Commit Graph

9326 Commits

Author SHA1 Message Date
ulteq
608f8bbfdc ATragMX - Added 7.62x39mm ammo to gun profile 2016-11-14 21:01:04 +01:00
ulteq
2e81f7c104 Ballistics - Overworked .408 CheyTac based on new JBM Ballistics data
* Added 419gr and 305gr variants (vanilla ammo == 419gr)
* Muzzle velocities from http://www.cheytac.com
* G7 BCs from http://www.jbmballistics.com/
2016-11-14 21:01:04 +01:00
BaerMitUmlaut
88596aaaf1 Merge pull request #4671 from acemod/fix-af-adj-stances
Fix advanced fatigue for adjusted stances
2016-11-14 19:59:27 +01:00
BaerMitUmlaut
a4c6daef50 Fix AF for adjusted stances, fixes #4591 2016-11-14 19:24:21 +01:00
PabstMirror
95699f267c Use head direction for drawing microdag wp 2016-11-14 12:13:41 -06:00
SilentSpike
24ada4dab3 Clarify the maximumCardiacArrestTime setting 2016-11-13 21:45:38 +00:00
SilentSpike
27728172ed Clarify the allowDeathMode setting 2016-11-13 21:27:40 +00:00
BaerMitUmlaut
b4569f0a96 Fix bracket 2016-11-13 18:11:18 +01:00
BaerMitUmlaut
d40c3fd2bf Merge pull request #4655 from acemod/fixStamBar
Hide advFatigue bar on map / spectator / in vehicles
2016-11-13 18:06:34 +01:00
BaerMitUmlaut
27916e8455 Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite 2016-11-13 18:03:12 +01:00
PabstMirror
6f640ddc45 spaces 2016-11-13 10:56:45 -06:00
PabstMirror
b3e313f52b Use vehicle eh to hide bar 2016-11-13 10:55:57 -06:00
PabstMirror
e32bca3d14 Don't compile action menu for playable logics (#4666)
Fix #4664
2016-11-12 19:39:40 -06:00
Daniel Jupp
3935299e3c Fix cargo find nearest vehicle (#4592)
* Inital Commit

* read function call change

added object to exclude to function call

* Removed TODO comment
2016-11-12 17:52:17 -06:00
jonpas
d69b48bac5 Merge pull request #4629 from acemod/fixRefuelShooting
Prevent switching to weapon while carrying fuel nozzle
2016-11-13 00:13:48 +01:00
PabstMirror
76eea8924f Invert logic for isRefueling 2016-11-12 16:37:41 -06:00
Broström.A | Evul
c4c98696e0 ACE_Chemlight_Shield not public (#4612)
Changed `ACE_Chemlight_Shield` to `public` from `protected`
2016-11-12 16:19:50 -06:00
PabstMirror
ae0eab3a51 Use isEqualTo for checking seeker return 2016-11-12 16:15:42 -06:00
PabstMirror
26ae3b8075 Hide bar when mounted 2016-11-12 15:51:44 -06:00
PabstMirror
9e85508f0d Fix tagTestingThread error (#4662)
Close #4659
2016-11-12 15:46:29 -06:00
SilentSpike
c66f9e5144 Merge pull request #4638 from acemod/cookoff_fixes
Fix ammo cook off with certain explosives
2016-11-11 17:41:42 +00:00
PabstMirror
e086a33e4d Hide advFatigue bar on map / spectator 2016-11-10 17:49:18 -06:00
PabstMirror
5bf8b642f7 Add cargo configs for some planes (#4650) 2016-11-10 12:05:08 -06:00
ulteq
f15522a88f ATragMX - Estimate bullet length instead of using a fixed value (#4651) 2016-11-10 18:35:57 +01:00
Glowbal
0394ea56b4 Increment build 2016-11-09 22:07:07 +01:00
Glowbal
3417c433fd Prep v3.8.2 2016-11-09 22:06:48 +01:00
commy2
9e6ee0363d fix tripflares script error (#4647) 2016-11-09 21:56:57 +01:00
PabstMirror
0975a4f004 MedicalAI - Fix treatment animion with no weapon (#4633) 2016-11-09 21:56:26 +01:00
ulteq
a43b70fe89 Added 20rnd 6.5 Creedmor and 6.5 Lapua Scenar mags
* Fixed incorrect QBU-88 (DMR_07_base_F) initSpeed
2016-11-09 21:55:39 +01:00
William Giokas
6a910e7fe4 ballistics: Added 20 round 6.5 Lapua and Creedmoor 2016-11-09 21:55:35 +01:00
ulteq
f2a85b63cf Fixed a typo 2016-11-09 21:54:20 +01:00
ulteq
962a296710 Minor corrections in the ballistics module
* Corrected AKS-U barrel length
* Corrected .338 250gr BC
* Corrected .338 API526 BC and muzzle velocity
* Slightly reduced 5.8x42mm muzzle velocity
2016-11-09 21:54:16 +01:00
Dystopian
272ec37603 Fix Full Repair menu not shown when damage returns 0 (#4621) 2016-11-09 21:53:21 +01:00
ulteq
c5322bff37 Fixes the ATragMX 'Done' button issue (#4617) 2016-11-09 21:52:32 +01:00
PabstMirror
910f975276 Fix ubc 2016-11-09 21:51:11 +01:00
PabstMirror
76dbdaaecf Add semi-colon 2016-11-09 21:51:08 +01:00
ulteq
298a90b68a Updates the ATragMX gun list 2016-11-09 21:51:05 +01:00
ulteq
91def9396c Updates the ballistics module to support Apex
* Made the new ammo types ready for advanced ballistics
* Made the new weapons ready for advanced ballistics
* Recalculated all initSpeed coefficients
* Updated the airFrictionAnalysis report
2016-11-09 21:51:01 +01:00
ulteq
eb6319641e Fix Kestrel4500 wind speed calculation (#4609) 2016-11-09 21:47:42 +01:00
PabstMirror
5463e9dff8 Merge branch 'master' into medical-rewrite 2016-11-09 13:12:42 -06:00
Dystopian
ff961a5bd6 Fix Full Repair menu not shown when damage returns 0 (#4621) 2016-11-09 13:11:47 -06:00
Karan Singh
09b89a0bbc Fix typo in Eden Options (#4615)
* Fix typo in Eden Options

This fixes a typo in line 25, ace_isMeidc_temp to ace_isMedic_temp

* Fix L13
2016-11-09 13:07:29 -06:00
commy2
370e746068 fix tripflares script error (#4647) 2016-11-09 13:02:48 -06:00
PabstMirror
20f40f8c55 Use single queue for blood cleanup (#4586) 2016-11-09 13:00:18 -06:00
BaerMitUmlaut
dac4a4dc42 Merged instant death and execution into one setting 2016-11-09 19:01:55 +01:00
BaerMitUmlaut
08a378bb2d Added execution system, improved instant death 2016-11-08 19:37:56 +01:00
ulteq
0580bdcc8e Added 20rnd 6.5 Creedmor and 6.5 Lapua Scenar mags
* Fixed incorrect QBU-88 (DMR_07_base_F) initSpeed
2016-11-08 09:34:48 +01:00
William Giokas
8c2b88da85 ballistics: Added 20 round 6.5 Lapua and Creedmoor 2016-11-08 09:34:48 +01:00
BaerMitUmlaut
928ded0e66 Fixed instant death and PREP 2016-11-07 23:46:10 +01:00
BaerMitUmlaut
ba9fc9240c Removed traces of old state machine 2016-11-07 23:44:33 +01:00
BaerMitUmlaut
0427814961 Started transition to CBA state machine, removed revive in favour of extended cardiac arrest 2016-11-07 22:21:07 +01:00
BaerMitUmlaut
a65f1d19fa Added state machine debug functionality 2016-11-07 22:19:55 +01:00
ulteq
51c12dba1d Allow adding gun list entries via config 2016-11-07 16:40:34 +01:00
ulteq
3f4564605b ATragMX - Implemented missing features
* Muzzle Velocity vs. Temperature Interpolation
* C1 Ballistic Coefficient vs. Distance Interpolation
* Coriolis and Spin drift output
* Options menu
* Truing Drop
---------------------------------
* Overworked default gun profiles
---------------------------------
* Fixed the Cancel buttons on the gun-, atmosphere- and target columns.
* Fixed some muzzle velocity entries in the default gun list.
* Fixed divide by zero error in the target range estimator
2016-11-07 16:40:34 +01:00
SilentSpike
e399597678 Clean some cook off code
- Use unary `createVehicle` syntax
- Removed some parenthesis
- Simpify 3den property condition
2016-11-06 12:29:37 +00:00
System98
6272b95acc Update chemlight translations
- Add missing commas to some chemlight-strings
2016-11-06 12:22:39 +01:00
System98
b0bf50c506 Unify and improve some german translations
- unify and improve some german translations
- fix a few typos
2016-11-06 10:10:36 +01:00
SilentSpike
5032619b9a Add cook off 3den setting to ammo boxes 2016-11-05 14:48:48 +00:00
SilentSpike
7de56ad9b5 Fix #4630
Not all explosives detonate on destruction, so their ammo config must be checked to see if they will.

ACE_Explosives adds a property to define the associated ammo which *will* detonate on destruction, which is used if present. Otherwise a generic small explosion happens.
2016-11-05 14:20:48 +00:00
System98
38be06c28c Typo fix
- fix another typo
2016-11-05 13:50:26 +01:00
System98
5376a3045b Fix typo
- Fiy typo in german translation
2016-11-05 13:43:57 +01:00
System98
7efe752f3c Update german translation
- Add missing german translations
2016-11-05 13:42:55 +01:00
PabstMirror
0746264905 MedicalAI - Fix treatment animion with no weapon (#4633) 2016-11-04 00:01:58 +01:00
jonpas
14c9cffb6a Prevent switching to weapon while carrying fuel nozzle - fix #4601 2016-11-02 18:44:39 +01:00
ulteq
aef7010d67 Fixes the ATragMX 'Done' button issue (#4617) 2016-11-02 18:05:19 +01:00
ulteq
71fe9bde7d Fixed a typo 2016-11-02 14:27:26 +01:00
ulteq
6a60770470 Minor corrections in the ballistics module
* Corrected AKS-U barrel length
* Corrected .338 250gr BC
* Corrected .338 API526 BC and muzzle velocity
* Slightly reduced 5.8x42mm muzzle velocity
2016-11-02 13:54:22 +01:00
ulteq
510622dfc9 Adds realistic names for the QBZ-95 camo variants
Green Hex and Hex variants of:
* QBZ-95-1
* QBZ-95-1 GL
* QBZ-95-1 LSW
2016-10-31 20:35:38 +01:00
ulteq
b91c4acca8 Merge pull request #4613 from acemod/realisticnames-apex-update
Adds realistic names for the QBZ-95 camo variants
2016-10-31 19:58:46 +01:00
ulteq
22ce12ec57 Merge pull request #4609 from acemod/kestrel4500-typo-fix
Fix Kestrel4500 wind speed calculation
2016-10-31 12:57:24 +01:00
ulteq
2e94c40a46 Merge pull request #4616 from acemod/apex-weapon-ballistics
Updates the ballistics module to support Apex
2016-10-31 12:57:02 +01:00
PabstMirror
ebd31168f4 Fix bleeding hit logic for enabledFor = 1 2016-10-30 20:45:02 -05:00
PabstMirror
866612b974 Merge branch 'master' into medical-rewrite
Conflicts:
	addons/medical_blood/XEH_postInit.sqf
2016-10-30 20:38:30 -05:00
PabstMirror
ace24d0282 Fix ubc 2016-10-30 18:46:55 -05:00
PabstMirror
9f56ba50c1 Add semi-colon 2016-10-30 18:43:43 -05:00
jonpas
657c790ee3 Allow checking dogtags inside vehicles and when sitting (#4619)
* Allow checking dogtag inside and when sitting

* Remove redundant format
2016-10-30 21:53:14 +01:00
jonpas
2222834c43 Allow checking dogtags inside vehicles and when sitting (#4619)
* Allow checking dogtag inside and when sitting

* Remove redundant format
2016-10-30 18:54:54 +01:00
Rebel
9ac12aaee8 Blocks AI getting back into the vehicle on cookoff (#4587)
* no message

* Header.

* Typo.

* Less code.

* New getPos syntax.

* leaveVehicle seems to work.

* Removed the second waypoint.

* Clear previous waypoints.

* Run away waypoint before others.

* Use arr select code

* Revert select. Use doMove.
2016-10-30 18:11:17 +01:00
commy2
357d5c119b remove scrollbars from javelin scope (#4618) 2016-10-30 18:10:40 +01:00
commy2
18e5fa2849 remove scrollbars from javelin scope (#4618) 2016-10-30 14:46:31 +01:00
Rebel
e84cdef817 Blocks AI getting back into the vehicle on cookoff (#4587)
* no message

* Header.

* Typo.

* Less code.

* New getPos syntax.

* leaveVehicle seems to work.

* Removed the second waypoint.

* Clear previous waypoints.

* Run away waypoint before others.

* Use arr select code

* Revert select. Use doMove.
2016-10-30 13:33:28 +01:00
ulteq
c3f967e365 Updates the ATragMX gun list 2016-10-30 12:26:15 +01:00
ulteq
14af5577c6 Updates the ballistics module to support Apex
* Made the new ammo types ready for advanced ballistics
* Made the new weapons ready for advanced ballistics
* Recalculated all initSpeed coefficients
* Updated the airFrictionAnalysis report
2016-10-30 09:02:55 +01:00
ulteq
0e364b0d48 Adds realistic names for the QBZ-95 camo variants
Green Hex and Hex variants of:
* QBZ-95-1
* QBZ-95-1 GL
* QBZ-95-1 LSW
2016-10-29 13:49:24 +02:00
ulteq
7b2d736ba3 Fix Kestrel4500 wind speed calculation
* Cosine was applied twice (on some screens)
2016-10-28 22:25:47 +02:00
PabstMirror
e1900d81bc Fix bleeding hit logic for enabledFor = 1 (#4585)
* Fix bleeding hit logic for enabledFor = 1

* Handle RC

* fix
2016-10-28 22:12:38 +02:00
PabstMirror
70439aaa9d Fix bleeding hit logic for enabledFor = 1 (#4585)
* Fix bleeding hit logic for enabledFor = 1

* Handle RC

* fix
2016-10-28 22:12:37 +02:00
commy2
eb38290aaf cookoff ammo selections default values (#4604)
* cookoff ammo selections default values

* Add missing subTurret cache for Wheeled APCs
2016-10-28 22:10:40 +02:00
commy2
416ab31610 cookoff ammo selections default values (#4604)
* cookoff ammo selections default values

* Add missing subTurret cache for Wheeled APCs
2016-10-28 22:10:31 +02:00
PabstMirror
7a95d66085 Remove repair locization warning (#4607) 2016-10-28 19:25:38 +02:00
PabstMirror
2df4a28145 Remove repair locization warning (#4607) 2016-10-28 12:16:23 -05:00
BaerMitUmlaut
60d98df5fc Fix makeJerryCan locality issues (#4600) 2016-10-27 22:19:55 +02:00
BaerMitUmlaut
945adf8fef Fix makeJerryCan locality issues (#4600) 2016-10-27 22:19:51 +02:00
PabstMirror
8c700cfd17 Cleanup map gesture sync / color mapping (#4486)
* Cleanup map gesture sync / color mapping

- Adds ace_common_fnc_setPlayerOwner which syncs player's owner var
- Redo publicVarClient with CBA's ownerEvent
- Remove old ace_settings
- Make color module run globaly
- Ad public ace_map_gestures_fnc_addGroupColorMapping

* fix return
2016-10-27 19:55:08 +02:00
PabstMirror
aeb0614e7e Cleanup map gesture sync / color mapping (#4486)
* Cleanup map gesture sync / color mapping

- Adds ace_common_fnc_setPlayerOwner which syncs player's owner var
- Redo publicVarClient with CBA's ownerEvent
- Remove old ace_settings
- Make color module run globaly
- Ad public ace_map_gestures_fnc_addGroupColorMapping

* fix return
2016-10-27 19:54:58 +02:00
Ozan Eğitmen
49b5a0ea86 Cleanup Frag Component (#4581)
* Cleanup frag component

* Optimize fnc_addTrack

* Add additional cleanup

* Please work?

* Add more cleanup

* Fix script errors

* Fix/optimize spalling

* Add missing changes
2016-10-27 00:16:31 +02:00
Ozan Eğitmen
029b68526f Cleanup Frag Component (#4581)
* Cleanup frag component

* Optimize fnc_addTrack

* Add additional cleanup

* Please work?

* Add more cleanup

* Fix script errors

* Fix/optimize spalling

* Add missing changes
2016-10-27 00:16:28 +02:00
Glowbal
a13441fa85 Merge branch 'release'
Conflicts:
	addons/main/script_version.hpp
2016-10-25 20:33:25 +02:00
Glowbal
e1aa5b4292 Increment build 2016-10-25 20:27:34 +02:00
Glowbal
27eb30bdd8 Prep 3.8.1 2016-10-25 20:16:16 +02:00
Glowbal
d2f485329f Update make.py to 0.8 (#4579) 2016-10-25 20:11:57 +02:00
jonpas
ffd1f0aff2 Update make.py to 0.8 (#4579)
* Update make.py to 0.8

* Remove redundant extras folder obsolete handling

* Fix version updating in files when version changes number of digits

* Satisfy bux
2016-10-25 20:11:05 +02:00
PabstMirror
eeb482eb7e #4557 - Fix warning about bad func type (#4582) 2016-10-22 10:57:49 +02:00
PabstMirror
fc15ab9cf0 #4557 - Fix warning about bad func type (#4582) 2016-10-22 10:56:26 +02:00
PabstMirror
23568609a6 Faster, non movment blocking gesture for tap shoulder (#4578)
Close #4577
2016-10-20 23:44:34 +02:00
Glowbal
1390b845d4 Prep 3.8.1 patch 2016-10-20 19:45:40 +02:00
PabstMirror
89d6fefff1 Sanatize damage value used for blood creation (#4574)
Fix #4571
2016-10-20 19:44:16 +02:00
PabstMirror
f2746891af Sanatize damage value used for blood creation (#4574)
Fix #4571
2016-10-20 19:43:52 +02:00
commy2
347be3c222 handle vehicle crashes and add wounds for fall damage 2016-10-20 15:02:24 +02:00
commy2
576a63c27e Merge branch 'master' of https://github.com/acemod/ACE3 into medical-rewrite 2016-10-20 13:56:56 +02:00
commy2
fc39ac14b7 don't knock out if pain is removed 2016-10-20 13:49:52 +02:00
commy2
be56b4d806 knock out due to pain 2016-10-20 13:46:28 +02:00
commy2
370faf9b48 cleanup 2016-10-20 13:38:26 +02:00
commy2
0370a34672 remove some debug 2016-10-20 12:43:57 +02:00
commy2
7e498ab762 setting for basic/advanced syringes 2016-10-20 02:14:11 +02:00
Glowbal
b150f440e6 Prep 3.8.0 Release 2016-10-18 21:57:40 +02:00
Glowbal
d867805406 Prepare v3.8.0 RC3 2016-10-18 20:25:45 +02:00
jonpas
877944ddce Fix 3rd party air and sea vehicle fuel capacity (#4554)
* Fix fuel capacity for air vehicles

* Sea vehicles as well, minor empty classes cleanup
2016-10-18 20:21:27 +02:00
classicarma
19fe4016e5 Japanese translations (#4553) 2016-10-18 20:19:29 +02:00
PabstMirror
63f3673a65 Missile Guidance Overhaul 2016-10-17 16:08:23 -05:00
PabstMirror
5ae8145234 Don't show dogtag ID in action menu (#4558)
#4476
2016-10-17 10:55:42 +02:00
commy2
519ea25fc7 cleanup 2016-10-15 13:48:13 +02:00
Glowbal
d9a199b942 Increment build number 2016-10-15 11:44:43 +02:00
Glowbal
8afb3c7279 Update CBA required version 2016-10-15 11:44:26 +02:00
PabstMirror
6fce923783 Fix mortar changes for laser shootRay changes
Ref #4478
2016-10-15 11:42:09 +02:00
PabstMirror
fe35e64696 Reset animation speed when not swimming (#4546) 2016-10-15 11:41:03 +02:00
commy2
633c6f0ce4 formating 2016-10-13 21:21:42 +02:00
commy2
6b84bd1ff6 fix misc. treatment actions 2016-10-13 21:11:13 +02:00
commy2
e03614757e fix misc. treatment actions 2016-10-13 21:08:41 +02:00
commy2
03fe2826dd remove some debug 2016-10-13 20:31:39 +02:00
commy2
f2dfc6dc0e fixes, tweaks 2016-10-13 20:17:21 +02:00
commy2
bc4c1787f9 show tourniquets in 3d menu 2016-10-13 19:05:29 +02:00
commy2
ba2d6fda8a treatment tweaks 2016-10-13 17:39:01 +02:00
commy2
fe2c6e8d85 basic <-> advanced 2016-10-13 17:14:43 +02:00
commy2
68d75beae6 manual merge 2016-10-13 16:56:57 +02:00
commy2
2d243d45f3 fix tourniquets 2016-10-13 10:28:28 +02:00
commy2
e1cbeeea16 fix tourniquets 2016-10-13 10:12:28 +02:00
commy2
18907adcd5 increase medical item mass to at least 100 grams 2016-10-13 09:48:58 +02:00
commy2
5965326ca1 merge basic and adv. bandage actions 2016-10-13 09:47:52 +02:00
commy2
b1f0af7e1c merge basic and adv. bandage actions 2016-10-13 09:10:08 +02:00
commy2
68d199c5b2 merge basic and adv. bandage actions 2016-10-13 02:05:14 +02:00
commy2
4a06d19ce4 merge basic and adv. bandage actions 2016-10-13 01:55:10 +02:00
commy2
fd6e46b622 make waking up rocket soldier kneel not stand 2016-10-13 01:42:32 +02:00
commy2
71884778dd animation fixes 2016-10-13 01:16:51 +02:00
commy2
e38845bf45 add ace_kill event handler 2016-10-12 23:20:22 +02:00
commy2
92fc4ec14b add a setting for 'basic' blood bags 2016-10-12 22:38:58 +02:00
commy2
a5d070f829 blood and unconsciousness fixes 2016-10-12 21:59:32 +02:00
commy2
be71e6fa7b Merge branch 'medical-rewrite-blood' into medical-rewrite 2016-10-12 04:05:50 +02:00
commy2
41dde51e8e Merge branch 'medical-rewrite-pain' into medical-rewrite 2016-10-12 03:19:48 +02:00
commy2
b0b9037f24 simplify lost some/much blood macros 2016-10-11 19:44:20 +02:00
commy2
d1df47919d support neg numbers to remove pain in addPain 2016-10-11 19:36:04 +02:00
commy2
1ea2a72f20 don't play scream by addPain function 2016-10-11 19:29:44 +02:00
commy2
ed6688c899 Merge remote-tracking branch 'origin' into medical-rewrite 2016-10-11 19:14:13 +02:00
Glowbal
84cbd50582 Merged branch master into release 2016-10-11 19:04:14 +02:00
commy2
8822cb1b90 emulate frag grenade ai behaviour for incendiaries (#4534) 2016-10-11 19:04:08 +02:00
jonpas
b8cc10fecb Fix #4523 - fuel nozzle disconnect at maximum hose distance 2016-10-11 18:57:58 +02:00
PabstMirror
5d610cf148 Always create namespace at preInit 2016-10-11 18:57:34 +02:00
commy2
130265fd9f add function to disable dogtags for factions, and disable for civilians 2016-10-11 18:57:34 +02:00
Glowbal
a98013c36e Merge branch 'master' into release 2016-10-11 18:51:05 +02:00
PabstMirror
cd79ebe3ce Bump REQUIRED_VERSION to 1.64 2016-10-11 18:49:31 +02:00
BaerMitUmlaut
2ba0137a1e Fix going unconscious while fastroping (#4531) 2016-10-11 18:48:20 +02:00
commy2
c390b6c1fc increase red laser alpha, close #4535 2016-10-11 18:47:52 +02:00
commy2
4fb5d230ac remove civilian rank icons from nametags (#4538) 2016-10-11 18:44:27 +02:00
commy2
d0df141cf7 add comment explaining why 6.0 were chosen 2016-10-10 18:22:46 +02:00
commy2
e2d174837a move IV transufsion rate macro to blood config 2016-10-10 18:20:58 +02:00
commy2
c2f7366d32 blood volume unit vitals 2016-10-10 17:46:17 +02:00
commy2
3438ea0946 use liters for blood volume variable 2016-10-10 17:30:42 +02:00
commy2
fc079abd46 function header 2016-10-10 16:53:25 +02:00
commy2
2ad7c4c4ea add addPain function, cap pain 2016-10-10 16:44:03 +02:00
commy2
3521bca00b change blood texture threshold 2016-10-10 15:22:59 +02:00
commy2
0f43829b63 Merge branch 'master' of https://github.com/acemod/ACE3 into medical-rewrite 2016-10-10 14:29:50 +02:00
PabstMirror
a3bbc848a7 Fix ammo box cookoff strings (#4528) 2016-10-09 11:57:29 +02:00
Glowbal
8e72d89ef6 Prepare 3.80 RC1 2016-10-08 13:10:34 +02:00
Nicolás Badano
ab6fc8efca Laser guidance for all designators (#3308)
* Fix laser and missileguidance over water

* Return a normalized vector in EFUNC(common,getTurretDirection)

* Make laser dispersion simulation optional, default off

* Prototype for ace_laser_designate

* Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate

* Simplify laser into one module

Rewrite large parts of laser
Merge laser_designate
Delete lase_selfDesignate

* Cleanup missile guidance

* Headers, fix laser over water

* Cleanup

* Test

* Change setting to scalar, more cleanup

* Add seeker debug drawing
2016-10-08 12:55:30 +02:00
commy2
74dfa6ca33 avoid PCTW error on certain vehicles (#4463)
fix #4413
2016-10-08 12:45:40 +02:00
commy2
4c96278bb4 fix fatigue when diving while sprinting, fix #4481 2016-10-08 12:44:37 +02:00
commy2
842279af9a setup hit-points LODs 2016-10-08 12:43:28 +02:00
commy2
d1db8899c1 fix damage materials of repair items 2016-10-08 12:43:28 +02:00
PabstMirror
de1c4bc4d9 Draw Straight Lines with maptool (#4410)
* Draw Straight Lines

* Fix roamer sides, handle closing map mid-draw

* Add missing privates / formula notes
2016-10-07 17:21:19 -05:00
PabstMirror
ef9fd92898 Show correct elev for mortar with no ammo (#4478)
Fix #3757
2016-10-07 17:06:04 -05:00
commy2
b0c0156d75 reduce some overhead 2016-10-07 05:10:43 +02:00
commy2
4bc1c1db56 handle blood visuals 2016-10-07 04:21:01 +02:00
commy2
b698a88dc1 move modifyAction func to menu component 2016-10-07 01:58:40 +02:00
commy2
d4dd1626a5 delete some unused/moved functions from medical main component 2016-10-07 00:19:51 +02:00
commy2
50eeebd30d add weapon sway by pain 2016-10-07 00:09:58 +02:00
commy2
f004504a53 Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite 2016-10-06 23:44:31 +02:00
commy2
56c77fed94 prep for new pain aim sway method 2016-10-06 23:44:14 +02:00
PabstMirror
198f6c93e4 Fix FRIES attach point for unarmed wildcat (#4518)
Close #4490
2016-10-06 15:58:45 -05:00
commy2
673f3b4f9f implement arithmetic source for fatigue system (#4517) 2016-10-06 22:46:46 +02:00
commy2
e9586ebccc use common header file for medical components 2016-10-06 22:40:36 +02:00
Glowbal
059980b1a5 Add ammo cookoff (#4376)
* Add Ammo cookoff

* Remove tabs

* Add initial ammo box cook-off

Does not include a fire effect, mostly just a proof of concept.

Should probably also add further potential cook-off conditons (if hit by tracer for example).

* Add burning effects to ammo box cook off

- Add burning effect while ammo box is cooking off
- Add setting to enable/disable ammo boxes cooking off
- Clear magazine cargo while box is burning

Currently the box will burn for 60 seconds hardcoded, this is to allow time for the ammunition to cook off (since boxes sink into the ground and dissapear when destroyed). Perhaps we can implement a way to burn until all ammo is expended.

* Improve ammo cookoff

* Integrate ammo cookoff with the incendiary grenade

* Disable ammo cook off underwater

* Optimize fnc_detonateAmmunition

I say optimize, the only real performance optimization is using `vectorMultiply`. The rest is readability optimization though!

* Improve ammo box cook off

- Remove unnecessary light source (fire particles provide lighting)
- Add randomness to cook off time
- Cook off begins with fire effect rather than smoke

* Add tracer induced ammo box cook off

Due to limitations in the way arma handles tracer rounds (there's no way to check if an individual projectile is a tracer), only magazines with a high enough tracer density (at least 1 in 4) can cause cook off this way. However this is deemed an acceptable approximation since the chance of this happening should be quite low anyway.

* Decrease amount of explosions from ammo cookoff

* Add is local check for remote event
2016-10-06 22:37:38 +02:00
commy2
853c7db1dc Merge remote-tracking branch 'origin/master' into medical-rewrite 2016-10-06 10:20:10 +02:00
PabstMirror
dfa09d3161 Functions to perform arithmetic ops on sets (#4514)
* Functions to perform arithmetic ops on a set

* fix spelling
2016-10-06 10:18:14 +02:00
commy2
5613ec5d5a treatment functions and unconsciousness rework 2016-10-06 00:54:57 +02:00
commy2
2e147b37f0 fix formating of CBA version check (#4511) 2016-10-05 13:06:21 -05:00
PabstMirror
1779099b71 Cleanup old common macros (#4507) 2016-10-04 05:29:37 +02:00
commy2
bad01c3126 simplify blood splatter by using woundReceived event 2016-10-02 19:13:56 +02:00
commy2
6082020056 simplify blood splatter by using woundReceived event 2016-10-02 18:35:40 +02:00
commy2
5875f58604 use new macro 2016-10-02 17:50:17 +02:00
commy2
feac296f9c use a new macro 2016-10-02 13:06:47 +02:00
commy2
56882a9bcb manual merge 2016-10-02 13:04:20 +02:00
commy2
f4d4c521d7 manual merge 2016-10-02 13:02:17 +02:00
commy2
05d30c5573 convert log macros to cba versions (#4282)
* convert log macros to cba versions

* Add changes to AB

* remove obsolete macro
2016-10-02 12:55:31 +02:00
commy2
f185742e68 manual merge 2016-10-02 12:51:29 +02:00
commy2
5da11d5f79 remove obsolete macro 2016-10-02 12:17:48 +02:00
commy2
9942518a53 Merge remote-tracking branch 'origin/master' into cba-log-macros 2016-10-02 12:11:52 +02:00
Pawel W
ddd036f5bd Removed aiDispersionCoef for vanilla weapons (#4484)
When merged this pull request will restore default aiDispersionCoef for vanilla weapons.
2016-10-01 10:27:34 +02:00
PabstMirror
95da004370 Fix Ambient Sounds (#4470)
Fix #4418
- Remove leading `\` for configfile sounds
- Cleanup randomized location code
2016-10-01 10:27:00 +02:00
PabstMirror
bfc5af32f3 Add model.cfg for medical blood (#4489) 2016-09-30 16:29:48 -05:00
PabstMirror
6ad15e02c7 Fix spotting rifle loudness (#4488) 2016-09-30 15:10:20 -05:00
commy2
a54aec72bc Merge remote-tracking branch 'origin/master' into medical-rewrite 2016-09-30 21:19:16 +02:00
PabstMirror
1bc5669c95 Merge branch 'master' into cba-log-macros 2016-09-30 11:18:58 -05:00
jonpas
8458cb2339 Replace ace_common_fnc_stringRemoveWhiteSpace with CBA_fnc_removeWhitespace (#4222)
* Replace FUNC(stringRemoveWhiteSpace) with CBA_fnc_removeWhitespace, Depreacte ACE's

* Use QFUNC

* Bump required CBA version

* Change remove version to 3.110.0
2016-09-30 15:51:03 +02:00
commy2
c93e9e3f3b fix playSoundInjured wrong args 2016-09-30 13:03:43 +02:00
commy2
6ae57e991f delete obsolete 2016-09-30 12:28:34 +02:00
commy2
490155270b QEGVAR vs QGVAR 2016-09-30 12:18:59 +02:00
commy2
bd98e44a94 simplify 2016-09-30 11:52:05 +02:00
commy2
77f21e9441 add some more functions to engine component 2016-09-30 11:23:07 +02:00
commy2
1196cbb210 Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite 2016-09-30 10:39:06 +02:00
commy2
96a1e74c85 synch anim speed acceleration 2016-09-30 10:38:27 +02:00
PabstMirror
a5d106c116 Fix cookoff event calling (#4487) 2016-09-29 18:44:48 -05:00
jonpas
dad4293216 Revert "Update showHud setter for Squad Radar" (#4485) 2016-09-29 17:53:17 -05:00
PabstMirror
60a7490b7e Fix some moved funcs/strings 2016-09-29 15:08:36 -05:00
commy2
03e24d8fd9 improve checkItems function 2016-09-29 21:32:54 +02:00
jonpas
1bd7a66888 Merge pull request #4085 from acemod/apexShowHud
Update showHud setter for Squad Radar
2016-09-29 21:11:15 +02:00
commy2
f53d324c0d simplifications in the treatment config 2016-09-29 20:29:44 +02:00
commy2
20a544e549 remove debug mode 2016-09-29 19:45:03 +02:00
commy2
ef8ad21446 fix inconsistencies in treatment time between basic and adv, fix item usage 2016-09-29 19:43:50 +02:00
commy2
e418cc05e9 cleanup, fix headers treatment has/use item functions 2016-09-29 19:31:48 +02:00
commy2
d3f6f040cd fix some problems with transitions from lowered weapon animations 2016-09-29 19:15:16 +02:00
commy2
2c7864c02b implement custom treatment sounds 2016-09-29 18:45:18 +02:00
commy2
ecd77630f5 some more animation time tweaks 2016-09-29 18:12:51 +02:00
PabstMirror
3c7ac5a3e4 Fix medical blood locality / bleeding in vehicles (#4469)
* Fix medical blood locality / bleeding in vehicles

- Fix ace_setting
- Don't run on headless if enabledFor = 1
- Don't create blood for non-local units
- Don't create blood when mounted (except static weapons)

* Add readme
2016-09-29 10:42:56 -05:00
PabstMirror
85c4a1f021 Fix frag - reflectionsEnabled (#4475)
PFEH never exited
2016-09-29 10:42:21 -05:00
commy2
36d244a868 'modernize' primary treatment functions, fix animation issues, add anim speed scaling 2016-09-29 16:00:19 +02:00
Nicolás Badano
0fda1b0c3d Fix #4476 2016-09-28 19:37:54 -03:00
commy2
410c5f1d5f treatment debug 2016-09-28 20:46:46 +02:00
commy2
4484a36f25 Merge remote-tracking branch 'origin/master' into medical-rewrite 2016-09-28 18:33:16 +02:00
commy2
1219d3df23 remove deprecated sitting module (#4458)
* remove deprecated sitting module

* Update sitting documentation for removal

* Remove ACE3 sitting doc, redirect to ACEX and add note

* Fix wording
2016-09-28 13:14:50 +02:00
commy2
0decd72063 manual merge 2016-09-28 08:37:39 +02:00
commy2
3d67de6fc1 fix a missing 2016-09-27 22:33:29 +02:00
commy2
035e8017cc Merge remote-tracking branch 'origin/medical-rewrite-interactions' into medical-rewrite 2016-09-27 21:38:30 +02:00
commy2
20d00d7cd9 make units scream when they're hit 2016-09-27 21:21:44 +02:00
KoffeinFlummi
72899643bd Merge branch 'master' into japanesestringtables 2016-09-27 20:54:17 +02:00
commy2
a913054b57 fix error with out of bounds blood loss 2016-09-27 20:00:58 +02:00
commy2
5a19d4884b disable debug medical_damage 2016-09-27 19:22:54 +02:00
commy2
09c5fbde15 Merge remote-tracking branch 'origin/master' into medical-rewrite 2016-09-27 18:59:43 +02:00
classicarma
1fe8cc03db translate realisticnames 2016-09-28 01:38:19 +09:00
classicarma
3f79d47fb4 translate zeus 2016-09-28 01:27:05 +09:00
classicarma
30a62b1337 translate yardage450 2016-09-28 01:26:50 +09:00