Commit Graph

781 Commits

Author SHA1 Message Date
ViperMaul
bf267246bf Adding same ADV special case to BASIC handle damage. 2015-09-04 07:48:16 -07:00
ViperMaul
2bc20501bc Adding more debug 2015-09-04 07:46:35 -07:00
ViperMaul
813e54a668 Fixing Debug for object variable hasPain 2015-09-04 07:37:20 -07:00
ViperMaul
89b0c05929 Fixed a debug statement. 2015-09-03 13:17:59 -07:00
commy2
b737f42777 fix error when opening triage card 2015-09-03 18:30:29 +02:00
commy2
795b7a893f Merge branch 'medical-adjustments2' of https://github.com/acemod/ACE3 into medical-adjustments2 2015-09-03 17:18:32 +02:00
ViperMaul
6d28214287 Add some debug values. 2015-09-03 08:18:37 -07:00
commy2
0bd92af072 fix variables not inited, csat armor scaleing 2015-09-03 17:17:54 +02:00
commy2
a84be46ed4 fix errors from cleanup 2015-09-03 15:49:49 +02:00
Glowbal
f38d245771 fixed bloodloss for basic medical 2015-09-02 21:56:00 +02:00
commy2
f939f9215e stop flickering of wounds, fix #346 2015-09-02 20:49:17 +02:00
commy2
7d2f1f52a4 remove protection, hitpoint config (fix ubc), some debug stuff 2015-09-02 20:13:51 +02:00
commy2
dc5e6b7c3c Merge branch '323medicalstrcturaldamage' into medical-adjustments 2015-09-02 20:02:19 +02:00
commy2
f15805d1f3 setStructuralDamage function 2015-08-31 20:05:38 +02:00
Glowbal
8c6f896164 fixed script error when canceling treatment actions 2015-08-31 13:00:17 +02:00
Glowbal
4bde554854 Merge branch 'master' into medical-adjustments
Conflicts:
	addons/medical/functions/fnc_actionCheckBloodPressure.sqf
	addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf
	addons/medical/functions/fnc_actionCheckPulse.sqf
	addons/medical/functions/fnc_actionCheckPulseLocal.sqf
2015-08-29 23:49:58 +02:00
Glowbal
2fd30ba20c fixes #2274 2015-08-29 22:57:52 +02:00
Glowbal
ce42f5864f fix #2155 2015-08-29 22:53:08 +02:00
Glowbal
b291141d11 Should Be a better fix for #2298 2015-08-29 22:51:42 +02:00
Glowbal
183e872f1f Possible fix for #2298 2015-08-29 22:44:52 +02:00
PabstMirror
321ca815a2 semi-colon 2015-08-29 09:52:28 -05:00
jokoho48
8916b70fe1 Improve some Code 2015-08-29 15:29:02 +02:00
Glowbal
1e08244f21 Removed debug output 2015-08-29 12:59:11 +02:00
Glowbal
1a4736e663 Clean up 2015-08-29 12:01:00 +02:00
Glowbal
d56f3cea81 Added pain and unconsciousness handling for new basic medical code 2015-08-29 11:58:03 +02:00
Glowbal
0cfb492916 Fixes and removal of duplicate code 2015-08-26 10:04:51 +02:00
Glowbal
7a48f595be Merge branch 'basic-medical-test' into medical-adjustments 2015-08-26 09:13:12 +02:00
gienkov
6a123020d2 fail to find BP on limbs with TQ on 2015-08-26 08:55:50 +02:00
Grzegorz
b8a29bfd44 @jokoho482 suggestion 2015-08-26 03:00:43 +02:00
gienkov
cae5f828fb run check only on arms 2015-08-26 02:51:05 +02:00
gienkov
c3af5e81e7 fix my error 2015-08-26 02:41:12 +02:00
gienkov
5a9817322b remove tabs 2015-08-26 02:39:34 +02:00
gienkov
8498589920 pulse zero on limb with TQ on 2015-08-26 02:37:51 +02:00
jonpas
5b6429f23e Made more modules use assignObjectsInList common function 2015-08-24 21:55:48 +02:00
jokoho48
260b048da4 some more Improvements 2015-08-23 14:13:55 +02:00
jokoho48
fab4c6a67f fix Spelling Issues 2015-08-22 21:32:36 +02:00
jokoho48
19dd55147a Code Cleanup Medical Module (Part 4). 2015-08-22 19:47:23 +02:00
jokoho48
2d4ef16429 fix CTD 2015-08-22 18:54:51 +02:00
jokoho48
ff6c8a31be Code Cleanup Medical Module (Part 3). 2015-08-22 18:33:06 +02:00
jokoho48
10127ed957 Fix Typo 2015-08-22 17:10:19 +02:00
jokoho48
d09ca9ec8b Code Cleanup Medical Module (Part 1). 2015-08-22 16:25:10 +02:00
Glowbal
bf8318530e Merge pull request #2081 from acemod/close-med-menus-distance
Fixed #1893 - Menu closes when patient is more as 10 meters away
2015-08-21 14:20:41 +02:00
Glowbal
20918f2c70 Merge pull request #2183 from acemod/treatmentWhileDeployed
Fix treatment when weapon deployed
2015-08-21 14:04:51 +02:00
SilentSpike
33ef60266b Fix medical CPR code and log message
Performing CPR would never succeed when the patient was in revive state because the code was accidentally using `exitWith` instead of `then`. The log message string was also incorrect.
2015-08-19 23:30:13 +01:00
PabstMirror
dd58eef415 Fix double weapon switch for standing treatment 2015-08-16 14:12:26 -05:00
PabstMirror
21f46f4401 #2178 - Fix treatment when weapon deployed 2015-08-16 13:58:58 -05:00
Glowbal
17115b8846 test switch to adv medical handleDamage 2015-08-11 20:58:00 +02:00
Glowbal
9c8a03b0b3 fixes #2070 - medication is not translated on activity log 2015-08-09 20:12:31 +02:00
Glowbal
298f64a7bf fixes #2078
1. Fixed incorrect activity string for tourniquet
2. Fixed incorrect macro usage, should have grabbed variables from medical module.
2015-08-09 20:07:06 +02:00
Glowbal
3cac137851 Fixed #1893 - Menu closes when patient is more as 10 meters away 2015-08-09 09:14:42 +02:00
Glowbal
364e0455ee Merge branch 'master' into medical-menu 2015-08-08 17:55:43 +02:00
Glowbal
be00f7ffe4 Merge pull request #2000 from acemod/treatmentResetWeaponMode
Treatment reset weapon mode
2015-08-08 14:20:10 +02:00
Glowbal
f21023b4ee Added logs for quick view and activity view separate from the activity log for medical menu 2015-08-07 19:11:57 +02:00
Glowbal
f21da3ead6 Merge pull request #2026 from acemod/cleanBandages
Clean bandages if no damage on hitpoint
2015-08-07 15:46:44 +02:00
Glowbal
abaf43be11 Selection restrictions 2015-08-07 00:09:40 +02:00
Glowbal
5ac2972573 Added local event upon successful treatment. 2015-08-06 23:50:44 +02:00
PabstMirror
e45bd43e5e CreateLitter / syncEvents performance fixes 2015-08-06 00:28:43 -05:00
PabstMirror
6ab72e905c #1807 - Clean bandages if no damage on hitpoint 2015-08-05 17:32:00 -05:00
Glowbal
275b0c4300 Merge branch 'release'
Conflicts:
	README.md
	addons/finger/stringtable.xml
2015-08-04 22:29:05 +02:00
PabstMirror
b3741f4036 Capitalization for macro CBA_fnc_addPerFrameHandler 2015-08-04 02:34:38 -05:00
PabstMirror
710135ae3f Opps 2015-08-03 21:49:16 -05:00
PabstMirror
fa49842c53 #1866 - Restore weapon mode after treatment 2015-08-03 19:57:49 -05:00
Glowbal
ca2a16af02 fix #1946 2015-07-30 18:21:24 +02:00
Glowbal
a4d5d9cb27 Possible improvement for handling minor levels of pain in advanced medical 2015-07-30 17:43:52 +02:00
PabstMirror
cbd74d768b Medical - Don't play *_medic anims at end 2015-07-23 02:43:19 -05:00
PabstMirror
d4f70134e6 medical/setUnconscious header 2015-07-12 10:25:00 -05:00
Glowbal
d3bed7aedb fixed -1 to disable the revive timer does not work 2015-07-09 13:02:48 +02:00
Glowbal
44de95ea81 Merge pull request #1790 from acemod/medicalImprovements
Medical improvements
2015-07-03 22:21:20 +02:00
Glowbal
9edf1b1adf Implemented use conditions for PAK and SurgicalKit
It is now possible to only have a treatment action show up for stable (not bleeding) patients
2015-07-03 22:16:18 +02:00
Glowbal
e153e47bb2 Disabled litter on treatment failure. #1403
We give back the items, so litter does not make sense at the moment.

In the future we need to expand this with conditions for success/failure.
2015-06-20 12:54:00 +02:00
Glowbal
9e00fc479b CPR local is now also only executed when the target is still alive.
Otherwise it's quite useless
2015-06-20 12:51:42 +02:00
Glowbal
ea0be1f563 Only execute the local handling of CPR when in a valid state 2015-06-20 12:46:26 +02:00
Glowbal
385baf1331 Using CPR while in revive state will extend the life timer 2015-06-20 12:44:52 +02:00
Glowbal
9795647d9c While in revive state, ensure vitals are never above 0 for adv medical 2015-06-20 12:44:29 +02:00
Glowbal
3f5a050745 Fixed #1693 2015-06-20 12:38:12 +02:00
Glowbal
c3e2d1bf9c Removed always unconscious for basic medical 2015-06-20 12:23:40 +02:00
Glowbal
5887c59c05 Made fix properly for advanced medical 2015-06-19 23:03:31 +02:00
Glowbal
300a33ea0a Initial work 2015-06-19 22:53:25 +02:00
PabstMirror
1c5788baab Medical - change hrIncrease random min/max 2015-06-14 03:54:50 -05:00
Glowbal
91b54bfc3a Adds a back up function in sqf to assign open wounds. 2015-06-13 23:20:01 +02:00
ViperMaul
1322da5537 Merge pull request #1587 from acemod/fixVehicleUnconcious
fix animation and consistently unload units from vehicle
2015-06-13 12:44:34 -07:00
Glowbal
5013254769 Merge pull request #1530 from legman/akalegman_zeus_unconscious
Fixed Zeus Unconscious
2015-06-13 20:48:18 +02:00
Glowbal
1c066a0b3f Merge pull request #1586 from acemod/dynamicPAKtreatmentTime
PAK treatment time based on total amount of damage.
2015-06-13 20:14:57 +02:00
ulteq
6d6c3a4285 Fixed function header 2015-06-13 19:17:26 +02:00
Glowbal
e0bb3c0a4e Merge pull request #1602 from acemod/medicalFallingFix2
[Adv. Medical] Improved falling damage
2015-06-13 13:39:22 +02:00
Glowbal
ce908f0fb3 Merge pull request #1579 from acemod/medicalModuleOptions
[Adv. Medical]  New module options
2015-06-13 13:37:02 +02:00
ulteq
1c4566984f Removed debug output 2015-06-13 12:13:58 +02:00
ulteq
84d20f9794 Further improved the handling of falling damage:
* Makes sure _projectile is always "falling"
* Enables the creation of wounds in multiple body parts at once
* Caches the initial impact velocity for later damage calculation
* Adjusts the maxDamage value of Large Abrasions
2015-06-13 11:53:30 +02:00
ViperMaul
1c0811aa31 Change from globalEvent to targetEvent
#1575 and #1577
2015-06-12 16:56:13 -07:00
ulteq
604cd122d3 Experiment 2015-06-12 13:54:52 +02:00
ulteq
6ac2ca9208 Fixes _projectile not being updated 2015-06-12 11:48:49 +02:00
ulteq
46a73f3177 Added a function to calculate the PAK treatmentTime 2015-06-12 11:42:49 +02:00
ViperMaul
072f2cc3a7 fix animation and consistently unload units from vehicle
#1575 and #1577
2015-06-11 15:56:11 -07:00
ulteq
be6d72606a Pain is always suppressed again 2015-06-11 22:35:50 +02:00
ulteq
eef7c1295a Added new adv. medical module option 'painIsOnlySuppressed' 2015-06-11 17:36:18 +02:00
ulteq
0c40c1b439 Added Adv. Medical module option 'healHitPointAfterAdvBandage':
* Changed the default value to '0'
2015-06-11 15:30:39 +02:00
Glowbal
9d82b9a1f3 Merge pull request #1550 from acemod/medicalVanillaDamageFix
Attempt to fix #1465 and #1354
2015-06-11 10:25:50 +02:00
Glowbal
b6ed944123 Merge pull request #1563 from acemod/medicalCleanup
Cleanup
2015-06-11 10:25:28 +02:00
AKALegman
5431ab5e01 fixed conflicts 2015-06-10 20:03:00 +01:00
ulteq
8a7d3e9ede handleDamage_advanced cleanup 2015-06-10 17:10:09 +02:00
ulteq
91ce327580 Newline 2015-06-10 17:07:35 +02:00
ulteq
caae62b2af Reverted handleDamage_advanced 2015-06-10 17:07:00 +02:00
ulteq
245151d8c2 Removed spaces 2015-06-10 17:03:09 +02:00
ulteq
1c2c7ef8d7 Fixed empty selectionNames in vehicle crashes 2015-06-10 17:02:14 +02:00
ulteq
9336e7c9e1 [WIP] Various handleDamage_caching fixes 2015-06-10 16:51:46 +02:00
ulteq
772a1e508b Cleanup 2015-06-10 16:07:09 +02:00
ulteq
0661d25ae3 Removed debug output 2015-06-10 16:06:46 +02:00
ulteq
0f6c93852c Fixed handling of falling damage 2015-06-10 12:59:55 +02:00
ulteq
8bb3dbbaf6 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into medicalVanillaDamageFix 2015-06-10 12:59:11 +02:00
ulteq
7318aae629 Cleanup 2015-06-10 12:47:22 +02:00
Glowbal
efa9cf4709 Fix handleDamage caching return value
Should never return nil. Instead, return a 0 as it's expecting new damage. this may fix the random vanilla damage kicking in.
2015-06-10 12:21:06 +02:00
PabstMirror
e2890b0699 #1473 - Fix Medical Log Localization
also swap some common EFUNCs
2015-06-09 17:30:02 -05:00
ulteq
d454a2ccfc Attempt to fix #1465 and #1354 2015-06-09 15:46:00 +02:00
AKALegman
1ae8e29ac2 updated isPlayer v2 2015-06-08 19:12:16 +01:00
AKALegman
96fccbedf9 updated isPlayer 2015-06-08 11:09:49 +01:00
Glowbal
610f74d9d6 Merge pull request #1523 from AgentRev/onSetDead
Added "medical_onSetDead" local event in fnc_setDead.sqf
2015-06-07 23:58:22 +02:00
AgentRev
f7007b4175 Fixed "medical_onSetDead" event 2015-06-07 17:52:42 -04:00
AKALegman
d3eae58237 Fixed Zeus Unconscious 2015-06-07 12:17:52 +01:00
AgentRev
4a416a12a2 Added "medical_onSetDead" local event in fnc_setDead.sqf 2015-06-05 22:03:27 -04:00
PabstMirror
84428e5e6c Medical - unconsciousness: fix exitWith scope 2015-06-05 15:43:09 -05:00
PabstMirror
4e8fc49b5e Always remove fakeWeapon after adding
Should fix #1500
2015-06-05 15:38:45 -05:00
PabstMirror
e01ba64683 Fix Missing Strings 2015-06-04 22:51:40 -05:00
jonpas
5496333c26 Merge branch 'master' into macroSTR
Conflicts:
	addons/nametags/ACE_Settings.hpp
	addons/nametags/CfgVehicles.hpp
	addons/nametags/stringtable.xml
2015-06-02 22:22:51 +02:00
jonpas
541f1010a7 Merge branch 'master' into macroSTR
Conflicts:
	addons/attach/functions/fnc_attach.sqf
	addons/captives/functions/fnc_moduleSurrender.sqf
	addons/common/CfgVehicles.hpp
	addons/explosives/CfgModule.hpp
	addons/hearing/CfgVehicles.hpp
	addons/interaction/CfgVehicles.hpp
	addons/map/CfgVehicles.hpp
	addons/microdagr/CfgVehicles.hpp
	addons/mk6mortar/CfgVehicles.hpp
	addons/nametags/CfgVehicles.hpp
	addons/nightvision/functions/fnc_changeNVGBrightness.sqf
	addons/respawn/CfgVehicles.hpp
	addons/switchunits/CfgVehicles.hpp
	addons/vehiclelock/CfgVehicles.hpp
	addons/winddeflection/stringtable.xml
2015-06-02 22:14:32 +02:00
ulteq
048e5b6f6d Body bag cleanup:
* Increased the treatment time to match the animation duration
* Fixed the body bag alignment with the dead unit
2015-06-01 22:33:25 +02:00
ulteq
14607f7aba Fixes random body bag teleports 2015-06-01 21:23:00 +02:00
PabstMirror
f57427ec96 switch waitAndExecute with 0 delay to execNextFrame
Should Fix #1463
2015-06-01 13:14:05 -05:00
jonpas
d934c25b78 Merge branch 'master' into macroSTR
Conflicts:
	addons/interact_menu/ACE_Settings.hpp
2015-05-30 19:54:32 +02:00
Glowbal
552b2f390f Merge pull request #1256 from acemod/medicalExtension
Medical Extension for handleDamage wounds
2015-05-29 23:16:00 +02:00
jonpas
763cb07629 Macro STRING to LSTRING 2015-05-28 21:59:04 +02:00
Glowbal
d34c96038e Merge branch 'master' of github.com:acemod/ACE3 2015-05-28 20:56:35 +02:00
Glowbal
9135d956f0 Merge branch 'surgicalkit' 2015-05-28 20:54:52 +02:00
Glowbal
27106ce59f minor refactor 2015-05-28 20:54:13 +02:00
jonpas
6072e14077 Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
BaerMitUmlaut
f2e6a98eb4 Killed tabs 2015-05-27 13:51:22 +02:00
BaerMitUmlaut
6894a7433a Removed duplicate private var 2015-05-27 13:51:15 +02:00
BaerMitUmlaut
f7578a92c9 Reverted in favour of onProgress treatment 2015-05-27 00:52:16 +02:00
BaerMitUmlaut
30df0e8dc9 Switched to callbackPogress for treatment 2015-05-27 00:45:50 +02:00
BaerMitUmlaut
890b568225 Implemented dynamic treatment time 2015-05-27 00:45:22 +02:00
Glowbal
4945f22f3e Merge branch 'master' into medicalExtension 2015-05-26 22:42:26 +02:00
ViperMaul
388d6c3519 Change to the proper isAwake function
#1375
2015-05-25 20:47:28 -07:00
BaerMitUmlaut
41892fd6df Added surgicalKit treatment 2015-05-26 00:33:20 +02:00
ViperMaul
3bdb27386c removing obsolete drag code
#1375
2015-05-25 10:25:28 -07:00
ViperMaul
7141d251c7 create unloadPersonLocal
#1375
2015-05-25 09:41:24 -07:00
ViperMaul
cafaef9612 revert missing actionDragUnit file
#1375
2015-05-25 09:39:12 -07:00
ViperMaul
06932f0c03 Restore missing actionDragUnit function file
#1375
2015-05-24 15:14:11 -07:00
PabstMirror
d82fcd1f96 Advanced - Bloodbag lookup by treatment not item 2015-05-23 01:26:13 -05:00
PabstMirror
d752dd50d0 Basic - Bloodbag size matters 2015-05-23 01:16:18 -05:00
PabstMirror
8fd0aef7d4 Medical - Fix Handle Damage
{} were unmatched so nothing ran.
I think this is just leftover from a merge.
2015-05-22 16:35:48 -05:00
jaynus
582ea318d4 Merge remote-tracking branch 'origin/superTime'
Conflicts:
	addons/frag/functions/fnc_fired.sqf
	addons/frag/functions/fnc_trackFragRound.sqf
2015-05-22 07:24:55 -07:00
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
PabstMirror
1aa9520adb Fix Script Error when treating with bincos 2015-05-20 23:24:44 -05:00
KoffeinFlummi
f16f282abd Merge remote-tracking branch 'origin/release' into master-fix
Conflicts:
	addons/medical/functions/fnc_handleDamage.sqf
	extensions/common/p3d/animation.cpp
	extensions/common/p3d/compressed.cpp
	extensions/common/p3d/compressed.hpp
	extensions/common/pbo/archive.cpp
	extensions/common/pbo/search.cpp
	extensions/common/pbo/search.hpp
	extensions/common/shared.hpp
	extensions/common/simplepipe_win32.cpp
	extensions/common/simplepipe_win32.hpp
	extensions/common/simulation/object.cpp
	extensions/common/simulation/object.hpp
	extensions/common/targetver.h
	extensions/common/vector.hpp
2015-05-20 19:31:55 +02:00
PabstMirror
0d00894d9f #1318 - isInMedicalVehicle - medicClass is number 2015-05-20 17:17:09 +02:00
Glowbal
694a24c970 Only change the color if bleeding (adv) 2015-05-20 17:15:25 +02:00
Glowbal
2b1468db24 Added pain suppression instead of removal 2015-05-20 17:15:22 +02:00
Glowbal
429c85c9f1 fixed missing parameters for non local unit 2015-05-20 17:15:22 +02:00
Glowbal
913c938a9d Added force unconscious parameter #1205 2015-05-20 17:15:21 +02:00
Glowbal
808bb6d048 fixes #1195 units do not display injuries
Is caused because the system thinks medical is disabled for basic units, while this obviously is not the case.
2015-05-20 17:15:20 +02:00
Glowbal
104fcdc589 fixes #1155 2015-05-20 17:15:19 +02:00
PabstMirror
4d877196e4 Missing Parenthesissies 2015-05-19 00:36:54 -05:00
Glowbal
572b46a473 fix for #1297 Being near Campfires messes up basic medical and causes large fps lag
Should only do a max of 1 PFH at a time. If new damage is received before the PFH is completed, it will reset.
2015-05-19 07:23:44 +02:00
Glowbal
539ed2dc79 Fix debug message and prevent Instant death inside vehicles 2015-05-18 22:22:57 +02:00
Glowbal
771b62ed04 Fix medical vehicle return value
Could fix #1142
2015-05-18 21:33:35 +02:00
PabstMirror
c6991fde54 re-add brackets 2015-05-18 21:33:24 +02:00
Glowbal
2621c5a36c fixed incorrect private var name 2015-05-18 21:33:12 +02:00
Glowbal
c76e22463a consistent usage of brackets 2015-05-18 21:32:58 +02:00
PabstMirror
5a4ef610ec Use PFEH array instead of setVariable 2015-05-18 21:32:47 +02:00
PabstMirror
2c3a5b0603 Start vital tracking after treatment 2015-05-18 21:32:22 +02:00
PabstMirror
f511de0a49 Calculate vitals interval on first run 2015-05-18 21:32:05 +02:00
Glowbal
853c654b4d fixes #1195 units do not display injuries
Is caused because the system thinks medical is disabled for basic units, while this obviously is not the case.
2015-05-18 21:00:32 +02:00
Glowbal
fc99d07f7c fixes #1155 2015-05-18 21:00:18 +02:00
jaynus
c17df2acb8 Change to execNextFrame. 2015-05-18 21:00:06 +02:00
jaynus
1c69f4faa4 Fixed: Litter spawning at huge radius, floating litter over water. Fixes #1112 2015-05-18 20:59:56 +02:00
Glowbal
d9da4211f7 Merge branch 'master' into medicalExtension 2015-05-17 09:51:41 +02:00
Glowbal
556b9ad7d8 removed debug prints 2015-05-17 00:47:42 +02:00
Glowbal
4d8f24d2ae Removed old sqf version. 2015-05-17 00:44:45 +02:00
Glowbal
1d7bfa239f Temp added old sqf version for easy performance comparison 2015-05-17 00:08:34 +02:00
Glowbal
e3dd1eaf47 Using extension for handleDamage wounds instead of sqf 2015-05-16 23:21:03 +02:00
Glowbal
23a1bc86ca Loading config data to extension 2015-05-16 23:20:38 +02:00
PabstMirror
1d64e5917f re-add brackets 2015-05-15 02:32:19 -05:00
Glowbal
56aec85616 fixed incorrect private var name 2015-05-15 09:25:57 +02:00
Glowbal
4b245c0fc4 consistent usage of brackets 2015-05-15 09:25:00 +02:00
PabstMirror
39bc7d06be Use PFEH array instead of setVariable 2015-05-15 02:15:03 -05:00
PabstMirror
8dbca1d3de Start vital tracking after treatment 2015-05-14 22:18:53 -05:00
PabstMirror
8abd3c1fef Calculate vitals interval on first run 2015-05-14 22:16:44 -05:00
Glowbal
d42d0ef69d Merge pull request #1164 from acemod/litterFixes
Litter distribution fix and "floating litter over water" fix (medical)
2015-05-14 16:17:10 +02:00
jaynus
20bd5957e3 Change to execNextFrame. 2015-05-14 07:15:52 -07:00
Glowbal
abadf05342 Merge remote-tracking branch 'gienkov/module-translations'
Conflicts:
	addons/medical/stringtable.xml
2015-05-14 16:01:41 +02:00
jaynus
b13d44fb6b Fixed: Litter spawning at huge radius, floating litter over water. Fixes #1112 2015-05-13 17:29:09 -07:00
Glowbal
a4d0af4b67 Fix medical vehicle return value
Could fix #1142
2015-05-13 15:55:03 +02:00
Grzegorz Sikora
6a821715a0 Stringtable modules
Conflicts:
	addons/missionmodules/CfgVehicles.hpp
	addons/respawn/CfgVehicles.hpp
2015-05-12 18:25:40 +02:00
Glowbal
e6a8f0b295 Merge pull request #1103 from SilentSpike/medical_typofix
Trivial variable name fix for moduleAssignMedicalVehicle function
2015-05-10 22:37:54 +02:00
SilentSpike
eff5ce03d6 false -> 0 2015-05-10 20:58:17 +01:00
SilentSpike
518cfdab9e isMedic -> medicClass 2015-05-10 20:19:32 +01:00
SilentSpike
d321ed2753 Changed function variable to match other medical vehicle functions 2015-05-10 19:56:35 +01:00
Glowbal
e674229dde enabledFor > enableFor 2015-05-08 20:10:40 +02:00
Glowbal
ae47c78552 Make treatment execute before createLitter 2015-05-04 00:20:28 +02:00
Glowbal
b86012a6b1 Ensure that litterCondition is always code #1000 2015-05-04 00:16:12 +02:00
PabstMirror
436e50411a Medical - Fix Uncon PFEH argument changes 2015-05-01 22:42:43 -05:00