commy2
bd41260fa8
add a missing 'private'
2016-06-22 10:46:04 +02:00
PabstMirror
fad44e38a6
Convert state checking to CBA playerEH
2016-06-21 19:31:25 -05:00
commy2
89ecc81111
convert common events to CBA playerEvents
2016-06-22 01:39:20 +02:00
PabstMirror
af6aaf6e7d
fix mine ubc
2016-06-21 12:24:31 -05:00
Glowbal
284231fe21
3.6.0
2016-06-21 18:07:27 +02:00
Glowbal
e357ca3ca8
Merge pull request #3963 from acemod/fix_ace_requiring_patched_stock_classes
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fix some rogue mission dependencies
2016-06-21 17:59:25 +02:00
Glowbal
ee58df9c34
bump minor version
2016-06-21 17:57:50 +02:00
commy2
bf098ec70e
fix some rogue mission dependencies, fix #3954
2016-06-20 21:07:10 +02:00
PabstMirror
fe5dd3fe76
Cleanup some undefined functions and strings
2016-06-20 13:58:37 -05:00
commy2
3fdc0dd521
Merge pull request #3955 from acemod/add_name
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add 'name' to components
2016-06-20 19:25:58 +02:00
Glowbal
38df85bccc
Merge pull request #3958 from acemod/fix3950
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Fix freeing prisoners after they've switched locality
2016-06-20 17:21:11 +02:00
commy2
750efbfdd8
fix spelling "Name Tags"
2016-06-20 12:34:30 +02:00
commy2
2249ef5e1c
fix spelling "Laser Pointer"
2016-06-20 12:34:03 +02:00
commy2
ae5fe8af3c
fix spelling "Wire Cutter"
2016-06-20 12:33:10 +02:00
BaerMitUmlaut
88b58216ee
Added beautified component names
2016-06-20 11:44:36 +02:00
Glowbal
e540134de1
Change component name to ACE3
2016-06-20 09:57:27 +02:00
Glowbal
afb9eb3084
Merge pull request #3342 from acemod/vehicleInteractionDistance
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Uniformize interaction distance for vehicle based on bounding box
2016-06-20 09:55:55 +02:00
Glowbal
8549d4402e
Merge pull request #3919 from acemod/fixSpottingScopePlacement
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Fix the placement of spotting scopes on slopes
2016-06-20 09:54:24 +02:00
Glowbal
dac7e54165
Merge pull request #3957 from acemod/fixComancheGuidance
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Fix Comanche's weapon lock and guidance
2016-06-20 09:53:33 +02:00
esteldunedain
dc1c312288
Also handle the surrendering AnimChanged EH
2016-06-19 20:15:51 -03:00
esteldunedain
ac144ca248
Move the AnimChanged EH to its own function to avoid duplication
2016-06-19 19:30:36 -03:00
esteldunedain
8042b888d4
Close #3950
2016-06-19 19:17:49 -03:00
esteldunedain
394832ef40
Completely restore the Comanche's DAGRs to vanilla. Close #3671
2016-06-19 18:26:09 -03:00
Nicolás Badano
618d14555a
Merge pull request #3952 from alganthe/french_translation_update
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French translation update
2016-06-19 10:18:47 -03:00
Josuan Albin
a04dec0c63
Update french translation
2016-06-19 15:16:43 +02:00
Josuan Albin
19da369887
Add back missing portuguese strings in inventory
2016-06-19 13:27:26 +02:00
commy2
c481ddedaf
add 'name' to components
2016-06-19 09:38:39 +02:00
Josuan Albin
d26f133733
Add missing french entries in stringtables and update older ones
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Take changes from #3480 and completed empty entries
2016-06-19 01:18:12 +02:00
esteldunedain
cc9e5f4631
Add icons for mine detector actions. Close #3935
2016-06-18 20:05:14 -03:00
commy2
ddbdf116ab
Merge pull request #3949 from acemod/remove_unused_files
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remove unused files
2016-06-18 20:17:42 +02:00
commy2
2d38ae62d2
remove another unused file
2016-06-18 20:12:17 +02:00
jonpas
ffd207dcf7
Merge pull request #3947 from acemod/fixCarrySitting
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Fix ability to carry a chair someone is sitting on
2016-06-18 19:55:03 +02:00
commy2
9b6441b3c1
remove unused files
2016-06-18 19:54:39 +02:00
jonpas
2b56d0c0dd
Use claim system - fix possibility to carry while someone is sitting
2016-06-18 19:53:44 +02:00
SilentSpike
ca01f31b52
Improve zeus auto-add XEH behaviour
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The XEH InitPost event only needs to be added if the `GVAR(autoAddObjects)` setting is enabled. This change will save on overhead when the setting is disabled and also removes some complexity from the function that runs in response to the event.
2016-06-18 15:41:13 +01:00
Josuan Albin
7c9dcf6bdb
Merge branch 'pr/3480'
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Conflicts:
addons/advanced_ballistics/stringtable.xml
addons/cargo/stringtable.xml
addons/flashlights/stringtable.xml
addons/hearing/stringtable.xml
addons/interact_menu/stringtable.xml
addons/interaction/stringtable.xml
addons/inventory/stringtable.xml
addons/main/stringtable.xml
addons/map/stringtable.xml
2016-06-18 16:26:46 +02:00
Glowbal
74da8cc36c
Fix strange animation played when using PAK
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Fixes #1695
2016-06-18 13:12:49 +02:00
Glowbal
f6b744e741
Merge pull request #3945 from acemod/fix-gray-screen-medical
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Fix no gray screen for advanced medical
2016-06-18 11:59:14 +02:00
Glowbal
12a1f10a29
Merge pull request #3944 from acemod/funcHeaders
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Cleanup Function Headers Titles
2016-06-18 11:57:43 +02:00
Glowbal
7dc76dee78
Fix no gray screen for advanced medical
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Advanced medical was never displaying the gray screen on low blood volume. This is because for advanced medical, the blood volume minimum level is around 40 before death. For basic medical, this is 0.
2016-06-18 11:55:03 +02:00
jonpas
03e923aa68
Cleanup Function Headers titles
2016-06-18 11:50:41 +02:00
Githawk
0723df7dea
Replace execRemoteFnc with CBA events in rearm
2016-06-18 11:44:36 +02:00
jonpas
ed15d99915
Fix basic UI being overwritten on RscDiary unload ( #3920 )
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* Display disabled message when basic config set by mission showHud
* Set showHud on RscDiary unload - fix #3907 , Remove redundant force parameter from basic setElements
* Log forced source to RPT
* Add source to scripted element setter
2016-06-18 11:32:56 +02:00
Glowbal
5d9def3874
Merge pull request #3927 from acemod/use-proper-undefs
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Fix for MikeRo Tools strict requirement for #undef usage
2016-06-18 11:25:25 +02:00
Glowbal
4c2c647842
Fix change in behaviour of QFUNC
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When using QFUNC, the intend most often is to have the name of the variable referencing the function as a string. This behaviour works when compiling without debug enabled. However if debug is enabled, QFUNC compiles in with the debug wrapper, becoming a code string instead of a string representation of a variable reference.
A good example where this change of behaviour can be a problem is config attributes that refer to a call back (used a lot within ACE). In normal build, you will use a getvar to get the relevant code, as it is expected to point to the function. When using debug, you will need to do a compile instead, as it's a string representing a code block.
2016-06-17 21:44:04 +02:00
Glowbal
a63f496bf6
Merge pull request #3936 from acemod/fixMineDetector
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fix mine detector not picking up fused explosives
2016-06-17 09:17:49 +02:00
bux578
04c9b628c4
exit the loop properly
2016-06-16 17:36:37 +02:00
bux578
2d029401f5
fix capitalization
2016-06-16 17:33:21 +02:00
bux578
5f52101b26
fix mine detector not picking up fused explosives
2016-06-16 17:20:15 +02:00
Glowbal
eedb406ae5
Merge pull request #3930 from acemod/wireCuttersLOS
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Fix Line Of Sight check for wire cutter helper
2016-06-16 15:03:05 +02:00
Glowbal
fc241479fe
Merge pull request #3924 from voiperr/remove_attached_chemlights
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On Detach, Delete Used Chemlights
2016-06-16 15:02:29 +02:00
Glowbal
66450ad36a
Merge pull request #3755 from acemod/add-mine-detector
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Add mine detector port from ACE2
2016-06-16 14:59:35 +02:00
Glowbal
05aac2d223
Add store new helper object
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Fixes an issue were you end up with many helper objects that are not cleaned up
2016-06-16 14:57:26 +02:00
PabstMirror
81c8ea54c3
getVehPos - Tweak heli width, and put at eye level
2016-06-14 23:30:58 -05:00
PabstMirror
cfc046ce71
Fix Merge
2016-06-14 19:37:22 -05:00
PabstMirror
d46c596cc4
Merge remote-tracking branch 'refs/remotes/origin/master' into vehicleInteractionDistance
2016-06-14 19:36:45 -05:00
PabstMirror
2bcc82cea7
Fix Line Of Sight check for wire cutter helper
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Fix #2976
2016-06-14 19:32:30 -05:00
ViperMaul
99d08d988a
Merge branch 'master' of https://github.com/acemod/ACE3 into use-proper-undefs
2016-06-14 08:27:47 -07:00
ViperMaul
d5750a6c40
Remove Tab
2016-06-14 08:12:29 -07:00
ViperMaul
b79a00d8d1
These 2 can be removed, since they are in CBA since 2.4.0 as Note from jonpas
2016-06-14 08:11:28 -07:00
voiper
b69aa8571e
Chemlights no longer re-add to inventory on remove.
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Items are detached prior to being deleted, to avoid objNull attaches.
2016-06-13 18:06:05 -07:00
esteldunedain
a12d9dc2fb
Attempt aof fixing the placement of spotting scopes on slopes
2016-06-13 16:51:28 -03:00
commy2
11dc3bd71a
Merge pull request #3911 from acemod/gunbagCleanup
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Gunbag cleanup
2016-06-13 20:39:46 +02:00
PabstMirror
a6766b611f
Always add finger keybind so it is changeable ( #3914 )
2016-06-13 12:14:35 -05:00
ViperMaul
2242f7c622
Fix for MikeRo Tools strict requirement for #undef usage
2016-06-13 09:20:09 -07:00
jonpas
6644a89fbf
More isModLoaded
2016-06-13 15:58:42 +02:00
Glowbal
295ad3b037
Merge branch 'medical-impr' into merge-basic-and-advanced
2016-06-13 14:32:15 +02:00
Glowbal
38cdd523f0
Clean up medical function private declares
2016-06-13 14:27:43 +02:00
Glowbal
fd108478fe
Clean up medical menu privates
2016-06-13 12:49:35 +02:00
Glowbal
58f43f8a51
Remove unneeded and deprecated functions from medical
2016-06-13 12:24:28 +02:00
Glowbal
d568041838
Change medical menu to work with basic medical injury overhaul
2016-06-13 12:19:19 +02:00
Glowbal
6657bde921
Change basic medical to use advanced medical injury system
2016-06-13 12:18:56 +02:00
Glowbal
792dbcd009
Change clean up privates in handleDamage code
2016-06-13 11:05:21 +02:00
Glowbal
8e59993d7a
Change clean up medical code
2016-06-13 10:55:19 +02:00
Glowbal
73bd684b65
Change formatting and private keywords in medical
2016-06-13 02:34:56 +02:00
Glowbal
3ba2396db7
Change minor clean up of handleUnitVitals
2016-06-13 02:11:21 +02:00
jonpas
b80b7e5265
Shorten more GVARs
2016-06-13 00:08:28 +02:00
jonpas
323555d9a4
Prefix model, Fix indentation of model.cfg, Remove redundant CLASSNAME macro
2016-06-13 00:03:33 +02:00
jonpas
b40915dd12
Cealnup quotes, capitalization, function headers
2016-06-12 23:56:00 +02:00
Glowbal
f0b0b49f3c
Merge pull request #3908 from acemod/funBag
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Only do gunbag things when target has a gunbag
2016-06-12 23:25:55 +02:00
Glowbal
43a2b0ea29
Merge pull request #3909 from acemod/fix-bandaging-configuration
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Adjust bandage configuration
2016-06-12 23:25:16 +02:00
PabstMirror
1997cb5199
Add maxDam for medium velocity wounds
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Ensures that velocity wounds from a major hit will use the "Large" type
of wound
2016-06-12 14:47:59 -05:00
Glowbal
fa1282406f
Change bandage configurations
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- Field dressing is average treatment
- Packing bandage is average treatment, higher reopen change, longer reopening delay
- Elastic bandage is higher treatment, higher reopen change, shorter reopen delay
- QuikClot is lower treatment, lower reopen change, longer reopening delay
2016-06-12 20:40:45 +02:00
PabstMirror
e8a403a9ad
Only do gunbag things when target has a gunbag
2016-06-12 12:58:39 -05:00
VKing
d5f8d965f3
Change ace_time to cba_missionTime
2016-06-12 17:22:44 +02:00
VKing
6b62436cfb
Delete unused animation files
2016-06-12 16:29:00 +02:00
VKing
fe18107077
Fix cfgPatches entries
2016-06-12 16:28:42 +02:00
commy2
3c6de5ad6f
remove misc box from gunbag CfgPatches
2016-06-12 14:00:55 +02:00
commy2
000e4a68e6
gunbag improvements
2016-06-12 13:51:23 +02:00
VKing
7f3aacb4d6
Add mass to metal detectors
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Based on values from the manufacturer's pamphlet (vallon.de)
2016-06-12 12:41:59 +02:00
commy2
7a0b9a1a16
Merge branch 'gunbag' of https://github.com/ir0n1e/ACE3 into ir0n1e-gunbag
2016-06-12 11:02:23 +02:00
commy2
7b49855e89
Merge pull request #3902 from acemod/tanoaWindDAta
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Tanoa Weather Data
2016-06-12 10:26:56 +02:00
VKing
12130c8c3a
Add description string
2016-06-12 10:19:06 +02:00
VKing
3c85398d87
Clean up the sound config
2016-06-12 10:17:02 +02:00
commy2
813b584acf
Merge pull request #3900 from acemod/pipFlicker
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Optics - Create PIP camera only when needed
2016-06-12 10:11:04 +02:00
PabstMirror
8aa5e53bdd
movement - Handle objNull in virtualMass
2016-06-12 02:01:49 -05:00
PabstMirror
5e3d4866a6
Prepare camera when optic equipped
2016-06-12 01:53:03 -05:00
bux578
a2124a6b45
add tanoa wind dir data, add comments
2016-06-12 07:30:38 +02:00
bux578
68e2531af3
Merge remote-tracking branch 'origin/master' into tanoaWindDAta
2016-06-12 07:01:14 +02:00
PabstMirror
d14392c35c
Optics - Create PIP camera only when needed
2016-06-11 23:08:55 -05:00