ulteq
608f8bbfdc
ATragMX - Added 7.62x39mm ammo to gun profile
2016-11-14 21:01:04 +01:00
ulteq
2e81f7c104
Ballistics - Overworked .408 CheyTac based on new JBM Ballistics data
...
* Added 419gr and 305gr variants (vanilla ammo == 419gr)
* Muzzle velocities from http://www.cheytac.com
* G7 BCs from http://www.jbmballistics.com/
2016-11-14 21:01:04 +01:00
BaerMitUmlaut
88596aaaf1
Merge pull request #4671 from acemod/fix-af-adj-stances
...
Fix advanced fatigue for adjusted stances
2016-11-14 19:59:27 +01:00
BaerMitUmlaut
a4c6daef50
Fix AF for adjusted stances, fixes #4591
2016-11-14 19:24:21 +01:00
PabstMirror
95699f267c
Use head direction for drawing microdag wp
2016-11-14 12:13:41 -06:00
SilentSpike
24ada4dab3
Clarify the maximumCardiacArrestTime
setting
2016-11-13 21:45:38 +00:00
SilentSpike
27728172ed
Clarify the allowDeathMode
setting
2016-11-13 21:27:40 +00:00
BaerMitUmlaut
b4569f0a96
Fix bracket
2016-11-13 18:11:18 +01:00
BaerMitUmlaut
d40c3fd2bf
Merge pull request #4655 from acemod/fixStamBar
...
Hide advFatigue bar on map / spectator / in vehicles
2016-11-13 18:06:34 +01:00
BaerMitUmlaut
27916e8455
Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite
2016-11-13 18:03:12 +01:00
PabstMirror
6f640ddc45
spaces
2016-11-13 10:56:45 -06:00
PabstMirror
b3e313f52b
Use vehicle eh to hide bar
2016-11-13 10:55:57 -06:00
PabstMirror
e32bca3d14
Don't compile action menu for playable logics ( #4666 )
...
Fix #4664
2016-11-12 19:39:40 -06:00
Daniel Jupp
3935299e3c
Fix cargo find nearest vehicle ( #4592 )
...
* Inital Commit
* read function call change
added object to exclude to function call
* Removed TODO comment
2016-11-12 17:52:17 -06:00
jonpas
d69b48bac5
Merge pull request #4629 from acemod/fixRefuelShooting
...
Prevent switching to weapon while carrying fuel nozzle
2016-11-13 00:13:48 +01:00
PabstMirror
76eea8924f
Invert logic for isRefueling
2016-11-12 16:37:41 -06:00
Broström.A | Evul
c4c98696e0
ACE_Chemlight_Shield not public ( #4612 )
...
Changed `ACE_Chemlight_Shield` to `public` from `protected`
2016-11-12 16:19:50 -06:00
PabstMirror
ae0eab3a51
Use isEqualTo for checking seeker return
2016-11-12 16:15:42 -06:00
PabstMirror
26ae3b8075
Hide bar when mounted
2016-11-12 15:51:44 -06:00
PabstMirror
9e85508f0d
Fix tagTestingThread error ( #4662 )
...
Close #4659
2016-11-12 15:46:29 -06:00
SilentSpike
c66f9e5144
Merge pull request #4638 from acemod/cookoff_fixes
...
Fix ammo cook off with certain explosives
2016-11-11 17:41:42 +00:00
PabstMirror
e086a33e4d
Hide advFatigue bar on map / spectator
2016-11-10 17:49:18 -06:00
PabstMirror
5bf8b642f7
Add cargo configs for some planes ( #4650 )
2016-11-10 12:05:08 -06:00
ulteq
f15522a88f
ATragMX - Estimate bullet length instead of using a fixed value ( #4651 )
2016-11-10 18:35:57 +01:00
Glowbal
0394ea56b4
Increment build
2016-11-09 22:07:07 +01:00
Glowbal
3417c433fd
Prep v3.8.2
2016-11-09 22:06:48 +01:00
commy2
9e6ee0363d
fix tripflares script error ( #4647 )
2016-11-09 21:56:57 +01:00
PabstMirror
0975a4f004
MedicalAI - Fix treatment animion with no weapon ( #4633 )
2016-11-09 21:56:26 +01:00
ulteq
a43b70fe89
Added 20rnd 6.5 Creedmor and 6.5 Lapua Scenar mags
...
* Fixed incorrect QBU-88 (DMR_07_base_F) initSpeed
2016-11-09 21:55:39 +01:00
William Giokas
6a910e7fe4
ballistics: Added 20 round 6.5 Lapua and Creedmoor
2016-11-09 21:55:35 +01:00
ulteq
f2a85b63cf
Fixed a typo
2016-11-09 21:54:20 +01:00
ulteq
962a296710
Minor corrections in the ballistics module
...
* Corrected AKS-U barrel length
* Corrected .338 250gr BC
* Corrected .338 API526 BC and muzzle velocity
* Slightly reduced 5.8x42mm muzzle velocity
2016-11-09 21:54:16 +01:00
Dystopian
272ec37603
Fix Full Repair menu not shown when damage returns 0 ( #4621 )
2016-11-09 21:53:21 +01:00
ulteq
c5322bff37
Fixes the ATragMX 'Done' button issue ( #4617 )
2016-11-09 21:52:32 +01:00
PabstMirror
910f975276
Fix ubc
2016-11-09 21:51:11 +01:00
PabstMirror
76dbdaaecf
Add semi-colon
2016-11-09 21:51:08 +01:00
ulteq
298a90b68a
Updates the ATragMX gun list
2016-11-09 21:51:05 +01:00
ulteq
91def9396c
Updates the ballistics module to support Apex
...
* Made the new ammo types ready for advanced ballistics
* Made the new weapons ready for advanced ballistics
* Recalculated all initSpeed coefficients
* Updated the airFrictionAnalysis report
2016-11-09 21:51:01 +01:00
ulteq
eb6319641e
Fix Kestrel4500 wind speed calculation ( #4609 )
2016-11-09 21:47:42 +01:00
PabstMirror
5463e9dff8
Merge branch 'master' into medical-rewrite
2016-11-09 13:12:42 -06:00
Dystopian
ff961a5bd6
Fix Full Repair menu not shown when damage returns 0 ( #4621 )
2016-11-09 13:11:47 -06:00
Karan Singh
09b89a0bbc
Fix typo in Eden Options ( #4615 )
...
* Fix typo in Eden Options
This fixes a typo in line 25, ace_isMeidc_temp to ace_isMedic_temp
* Fix L13
2016-11-09 13:07:29 -06:00
commy2
370e746068
fix tripflares script error ( #4647 )
2016-11-09 13:02:48 -06:00
PabstMirror
20f40f8c55
Use single queue for blood cleanup ( #4586 )
2016-11-09 13:00:18 -06:00
BaerMitUmlaut
dac4a4dc42
Merged instant death and execution into one setting
2016-11-09 19:01:55 +01:00
BaerMitUmlaut
08a378bb2d
Added execution system, improved instant death
2016-11-08 19:37:56 +01:00
ulteq
0580bdcc8e
Added 20rnd 6.5 Creedmor and 6.5 Lapua Scenar mags
...
* Fixed incorrect QBU-88 (DMR_07_base_F) initSpeed
2016-11-08 09:34:48 +01:00
William Giokas
8c2b88da85
ballistics: Added 20 round 6.5 Lapua and Creedmoor
2016-11-08 09:34:48 +01:00
BaerMitUmlaut
928ded0e66
Fixed instant death and PREP
2016-11-07 23:46:10 +01:00
BaerMitUmlaut
ba9fc9240c
Removed traces of old state machine
2016-11-07 23:44:33 +01:00
BaerMitUmlaut
0427814961
Started transition to CBA state machine, removed revive in favour of extended cardiac arrest
2016-11-07 22:21:07 +01:00
BaerMitUmlaut
a65f1d19fa
Added state machine debug functionality
2016-11-07 22:19:55 +01:00
ulteq
51c12dba1d
Allow adding gun list entries via config
2016-11-07 16:40:34 +01:00
ulteq
3f4564605b
ATragMX - Implemented missing features
...
* Muzzle Velocity vs. Temperature Interpolation
* C1 Ballistic Coefficient vs. Distance Interpolation
* Coriolis and Spin drift output
* Options menu
* Truing Drop
---------------------------------
* Overworked default gun profiles
---------------------------------
* Fixed the Cancel buttons on the gun-, atmosphere- and target columns.
* Fixed some muzzle velocity entries in the default gun list.
* Fixed divide by zero error in the target range estimator
2016-11-07 16:40:34 +01:00
SilentSpike
e399597678
Clean some cook off code
...
- Use unary `createVehicle` syntax
- Removed some parenthesis
- Simpify 3den property condition
2016-11-06 12:29:37 +00:00
System98
6272b95acc
Update chemlight translations
...
- Add missing commas to some chemlight-strings
2016-11-06 12:22:39 +01:00
System98
b0bf50c506
Unify and improve some german translations
...
- unify and improve some german translations
- fix a few typos
2016-11-06 10:10:36 +01:00
SilentSpike
5032619b9a
Add cook off 3den setting to ammo boxes
2016-11-05 14:48:48 +00:00
SilentSpike
7de56ad9b5
Fix #4630
...
Not all explosives detonate on destruction, so their ammo config must be checked to see if they will.
ACE_Explosives adds a property to define the associated ammo which *will* detonate on destruction, which is used if present. Otherwise a generic small explosion happens.
2016-11-05 14:20:48 +00:00
System98
38be06c28c
Typo fix
...
- fix another typo
2016-11-05 13:50:26 +01:00
System98
5376a3045b
Fix typo
...
- Fiy typo in german translation
2016-11-05 13:43:57 +01:00
System98
7efe752f3c
Update german translation
...
- Add missing german translations
2016-11-05 13:42:55 +01:00
PabstMirror
0746264905
MedicalAI - Fix treatment animion with no weapon ( #4633 )
2016-11-04 00:01:58 +01:00
jonpas
14c9cffb6a
Prevent switching to weapon while carrying fuel nozzle - fix #4601
2016-11-02 18:44:39 +01:00
ulteq
aef7010d67
Fixes the ATragMX 'Done' button issue ( #4617 )
2016-11-02 18:05:19 +01:00
ulteq
71fe9bde7d
Fixed a typo
2016-11-02 14:27:26 +01:00
ulteq
6a60770470
Minor corrections in the ballistics module
...
* Corrected AKS-U barrel length
* Corrected .338 250gr BC
* Corrected .338 API526 BC and muzzle velocity
* Slightly reduced 5.8x42mm muzzle velocity
2016-11-02 13:54:22 +01:00
ulteq
510622dfc9
Adds realistic names for the QBZ-95 camo variants
...
Green Hex and Hex variants of:
* QBZ-95-1
* QBZ-95-1 GL
* QBZ-95-1 LSW
2016-10-31 20:35:38 +01:00
ulteq
b91c4acca8
Merge pull request #4613 from acemod/realisticnames-apex-update
...
Adds realistic names for the QBZ-95 camo variants
2016-10-31 19:58:46 +01:00
ulteq
22ce12ec57
Merge pull request #4609 from acemod/kestrel4500-typo-fix
...
Fix Kestrel4500 wind speed calculation
2016-10-31 12:57:24 +01:00
ulteq
2e94c40a46
Merge pull request #4616 from acemod/apex-weapon-ballistics
...
Updates the ballistics module to support Apex
2016-10-31 12:57:02 +01:00
PabstMirror
ebd31168f4
Fix bleeding hit logic for enabledFor = 1
2016-10-30 20:45:02 -05:00
PabstMirror
866612b974
Merge branch 'master' into medical-rewrite
...
Conflicts:
addons/medical_blood/XEH_postInit.sqf
2016-10-30 20:38:30 -05:00
PabstMirror
ace24d0282
Fix ubc
2016-10-30 18:46:55 -05:00
PabstMirror
9f56ba50c1
Add semi-colon
2016-10-30 18:43:43 -05:00
jonpas
657c790ee3
Allow checking dogtags inside vehicles and when sitting ( #4619 )
...
* Allow checking dogtag inside and when sitting
* Remove redundant format
2016-10-30 21:53:14 +01:00
jonpas
2222834c43
Allow checking dogtags inside vehicles and when sitting ( #4619 )
...
* Allow checking dogtag inside and when sitting
* Remove redundant format
2016-10-30 18:54:54 +01:00
Rebel
9ac12aaee8
Blocks AI getting back into the vehicle on cookoff ( #4587 )
...
* no message
* Header.
* Typo.
* Less code.
* New getPos syntax.
* leaveVehicle seems to work.
* Removed the second waypoint.
* Clear previous waypoints.
* Run away waypoint before others.
* Use arr select code
* Revert select. Use doMove.
2016-10-30 18:11:17 +01:00
commy2
357d5c119b
remove scrollbars from javelin scope ( #4618 )
2016-10-30 18:10:40 +01:00
commy2
18e5fa2849
remove scrollbars from javelin scope ( #4618 )
2016-10-30 14:46:31 +01:00
Rebel
e84cdef817
Blocks AI getting back into the vehicle on cookoff ( #4587 )
...
* no message
* Header.
* Typo.
* Less code.
* New getPos syntax.
* leaveVehicle seems to work.
* Removed the second waypoint.
* Clear previous waypoints.
* Run away waypoint before others.
* Use arr select code
* Revert select. Use doMove.
2016-10-30 13:33:28 +01:00
ulteq
c3f967e365
Updates the ATragMX gun list
2016-10-30 12:26:15 +01:00
ulteq
14af5577c6
Updates the ballistics module to support Apex
...
* Made the new ammo types ready for advanced ballistics
* Made the new weapons ready for advanced ballistics
* Recalculated all initSpeed coefficients
* Updated the airFrictionAnalysis report
2016-10-30 09:02:55 +01:00
ulteq
0e364b0d48
Adds realistic names for the QBZ-95 camo variants
...
Green Hex and Hex variants of:
* QBZ-95-1
* QBZ-95-1 GL
* QBZ-95-1 LSW
2016-10-29 13:49:24 +02:00
ulteq
7b2d736ba3
Fix Kestrel4500 wind speed calculation
...
* Cosine was applied twice (on some screens)
2016-10-28 22:25:47 +02:00
PabstMirror
e1900d81bc
Fix bleeding hit logic for enabledFor = 1 ( #4585 )
...
* Fix bleeding hit logic for enabledFor = 1
* Handle RC
* fix
2016-10-28 22:12:38 +02:00
PabstMirror
70439aaa9d
Fix bleeding hit logic for enabledFor = 1 ( #4585 )
...
* Fix bleeding hit logic for enabledFor = 1
* Handle RC
* fix
2016-10-28 22:12:37 +02:00
commy2
eb38290aaf
cookoff ammo selections default values ( #4604 )
...
* cookoff ammo selections default values
* Add missing subTurret cache for Wheeled APCs
2016-10-28 22:10:40 +02:00
commy2
416ab31610
cookoff ammo selections default values ( #4604 )
...
* cookoff ammo selections default values
* Add missing subTurret cache for Wheeled APCs
2016-10-28 22:10:31 +02:00
PabstMirror
7a95d66085
Remove repair locization warning ( #4607 )
2016-10-28 19:25:38 +02:00
PabstMirror
2df4a28145
Remove repair locization warning ( #4607 )
2016-10-28 12:16:23 -05:00
BaerMitUmlaut
60d98df5fc
Fix makeJerryCan locality issues ( #4600 )
2016-10-27 22:19:55 +02:00
BaerMitUmlaut
945adf8fef
Fix makeJerryCan locality issues ( #4600 )
2016-10-27 22:19:51 +02:00
PabstMirror
8c700cfd17
Cleanup map gesture sync / color mapping ( #4486 )
...
* Cleanup map gesture sync / color mapping
- Adds ace_common_fnc_setPlayerOwner which syncs player's owner var
- Redo publicVarClient with CBA's ownerEvent
- Remove old ace_settings
- Make color module run globaly
- Ad public ace_map_gestures_fnc_addGroupColorMapping
* fix return
2016-10-27 19:55:08 +02:00
PabstMirror
aeb0614e7e
Cleanup map gesture sync / color mapping ( #4486 )
...
* Cleanup map gesture sync / color mapping
- Adds ace_common_fnc_setPlayerOwner which syncs player's owner var
- Redo publicVarClient with CBA's ownerEvent
- Remove old ace_settings
- Make color module run globaly
- Ad public ace_map_gestures_fnc_addGroupColorMapping
* fix return
2016-10-27 19:54:58 +02:00
Ozan Eğitmen
49b5a0ea86
Cleanup Frag Component ( #4581 )
...
* Cleanup frag component
* Optimize fnc_addTrack
* Add additional cleanup
* Please work?
* Add more cleanup
* Fix script errors
* Fix/optimize spalling
* Add missing changes
2016-10-27 00:16:31 +02:00
Ozan Eğitmen
029b68526f
Cleanup Frag Component ( #4581 )
...
* Cleanup frag component
* Optimize fnc_addTrack
* Add additional cleanup
* Please work?
* Add more cleanup
* Fix script errors
* Fix/optimize spalling
* Add missing changes
2016-10-27 00:16:28 +02:00
Glowbal
a13441fa85
Merge branch 'release'
...
Conflicts:
addons/main/script_version.hpp
2016-10-25 20:33:25 +02:00
Glowbal
e1aa5b4292
Increment build
2016-10-25 20:27:34 +02:00
Glowbal
27eb30bdd8
Prep 3.8.1
2016-10-25 20:16:16 +02:00
Glowbal
d2f485329f
Update make.py to 0.8 ( #4579 )
2016-10-25 20:11:57 +02:00
jonpas
ffd1f0aff2
Update make.py to 0.8 ( #4579 )
...
* Update make.py to 0.8
* Remove redundant extras folder obsolete handling
* Fix version updating in files when version changes number of digits
* Satisfy bux
2016-10-25 20:11:05 +02:00
PabstMirror
eeb482eb7e
#4557 - Fix warning about bad func type ( #4582 )
2016-10-22 10:57:49 +02:00
PabstMirror
fc15ab9cf0
#4557 - Fix warning about bad func type ( #4582 )
2016-10-22 10:56:26 +02:00
PabstMirror
23568609a6
Faster, non movment blocking gesture for tap shoulder ( #4578 )
...
Close #4577
2016-10-20 23:44:34 +02:00
Glowbal
1390b845d4
Prep 3.8.1 patch
2016-10-20 19:45:40 +02:00
PabstMirror
89d6fefff1
Sanatize damage value used for blood creation ( #4574 )
...
Fix #4571
2016-10-20 19:44:16 +02:00
PabstMirror
f2746891af
Sanatize damage value used for blood creation ( #4574 )
...
Fix #4571
2016-10-20 19:43:52 +02:00
commy2
347be3c222
handle vehicle crashes and add wounds for fall damage
2016-10-20 15:02:24 +02:00
commy2
576a63c27e
Merge branch 'master' of https://github.com/acemod/ACE3 into medical-rewrite
2016-10-20 13:56:56 +02:00
commy2
fc39ac14b7
don't knock out if pain is removed
2016-10-20 13:49:52 +02:00
commy2
be56b4d806
knock out due to pain
2016-10-20 13:46:28 +02:00
commy2
370faf9b48
cleanup
2016-10-20 13:38:26 +02:00
commy2
0370a34672
remove some debug
2016-10-20 12:43:57 +02:00
commy2
7e498ab762
setting for basic/advanced syringes
2016-10-20 02:14:11 +02:00
Glowbal
b150f440e6
Prep 3.8.0 Release
2016-10-18 21:57:40 +02:00
Glowbal
d867805406
Prepare v3.8.0 RC3
2016-10-18 20:25:45 +02:00
jonpas
877944ddce
Fix 3rd party air and sea vehicle fuel capacity ( #4554 )
...
* Fix fuel capacity for air vehicles
* Sea vehicles as well, minor empty classes cleanup
2016-10-18 20:21:27 +02:00
classicarma
19fe4016e5
Japanese translations ( #4553 )
2016-10-18 20:19:29 +02:00
PabstMirror
63f3673a65
Missile Guidance Overhaul
2016-10-17 16:08:23 -05:00
PabstMirror
5ae8145234
Don't show dogtag ID in action menu ( #4558 )
...
#4476
2016-10-17 10:55:42 +02:00
commy2
519ea25fc7
cleanup
2016-10-15 13:48:13 +02:00
Glowbal
d9a199b942
Increment build number
2016-10-15 11:44:43 +02:00
Glowbal
8afb3c7279
Update CBA required version
2016-10-15 11:44:26 +02:00
PabstMirror
6fce923783
Fix mortar changes for laser shootRay changes
...
Ref #4478
2016-10-15 11:42:09 +02:00
PabstMirror
fe35e64696
Reset animation speed when not swimming ( #4546 )
2016-10-15 11:41:03 +02:00
commy2
633c6f0ce4
formating
2016-10-13 21:21:42 +02:00
commy2
6b84bd1ff6
fix misc. treatment actions
2016-10-13 21:11:13 +02:00
commy2
e03614757e
fix misc. treatment actions
2016-10-13 21:08:41 +02:00
commy2
03fe2826dd
remove some debug
2016-10-13 20:31:39 +02:00
commy2
f2dfc6dc0e
fixes, tweaks
2016-10-13 20:17:21 +02:00
commy2
bc4c1787f9
show tourniquets in 3d menu
2016-10-13 19:05:29 +02:00
commy2
ba2d6fda8a
treatment tweaks
2016-10-13 17:39:01 +02:00
commy2
fe2c6e8d85
basic <-> advanced
2016-10-13 17:14:43 +02:00
commy2
68d75beae6
manual merge
2016-10-13 16:56:57 +02:00
commy2
2d243d45f3
fix tourniquets
2016-10-13 10:28:28 +02:00
commy2
e1cbeeea16
fix tourniquets
2016-10-13 10:12:28 +02:00
commy2
18907adcd5
increase medical item mass to at least 100 grams
2016-10-13 09:48:58 +02:00
commy2
5965326ca1
merge basic and adv. bandage actions
2016-10-13 09:47:52 +02:00
commy2
b1f0af7e1c
merge basic and adv. bandage actions
2016-10-13 09:10:08 +02:00
commy2
68d199c5b2
merge basic and adv. bandage actions
2016-10-13 02:05:14 +02:00
commy2
4a06d19ce4
merge basic and adv. bandage actions
2016-10-13 01:55:10 +02:00
commy2
fd6e46b622
make waking up rocket soldier kneel not stand
2016-10-13 01:42:32 +02:00
commy2
71884778dd
animation fixes
2016-10-13 01:16:51 +02:00
commy2
e38845bf45
add ace_kill event handler
2016-10-12 23:20:22 +02:00
commy2
92fc4ec14b
add a setting for 'basic' blood bags
2016-10-12 22:38:58 +02:00
commy2
a5d070f829
blood and unconsciousness fixes
2016-10-12 21:59:32 +02:00
commy2
be71e6fa7b
Merge branch 'medical-rewrite-blood' into medical-rewrite
2016-10-12 04:05:50 +02:00
commy2
41dde51e8e
Merge branch 'medical-rewrite-pain' into medical-rewrite
2016-10-12 03:19:48 +02:00
commy2
b0b9037f24
simplify lost some/much blood macros
2016-10-11 19:44:20 +02:00
commy2
d1df47919d
support neg numbers to remove pain in addPain
2016-10-11 19:36:04 +02:00
commy2
1ea2a72f20
don't play scream by addPain function
2016-10-11 19:29:44 +02:00
commy2
ed6688c899
Merge remote-tracking branch 'origin' into medical-rewrite
2016-10-11 19:14:13 +02:00
Glowbal
84cbd50582
Merged branch master into release
2016-10-11 19:04:14 +02:00
commy2
8822cb1b90
emulate frag grenade ai behaviour for incendiaries ( #4534 )
2016-10-11 19:04:08 +02:00
jonpas
b8cc10fecb
Fix #4523 - fuel nozzle disconnect at maximum hose distance
2016-10-11 18:57:58 +02:00
PabstMirror
5d610cf148
Always create namespace at preInit
2016-10-11 18:57:34 +02:00
commy2
130265fd9f
add function to disable dogtags for factions, and disable for civilians
2016-10-11 18:57:34 +02:00
Glowbal
a98013c36e
Merge branch 'master' into release
2016-10-11 18:51:05 +02:00
PabstMirror
cd79ebe3ce
Bump REQUIRED_VERSION to 1.64
2016-10-11 18:49:31 +02:00
BaerMitUmlaut
2ba0137a1e
Fix going unconscious while fastroping ( #4531 )
2016-10-11 18:48:20 +02:00
commy2
c390b6c1fc
increase red laser alpha, close #4535
2016-10-11 18:47:52 +02:00
commy2
4fb5d230ac
remove civilian rank icons from nametags ( #4538 )
2016-10-11 18:44:27 +02:00
commy2
d0df141cf7
add comment explaining why 6.0 were chosen
2016-10-10 18:22:46 +02:00
commy2
e2d174837a
move IV transufsion rate macro to blood config
2016-10-10 18:20:58 +02:00
commy2
c2f7366d32
blood volume unit vitals
2016-10-10 17:46:17 +02:00
commy2
3438ea0946
use liters for blood volume variable
2016-10-10 17:30:42 +02:00
commy2
fc079abd46
function header
2016-10-10 16:53:25 +02:00
commy2
2ad7c4c4ea
add addPain function, cap pain
2016-10-10 16:44:03 +02:00
commy2
3521bca00b
change blood texture threshold
2016-10-10 15:22:59 +02:00
commy2
0f43829b63
Merge branch 'master' of https://github.com/acemod/ACE3 into medical-rewrite
2016-10-10 14:29:50 +02:00
PabstMirror
a3bbc848a7
Fix ammo box cookoff strings ( #4528 )
2016-10-09 11:57:29 +02:00
Glowbal
8e72d89ef6
Prepare 3.80 RC1
2016-10-08 13:10:34 +02:00
Nicolás Badano
ab6fc8efca
Laser guidance for all designators ( #3308 )
...
* Fix laser and missileguidance over water
* Return a normalized vector in EFUNC(common,getTurretDirection)
* Make laser dispersion simulation optional, default off
* Prototype for ace_laser_designate
* Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate
* Simplify laser into one module
Rewrite large parts of laser
Merge laser_designate
Delete lase_selfDesignate
* Cleanup missile guidance
* Headers, fix laser over water
* Cleanup
* Test
* Change setting to scalar, more cleanup
* Add seeker debug drawing
2016-10-08 12:55:30 +02:00
commy2
74dfa6ca33
avoid PCTW error on certain vehicles ( #4463 )
...
fix #4413
2016-10-08 12:45:40 +02:00
commy2
4c96278bb4
fix fatigue when diving while sprinting, fix #4481
2016-10-08 12:44:37 +02:00
commy2
842279af9a
setup hit-points LODs
2016-10-08 12:43:28 +02:00
commy2
d1db8899c1
fix damage materials of repair items
2016-10-08 12:43:28 +02:00
PabstMirror
de1c4bc4d9
Draw Straight Lines with maptool ( #4410 )
...
* Draw Straight Lines
* Fix roamer sides, handle closing map mid-draw
* Add missing privates / formula notes
2016-10-07 17:21:19 -05:00
PabstMirror
ef9fd92898
Show correct elev for mortar with no ammo ( #4478 )
...
Fix #3757
2016-10-07 17:06:04 -05:00
commy2
b0c0156d75
reduce some overhead
2016-10-07 05:10:43 +02:00
commy2
4bc1c1db56
handle blood visuals
2016-10-07 04:21:01 +02:00
commy2
b698a88dc1
move modifyAction func to menu component
2016-10-07 01:58:40 +02:00
commy2
d4dd1626a5
delete some unused/moved functions from medical main component
2016-10-07 00:19:51 +02:00
commy2
50eeebd30d
add weapon sway by pain
2016-10-07 00:09:58 +02:00
commy2
f004504a53
Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite
2016-10-06 23:44:31 +02:00
commy2
56c77fed94
prep for new pain aim sway method
2016-10-06 23:44:14 +02:00
PabstMirror
198f6c93e4
Fix FRIES attach point for unarmed wildcat ( #4518 )
...
Close #4490
2016-10-06 15:58:45 -05:00
commy2
673f3b4f9f
implement arithmetic source for fatigue system ( #4517 )
2016-10-06 22:46:46 +02:00
commy2
e9586ebccc
use common header file for medical components
2016-10-06 22:40:36 +02:00
Glowbal
059980b1a5
Add ammo cookoff ( #4376 )
...
* Add Ammo cookoff
* Remove tabs
* Add initial ammo box cook-off
Does not include a fire effect, mostly just a proof of concept.
Should probably also add further potential cook-off conditons (if hit by tracer for example).
* Add burning effects to ammo box cook off
- Add burning effect while ammo box is cooking off
- Add setting to enable/disable ammo boxes cooking off
- Clear magazine cargo while box is burning
Currently the box will burn for 60 seconds hardcoded, this is to allow time for the ammunition to cook off (since boxes sink into the ground and dissapear when destroyed). Perhaps we can implement a way to burn until all ammo is expended.
* Improve ammo cookoff
* Integrate ammo cookoff with the incendiary grenade
* Disable ammo cook off underwater
* Optimize fnc_detonateAmmunition
I say optimize, the only real performance optimization is using `vectorMultiply`. The rest is readability optimization though!
* Improve ammo box cook off
- Remove unnecessary light source (fire particles provide lighting)
- Add randomness to cook off time
- Cook off begins with fire effect rather than smoke
* Add tracer induced ammo box cook off
Due to limitations in the way arma handles tracer rounds (there's no way to check if an individual projectile is a tracer), only magazines with a high enough tracer density (at least 1 in 4) can cause cook off this way. However this is deemed an acceptable approximation since the chance of this happening should be quite low anyway.
* Decrease amount of explosions from ammo cookoff
* Add is local check for remote event
2016-10-06 22:37:38 +02:00
commy2
853c7db1dc
Merge remote-tracking branch 'origin/master' into medical-rewrite
2016-10-06 10:20:10 +02:00
PabstMirror
dfa09d3161
Functions to perform arithmetic ops on sets ( #4514 )
...
* Functions to perform arithmetic ops on a set
* fix spelling
2016-10-06 10:18:14 +02:00
commy2
5613ec5d5a
treatment functions and unconsciousness rework
2016-10-06 00:54:57 +02:00
commy2
2e147b37f0
fix formating of CBA version check ( #4511 )
2016-10-05 13:06:21 -05:00
PabstMirror
1779099b71
Cleanup old common macros ( #4507 )
2016-10-04 05:29:37 +02:00
commy2
bad01c3126
simplify blood splatter by using woundReceived event
2016-10-02 19:13:56 +02:00
commy2
6082020056
simplify blood splatter by using woundReceived event
2016-10-02 18:35:40 +02:00
commy2
5875f58604
use new macro
2016-10-02 17:50:17 +02:00
commy2
feac296f9c
use a new macro
2016-10-02 13:06:47 +02:00
commy2
56882a9bcb
manual merge
2016-10-02 13:04:20 +02:00
commy2
f4d4c521d7
manual merge
2016-10-02 13:02:17 +02:00
commy2
05d30c5573
convert log macros to cba versions ( #4282 )
...
* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00
commy2
f185742e68
manual merge
2016-10-02 12:51:29 +02:00
commy2
5da11d5f79
remove obsolete macro
2016-10-02 12:17:48 +02:00
commy2
9942518a53
Merge remote-tracking branch 'origin/master' into cba-log-macros
2016-10-02 12:11:52 +02:00
Pawel W
ddd036f5bd
Removed aiDispersionCoef for vanilla weapons ( #4484 )
...
When merged this pull request will restore default aiDispersionCoef for vanilla weapons.
2016-10-01 10:27:34 +02:00
PabstMirror
95da004370
Fix Ambient Sounds ( #4470 )
...
Fix #4418
- Remove leading `\` for configfile sounds
- Cleanup randomized location code
2016-10-01 10:27:00 +02:00
PabstMirror
bfc5af32f3
Add model.cfg for medical blood ( #4489 )
2016-09-30 16:29:48 -05:00
PabstMirror
6ad15e02c7
Fix spotting rifle loudness ( #4488 )
2016-09-30 15:10:20 -05:00
commy2
a54aec72bc
Merge remote-tracking branch 'origin/master' into medical-rewrite
2016-09-30 21:19:16 +02:00
PabstMirror
1bc5669c95
Merge branch 'master' into cba-log-macros
2016-09-30 11:18:58 -05:00
jonpas
8458cb2339
Replace ace_common_fnc_stringRemoveWhiteSpace with CBA_fnc_removeWhitespace ( #4222 )
...
* Replace FUNC(stringRemoveWhiteSpace) with CBA_fnc_removeWhitespace, Depreacte ACE's
* Use QFUNC
* Bump required CBA version
* Change remove version to 3.110.0
2016-09-30 15:51:03 +02:00
commy2
c93e9e3f3b
fix playSoundInjured wrong args
2016-09-30 13:03:43 +02:00
commy2
6ae57e991f
delete obsolete
2016-09-30 12:28:34 +02:00
commy2
490155270b
QEGVAR vs QGVAR
2016-09-30 12:18:59 +02:00
commy2
bd98e44a94
simplify
2016-09-30 11:52:05 +02:00
commy2
77f21e9441
add some more functions to engine component
2016-09-30 11:23:07 +02:00
commy2
1196cbb210
Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite
2016-09-30 10:39:06 +02:00
commy2
96a1e74c85
synch anim speed acceleration
2016-09-30 10:38:27 +02:00
PabstMirror
a5d106c116
Fix cookoff event calling ( #4487 )
2016-09-29 18:44:48 -05:00
jonpas
dad4293216
Revert "Update showHud setter for Squad Radar" ( #4485 )
2016-09-29 17:53:17 -05:00
PabstMirror
60a7490b7e
Fix some moved funcs/strings
2016-09-29 15:08:36 -05:00
commy2
03e24d8fd9
improve checkItems function
2016-09-29 21:32:54 +02:00
jonpas
1bd7a66888
Merge pull request #4085 from acemod/apexShowHud
...
Update showHud setter for Squad Radar
2016-09-29 21:11:15 +02:00
commy2
f53d324c0d
simplifications in the treatment config
2016-09-29 20:29:44 +02:00
commy2
20a544e549
remove debug mode
2016-09-29 19:45:03 +02:00
commy2
ef8ad21446
fix inconsistencies in treatment time between basic and adv, fix item usage
2016-09-29 19:43:50 +02:00
commy2
e418cc05e9
cleanup, fix headers treatment has/use item functions
2016-09-29 19:31:48 +02:00
commy2
d3f6f040cd
fix some problems with transitions from lowered weapon animations
2016-09-29 19:15:16 +02:00
commy2
2c7864c02b
implement custom treatment sounds
2016-09-29 18:45:18 +02:00
commy2
ecd77630f5
some more animation time tweaks
2016-09-29 18:12:51 +02:00
PabstMirror
3c7ac5a3e4
Fix medical blood locality / bleeding in vehicles ( #4469 )
...
* Fix medical blood locality / bleeding in vehicles
- Fix ace_setting
- Don't run on headless if enabledFor = 1
- Don't create blood for non-local units
- Don't create blood when mounted (except static weapons)
* Add readme
2016-09-29 10:42:56 -05:00
PabstMirror
85c4a1f021
Fix frag - reflectionsEnabled ( #4475 )
...
PFEH never exited
2016-09-29 10:42:21 -05:00
commy2
36d244a868
'modernize' primary treatment functions, fix animation issues, add anim speed scaling
2016-09-29 16:00:19 +02:00
Nicolás Badano
0fda1b0c3d
Fix #4476
2016-09-28 19:37:54 -03:00
commy2
410c5f1d5f
treatment debug
2016-09-28 20:46:46 +02:00
commy2
4484a36f25
Merge remote-tracking branch 'origin/master' into medical-rewrite
2016-09-28 18:33:16 +02:00
commy2
1219d3df23
remove deprecated sitting module ( #4458 )
...
* remove deprecated sitting module
* Update sitting documentation for removal
* Remove ACE3 sitting doc, redirect to ACEX and add note
* Fix wording
2016-09-28 13:14:50 +02:00
commy2
0decd72063
manual merge
2016-09-28 08:37:39 +02:00
commy2
3d67de6fc1
fix a missing
2016-09-27 22:33:29 +02:00
commy2
035e8017cc
Merge remote-tracking branch 'origin/medical-rewrite-interactions' into medical-rewrite
2016-09-27 21:38:30 +02:00
commy2
20d00d7cd9
make units scream when they're hit
2016-09-27 21:21:44 +02:00
KoffeinFlummi
72899643bd
Merge branch 'master' into japanesestringtables
2016-09-27 20:54:17 +02:00
commy2
a913054b57
fix error with out of bounds blood loss
2016-09-27 20:00:58 +02:00
commy2
5a19d4884b
disable debug medical_damage
2016-09-27 19:22:54 +02:00
commy2
09c5fbde15
Merge remote-tracking branch 'origin/master' into medical-rewrite
2016-09-27 18:59:43 +02:00
classicarma
1fe8cc03db
translate realisticnames
2016-09-28 01:38:19 +09:00
classicarma
3f79d47fb4
translate zeus
2016-09-28 01:27:05 +09:00
classicarma
30a62b1337
translate yardage450
2016-09-28 01:26:50 +09:00