PabstMirror
de1c4bc4d9
Draw Straight Lines with maptool ( #4410 )
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* Draw Straight Lines
* Fix roamer sides, handle closing map mid-draw
* Add missing privates / formula notes
2016-10-07 17:21:19 -05:00
PabstMirror
ef9fd92898
Show correct elev for mortar with no ammo ( #4478 )
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Fix #3757
2016-10-07 17:06:04 -05:00
PabstMirror
198f6c93e4
Fix FRIES attach point for unarmed wildcat ( #4518 )
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Close #4490
2016-10-06 15:58:45 -05:00
Glowbal
059980b1a5
Add ammo cookoff ( #4376 )
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* Add Ammo cookoff
* Remove tabs
* Add initial ammo box cook-off
Does not include a fire effect, mostly just a proof of concept.
Should probably also add further potential cook-off conditons (if hit by tracer for example).
* Add burning effects to ammo box cook off
- Add burning effect while ammo box is cooking off
- Add setting to enable/disable ammo boxes cooking off
- Clear magazine cargo while box is burning
Currently the box will burn for 60 seconds hardcoded, this is to allow time for the ammunition to cook off (since boxes sink into the ground and dissapear when destroyed). Perhaps we can implement a way to burn until all ammo is expended.
* Improve ammo cookoff
* Integrate ammo cookoff with the incendiary grenade
* Disable ammo cook off underwater
* Optimize fnc_detonateAmmunition
I say optimize, the only real performance optimization is using `vectorMultiply`. The rest is readability optimization though!
* Improve ammo box cook off
- Remove unnecessary light source (fire particles provide lighting)
- Add randomness to cook off time
- Cook off begins with fire effect rather than smoke
* Add tracer induced ammo box cook off
Due to limitations in the way arma handles tracer rounds (there's no way to check if an individual projectile is a tracer), only magazines with a high enough tracer density (at least 1 in 4) can cause cook off this way. However this is deemed an acceptable approximation since the chance of this happening should be quite low anyway.
* Decrease amount of explosions from ammo cookoff
* Add is local check for remote event
2016-10-06 22:37:38 +02:00
PabstMirror
dfa09d3161
Functions to perform arithmetic ops on sets ( #4514 )
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* Functions to perform arithmetic ops on a set
* fix spelling
2016-10-06 10:18:14 +02:00
commy2
2e147b37f0
fix formating of CBA version check ( #4511 )
2016-10-05 13:06:21 -05:00
PabstMirror
1779099b71
Cleanup old common macros ( #4507 )
2016-10-04 05:29:37 +02:00
commy2
05d30c5573
convert log macros to cba versions ( #4282 )
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* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00
Pawel W
ddd036f5bd
Removed aiDispersionCoef for vanilla weapons ( #4484 )
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When merged this pull request will restore default aiDispersionCoef for vanilla weapons.
2016-10-01 10:27:34 +02:00
PabstMirror
95da004370
Fix Ambient Sounds ( #4470 )
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Fix #4418
- Remove leading `\` for configfile sounds
- Cleanup randomized location code
2016-10-01 10:27:00 +02:00
PabstMirror
bfc5af32f3
Add model.cfg for medical blood ( #4489 )
2016-09-30 16:29:48 -05:00
PabstMirror
6ad15e02c7
Fix spotting rifle loudness ( #4488 )
2016-09-30 15:10:20 -05:00
jonpas
8458cb2339
Replace ace_common_fnc_stringRemoveWhiteSpace with CBA_fnc_removeWhitespace ( #4222 )
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* Replace FUNC(stringRemoveWhiteSpace) with CBA_fnc_removeWhitespace, Depreacte ACE's
* Use QFUNC
* Bump required CBA version
* Change remove version to 3.110.0
2016-09-30 15:51:03 +02:00
PabstMirror
a5d106c116
Fix cookoff event calling ( #4487 )
2016-09-29 18:44:48 -05:00
jonpas
dad4293216
Revert "Update showHud setter for Squad Radar" ( #4485 )
2016-09-29 17:53:17 -05:00
jonpas
1bd7a66888
Merge pull request #4085 from acemod/apexShowHud
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Update showHud setter for Squad Radar
2016-09-29 21:11:15 +02:00
PabstMirror
3c7ac5a3e4
Fix medical blood locality / bleeding in vehicles ( #4469 )
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* Fix medical blood locality / bleeding in vehicles
- Fix ace_setting
- Don't run on headless if enabledFor = 1
- Don't create blood for non-local units
- Don't create blood when mounted (except static weapons)
* Add readme
2016-09-29 10:42:56 -05:00
PabstMirror
85c4a1f021
Fix frag - reflectionsEnabled ( #4475 )
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PFEH never exited
2016-09-29 10:42:21 -05:00
Nicolás Badano
0fda1b0c3d
Fix #4476
2016-09-28 19:37:54 -03:00
commy2
1219d3df23
remove deprecated sitting module ( #4458 )
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* remove deprecated sitting module
* Update sitting documentation for removal
* Remove ACE3 sitting doc, redirect to ACEX and add note
* Fix wording
2016-09-28 13:14:50 +02:00
KoffeinFlummi
72899643bd
Merge branch 'master' into japanesestringtables
2016-09-27 20:54:17 +02:00
classicarma
1fe8cc03db
translate realisticnames
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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2016-09-28 01:16:42 +09:00
classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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classicarma
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PabstMirror
257f1a1b4c
Fix interaction addActionToX return values ( #4461 )
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* Fix interaction addActionToX return values
Fix #4460
Fix returning number from pushBack
* Retrun empty array on error
2016-09-27 11:09:06 -05:00
PabstMirror
055c6d23f3
Fix passanger interaction ( #4467 )
2016-09-26 12:09:20 -05:00
PabstMirror
11b6370e8f
Fix undefined var in paradrop ( #4465 )
2016-09-25 21:25:11 +02:00
commy2
7f07d4e4b8
fix broken parachutes, fix #4437 ( #4462 )
2016-09-25 09:45:55 +02:00
commy2
e7bc2e9d62
remove deprecated code for 3.8.0 ( #4457 )
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* remove deprecated scroll wheel event handler
* remove deprecated ace hash functions
* remove deprecated execNextFrame
* remove deprecated insertionSort
* remove deprecated getConfigType
* remove deprecated binocularMagazine
* remove deprecated wait(Until)AndExecute
* remove old ass and deprecated alternative syntax setHitPointDamage
* remove deprecated event handlers (#4459 )
* remove deprecated event handlers#
* remove ACE_newEvents
* Remove old ACE PlayerEventHandler wrappers
2016-09-24 22:31:10 +02:00
PabstMirror
9451716a44
Show damage on repair items interaction point ( #4448 )
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* Show damage on repair items interaction point
* Fix dot size
* Change scaling
2016-09-24 15:15:02 -05:00
commy2
bc520c7fe7
add dmg materials to spare tracks and wheel ( #4450 )
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* add dmg materials to spare tracks and wheel
* attempt to fix damage rvmats by making FIRE GEO components convex
* get materials to work
2016-09-24 22:08:56 +02:00
commy2
c1ead851cb
Add 3den attribute to disable bft ( #4452 )
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* add 3den object attribte to disable BFT on the object
* delay setVariable public on group
* fix tooltip
2016-09-24 21:46:03 +02:00
PabstMirror
0b3d38a72f
Use waitAndExecute for fatigue loop ( #4453 )
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* Use waitAndExecute for fatigue loop
Close #4379
- Will use CBA_missionTime so it repsects pause and time accl
- Possible performance improvment over using a PFEH
* Rename main loop function
2016-09-23 16:40:52 -05:00
PabstMirror
a7c75a3bf6
Handle RHS impact grenades (RGN/RGO) ( #4447 )
2016-09-23 16:38:24 -05:00
PabstMirror
f23e5d33fc
Fix throwing from map screen - global XEH ( #4449 )
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* Fix throwing from map screen - global XEH
* Fix Capitalization
2016-09-23 12:48:25 -05:00
PabstMirror
b7dfdc6c84
End path drawing when passing through Geom/Fire ( #4385 )
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* End path drawing when passing through Geom/Fire
* Add Advanced Throwing colored circles documentation
2016-09-23 12:48:15 -05:00
PabstMirror
4abf969abf
Update for newest JR / 1.64 UBC ( #4208 )
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* Update flashsuppressor JR configs for pistols
* Update for newest JR / 1.64 UBC
2016-09-23 12:48:04 -05:00