Commit Graph

47 Commits

Author SHA1 Message Date
johnb432
80b2fa9a05
Vehicle damage - Code cleanup (#9831)
* Cook-off improvements

* More changes

* Update fnc_getVehicleAmmo.sqf

* Better engine fire placement

* Update fnc_detonateAmmunition.sqf

* Update XEH_postInit.sqf

* Update fnc_getVehicleAmmo.sqf

* Update events-framework.md

* Various improvements

* Separate effect handling

* Tweaks

* Update XEH_postInit.sqf

* Prevent double ammo detonation

* Fixed objects not being able to cook-off again

* Added incendiary rounds as source of box cookoff

* Converted enable setting to bool

* Fixed brackets

* Update fnc_cookOff.sqf

* Update CfgEden.hpp

* Removed GVAR(enable), added GVAR(enableFire) back

* Vehicle damage fixes

* Made hitpoint hash common

* Update fnc_addEventHandler.sqf

* Update fnc_medicalDamage.sqf

* Update fnc_handleBail.sqf

* Changed API

* Remove `CBA_fnc_getConfigEntry` as much as possible, as it's 2x slower

* More cleanup

* More cleanup

* Fix merging issues, remove turret tossing

* Update translations

* More cleanup

* Reverted some logic back to original, minor tweaks & fixes

* Fix undefined variable

* Cleanup

* Fixed bad logic

* Update addons/vehicle_damage/script_macros.hpp

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/vehicle_damage/functions/fnc_handleDamage.sqf

* Update addons/vehicle_damage/stringtable.xml

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/vehicle_damage/stringtable.xml

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/vehicle_damage/XEH_postInit.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-20 16:23:21 -03:00
johnb432
0b2a8f23e6
Vehicle Damage - Let AP trigger ERA/SLAT (#10169)
Let AP trigger ERA/SLAT
2024-08-08 12:26:52 -03:00
johnb432
b9a361fd39
Vehicle damage - Fix ERA/SLAT not being detected (#10168)
* Fix ERA/SLAT not being detected
2024-08-06 11:15:01 -05:00
Enrico Machado
4e56d58210
Translations - Add and Improve Portuguese (#10155) 2024-07-30 20:45:31 -05:00
johnb432
56016a4816
Vehicle Damage - Add turret tossing again (#9989)
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2024-06-22 15:08:43 -03:00
Mike-MF
1c6c4d6bff
All - Fix parentheses around code (#10073)
* Fix Brackets around code

* Update fnc_handleFired.sqf

* Shouldn't have changed this one

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-06-18 14:08:03 +00:00
Grim
95b7951919
General - Use variable for checking if medical is enabled (#10063) 2024-06-18 00:07:38 +00:00
PabstMirror
898daff7f6
General - Cleanup event capitalization (#10062) 2024-06-11 08:00:50 -07:00
johnb432
c44a1e7ea7
Cookoff - Mini-Rewrite (#9758)
* Cook-off improvements

* More changes

* Update fnc_getVehicleAmmo.sqf

* Better engine fire placement

* Update fnc_detonateAmmunition.sqf

* Update XEH_postInit.sqf

* Update fnc_getVehicleAmmo.sqf

* Update events-framework.md

* Various improvements

* Separate effect handling

* Tweaks

* Update XEH_postInit.sqf

* Prevent double ammo detonation

* Fixed objects not being able to cook-off again

* Added incendiary rounds as source of box cookoff

* Converted enable setting to bool

* Fixed brackets

* Update fnc_cookOff.sqf

* Update CfgEden.hpp

* Removed GVAR(enable), added GVAR(enableFire) back

* Update initSettings.inc.sqf

* Update events-framework.md

* Update addons/cookoff/functions/fnc_cookOffEffect.sqf

* Restructured, redid API events

* Fix effect for JIP, minor optimisations

* Removed `cbaSettings_settingChanged`

* Renamed variables, tweaked string table entries

* Update fire damage #9991

* Capitalize comments again

* Fix cookoff for very short durations and fix effect removal being too quick
2024-06-05 12:36:39 -07:00
johnb432
60eabda47e
Vehicle Damage - Add API to prevent AI from dismounting from immobile vehicles (#9990)
* Add API to prevent AI from dismounting from immobile vehicles

* Update vehicledamage-framework.md
2024-06-01 09:55:56 -07:00
johnb432
1cca2db964
General - Cleaned up cbaSettings_settingChanged (#10050)
Adapted `cbaSettings_settingChanged`
2024-05-31 13:20:21 -07:00
johnb432
dc56cdbd8b
Vehicle Damage - Fix applying medical damage to non-local and invulnerable units (#9988)
* Make medical damage apply to non-local units

* Update addons/vehicle_damage/functions/fnc_medicalDamage.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/vehicle_damage/functions/fnc_medicalDamage.sqf

* Update fnc_medicalDamage.sqf

* Specify reason for death

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-05-31 13:15:46 -07:00
johnb432
dce7da60c9
General - Change count to isEqualTo where appropriate (#9921)
count -> isEqualTo
2024-04-06 11:57:08 -07:00
Grim
e06c6f7835
General - Replace toLower with toLowerANSI where applicable (#9790)
* General - Replace toLower with toLowerANSI where applicable

* whoops

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/repair/functions/fnc_setHitPointDamage.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/repair/dev/draw_showRepairInfo.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/tagging/XEH_preStart.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/vehicle_damage/functions/fnc_handleCookoff.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/tagging/XEH_preStart.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* comparment -> compartment

* Update fnc_showHud.sqf

* Update fnc_registerObjects.sqf

* Update addons/common/functions/fnc_cbaSettings_settingChanged.sqf

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-03-07 22:08:13 +01:00
PabstMirror
a3aef6a066
General - Cleanup spaces in macros (#9769)
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2024-02-05 14:04:24 -03:00
Fabio Schick
d70fbd5765
Translations - Complete Italian + almost complete German translation (#9673)
* medical_gui italian translations

* csw italian translations

* interact_menu italian translations

* switchunits italian translations

* trenches italian translations

* parachute italian translations

* vehicles italian translations

* viewdistance italian translations

* common italian translations

* magazinerepack italian translations

* vehiclelock italian translations

* overpressure italian translations

* ui italian translations

* medical_treatment italian translations

* medical_treatment german translations

* nametags italian translations

* overheating italian translations

* viewrestriction italian translations

* grenades italian translations

* ai italian translations

* aircraft italian translations

* arsenal italian translations

* arsenal german translations

* hellfire italian translations

* reload italian translations

* nightvision italian translations

* medical_damage italian translations

* towing italian translations

* fortify italian translations

* finger italian translations

* dragging italian translations

* viewports italian translations

* explosives italian translations

* killtracker italian translations

* killtracker german correction

* gforces italian translations

* noradio italian translations

* reloadlaunchers italian translations

* cargo italian translations

* medical_engine italian translations

* field_rations italian translations

* maverick italian translations

* slideshow italian translations

* medical_ai italian translations

* advanced_fatigue italian translations

* marker_flags italian translations

* tagging italian translations

* fastroping italian translations

* markers italian translations

* medical_statemachine italian translations

* microdagr italian translations

* novehicleclanlogo italian translations

* realisticnames italian translations

* irlight italian translations

* laser italian translations

* ballistics italian translations

* interaction italian translations

* medical_status italian translations

* medical_feedback italian translations

* medical italian translations

* map_gestures italian translations

* casings italian translations

* logistics_rope italian translations

* repair italian translations

* fieldmanual italian translations

* refuel italian translations

* refuel german translations

* intelitems italian translations

* gunbag italian translations

* fire italian translations

* cookoff italian translations

* smallarms italian translations

* zeus italian translations

* zeus german translations

* vehicle_damage italian translations

* advanced_ballistics italian translations

* advanced_throwing italian translations

* artillerytables italian translations

* captives italian translations

* chemlights italian translations

* compat_sog italian translations

* compat_rhs_usf3 italian translations

* compat_ws italian translations

* compat_ws german translations

* concertina_wire italian translations

* dogtags italian translations

* dragon italian translations

* fcs italian translations

* flashlights italian translations

* flashsuppressors italian translations

* frag italian translations

* gestures italian translations

* hitreactions italian translations

* hot italian translations

* huntir italian translations

* kestrel4500 italian translations

* laserpointer italian translations

* logistics_uavbattery italian translations

* logistics_wirecutter italian translations

* main italian translations

* map italian translations

* maptools italian translations

* medical_blood italian translations

* missileguidance italian translations

* missionmodules italian translations

* mk6mortar italian translations

* nlaw italian translations

* optionsmenu italian translations

* pylons italian translations

* quickmount italian translations

* rearm italian translations

* respawn italian translations

* sandbag italian translations

* scopes italian translations

* spectator italian translations

* spectator german translations

* tripod italian translations

* volume italian translations

* weaponselect italian translations

* weather italian translations

* winddeflection italian translations

* dagr italian translations

* headless italian translations

* hearing italian translations

* towing italian translations

* yardage450 italian translations

* Grammar Suggestion

* Fix Error from merge conflict resolution
2023-12-11 19:31:02 -06:00
BrettMayson
464ab0cefb
Tools - Add HEMTT SQF support and fix commas are not semicolons (#9663)
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-12-07 03:20:47 +00:00
Apricot
aa48e87323
Translations - Improve and overhaul Japanese localization. (#9657)
* More Japanese

* bit tweak

* cargo missing

* little bit better wording

* update medicaly

* more medical

* Grenade Things and more

* common and csw

* minor tweaks

* even more tweaks

* I want this to be the final update

* overhaul not over yet

* Finaly finaly it's over. maybe.

* zeus med module update addition

* range things

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* progress bar

* revert and feedbackicon

feedback is still used??? i can't check that

* Captive fix and Specialist things

* Training level required

* time things

* Zeus_ModuleUnloadFromCargo

* error fix

* revert field manual cause conflict with portuguese

* reattempt field manual

* advanced wording

* magazine name and chemlight name

* space

* I forgot change that

* Jam and cookoff meaning

* space is important

* Pointing
2023-12-01 17:50:58 -06:00
PabstMirror
6bc5193a79
Tools - Check example funcs in document_functions.py (#9630) 2023-11-08 12:00:05 -06:00
BrettMayson
836be21f2d
Tools - HEMTT PW3 fixes (#9585)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-11-01 02:29:59 +01:00
Grim
aee47c9bc6
Medical - Add damage handling for explosive damage while inside vehicles (#9246)
* Add vehicle explosion handling

* Missing semicolon

* scale armor damage using passthrough

* add - to comment

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* improve condition

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* remove extra brackets

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* remove extra brackets

* fix damage sorting

* whitespace

* comment

* fix function header

* fix infinite armor when no item equipped

* modify condition & handling for vehicle explosion

* add vehiclehit woundHandler

* finalize

* add vehiclehit woundHandler

* finalize

* cleanup

* more cleanup

* name

* randomize hitpoints

* finalize

* don't scale structural damage

* fix undefined var

* remove _i

* fix script error, tone down scaling

* add AVD checks

* Update addons/medical_damage/functions/fnc_woundsHandlerVehiclehit.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* nuke AVD crew damage handling

* get rid of aircraft crash lethality compensation

---------

Co-authored-by: James Woods <pterolatypus@gmail.com>
Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-24 15:58:59 -04:00
jonpas
742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
JonBons
2709490efd
Cookoff - Move canHaveFireJet logic into vehicle_damage (#9060)
* Moved ace_cookoff_canHaveFireJet config logic into vehicle_damage as a param passed into cookoff to improve modularity

* Use original arg order

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-08-23 12:37:17 -05:00
Bailey Danyluk
ef23310aec
Docs - Change name (again) (#9328) 2023-08-16 19:18:01 -04:00
JonBons
055503928c
Vehicle Damage - Fix incoming damage from blank hit selection resulting in absurd damage values (#9194) 2023-06-28 13:39:33 +03:00
Abogado
3d3aa8d877
Update Spanish translation (#9203)
An update of the spanish to the text strings that have been added lately.
2023-05-29 18:22:37 -05:00
Smith
dc9a3eb064
Translations - Russian (#9095)
* Add missed & fix existed

* Fix russian translation when renaming
2022-12-03 13:57:43 -06:00
ZluskeN
df3a9de7cd
Advanced Vehicle Damage disabled by default. (#8925)
Maintainers [...] want Advanced Vehicle Damage disabled by default.
https://github.com/acemod/ACE3/pull/8734#discussion_r787918244
2022-07-23 19:59:21 +02:00
Psycool
61f74831a1
Korean Translation 100% done (#8899)
* Korean Translation 100% done

fixed typos, changing the Korean transliteration of proper nouns, and changing the meaning of the original to a more understandable interpretation without compromising the transmission of the original

* Something Edited

edit incorrect translation and add typo correction
2022-05-09 20:28:28 -05:00
GhostIsSpooky
68ed19911a
General - Change object config lookups to configOf (#8795)
* configOf lookups

* forEach, missed configOf

* revert handcuff distance change

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* optimize condition

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* capitalization

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* use object in getVehicleIcon

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add return comment

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* remove extra brackets

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add missing brackets

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add return comment pt2

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* revert to cursorTarget

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-03-08 21:41:21 -06:00
RcINS
7197be2f49
Localization - Improve Simplified Chinese (#8781)
* Improve Chinese translation

* Optional Compat SOG and Tracers Simplified Chinese

* Fix settings string not correctly localized

* Fix mode of heli minigun have no realistic name

* Fix Regex replace flaw

* fix merge

* Various improvements

* Translate CSW, fix short name not short

* Trim

* Magazines naming

* Minor tweak

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-02-14 15:57:50 -06:00
Bailey Danyluk
7958f1dd9b
change name (#8805) 2022-01-30 11:54:30 -06:00
jtj5283449
4d53d9ce44
Translation - Korean v2.0 (#8768)
* Add files via upload

* Add files via upload

* Delete stringtable.xml

* Delete advanced_ballistics directory

* Add files via upload

* Add files via upload

* Add files via upload

* Normalize line endings

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-01-12 14:41:09 -06:00
Serg Vergun
af86109c2b
General - Utilize isNotEqualTo command (#8732)
* Utilize isNotEqualTo command

* fix pr validation
2021-12-18 17:15:32 -06:00
mihuan-0
ce6e0d48a1
Translations - Add missing Simplified Chinese translation and change a few existing ones (#8731)
* Add files via upload

* Delete stringtable.xml

* Add files via upload

* Add files via upload

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* Add files via upload

* Add files via upload

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-12-18 17:13:43 -06:00
PabstMirror
7bc6fdfa66
Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
Nilia119
d86ddb41d6
Translations - Add Missing German (#8592)
* Added German Translation

Added German Translation

* Added German Translation

Added German Translation

* Added German Translation

Added German Translation

* Added German Translation

Added German Translation

* Added German Translation

Added German Translation

* Update addons/arsenal/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/ballistics/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/ballistics/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/cargo/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/cargo/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update addons/common/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/common/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/common/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/ui/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/vehicle_damage/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/vehicle_damage/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/vehiclelock/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/common/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/cookoff/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/cookoff/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/explosives/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/explosives/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/field_rations/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/field_rations/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/field_rations/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/fire/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/field_rations/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/fortify/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/gforces/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/grenades/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/gunbag/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/hellfire/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/hellfire/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/interact_menu/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/interaction/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/magazinerepack/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/map_gestures/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/map_gestures/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/map_gestures/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/map_gestures/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/map_gestures/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/map_gestures/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/markers/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/markers/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/markers/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/markers/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/markers/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical_damage/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical_damage/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical_engine/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical_engine/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical_feedback/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update stringtable.xml

* Update addons/medical/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Apply suggestions from code review

Co-authored-by: Jo David <github@jonathandavid.de>

* Update stringtable.xml

* Update addons/explosives/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/gforces/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical_engine/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

Co-authored-by: Jo David <github@jonathandavid.de>
2021-10-28 00:10:19 -05:00
Zman6258
48005f08ef
Vehicle Damage - Use "objectCurators" (#8587)
* Vehicle Damage - Use "objectCurators"

Micro-optimization. Approximately 4x faster compared to previous method (0.0063 vs 0.0012 ms).

* Remove extra whitespace

* Removed extraneous isNotEqualTo check

* Corrected missing array

* Update addons/vehicle_damage/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-26 18:09:04 -05:00
Krzyciu
05c16b3250
Translations - Add Polish (#8597)
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2021-10-24 19:22:27 +02:00
Elgin675
958a0bf9ec
Translations - Update French Translations (#8562)
* Add french translation of EnableSpeedIndicator keys

* Add french translation of EpilepsyFriendlyMode keys

* Add french translation (SpecterOS, SpecterOS 7.62, Burris XTR II, EOTech XPS3)

* Add french translation of the cargo renaming fonctionality (added in PR8023)

* Fix typo in 127x99_API_Mag_NameShort translations

* Add french translation of `LocationsBoostTraining_Description` key

* Add french translation of `interactWithTerrainObjects_Description` key

* Add french translation of `repackLoadedMagazines` keys

* Add french translation of `Rename group` self-interact fonctionality (added in PR8346)

* Add french translation of `Medical_Feedback_EnableHUDIndicators` keys

* Add french translation of Vehicle Towing fonctionality (Added in PR8380)

* Fix English and Japanese translation of length rope (18.3, 27.4 and 36.6 meters)

* Add french translation of customize Medical GUI colors settings (added in PR8350)

* Add french translation for additional progress bar information feature (added in PR8428)

* Add french translation in multiple modules.

* Fix French translation of `STR_ACE_Overheating_cookoffCoef_description` key.
2021-10-19 15:30:46 -05:00
Brandon Danyluk
290ce934f4
reduce default incendiary value (#8529) 2021-10-16 17:16:35 -05:00
classic
e9912a4c33
Update of Japanese translation (#8530) 2021-10-15 22:48:18 -05:00
PabstMirror
916346ae59
General - Format config class defines to coding guidelines (+tool) (#8520)
* General - Format config class defines to coding guidelines (+tool)

* Update tools/config_style_checker.py

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update tools/config_style_checker.py

Co-authored-by: jonpas <jonpas33@gmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-15 13:47:05 -05:00
PabstMirror
72b63f4394
Various - use compile_script macro for new addons (#8516) 2021-10-15 12:53:44 -05:00
PabstMirror
c9aa690a4d
various - cleanup maintainers in readmes (#8517) 2021-10-15 12:25:42 -05:00
PabstMirror
26d8b8d10a
Vehicle Damage - Cleanup strings (#8515)
* vd cleanup strings

* Update addons/vehicle_damage/initSettings.sqf

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-10-14 12:05:16 -05:00
Brandon Danyluk
c4156a6888
Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565)
* Initital port of ACE2 Vehicle Damage

* Add fire damage and burning people

* Migrate vehicle damge stuff from cookoff. Change cookoff function to enhance effect.

* Minor tweaks

* Add incendiary values to all applicable ammunition. Add engine fire/smoke if hit enough

* Handle car damage more elegantly.

* Added ability to create fire sources arbitrarily

* tweaks

* Add chance to detonate after cookoff

* disable compile cache

* Move blown-off turret config to vehicle damage. Add settings inititalized EH for initializing off settings

* tabs->spaces

* Various code improvements

* Change to count loop for deleting effects

* update addon requirements

* remove vanilla config requirements

* Add RHS compatability

* RHS compat. Various QOL fixes/changes

* Various tweaks to compats and code.

* High-Explosive damage tweak

* Change how penetration is calculated for parts

* Fix RHS compat

* Create setting for flare effect

* increase burning scream sounds

* swap out file name for snake_case

* move incendiary values out of vehicle damage. remove medical dependency

* vehicle_dammage - update all refs to snake

* sqf fixes

* fix fire string package caps

* fix pboprefix

* Default setting to on

* Add variables to enable/disable ring fire to avoid goofy looking vehicles. Enhance how particles are cleaned up. Remove advanced penetration simulation. Change how fire intensity is calculated. Add setting to "disable" vehicle after cookoff

* Fix bug where event handler wasn't giving the damage last.

* change to snake

* fix build errors

* Fix UBC

* Fix Order of Operations

* avoid O^2 events

* Make sure that no damage processing happens on dead units

* Change some if statements

* Keep track of player's death to stop various things

* add quotes to right middle wheen

* Add VD documentation

* fire docs

* Code quality fixes

* Clarify documentation

* define IDD

* switch global -> server

* Add newline between header and first code statement

* stop the dead from suffering

Its hard to tell when a unit is dead or in spectator, so check the config of the unit to determine it.

* Add settings to disable cook-off effects

* Delete effects if vehicle is deleted before cookoff occurs. Don't cookoff player ammo. Throw weapon better

* Move fire into own PR

* fix tabs and macro

* Shuffle crew indices so that a random person is first on the list to be injured each time

* fix effects not clearing

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:49:27 -05:00