Commit Graph

9325 Commits

Author SHA1 Message Date
SchmittAkaSmallfly
d90f15ac7d Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf

* No minimum speed needed anymore

Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).

* Change minimum required speed for speed limiter to 3 km/h

To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.

* Changed minimum required speed to 5 km/h

Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs.  Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
2017-05-31 15:45:02 -05:00
pokertour
38f691034e French translation missing (#5217)
* French translation for the two last entries

* French translation for the last entrie

* French Translation for the first entrie

* correct the spelling error
2017-05-31 20:53:41 +02:00
PabstMirror
bdab342548 Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu

* Work on non-cursor menu

* Close cursor menu if open when switching

* Update fnc_handleEscapeMenu.sqf
2017-05-31 11:41:53 -05:00
PabstMirror
e6a291bc3b Remove unit from laser pointer list if laser removed (#5190) 2017-05-31 11:31:10 -05:00
PabstMirror
afe862324e Refuel - Add setting for hose length (#5224) 2017-05-31 11:30:48 -05:00
PabstMirror
4ad73446a6 Cleanup aircraft (#5197) 2017-05-31 11:30:29 -05:00
Dystopian
9f291c86d8 Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu

* replace private ARRAY with keyword

* fix ace function macro using

* filter vehicles without cargo

* add Load condition, clean params, fix param reusing

* replace nearEntities with nearestObjects, add macro

* optimize, del magic, replace count with forEach

* del unused functions

* del useless _this parameter
2017-05-31 17:02:24 +02:00
Josuan Albin
5dc8859984 Add arsenal zeus modules (#4576)
* Add zeus arsenal modules

* Add french strings to arsenal modules

* Fix typo in french string

* Make changes to fit review

* locality check, use showMessage, set categroy
2017-05-31 08:42:45 -05:00
PabstMirror
cff86c35ba Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs

* Switch to ace_reload condition
2017-05-31 08:39:32 -05:00
Phyma
95ade30d56 Linkingbelt refactoring (#5213)
* Linking belt refatoring

startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.

* Fixed requested change

Fixed requested change

* simplified it even more

canLinkBelt now returns a value over 0 if success and -1 if something is not right.

* Fixed bug where if error we would not exit

Fixed bug where if error we would not exit

* changed name on canLinkBelt

Changed name to better reflect the function of the function.

* Author hype

* fixed return value info

fixed return value info

* fix header
2017-05-29 13:49:21 -05:00
Tim Beswick
3b7a3047cd Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.

* Changed helper attach position to centre of object. Offset applied when rope attached.

* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.

* Using arma model. Removed ACE_Actions from helper object.

* Correct use of hideObjectGlobal

* Remove actions, cargo, repair on helper

* Switched helper to be setVar'd on the nozzle object
2017-05-29 13:48:02 -05:00
PabstMirror
ff212d5b3d Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc

* Fix calc in weather

* Cleanup usage of constant

* Add RVExtensionVersion, Rebuild AB DLLs
2017-05-29 12:55:26 -05:00
PabstMirror
58b15e4aa1 AdvThrow - Handle bugged currentThrowable (#5216) 2017-05-29 12:55:00 -05:00
Phyma
5145b89405 Linking belt refactoring (#5206)
* Linking belt refatoring

startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.

* Fixed requested change

Fixed requested change
2017-05-27 11:16:34 -05:00
PabstMirror
d615cf27fc Adv Throw - Handle getShotParents being [] (#5210) 2017-05-27 09:46:31 -05:00
SilentSpike
2ca3716277 Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules

This removes the message about the module having no function when in SP.

* Fix zeus teleport module for non-local units

BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
2017-05-26 16:07:33 +01:00
SilentSpike
24966281e7 Add realistic names to dynamic loadout classes (#5185) 2017-05-26 07:57:46 +01:00
Andrea Verano
ca14b7f4b2 Zeus updated (#5198)
Fixes and adds in the zeus section
2017-05-24 23:38:58 -05:00
Andrea Verano
e3fd1612e2 Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...

Fixed a lot of grammatical errors
2017-05-23 13:44:17 -05:00
PabstMirror
d4a6caf2b1 Just warn for old compat pbos (#5177)
* Just warn for old compat pbos

* Use CBA_fnc_error big warning box

* fix caps
2017-05-22 13:19:43 -05:00
PabstMirror
cd5dcf56fe Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items

* Fix messing with flare colors
2017-05-18 17:23:01 -05:00
PabstMirror
b192be0b70 Fix merge, cbaEvents, macros, cleanup 2017-05-18 12:42:02 -05:00
PabstMirror
46c041e6bc Merge branch 'rearm_supply' of https://github.com/GitHawk/ACE3 into GitHawk-rearm_supply
Conflicts:
	addons/attach/functions/fnc_getChildrenAttachActions.sqf
	addons/common/functions/fnc_dumpArray.sqf
	addons/common/functions/fnc_removeAllEventHandlers.sqf
	addons/common/functions/fnc_removeEventHandler.sqf
	addons/common/functions/fnc_serverEvent.sqf
	addons/common/functions/fnc_waitUntilAndExecute.sqf
	addons/explosives/functions/fnc_scriptedExplosive.sqf
	addons/finger/config.cpp
	addons/frag/config.cpp
	addons/interact_menu/functions/fnc_handlePlayerChanged.sqf
	addons/laser/functions/fnc_laserOn.sqf
	addons/laser/functions/fnc_seekerFindLaserSpot.sqf
	addons/laser/functions/fnc_unitTurretCanLockLaser.sqf
	addons/laser/functions/fnc_vanillaLaserSeekerHandler.sqf
	addons/laser_selfdesignate/functions/fnc_findLaserSource.sqf
	addons/laser_selfdesignate/functions/fnc_laserHudDesignateOff.sqf
	addons/main/config.cpp
	addons/main/script_mod.hpp
	addons/map/functions/fnc_flashlightGlow.sqf
	addons/maptools/functions/fnc_addLineMarker.sqf
	addons/maptools/functions/fnc_canDraw.sqf
	addons/maptools/functions/fnc_cancelDrawing.sqf
	addons/maptools/functions/fnc_copyMapReceiveMarkers.sqf
	addons/maptools/functions/fnc_copyMapRemoteSend.sqf
	addons/maptools/functions/fnc_copyMapStart.sqf
	addons/maptools/functions/fnc_handleKeyDown.sqf
	addons/maptools/functions/fnc_handleMouseZChanged.sqf
	addons/maptools/functions/fnc_removeLineMarker.sqf
	addons/maptools/functions/fnc_updateLineMarker.sqf
	addons/missileguidance/functions/fnc_checkLos.sqf
	addons/missileguidance/functions/fnc_checkSeekerAngle.sqf
	addons/overheating/CfgWeapons.hpp
	addons/overheating/functions/fnc_swapBarrelCallback.sqf
	addons/rearm/XEH_postInit.sqf
	addons/rearm/XEH_respawn.sqf
	addons/rearm/functions/fnc_canRearm.sqf
	addons/rearm/functions/fnc_dropAmmo.sqf
	addons/rearm/functions/fnc_getMaxMagazines.sqf
	addons/rearm/functions/fnc_grabAmmo.sqf
	addons/rearm/functions/fnc_pickUpAmmo.sqf
	addons/rearm/functions/fnc_rearmEntireVehicleSuccess.sqf
	addons/rearm/functions/fnc_rearmEntireVehicleSuccessLocal.sqf
	addons/rearm/functions/fnc_rearmSuccess.sqf
	addons/rearm/functions/fnc_rearmSuccessLocal.sqf
	addons/rearm/functions/fnc_storeAmmo.sqf
	addons/repair/functions/fnc_useItem.sqf
	addons/tagging/CfgVehicles.hpp
	addons/ui/ACE_UI.hpp
	optionals/tracers/config.cpp
2017-05-17 18:21:11 -05:00
PabstMirror
f7d9a165f6 Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes

* Remove files
2017-05-16 21:40:24 -05:00
PabstMirror
9ba3b5aa6a Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US

* Hearing - Add standardized helmet protection macros

* Tweak peltor vol
2017-05-16 21:40:07 -05:00
Glowbal
c490fcbc5a Merge branch 'release' 2017-05-16 22:51:28 +02:00
jonpas
5f0e6b7112 Update required Arma 3 version to 1.70 2017-05-16 14:05:23 +02:00
PabstMirror
6034a13d42 Prep 3.9.2 (version numbers) 2017-05-15 18:00:09 -05:00
PabstMirror
5da5a7cc3e Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70

* Fix verEsion
2017-05-16 00:46:02 +02:00
PabstMirror
225c8d7975 Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70

* Fix verEsion
2017-05-16 00:45:31 +02:00
PabstMirror
941502af46 Realistic names for 1.70 pylon magazines (#5165) 2017-05-16 00:37:58 +02:00
PabstMirror
cd0609b28d Realistic names for 1.70 pylon magazines (#5165) 2017-05-16 00:37:36 +02:00
PabstMirror
0498e3bae1 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS

* Cleanup CfgWeapons

* Add warning for discreteDistance
2017-05-16 00:36:22 +02:00
jonpas
406db1928b 1.70 CMs - Remove countermeasure mode switching (#5163) 2017-05-16 00:36:12 +02:00
PabstMirror
305c5a7be7 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS

* Cleanup CfgWeapons

* Add warning for discreteDistance
2017-05-16 00:30:47 +02:00
jonpas
7ddb5383f3 1.70 CMs - Remove countermeasure mode switching (#5163) 2017-05-16 00:29:52 +02:00
PabstMirror
bfd3695868 SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass

* Fix var in TRACE

* Add basic python tool

* Simplify

* Hit space key 6 times

* Fix error in dropNozzle

* handle error message exceptions

* Fix py
2017-05-14 14:48:05 -05:00
PabstMirror
f69148bdc0 Disable rearm,refuel on dead vehicles (#5158) 2017-05-13 17:36:53 -05:00
PabstMirror
0cdb2ce238 Increase max weapon index for large modsets (#5054) 2017-05-12 13:12:39 -05:00
PabstMirror
b8a6a602f3 Disable g-forces for UAV AI (#5094) 2017-05-12 13:12:17 -05:00
PabstMirror
3a69019c33 MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency

* Use isModLoaded
2017-05-11 14:02:21 -05:00
PabstMirror
12f42ab39a Jerry Can - only set global var on server (#5131) 2017-05-10 13:13:15 -05:00
Laid3acK
7c7d779250 AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf

* Update fnc_initGunList.sqf

* C1 coefficient 0.58
2017-05-10 19:28:43 +02:00
Laid3acK
457461efbe AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf

* bump1

* bump2
2017-05-10 19:28:05 +02:00
PabstMirror
c26008ad29 hitreactions - Close map on hit (#5099) 2017-05-10 11:29:26 -05:00
Jo David
b3f03d5ffb Zeus Suppression Module (#4977)
* add base structure

* Add getModuleDestination

* Add 2d map support, debug

* Cleanup, handle weapon max range

* Handle non-local units

* Use new showMessage func

* Run on groups when placed on leader

* Support for Indirect Fire Vehicles

* Cleanup

* Use doArtilleryFire which was fixed in 1.68
2017-05-10 11:29:04 -05:00
PabstMirror
08217f460e Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation

* Add info to wiki

* Fix cellphone in demo code, move example to wiki
2017-05-10 11:28:44 -05:00
PabstMirror
68a6782078 Switch 2 perm PFEH to everyFrame (#5140) 2017-05-10 11:28:26 -05:00
PabstMirror
f1ee7756d4 Fix Spotting Scope Interaction Point (#5132) 2017-05-07 16:51:34 -05:00
classic
777d0e6fb0 Improve Japanese translation (#5133)
* Add the Japanese translation for cargo

Add the Japanese translation for cargo, fix to html tag and few improvement

* fix the Japanese transltion

Fix the Japanese translation for attach. it was used wrong html tag.

* changed The Japanese translation

Changed the Japanese translation of azimuth angle

* fix The Japanese translation

Fix the Japanese translation for chemlights. it was used wrong html tag.

* fix The Japanese translation

Fix the Japanese translation for laserpointer. it was used wrong html tag.

* Fix the Japanese translation

Fix the Japanese translation for medical_blood. it was used wrong translation.

* Fix the Japanese translation

Fix the Japanese translation for rearm. it was used wrong translation.

* add The Japanese translation

add The Japanese translation to new words

* Improve The Japanese translation

Improve, fix and change The Japanese translation

* minor fix to Japanese translation

minor fix to Japanese translation. see b1b07c5
2017-05-06 12:01:31 -05:00
SilentSpike
6394f2b975 Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
2017-05-05 23:02:19 +01:00
SilentSpike
1ff6e820b2 Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
2017-05-05 23:02:19 +01:00
SilentSpike
74399be109 Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
2017-05-05 23:02:19 +01:00
SilentSpike
9ee2f10f63 Simplify spectator compass code 2017-05-05 23:02:19 +01:00
SilentSpike
ec2a90f62c Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
2017-05-05 23:02:19 +01:00
Ozan Eğitmen
ea4a159cd2 Add Paradrop Time Coefficient Setting (#5116)
* Add coef

* Show cargo paradrop time in menu

* Unary command, not a function call

* If drop time is 0 don't show a progress bar

* Add the setting to cargo's editor module

* Swap values

* Remove extra comma

* Move unload message to paradrop event

This way the message will show up on all paradrops, not just immidiate
ones.
2017-05-05 14:02:59 -05:00
PabstMirror
c001be5b09 Add keybind to toggle interaction menu (#5095) 2017-05-05 13:20:54 -05:00
jonpas
8dde674105 Fix jerry can refuel interaction overlapping (#5107) 2017-05-05 13:10:50 -05:00
PabstMirror
a08ed0e307 Fix refuel nozzle dropping to ground (#5119) 2017-05-01 18:06:34 -05:00
PabstMirror
0a7033a186 Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes

* Add note to wiki about removal
2017-04-22 11:18:56 -05:00
11RDP-LoupVert
bcd73edaba French localization complete (#5079)
* French localization complete

* STR_ACE_MapTools_drawStaightLines_description fix

"l'on doit survoler le milieu du trait pour pouvoir le supprimer"

* Space management

alganthe :
Espace en trop après référence.

* Diapo

alganthe :
Slideshow -> diaporama
Slide -> diapo

* Cohesion fix

alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.

Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.

* Caisses de munitions

caisse de mun -> caisses de munitions

* STR_ACE_Scopes_Description

Oops, forgot that one.
2017-04-12 10:39:41 +02:00
11RDP-LoupVert
a0e1205e54 (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
2017-04-12 08:40:31 +02:00
PabstMirror
8d43b899e6 Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance

* Add dots
2017-04-11 10:33:56 -05:00
PabstMirror
f44da354d5 Fix tagging model cache (#5055) 2017-04-11 10:12:03 -05:00
PabstMirror
6c592e5a10 Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units

* Cleanup some other CBA_fnc_addPlayerEventHandler
2017-04-11 10:06:29 -05:00
PabstMirror
fb73286242 Tweak overheating (#4969)
* Tweak overheating

* Add define for constant magic num
2017-04-11 10:04:57 -05:00
PabstMirror
f0c8d5ad95 Fix FCS Vehicle Init (#5063) 2017-04-11 10:02:59 -05:00
jonpas
fd139abb42 Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034

* Execute setShotParents on server (server-only command)
2017-04-11 16:59:32 +02:00
Cuel
53943c7503 Filter headless clients from zeus teleportation (#5070) 2017-04-11 16:59:06 +02:00
commy2
a16fafd697 fix highlighted info box color (#5075) 2017-04-11 09:41:32 -05:00
commy2
a9d562e5f7 use https for main men 2017-04-11 12:03:47 +02:00
commy2
0a0929cdc5 use https for main menu 2017-04-11 12:00:34 +02:00
commy2
8a25cd9c0c tweak ACE main menu info box 2017-04-11 02:37:53 +02:00
Dystopian
83d2183f61 Fix cargo loading to locked vehicle (#5049) 2017-04-01 00:33:36 -05:00
PabstMirror
4a24759650 Fix dagr not showing bearing in mils (#5047) 2017-03-30 10:02:13 -05:00
11RDP-LoupVert
94826cc8d6 French loc fixes (ballistics) (#5041)
Minor French loc fixes
2017-03-26 19:39:05 -05:00
11RDP-LoupVert
33dd0b5707 French additions (Cargo) (#5040)
Minor French text additions
2017-03-26 19:38:18 -05:00
11RDP-LoupVert
fc860e7b43 French loc improvement (#5017)
* French loc improvement

(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png

Hopefully suggested changes fixes that.

There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.

* Pull 5017 with spaces instead of tabs

https://github.com/acemod/ACE3/pull/5017

* Fixes a minor typo

Selectioner -> Sélectionner

* Duplicate entry (French)

Removes a duplicate entry, didn't saw first time
2017-03-25 10:52:37 -05:00
11RDP-LoupVert
fcd57a9492 Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
2017-03-25 10:46:23 -05:00
PabstMirror
15346d0919 Add custom CfgUIGrids for microDagr (#5014) 2017-03-23 11:15:42 -05:00
11RDP-LoupVert
5d8cf43199 Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
2017-03-22 11:05:43 -05:00
Glowbal
bb228fa2b3 Merge branch 'release' 2017-03-21 20:49:11 +01:00
Glowbal
b143af0b8c Prep 3.9.1 release 2017-03-21 20:42:39 +01:00
classic
67a4e4e5ab Jpn translate to v391 (#5011)
* jpn translate slideshow

Add the Japanese translation for slideshow for v3.9.1

* jpn translate for cookoff

Add the Japanese translation for cookoff of the v3.9.1
2017-03-20 12:20:45 -05:00
simpo
c162739d4f Translation: Missing 3 strings in Polish (#5008) 2017-03-19 23:37:36 -05:00
PabstMirror
1208e441ac Fix unarmed sprint->prone + minor perf improvments (#4887) 2017-03-15 10:12:07 -05:00
jonpas
b31abee4fd Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp

* Check height above terrain

* Add Tanoa surfaces, Check if in water

* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)

* Re-enable compile cache

* Revert to surface blacklist with dust as fallback

* Move surface blacklist to script_component because SQF validator complains
2017-03-15 10:11:37 -05:00
PabstMirror
9e27960b86 Add rearm config for Nemmera (#4992) 2017-03-15 10:10:53 -05:00
commy2
c51b755770 also fix cooking off ammo boxes 2017-03-15 09:09:42 +01:00
commy2
371caaa623 Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
2017-03-15 09:09:02 +01:00
commy2
81f3387dbb Merge pull request #4991 from acemod/fix-cookoff-2
also fix cooking off ammo boxes
2017-03-14 10:09:13 +01:00
commy2
2c4f286593 also fix cooking off ammo boxes 2017-03-14 10:08:06 +01:00
commy2
2334d501d0 Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
2017-03-14 10:04:56 +01:00
Glowbal
71d9694eb6 Prep 3.9.1 release 2017-03-13 20:48:02 +01:00
jonpas
27ef320542 Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) 2017-03-13 20:43:55 +01:00
Mark Ruffner
6403132a9b Add validation on group id for map gesture color mapping (#4976) 2017-03-13 20:43:06 +01:00
PabstMirror
11de1326ef Cleanup use of ACE_HashLocation (#4975) 2017-03-13 20:42:43 +01:00
PabstMirror
d18ad0c087 Give options menu list focus (#4965) 2017-03-13 20:42:25 +01:00
PabstMirror
d9be3c0ffc Fix rangecard not showing wind/lead (#4964) 2017-03-13 20:42:05 +01:00
J3aLeiNe
ca5f3fa1cf Update maps' latitude (#4961)
- add Dingor
 - add MSKE 2017
 - add G.O.S Leskovets
 - add Trung Si
 - add I44: Omaha v2
 - add I44: Neaville and Neaville (Winter)
 - add I44: Battle of the Bulge
2017-03-13 20:41:37 +01:00