissiontime
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replace timePFH with CBA_missionTime
2016-05-30 21:23:57 +02:00
commy2
7512c4e52e
manual merge
2016-05-30 21:14:34 +02:00
jonpas
7a307393a4
Merge branch 'master' into useQuotedPathMacros
2016-05-30 21:14:17 +02:00
commy2
e7fa02d0d9
Merge pull request #3812 from acemod/cbaDelayedExecFnc
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Use new CBA delayed execution functions and deprecate ACE functions
2016-05-30 21:02:29 +02:00
commy2
94b5cea3cf
Merge pull request #3814 from acemod/cbaBinocularMagazineFnc
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Use new binocular magazine CBA functions and deprecate ACE functions
2016-05-30 21:00:43 +02:00
commy2
272775445f
Merge pull request #3670 from acemod/useQuotedFuncMacros
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Use new quoted function macros
2016-05-30 21:00:23 +02:00
commy2
882aa26ab2
Merge pull request #3813 from acemod/cbaGetItemObjectConfig
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Use new CBA get config functions and deprecate ACE functions
2016-05-30 21:00:05 +02:00
jonpas
816da2aef1
Normalize to LF line endings
2016-05-30 18:37:03 +02:00
jonpas
331c3c70cb
Verify and fix cargo, nametags, rearm, reload, repair, ui, Convert infoDisplayChanged in common and mk6mortar Rsc's
2016-05-24 18:58:27 +02:00
SilentSpike
207d6612da
Remove duplicate ACE_newEvents entries
2016-05-24 15:06:17 +01:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
PabstMirror
84eca899a9
Add event renaming system
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Allows us to switch event names such that anyone currently using our old event framework and names won't have their code broken until it is deprecated in version 3.8.0
2016-05-23 14:03:55 +01:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
SilentSpike
f0b8da33c4
Deprecate ACE events framework
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CBA 2.4.0 entirely replaces the ACE events framework.
Adds wrappers with deprecated warnings to all of the public event framework functions and removes all of the underlying GVARs and code.
2016-05-22 16:09:49 +01:00
jonpas
bd0e05d7d6
Use CBA config functions, return correct value
2016-05-22 16:18:24 +02:00
jonpas
38b48390b5
Call CBA binocular functions - leave as wrapper
2016-05-22 16:03:41 +02:00
jonpas
bbd96f9e71
Call CBA delayed execution functions, remove ACE's PFH for handling them
2016-05-22 16:01:12 +02:00
jonpas
4b121480bb
Use new binocular magazine CBA functions, deprecate ACE functions
2016-05-22 15:48:03 +02:00
jonpas
d35e89892c
Use new get item and object config CBA functions, deprecate ACE functions
2016-05-22 15:36:31 +02:00
jonpas
e7dbcd7b58
Replace delayed execution functions with new CBA counterparts
2016-05-22 15:29:01 +02:00
jonpas
472e4631d6
Deprecate delayed execution functions
2016-05-22 15:25:59 +02:00
jonpas
d902d1182a
Replace ace_common_fnc_execRemoteFunc with events
2016-05-21 23:55:48 +02:00
commy2
c9ea5676ea
travis test
2016-05-21 13:29:42 +02:00
commy2
e40c814b04
Merge branch 'master' of https://github.com/acemod/ACE3 into improve_getTurretX
2016-05-21 13:27:51 +02:00
commy2
d395fcd792
travis pls
2016-05-21 13:22:13 +02:00
commy2
aee4d23bdb
fullCrew new parameter to improve FUNC(getTurretX)
2016-05-21 13:07:17 +02:00
PabstMirror
f69142dd45
Hearing - New XEH, Fix dead effects, Medical var ( #3802 )
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* Hearing - New XEH, Fix dead effects, Medical var
* Use setHearingCapability
* Cleanup dead player vol update
* Don't change global hearing in medical
* Fix exitWith
2016-05-20 11:23:14 -05:00
commy2
25876d82ca
manual merge
2016-05-18 12:21:53 +02:00
commy2
230f0ab85e
manual merge
2016-05-18 12:20:33 +02:00
commy2
08bafd535f
deleted to much
2016-05-18 12:00:13 +02:00
commy2
655277cc17
remove previously deleted block
2016-05-18 11:58:42 +02:00
commy2
da70854568
manual merge
2016-05-18 11:48:27 +02:00
commy2
473149b8ca
revert changes from other PR to make it compatible
2016-05-16 15:22:37 +02:00
commy2
cac7b9c0c3
optional param to skip deprecated warning
2016-05-16 15:15:51 +02:00
Glowbal
32055401d3
Add backwards compatability for InventoryChanged
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The output of `getUnitLoadout` is different as `getAllGear`. Using a different format in the event would mean that any eventhandler depending on the inventory output would now be broken.
2016-05-16 00:09:53 +02:00
Glowbal
487400b142
Add different warning messages based on current version of component
2016-05-15 20:13:10 +02:00
Glowbal
3d74c25c97
Add deprecate component solution
2016-05-15 19:38:24 +02:00
commy2
07caf1b0bd
fix for null player
2016-05-14 20:33:33 +02:00
PabstMirror
7628f9a4ab
Fix nils in array
2016-05-14 13:08:58 -05:00
commy2
e4c86a8af5
don't do 'playerInventoryChanged' just because ammo decreased after firing
2016-05-14 19:50:08 +02:00
commy2
c5275813a4
use 'getUnitLoadout' instead of 'FUNC(getAllGear)' and deprecate it
2016-05-14 10:49:09 +02:00
PabstMirror
895bf2580a
Merge pull request #3773 from J3aLeiNe/master
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fnc_getMGRSdata.sqf update3
2016-05-13 15:59:24 -05:00
commy2
dd6241e376
Merge pull request #3778 from acemod/fixGetWeaponState
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fix getWeaponState, fix #3777
2016-05-11 22:57:25 +02:00
J3aLeiNe
078c1d585f
Add Kerama Islands by "Les Vétérans"
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add Kerama Islands by "Les Vétérans" with the correct latitude (default config latitude : 1°)
2016-05-11 00:01:35 +02:00
commy2
53c9a96c77
fix getWeaponState, fix #3777
2016-05-10 22:14:01 +02:00
J3aLeiNe
c619bcb5a3
Fix "jacobi" latitude and elevationOffset
2016-05-10 19:39:01 +02:00
J3aLeiNe
29e7dbf757
fnc_getMGRSdata.sqf update3
2016-05-10 12:39:56 +02:00
Glowbal
ed9d05d6dd
Merge pull request #3753 from acemod/blockEngine-statusEffect
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Add blockEngine status effect
2016-05-07 22:40:05 +02:00
J3aLeiNe
d79cbe0844
Getmgrsdata update2 ( #3736 )
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* correct mildot reticle LRPS/AMS/KHS
correct mildot reticle LRPS/AMS/KHS
* replace 1 tab with 1 space
replace 1 tab with 1 space
* fix tab
* ace_scope : correct mildot reticle for LRPS and SOS 2D/PiP SFP scopes
ace_scope : correct mildot reticle for LRPS and SOS 2D/PiP SFP scopes,
same opticszoommax/min for each scopes : 1µ (1meter for 1000meter) / 4µ
(4meter for 1000meter),
LRPS : variable magnification / SOS : 2 magnifications
* fnc_getMGRSdata.sqf update2
fnc_getMGRSdata.sqf update2
* fnc_getMGRSdata.sqf update2
add new maps, in alphabetic order now
2016-05-07 22:37:58 +02:00
BaerMitUmlaut
82f8eb758c
Removed remaining usage of player ( #3710 )
2016-05-07 22:27:33 +02:00
Ozan Eğitmen
b8abec0c61
Fix Capitalization of ACE Settings classes. ( #3627 )
2016-05-07 22:14:56 +02:00
Glowbal
83a8c488d9
Merge pull request #3751 from acemod/wipeoutWhitespace
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Cleaned up excessive whitespace
2016-05-04 11:46:56 +02:00
BaerMitUmlaut
e125911c3b
Added blockEngine status effect
2016-05-03 20:52:43 +02:00
BaerMitUmlaut
7fcbe93b71
Cleaned up excessive whitespace
2016-05-03 02:32:44 +02:00
ProfessorCZ
7d0fcde9fa
CZ Translate - Update
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04/30/2016
2016-04-30 00:57:24 +02:00
PabstMirror
d40735d5c2
Improve synced event error logging
2016-04-25 15:48:24 -05:00
PabstMirror
efc956eb99
Merge pull request #3692 from acemod/unloadOnSlopes
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Better handle unloading on slopes
2016-04-22 10:40:16 -05:00
PabstMirror
32cd23076f
Merge pull request #3690 from acemod/engineRepairMsg
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Clarify repair while engine is running
2016-04-15 15:56:52 -05:00
PabstMirror
3360047204
Better handle unloading on slopes
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Close #3667
2016-04-13 13:05:32 -05:00
PabstMirror
4f6b11c2a6
Clarify repair while engine is running
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#3348
- Show action, but exit and show warning when selected
- Optional (default off) setting to auto shut off engine to keep
compatibility with missions
2016-04-12 20:04:12 -05:00
PabstMirror
5d70db3d9b
LoadPerson - Only try vehicles that have room
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Fix #2965
The FRIES is a "Helicopter" so we were trying to load into it, because
it was closest.
Also disable Cargo system on it so we don't load other things into it
And remove all interactions on it as well.
2016-04-12 12:12:49 -05:00
jonpas
ccaec31a90
Use new QFUNC and QEFUNC macros
2016-04-08 20:43:26 +02:00
jonpas
85b4366368
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
PabstMirror
f8b46e859c
Wait until postInit to install playerChanged event
2016-04-03 23:36:38 -05:00
J3aLeiNe
4576ea0194
abbottabad altitude fix
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altitude 0 for altitude 1256
2016-04-02 09:50:50 +02:00
J3aLeiNe
d4a7d864aa
fnc_getMGRSdata update1
2016-04-01 11:53:33 +02:00
J3aLeiNe
093da2badf
Merge branch 'master' into master
2016-03-31 22:22:50 +02:00
J3aLeiNe
c998ab622e
fnc_getMGRSdata update1
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fnc_getMGRSdata update1
2016-03-31 14:41:09 +02:00
Joko
6038ab89c9
improve Code to String
2016-03-30 23:02:52 +02:00
commy2
4e1b2dd24a
just delay setName one frame
2016-03-29 15:32:05 +02:00
commy2
1f6f90a5b2
fixerrornoname
2016-03-29 13:59:07 +02:00
esteldunedain
aad79eda85
The dead shouldn't interact (it's not TWD)
2016-03-12 10:06:45 -03:00
Thomas Kooi
bfe738ba80
Merge pull request #3513 from acemod/cbaVersioning
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Add CBA 2.3.1 to versioning check
2016-03-08 19:21:36 +01:00
commy2
e605ede04a
execute addActionEvents in unscheduled env
2016-03-08 01:19:32 +01:00
jonpas
f956675d35
Merge pull request #3542 from acemod/refuelGlobalEvents
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Replace execRemoteFnc with events and increase fuel update delay in refuel
2016-03-06 16:23:02 +01:00
jonpas
b47b887a21
Fix event name already being used
2016-03-06 16:20:16 +01:00
jonpas
ae3a41e6d8
Move common event handlers closer to their counterparts
2016-03-06 02:38:05 +01:00
Nicolás Badano
1d3950bfff
Merge pull request #3497 from acemod/liteDrag
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Fix portable light floating / dir when carrying
2016-03-05 22:07:43 -03:00
jonpas
881eaf951a
Move setVectorDirAndUp and setHitPointDamage events to common, Make refuel set nozzle position execute only on target where local
2016-03-05 18:07:07 +01:00
PabstMirror
137a512a9e
close main display if using incompatible cba
2016-03-02 16:33:29 -06:00
commy2
92fddff833
also fix modifier key
2016-03-02 23:14:23 +01:00
jonpas
4918dbacb0
Replace and depreacate EFUNC(common,addScrollWheelEventHandler) with MouseZChanged Display EH
2016-03-02 17:33:46 +01:00
commy2
467075ad67
replace timePFH with CBA_missionTime
2016-03-02 11:01:39 +01:00
GitHawk
6cce74907f
Merge acemod/master 3.5.0
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# Merged Conflicts in addons/rearm/CfgVehicles.hpp
2016-03-02 09:59:22 +01:00
PabstMirror
8f620f2e61
Fix portable light floating / dir when carrying
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#3486
2016-03-01 18:49:41 -06:00
Jonathan Pereira
309f48ee0b
Added remaining PT-BR translarions
2016-03-01 08:56:43 -03:00
NorXAengell
772c4cc100
Another batch of translations and corrections (Fr)
2016-03-01 02:27:19 +01:00
PabstMirror
2bdeff1639
Fix for all missionVersions
2016-02-29 16:34:51 -06:00
PabstMirror
2b3b6083cb
Try to handle bad 3den mission modules
2016-02-29 14:06:14 -06:00
BlackWindowS
c61e7b5104
Tweaked & added translations
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Translation of almost every STR to French
2016-02-28 14:48:04 +01:00
commy2
69f810f32b
add missing pee
2016-02-28 07:25:11 +01:00
commy2
03b8e2b590
fix reloadMutex nil, fix#3450
2016-02-28 06:12:40 +01:00
Githawk
8b87f1b43a
Custom width displayTextStructured
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Adding width as optional fourth parameter
2016-02-27 20:37:47 +01:00
PabstMirror
6e29beefa1
Remove extra "(" in debug output
2016-02-26 12:48:40 -06:00
NorXAengell
a5ce95f9c7
Traduction, correction Fr Common
2016-02-26 01:29:37 +01:00
esteldunedain
71707bc81a
Some spanish translations for 3.5.0
2016-02-25 10:54:19 -03:00
Nicolás Badano
d02a590886
Merge pull request #3406 from acemod/diePurista
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Replace Purista with Roboto - everywhere
2016-02-25 09:56:16 -03:00
jonpas
8f775dfba4
Rename FontCSE macro to FONT_ACE
2016-02-24 15:08:54 +01:00
jonpas
7f022eda00
Replace Purista with Roboto - everywhere, close #3401
2016-02-24 15:06:27 +01:00
commy2
02b2a21300
remove unused non API functions
2016-02-24 10:10:31 +01:00
commy2
8233661d55
remove unused non API functions
2016-02-24 09:39:39 +01:00
PabstMirror
9ec4135be9
Add prep
2016-02-22 12:27:27 -06:00
PabstMirror
eb08149946
Merge branch 'master' into doAnimEvents
2016-02-22 12:27:07 -06:00
commy2
9712f9c1a4
manual merge
2016-02-22 16:24:10 +01:00
commy2
c45523475f
manual merge
2016-02-22 16:06:30 +01:00
commy2
0f7bfc0f66
Merge pull request #3389 from acemod/precompileongamestart
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precompile on game start
2016-02-22 16:00:19 +01:00
commy2
46a239f9f6
precompile on game start
2016-02-22 15:20:36 +01:00
commy2
9ac1f8fc47
use DisplayLoad for turretDisplayLoaded event
2016-02-21 23:13:26 +01:00
commy2
da0d37ed0d
remove commented out code
2016-02-21 22:31:14 +01:00
commy2
3f855298e2
remove unused mapDisplayLoaded event and ACE_dlgMap variable
2016-02-21 22:23:46 +01:00
commy2
f43e88ff25
replace zeusDisplayChanged with DisplayLoad event
2016-02-21 22:16:12 +01:00