Derek Sauer
954fad615a
Reformatted to follow ACE3 coding guidelines.
2015-09-29 06:36:36 -04:00
Derek Sauer
8619f02538
Take into account wounds that do no cause blood loss.
2015-09-29 06:19:49 -04:00
Derek Sauer
a864a3411c
Clarified a comment.
2015-09-28 21:32:04 -04:00
Derek Sauer
488541bba6
Fix for Arma wounds not being healed with healHitPointAfterAdvBandage.
2015-09-28 20:08:07 -04:00
jonpas
4521df0a57
Add synchronizedObjects vehicle support to assignObjectsInList with an optional parameter
2015-09-28 16:17:12 +02:00
jonpas
db2572acfd
Merge branch 'master' into parseList
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Conflicts:
addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf
2015-09-28 16:06:32 +02:00
Glowbal
74805caa5d
Merge pull request #2565 from acemod/medVehAssignFix
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assign vehicle module fix for prefilled veh
2015-09-28 15:02:48 +02:00
commy2
07774647e9
delay setUnconscious until the settings are inited, fix #148
2015-09-26 19:30:13 +02:00
PabstMirror
f93538eb9a
#2423 - assign vehicle module fix for prefilled veh
2015-09-21 21:44:52 -05:00
PabstMirror
079d88ded7
Merge pull request #2509 from acemod/miscFixNilFunctions
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Fix some nil functions
2015-09-21 20:36:09 -05:00
PabstMirror
45e44251b6
Merge branch 'release'
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Conflicts:
addons/repair/stringtable.xml
2015-09-21 17:14:53 -05:00
jonpas
2e3014daa3
Merge branch 'master' into parseList
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Conflicts:
addons/common/functions/fnc_assignObjectsInList.sqf
2015-09-21 22:46:01 +02:00
PabstMirror
1d5217d165
Medical - delayedUnconsicous fix waitAndExecute
2015-09-21 12:43:35 -05:00
PabstMirror
86fae2c251
#2528 - addToLog date / missing string fullHeal
2015-09-20 13:19:51 -05:00
Alessandro Foresi
aabc437314
Remove: pain diagnosis on dead patients
2015-09-20 17:37:33 +02:00
PabstMirror
5f0d73bab6
Cleanup more stuff
2015-09-18 14:24:20 -05:00
PabstMirror
c62ea5e406
Fix some nil functions
2015-09-18 13:47:19 -05:00
commy2
7336e694c1
Merge pull request #2480 from acemod/340doanim2tweak
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tweak doAnimation switchMove to do no akward camera jumps whenever possible
2015-09-17 22:46:54 +02:00
PabstMirror
5fc127e94c
#2491 - fix params
2015-09-17 11:34:32 -05:00
commy2
a09ca8fb80
tweak doAnimation switchMove to do no akward camera jumps whenever possible, fix #2474
2015-09-17 12:23:56 +02:00
Glowbal
7b7ad6eea8
fixed tweak to basic bandage
2015-09-14 23:18:20 +02:00
Glowbal
10ac127159
Fixed incorrect new damage value in handleDamage advanced.
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The new handleDamage from BI added a new value to the parameters that we didn't account for in handleDamage advanced.
2015-09-14 21:15:57 +02:00
Glowbal
33ac78dbac
Addresses the large amount of bandages required in basic medical
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This should restore the bandaging behavior back to how it is before the adjustments made to basic medical
2015-09-14 21:14:56 +02:00
Glowbal
8c60e76979
Tweaks made to improve determine if fatal algorithm
2015-09-14 21:13:58 +02:00
Glowbal
37639066c2
Include missing frame in the caching execution
2015-09-14 15:19:58 +02:00
Glowbal
6d4744b9ea
Increased duration of knock down for basic medical
2015-09-14 15:19:18 +02:00
bux578
9748abdb48
change order of BloodPressure readout, fix #2400
2015-09-12 10:58:29 +02:00
jonpas
e07b71faf0
Merge branch 'master' into parseList
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Conflicts:
addons/medical/functions/fnc_moduleAssignMedicRoles.sqf
addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf
2015-09-09 19:13:04 +02:00
commy2
adb1a11211
increase leg and arm armor value, more TRACE debug
2015-09-06 11:49:08 +02:00
ViperMaul
98202f4f38
Additional debug statements for caching and wounds.
2015-09-05 15:31:14 -07:00
jonpas
8fc061bfd6
Merge branch 'master' into parseList
2015-09-05 20:16:59 +02:00
Glowbal
dad96822be
Only add 1/4 of the new damage to pain instead of everything.
2015-09-05 13:27:02 +02:00
Glowbal
f15a1c033d
Added allowSelfTreatment attribute to treatment actions
2015-09-05 13:20:19 +02:00
Glowbal
a4e406658f
Reduced initial knockdown time for basic medical
2015-09-05 13:02:19 +02:00
Glowbal
17ad7ecb8c
replaced diag_logs by trace
2015-09-05 12:59:09 +02:00
Glowbal
9c0288cd3f
Removed debug message
2015-09-05 12:55:49 +02:00
Glowbal
c673ea2cbb
Restored uniqueIds
2015-09-05 12:38:12 +02:00
Glowbal
17648739dd
Removed more deprecated wound sync code
2015-09-05 12:37:01 +02:00
Glowbal
268220bbae
Possible fix for weird unconscious behavior in basic medical
2015-09-05 12:20:40 +02:00
Glowbal
4122b32dba
Removed deprecated wound sync code
2015-09-05 12:02:09 +02:00
Glowbal
e0db571e13
Minor adjustment to fatality change on torso damage
2015-09-05 12:00:45 +02:00
Glowbal
130569c485
Made basic medical bleeding information work with new damage system
2015-09-05 11:57:17 +02:00
Glowbal
4514812523
Basic bandaging now works with new damage system
2015-09-05 11:51:46 +02:00
Glowbal
cd9e5df782
Clean up of handleDamage. Fixes some debug code
2015-09-05 11:25:56 +02:00
Glowbal
df3dbc9772
Removed deprecated fire handling
2015-09-05 11:25:31 +02:00
Glowbal
a25f640614
fixes #2114 No CPR available in basic medical when revive is enabled
2015-09-05 11:07:10 +02:00
Glowbal
3d342ece20
Fixes #2156 Animation is still played even if you cancel any treatment
2015-09-05 11:04:11 +02:00
ViperMaul
4c0c7bc290
debug change
2015-09-04 10:21:10 -07:00
ViperMaul
7f58d5a94d
Revert "Adding same ADV special case to BASIC handle damage." -Not Needed
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This reverts commit bf267246bf
.
2015-09-04 10:20:34 -07:00
jonpas
644460ed96
Merge branch 'master' into parseList
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Conflicts:
addons/slideshow/functions/fnc_makeList.sqf
2015-09-04 18:40:35 +02:00
ViperMaul
bf267246bf
Adding same ADV special case to BASIC handle damage.
2015-09-04 07:48:16 -07:00
ViperMaul
2bc20501bc
Adding more debug
2015-09-04 07:46:35 -07:00
ViperMaul
813e54a668
Fixing Debug for object variable hasPain
2015-09-04 07:37:20 -07:00
ViperMaul
89b0c05929
Fixed a debug statement.
2015-09-03 13:17:59 -07:00
commy2
b737f42777
fix error when opening triage card
2015-09-03 18:30:29 +02:00
commy2
795b7a893f
Merge branch 'medical-adjustments2' of https://github.com/acemod/ACE3 into medical-adjustments2
2015-09-03 17:18:32 +02:00
ViperMaul
6d28214287
Add some debug values.
2015-09-03 08:18:37 -07:00
commy2
0bd92af072
fix variables not inited, csat armor scaleing
2015-09-03 17:17:54 +02:00
commy2
a84be46ed4
fix errors from cleanup
2015-09-03 15:49:49 +02:00
Glowbal
f38d245771
fixed bloodloss for basic medical
2015-09-02 21:56:00 +02:00
commy2
f939f9215e
stop flickering of wounds, fix #346
2015-09-02 20:49:17 +02:00
commy2
7d2f1f52a4
remove protection, hitpoint config (fix ubc), some debug stuff
2015-09-02 20:13:51 +02:00
commy2
dc5e6b7c3c
Merge branch '323medicalstrcturaldamage' into medical-adjustments
2015-09-02 20:02:19 +02:00
commy2
f15805d1f3
setStructuralDamage function
2015-08-31 20:05:38 +02:00
Glowbal
8c6f896164
fixed script error when canceling treatment actions
2015-08-31 13:00:17 +02:00
Glowbal
4bde554854
Merge branch 'master' into medical-adjustments
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Conflicts:
addons/medical/functions/fnc_actionCheckBloodPressure.sqf
addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf
addons/medical/functions/fnc_actionCheckPulse.sqf
addons/medical/functions/fnc_actionCheckPulseLocal.sqf
2015-08-29 23:49:58 +02:00
Glowbal
2fd30ba20c
fixes #2274
2015-08-29 22:57:52 +02:00
Glowbal
ce42f5864f
fix #2155
2015-08-29 22:53:08 +02:00
Glowbal
b291141d11
Should Be a better fix for #2298
2015-08-29 22:51:42 +02:00
Glowbal
183e872f1f
Possible fix for #2298
2015-08-29 22:44:52 +02:00
PabstMirror
321ca815a2
semi-colon
2015-08-29 09:52:28 -05:00
jokoho48
8916b70fe1
Improve some Code
2015-08-29 15:29:02 +02:00
Glowbal
1e08244f21
Removed debug output
2015-08-29 12:59:11 +02:00
Glowbal
1a4736e663
Clean up
2015-08-29 12:01:00 +02:00
Glowbal
d56f3cea81
Added pain and unconsciousness handling for new basic medical code
2015-08-29 11:58:03 +02:00
Glowbal
0cfb492916
Fixes and removal of duplicate code
2015-08-26 10:04:51 +02:00
Glowbal
7a48f595be
Merge branch 'basic-medical-test' into medical-adjustments
2015-08-26 09:13:12 +02:00
gienkov
6a123020d2
fail to find BP on limbs with TQ on
2015-08-26 08:55:50 +02:00
Grzegorz
b8a29bfd44
@jokoho482 suggestion
2015-08-26 03:00:43 +02:00
gienkov
cae5f828fb
run check only on arms
2015-08-26 02:51:05 +02:00
gienkov
c3af5e81e7
fix my error
2015-08-26 02:41:12 +02:00
gienkov
5a9817322b
remove tabs
2015-08-26 02:39:34 +02:00
gienkov
8498589920
pulse zero on limb with TQ on
2015-08-26 02:37:51 +02:00
jonpas
5b6429f23e
Made more modules use assignObjectsInList common function
2015-08-24 21:55:48 +02:00
jokoho48
260b048da4
some more Improvements
2015-08-23 14:13:55 +02:00
jokoho48
fab4c6a67f
fix Spelling Issues
2015-08-22 21:32:36 +02:00
jokoho48
19dd55147a
Code Cleanup Medical Module (Part 4).
2015-08-22 19:47:23 +02:00
jokoho48
2d4ef16429
fix CTD
2015-08-22 18:54:51 +02:00
jokoho48
ff6c8a31be
Code Cleanup Medical Module (Part 3).
2015-08-22 18:33:06 +02:00
jokoho48
10127ed957
Fix Typo
2015-08-22 17:10:19 +02:00
jokoho48
d09ca9ec8b
Code Cleanup Medical Module (Part 1).
2015-08-22 16:25:10 +02:00
Glowbal
bf8318530e
Merge pull request #2081 from acemod/close-med-menus-distance
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Fixed #1893 - Menu closes when patient is more as 10 meters away
2015-08-21 14:20:41 +02:00
Glowbal
20918f2c70
Merge pull request #2183 from acemod/treatmentWhileDeployed
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Fix treatment when weapon deployed
2015-08-21 14:04:51 +02:00
SilentSpike
33ef60266b
Fix medical CPR code and log message
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Performing CPR would never succeed when the patient was in revive state because the code was accidentally using `exitWith` instead of `then`. The log message string was also incorrect.
2015-08-19 23:30:13 +01:00
PabstMirror
dd58eef415
Fix double weapon switch for standing treatment
2015-08-16 14:12:26 -05:00
PabstMirror
21f46f4401
#2178 - Fix treatment when weapon deployed
2015-08-16 13:58:58 -05:00
Glowbal
17115b8846
test switch to adv medical handleDamage
2015-08-11 20:58:00 +02:00
Glowbal
9c8a03b0b3
fixes #2070 - medication is not translated on activity log
2015-08-09 20:12:31 +02:00
Glowbal
298f64a7bf
fixes #2078
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1. Fixed incorrect activity string for tourniquet
2. Fixed incorrect macro usage, should have grabbed variables from medical module.
2015-08-09 20:07:06 +02:00
Glowbal
3cac137851
Fixed #1893 - Menu closes when patient is more as 10 meters away
2015-08-09 09:14:42 +02:00
Glowbal
364e0455ee
Merge branch 'master' into medical-menu
2015-08-08 17:55:43 +02:00
Glowbal
be00f7ffe4
Merge pull request #2000 from acemod/treatmentResetWeaponMode
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Treatment reset weapon mode
2015-08-08 14:20:10 +02:00
Glowbal
f21023b4ee
Added logs for quick view and activity view separate from the activity log for medical menu
2015-08-07 19:11:57 +02:00
Glowbal
f21da3ead6
Merge pull request #2026 from acemod/cleanBandages
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Clean bandages if no damage on hitpoint
2015-08-07 15:46:44 +02:00
Glowbal
abaf43be11
Selection restrictions
2015-08-07 00:09:40 +02:00
Glowbal
5ac2972573
Added local event upon successful treatment.
2015-08-06 23:50:44 +02:00
PabstMirror
e45bd43e5e
CreateLitter / syncEvents performance fixes
2015-08-06 00:28:43 -05:00
PabstMirror
6ab72e905c
#1807 - Clean bandages if no damage on hitpoint
2015-08-05 17:32:00 -05:00
Glowbal
275b0c4300
Merge branch 'release'
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Conflicts:
README.md
addons/finger/stringtable.xml
2015-08-04 22:29:05 +02:00
PabstMirror
b3741f4036
Capitalization for macro CBA_fnc_addPerFrameHandler
2015-08-04 02:34:38 -05:00
PabstMirror
710135ae3f
Opps
2015-08-03 21:49:16 -05:00
PabstMirror
fa49842c53
#1866 - Restore weapon mode after treatment
2015-08-03 19:57:49 -05:00
Glowbal
ca2a16af02
fix #1946
2015-07-30 18:21:24 +02:00
Glowbal
a4d5d9cb27
Possible improvement for handling minor levels of pain in advanced medical
2015-07-30 17:43:52 +02:00
PabstMirror
cbd74d768b
Medical - Don't play *_medic anims at end
2015-07-23 02:43:19 -05:00
PabstMirror
d4f70134e6
medical/setUnconscious header
2015-07-12 10:25:00 -05:00
Glowbal
d3bed7aedb
fixed -1 to disable the revive timer does not work
2015-07-09 13:02:48 +02:00
Glowbal
44de95ea81
Merge pull request #1790 from acemod/medicalImprovements
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Medical improvements
2015-07-03 22:21:20 +02:00
Glowbal
9edf1b1adf
Implemented use conditions for PAK and SurgicalKit
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It is now possible to only have a treatment action show up for stable (not bleeding) patients
2015-07-03 22:16:18 +02:00
Glowbal
e153e47bb2
Disabled litter on treatment failure. #1403
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We give back the items, so litter does not make sense at the moment.
In the future we need to expand this with conditions for success/failure.
2015-06-20 12:54:00 +02:00
Glowbal
9e00fc479b
CPR local is now also only executed when the target is still alive.
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Otherwise it's quite useless
2015-06-20 12:51:42 +02:00
Glowbal
ea0be1f563
Only execute the local handling of CPR when in a valid state
2015-06-20 12:46:26 +02:00
Glowbal
385baf1331
Using CPR while in revive state will extend the life timer
2015-06-20 12:44:52 +02:00
Glowbal
9795647d9c
While in revive state, ensure vitals are never above 0 for adv medical
2015-06-20 12:44:29 +02:00
Glowbal
3f5a050745
Fixed #1693
2015-06-20 12:38:12 +02:00
Glowbal
c3e2d1bf9c
Removed always unconscious for basic medical
2015-06-20 12:23:40 +02:00
Glowbal
5887c59c05
Made fix properly for advanced medical
2015-06-19 23:03:31 +02:00
Glowbal
300a33ea0a
Initial work
2015-06-19 22:53:25 +02:00
PabstMirror
1c5788baab
Medical - change hrIncrease random min/max
2015-06-14 03:54:50 -05:00
Glowbal
91b54bfc3a
Adds a back up function in sqf to assign open wounds.
2015-06-13 23:20:01 +02:00
ViperMaul
1322da5537
Merge pull request #1587 from acemod/fixVehicleUnconcious
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fix animation and consistently unload units from vehicle
2015-06-13 12:44:34 -07:00
Glowbal
5013254769
Merge pull request #1530 from legman/akalegman_zeus_unconscious
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Fixed Zeus Unconscious
2015-06-13 20:48:18 +02:00
Glowbal
1c066a0b3f
Merge pull request #1586 from acemod/dynamicPAKtreatmentTime
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PAK treatment time based on total amount of damage.
2015-06-13 20:14:57 +02:00
ulteq
6d6c3a4285
Fixed function header
2015-06-13 19:17:26 +02:00
Glowbal
e0bb3c0a4e
Merge pull request #1602 from acemod/medicalFallingFix2
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[Adv. Medical] Improved falling damage
2015-06-13 13:39:22 +02:00
Glowbal
ce908f0fb3
Merge pull request #1579 from acemod/medicalModuleOptions
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[Adv. Medical] New module options
2015-06-13 13:37:02 +02:00
ulteq
1c4566984f
Removed debug output
2015-06-13 12:13:58 +02:00
ulteq
84d20f9794
Further improved the handling of falling damage:
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* Makes sure _projectile is always "falling"
* Enables the creation of wounds in multiple body parts at once
* Caches the initial impact velocity for later damage calculation
* Adjusts the maxDamage value of Large Abrasions
2015-06-13 11:53:30 +02:00
ViperMaul
1c0811aa31
Change from globalEvent to targetEvent
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#1575 and #1577
2015-06-12 16:56:13 -07:00
ulteq
604cd122d3
Experiment
2015-06-12 13:54:52 +02:00
ulteq
6ac2ca9208
Fixes _projectile not being updated
2015-06-12 11:48:49 +02:00
ulteq
46a73f3177
Added a function to calculate the PAK treatmentTime
2015-06-12 11:42:49 +02:00
ViperMaul
072f2cc3a7
fix animation and consistently unload units from vehicle
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#1575 and #1577
2015-06-11 15:56:11 -07:00
ulteq
be6d72606a
Pain is always suppressed again
2015-06-11 22:35:50 +02:00
ulteq
eef7c1295a
Added new adv. medical module option 'painIsOnlySuppressed'
2015-06-11 17:36:18 +02:00
ulteq
0c40c1b439
Added Adv. Medical module option 'healHitPointAfterAdvBandage':
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* Changed the default value to '0'
2015-06-11 15:30:39 +02:00
Glowbal
9d82b9a1f3
Merge pull request #1550 from acemod/medicalVanillaDamageFix
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Attempt to fix #1465 and #1354
2015-06-11 10:25:50 +02:00
Glowbal
b6ed944123
Merge pull request #1563 from acemod/medicalCleanup
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Cleanup
2015-06-11 10:25:28 +02:00
AKALegman
5431ab5e01
fixed conflicts
2015-06-10 20:03:00 +01:00
ulteq
8a7d3e9ede
handleDamage_advanced cleanup
2015-06-10 17:10:09 +02:00