licht-im-Norden87
d13e1272ce
Update stringtable.xml
2016-02-22 18:55:45 +01:00
commy2
72fe155cda
manual merge
2016-02-22 16:11:10 +01:00
commy2
c45523475f
manual merge
2016-02-22 16:06:30 +01:00
commy2
46a239f9f6
precompile on game start
2016-02-22 15:20:36 +01:00
commy2
9ac1f8fc47
use DisplayLoad for turretDisplayLoaded event
2016-02-21 23:13:26 +01:00
licht-im-Norden87
5e0f109b4c
Update stringtable.xml
2016-02-21 21:15:38 +01:00
licht-im-Norden87
00c8f7bdef
mk6
2016-02-21 20:30:57 +01:00
ChairborneIT
0021bc08df
Added translation for most Italian stringtable entries
2016-02-20 21:39:05 +01:00
VKing
74d410688f
Add check so vanilla magazines can't be unloaded
2016-02-14 14:10:28 +01:00
VKing
560c509a3a
Changed to using playerVehicleChanged.
2016-02-14 13:51:44 +01:00
VKing
f652db1d2f
Add Loadout box for easy conversion
2016-02-04 20:35:00 +01:00
Glowbal
376b611b89
Merge branch 'master' into Mortar_interact
2016-02-04 20:21:03 +01:00
ProfessorCZ
61611d0ec7
Czech Translation - Update
...
Update
2016-02-03 18:31:31 +01:00
PabstMirror
46d6e92bca
Add quick debug defines to all script_components
2016-01-28 23:26:02 -06:00
VKing
222b15634f
Increase prep time for guided projectiles
2015-12-31 22:26:04 +01:00
VKing
38fb97aeac
Fixed init problem; added mortar ammo boxes
2015-12-20 20:51:44 +01:00
VKing
73720f9313
Too hasty
2015-12-20 18:20:34 +01:00
VKing
b7bd468fdd
That ought to not have worked before
2015-12-20 18:18:33 +01:00
VKing
450a18e13a
Forgot to disable in case the setting's set to "no" (but why would you ever want to
2015-12-19 21:29:37 +01:00
VKing
f75311917c
Upped mortar round mass
2015-12-19 20:49:09 +01:00
VKing
b4cb5c2ba7
Changed mortar initialization to getIn; Zeus-controlled AI will not trigger the init.
2015-12-19 19:54:45 +01:00
VKing
85270e4521
Fix init issue
2015-12-19 18:22:54 +01:00
VKing
a37d97103f
Erk
2015-12-19 16:37:30 +01:00
VKing
a336707623
Fixed initialization, added exclude variable to prevent initialization of individual guns (for e.g. AI mortars)
2015-12-19 16:30:01 +01:00
VKing
dfe7c07936
Fix fnc_mortarInit, fnc_loadMagazine, some other stuff
2015-12-19 12:10:12 +01:00
VKing
2c4a25a6c0
Mortar init functions
2015-12-19 02:18:35 +01:00
VKing
579f861b8f
Unload to player inventory
2015-12-17 19:25:22 +01:00
VKing
27890a8dab
First try at some module control
2015-12-17 11:00:46 +01:00
VKing
a0fdc58ed7
Remove unused variables, spaces
2015-12-17 09:13:23 +01:00
VKing
d8c8d02177
Port inventory picture and model
2015-12-17 00:21:54 +01:00
VKing
e0a21ce144
Completed code porting and interaction
2015-12-16 23:47:14 +01:00
VKing
3e6fc52733
First working iteration.
...
Todo:
Implement in module (Choose new or old/don't break old missions)
Magazine UI+model
Add preparing delay
Fix function readmes
Cleanup in functions?
Credits
MP Testing
2015-12-16 20:22:18 +01:00
VKing
170095ae35
Initial commit for mortar ammunition handling.
2015-12-13 18:27:13 +01:00
commy2
a9ebcf8543
fix setVariable and getVariable capitalization
2015-11-30 17:27:09 +01:00
commy2
34d351c652
fix exitWith capitalization
2015-11-30 17:14:05 +01:00
commy2
ca9b909e75
fix CBA_fnc capitalization
2015-11-30 16:45:20 +01:00
PabstMirror
c91789f3c4
Merge remote-tracking branch 'refs/remotes/origin/master' into settingsErrorChecking
2015-11-06 20:30:12 -06:00
VKing
069169cc72
Changed ACE_time back to time in comments where appropriate
2015-10-21 22:52:21 +02:00
PabstMirror
64de91ed06
Add warning for duplicate setting modules.
2015-10-18 23:34:11 -05:00
PabstMirror
d3c2420381
Merge branch 'master' into miscFixNilFunctions
...
Conflicts:
addons/common/functions/fnc_doAnimation.sqf
2015-09-21 15:08:43 -05:00
Grzegorz
29db26eb58
Add missing english string
2015-09-21 00:40:14 +02:00
PabstMirror
c62ea5e406
Fix some nil functions
2015-09-18 13:47:19 -05:00
PabstMirror
f419762653
Fix time of flight display
2015-09-14 23:33:32 -05:00
KoffeinFlummi
c2ffe7cad0
Merge branch 'release' into russian
2015-09-10 21:05:32 +02:00
KoffeinFlummi
83aa2cc68c
Merge branch 'release' into french
2015-09-10 19:36:56 +02:00
FreeZbe
fa7943c8be
Update French translations
2015-09-10 19:14:51 +02:00
[OMCB]kaban
f69b94af98
Fix due to review
2015-09-05 04:53:30 +03:00
kaban
08b7110e58
Russian Translations - Update
2015-09-03 04:54:52 +03:00
kaban
91cae690c0
Russian Translations - Update
2015-09-03 03:36:15 +03:00
KoffeinFlummi
a7f2a7fefc
Merge branch 'translate-hu' of https://github.com/Harakhti/ACE3
2015-08-30 00:35:11 +02:00
jonpas
de033f0ff2
README.md files added to all modules
2015-08-19 04:18:33 +02:00
Harakhti
2b23958fd1
Row 2
...
It gets tedious after a while, especially if your language lacks
technical terms. That or my B2 language exam isn't good enough.
2015-07-30 16:06:32 +02:00
Harakhti
d0f91c5ebf
Row 1
...
Not a miracle, but it's something.
2015-07-30 14:40:51 +02:00
PabstMirror
4f9dba61ee
Mk6 - Misc cleanup
2015-07-26 16:45:34 -05:00
PabstMirror
14eae93f4b
#1814 - Save and restore last mortar charge setting
2015-07-13 19:09:55 -05:00
PabstMirror
78d0767051
#1838 - Remove base airFriction test (broke smokes)
2015-07-13 18:42:59 -05:00
PabstMirror
061ddbd8de
Remove debug testing code
2015-07-12 14:09:27 -05:00
PabstMirror
ba8c9186bb
Show leveled azimuth/elevation
2015-07-08 01:00:43 -05:00
PabstMirror
1c6b12126e
Merge branch 'master' into mk6-fixBISleveling
2015-07-02 22:03:25 -05:00
ToasterBR
f4a51d57ef
Translation to Brazilian Portuguese (PT-BR)
...
Made all remaining translations, including new ones like the sitting
module, for example.
2015-06-27 15:48:39 -03:00
PabstMirror
bb414dd10f
Redo Some UI - Try to fix vectorUp problems
2015-06-14 00:52:30 -05:00
jonpas
29ce8f635e
Merge branch 'master' into sitting
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Conflicts:
addons/kestrel4500/CfgVehicles.hpp
addons/microdagr/CfgVehicles.hpp
2015-06-13 21:43:42 +02:00
ProfessorCZ
531372b2a3
CZ - Translation
...
Already in README
2015-06-12 14:50:50 +02:00
jonpas
332afb2174
Allow certain self-interactions while sitting
2015-06-09 16:17:05 +02:00
ulteq
cfc23fe3e7
Removed some dead code
2015-06-06 10:01:30 +02:00
jonpas
3206e3b537
Fixed a syntax error, Fixed nametags module order as per last pull request
2015-06-02 22:36:06 +02:00
jonpas
541f1010a7
Merge branch 'master' into macroSTR
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Conflicts:
addons/attach/functions/fnc_attach.sqf
addons/captives/functions/fnc_moduleSurrender.sqf
addons/common/CfgVehicles.hpp
addons/explosives/CfgModule.hpp
addons/hearing/CfgVehicles.hpp
addons/interaction/CfgVehicles.hpp
addons/map/CfgVehicles.hpp
addons/microdagr/CfgVehicles.hpp
addons/mk6mortar/CfgVehicles.hpp
addons/nametags/CfgVehicles.hpp
addons/nightvision/functions/fnc_changeNVGBrightness.sqf
addons/respawn/CfgVehicles.hpp
addons/switchunits/CfgVehicles.hpp
addons/vehiclelock/CfgVehicles.hpp
addons/winddeflection/stringtable.xml
2015-06-02 22:14:32 +02:00
Glowbal
1c0c73be54
Merge pull request #1433 from acemod/fixSettingsFromModules
...
Delay initialization of modules until settings are properly setup
2015-06-01 19:18:11 +02:00
KoffeinFlummi
fa73aec15b
Merge https://github.com/Macusercom/ACE3 into german-merge
2015-06-01 14:27:49 +02:00
Macusercom
038880cb01
Additional Translations for German + some corrections
2015-05-30 23:33:51 +02:00
esteldunedain
9d29aa2107
- Change all modules on ACE using settings to type ACE_Module, so we can guarantee that they wait for settings before initing.
...
- Make ace_common require ace_modules, so all ACE pbos are guaranteed to have it
2015-05-30 01:37:41 -03:00
jonpas
763cb07629
Macro STRING to LSTRING
2015-05-28 21:59:04 +02:00
jonpas
0b0f7274d7
Applied ESTRING and ECSTRING macros
2015-05-27 22:04:41 +02:00
jonpas
6f6f2a55f0
Stringtable fixes except medical
2015-05-27 21:43:30 +02:00
jonpas
6072e14077
Changed all strings to macros (except external)
2015-05-27 19:04:25 +02:00
Ivan Navarro Cabello
047a2ee736
added spansih translate
...
added spansih translate for (advanced_ballistics, ballistics, captives,
common, explosives, frag, hearing, interaction, map, medical, microdagr,
missileguidance, missionmodules, mk6mortar, nametags, optionsmenu,
respawn, switchunits, vehiclelock, weather, winddeflection).
I used the Pull request of #1251 for complete my commit, because #1251
is outdated now.
2015-05-27 15:27:04 +02:00
Macusercom
7eeddfbd65
German translations
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Added a lot of German translations and fixed even more typos.
2015-05-26 17:04:53 +02:00
jaynus
c924baefd7
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
2015-05-21 09:42:44 -07:00
Kavinsky
8e9b35c757
Fixed Capitalized folders on include paths
2015-05-20 23:28:10 +02:00
SAM
31adb5a9fc
Second batch of settings files
2015-05-14 20:59:25 +02:00
ulteq
7474d7f313
Merge pull request #1193 from acemod/getTemperatureAtHeight
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Moved all temperature calculations into the weather module.
2015-05-14 16:41:16 +02:00
ulteq
cf487b544e
Moved all temperature calculations into the weather module.
2015-05-14 16:07:41 +02:00
GieNkoV
1610221a70
Remove duplicated strings
2015-05-12 20:01:10 +02:00
Grzegorz Sikora
44466e8be8
Remove tabs and repair errors @Glowbal found
...
Conflicts:
addons/map/CfgVehicles.hpp
addons/medical/CfgVehicles.hpp
Conflicts:
addons/map/CfgVehicles.hpp
addons/medical/CfgVehicles.hpp
addons/optionsmenu/stringtable.xml
2015-05-12 18:27:27 +02:00
Grzegorz Sikora
6a821715a0
Stringtable modules
...
Conflicts:
addons/missionmodules/CfgVehicles.hpp
addons/respawn/CfgVehicles.hpp
2015-05-12 18:25:40 +02:00
KoffeinFlummi
2bb3a0f139
Cleanup #1095
...
- Fix tabs
- Remove tabler comments
- Restore one removed Russian string
2015-05-10 16:19:46 +02:00
Alessandro Foresi
2dd06babec
Added: Italian translations completed.
...
Fixed: BOM markers where missing
2015-05-10 11:44:46 +02:00
KoffeinFlummi
d0c7fce7f3
Merge https://github.com/adam3adam/ACE3 into czech-merge
...
Conflicts:
addons/interaction/stringtable.xml
addons/medical/stringtable.xml
addons/mk6mortar/stringtable.xml
2015-05-02 23:29:45 +02:00
adam3adam
05a6389acd
Czech translation v2
...
mk6mortar and some medical translation
2015-05-02 12:46:28 +02:00
ToasterBR
021b00c722
Translation to Portuguese
...
Done all remaining portuguese translations, including some minor
corrections
2015-05-02 03:38:53 -03:00
Grzegorz
c9cf1d2455
Update CfgVehicles.hpp
...
another typo few lines below
2015-05-02 01:26:54 +02:00
Grzegorz
5b9e6de6f1
Update CfgVehicles.hpp
...
missing "s"
2015-05-02 01:21:49 +02:00
KoffeinFlummi
1e786d4a92
Merge https://github.com/FreeZbe/ACE3 into french-merge
...
Conflicts:
addons/ballistics/stringtable.xml
addons/interact_menu/stringtable.xml
addons/medical/stringtable.xml
2015-05-01 17:45:00 +02:00
KoffeinFlummi
e96f23c197
Merge branch 'en-to-hu' of https://github.com/Harakhti/ACE3 into hungarian-merge
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Conflicts:
addons/atragmx/stringtable.xml
addons/interact_menu/stringtable.xml
addons/laserpointer/stringtable.xml
addons/medical/stringtable.xml
addons/mk6mortar/stringtable.xml
addons/realisticnames/stringtable.xml
addons/respawn/stringtable.xml
2015-05-01 17:30:59 +02:00
KoffeinFlummi
5f60321a69
Merge https://github.com/Legolasindar/ACE3 into spanish-merge
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Conflicts:
addons/ballistics/stringtable.xml
addons/interact_menu/stringtable.xml
addons/medical/stringtable.xml
addons/mk6mortar/stringtable.xml
2015-05-01 17:12:00 +02:00
FreeZbe
79ac41bd95
Update stringtable.xml
2015-05-01 14:19:43 +02:00
Harakhti
4e165e2572
Update Hungarian translations
...
Let us match the current revision. At the time of making, the Ballistics
XML was broken.
2015-04-30 13:25:25 +02:00
Bla1337
cfbf3bd053
Localization update
2015-04-29 11:20:21 +03:00
ulteq
908c204893
Replaced Tabs with Spaces
2015-04-28 18:24:24 +02:00
Josuan Albin
b5524fb3ee
French pass
...
* fixed ramp in /aircraft
* added aragmx entry
* added multiple medical entries
* translated missileguidance
* completed mk6mortar
* changed Sanitaire to Médical in realisticnames also fixed some typos
in there and had to rename some of the explosives (weren't fitting in
boxes in game)
* added myself to contributors
2015-04-28 18:00:09 +02:00