Remco Speekenbrink
324bf68614
Add Zeus utility modules
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- Add categories to zeus modules to group them based on their functionality
- Add new utility modules:
1. Toggle simulation
2. Update editable objects
- Clean up some of the zeus module code (standardise function headers, camel case, etc.)
2016-11-15 12:07:48 +00:00
System98
b0bf50c506
Unify and improve some german translations
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- unify and improve some german translations
- fix a few typos
2016-11-06 10:10:36 +01:00
System98
7efe752f3c
Update german translation
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- Add missing german translations
2016-11-05 13:42:55 +01:00
commy2
05d30c5573
convert log macros to cba versions ( #4282 )
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* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00
KoffeinFlummi
72899643bd
Merge branch 'master' into japanesestringtables
2016-09-27 20:54:17 +02:00
classicarma
3f79d47fb4
translate zeus
2016-09-28 01:27:05 +09:00
commy2
e7bc2e9d62
remove deprecated code for 3.8.0 ( #4457 )
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* remove deprecated scroll wheel event handler
* remove deprecated ace hash functions
* remove deprecated execNextFrame
* remove deprecated insertionSort
* remove deprecated getConfigType
* remove deprecated binocularMagazine
* remove deprecated wait(Until)AndExecute
* remove old ass and deprecated alternative syntax setHitPointDamage
* remove deprecated event handlers (#4459 )
* remove deprecated event handlers#
* remove ACE_newEvents
* Remove old ACE PlayerEventHandler wrappers
2016-09-24 22:31:10 +02:00
Grzegorz
a63dcb49d0
PL Translation 3.7.1 ( #4395 )
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* translate advanced fatigue
* translate advanced throwing
* translate cargo
* translate chemlights
* translate cookoff
* translate explosives
* translate fastroping
* translate gforce
* translate googles
* translate grenades
* translate gunbag
* translate maptools
* translate medical
* translate medical_ai
* translate minedetector
* translate nametags
* translate overheating
* translate repair
* translate tagging
* translate ui
* translate zeus
2016-09-18 22:00:13 +02:00
Ozan Eğitmen
56751eff0e
Revert "Delete "Group Side" module after use"
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This reverts commit 2880c6152a
.
2016-09-17 01:01:37 +03:00
Ozan Eğitmen
2880c6152a
Delete "Group Side" module after use
2016-09-16 01:34:32 +03:00
Ozan Eğitmen
d533bd1663
Delete "Teleport Players" module after use
2016-09-10 15:33:19 +03:00
Glowbal
b489750d5b
Minor optimizations using private, params, and isEqualType ( #4323 )
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* Optimizations with private, params, and isEqualType
* Fixed tab being used instead of space
* Fixed tabs inserted by notepad++
* More usage of new private syntax and params
- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax
* clean up and formatting
2016-09-04 16:44:22 +02:00
Glowbal
df66b0876f
Minor private variable fixes ( #4300 )
2016-08-27 17:35:45 +02:00
Lukas
84a370d0f2
Czech translation ( #4241 )
2016-08-13 15:44:48 +02:00
[OMCB]kaban
8fc2cbd0ef
Russian Translations - Update ( #4217 )
2016-08-13 11:25:43 +02:00
PabstMirror
d15330d245
Fix cargo event name - spare parts not being added
2016-07-01 23:14:20 -05:00
commy2
3fdc0dd521
Merge pull request #3955 from acemod/add_name
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add 'name' to components
2016-06-20 19:25:58 +02:00
BaerMitUmlaut
88b58216ee
Added beautified component names
2016-06-20 11:44:36 +02:00
Nicolás Badano
618d14555a
Merge pull request #3952 from alganthe/french_translation_update
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French translation update
2016-06-19 10:18:47 -03:00
commy2
c481ddedaf
add 'name' to components
2016-06-19 09:38:39 +02:00
Josuan Albin
d26f133733
Add missing french entries in stringtables and update older ones
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Take changes from #3480 and completed empty entries
2016-06-19 01:18:12 +02:00
SilentSpike
ca01f31b52
Improve zeus auto-add XEH behaviour
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The XEH InitPost event only needs to be added if the `GVAR(autoAddObjects)` setting is enabled. This change will save on overhead when the setting is disabled and also removes some complexity from the function that runs in response to the event.
2016-06-18 15:41:13 +01:00
SilentSpike
242876fa83
Merge remote-tracking branch 'origin/master' into zeusModuleUiExample
2016-06-11 21:02:16 +01:00
PabstMirror
d7f9c52c2f
Merge branch 'master' into cbaEventSystem
2016-06-02 19:29:30 -05:00
jonpas
95573ee711
Stringtable URL ( #3855 )
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* Move url into stringtable to display it properly, Add some missing author and url entries
* Fix main
* Remove duplicate author
2016-06-01 23:45:51 +02:00
jonpas
1354826d56
Put semi-colon to the correct place
2016-06-01 14:11:32 +02:00
jonpas
1331265e65
Move url into a macro
2016-06-01 13:49:10 +02:00
jonpas
6730d016c2
Convert CfgPatches to new Eden format and CBA 2.4.1 compatibility
2016-06-01 13:27:02 +02:00
jonpas
26fbc36cab
Merge branch 'master' into cbaEventSystem
2016-05-31 22:36:08 +02:00
commy2
fd26e2e44e
Merge pull request #3516 from acemod/cbamissiontime
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replace timePFH with CBA_missionTime
2016-05-30 21:23:57 +02:00
commy2
7512c4e52e
manual merge
2016-05-30 21:14:34 +02:00
jonpas
7a307393a4
Merge branch 'master' into useQuotedPathMacros
2016-05-30 21:14:17 +02:00
jonpas
4f515ec4e1
QGVAR captives, interaction
2016-05-25 20:23:53 +02:00
jonpas
c4999c13e4
QGVAR and Fix sandbag, tagging, tripod, viewdistance, weather, zeus
2016-05-25 02:19:50 +02:00
SilentSpike
207d6612da
Remove duplicate ACE_newEvents entries
2016-05-24 15:06:17 +01:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
jonpas
e7dbcd7b58
Replace delayed execution functions with new CBA counterparts
2016-05-22 15:29:01 +02:00
SilentSpike
a7c1d0e5bf
Remove erroneous tabs
2016-05-21 17:45:50 +01:00
SilentSpike
3e16142ff6
Merge branch 'master' into zeusModuleUiExample
2016-05-21 17:37:49 +01:00
SilentSpike
b3192adbb7
Add support for a zeus module position attribute
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Allows zeus to select a position for the module task to be carried out at - as a bonus it works alongside the radius attribute and will draw a circle preview if a radius is present.
Unfortunately control types 100 & 101 don't play nicely with controls groups and so I've commented out the position attribute from the displays that would currently use it. Otherwise it is all seemingly working fine, just that the position of the control is all wrong and it doesn't stay within the bounds of the controls group.
I opened an issue tracker ticket for the problem here: https://feedback.bistudio.com/T116708
2016-05-21 17:29:53 +01:00
SilentSpike
adaa10aea5
Adjust center of zeus AI task modules
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The tasks should center on the logic rather than the group leader.
The search nearby module is also deleted after it's processed.
2016-05-19 22:32:05 +01:00
SilentSpike
3a1dba4486
Add zeus defend, patrol and search modules
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Using a shared `radius` attribute for all of these displays so a generalized method of initializing and retrieving the value associated that was implemented.
2016-05-19 01:24:08 +01:00
SilentSpike
e05f2ca637
Add search nearby building zeus module
2016-05-19 01:24:07 +01:00
SilentSpike
600b71817f
Update zeus module logic deletion behaviour
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The teleport players module is reusable, while the global AI skill and group side modules should be deleted appropriately once the display is closed.
2016-05-18 16:30:14 +01:00
SilentSpike
8a70cfbcd8
Clean new zeus module config and functions
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Adds function headers, stringtables and renames some display control classes.
2016-05-18 16:16:35 +01:00
commy2
da70854568
manual merge
2016-05-18 11:48:27 +02:00
SilentSpike
81d854c56a
Add group side zeus module
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The module is placed on a unit in order to switch the side of that unit's group. A "simple" dialog is used to select the new side.
The dialog code is a little ugly to say the least.
2016-05-17 23:44:17 +01:00
SilentSpike
4cbded1811
Fix zeus cargo display for empty vehicles
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The cargo wasn't displaying for empty vehicles because they use a different display.
2016-05-17 23:44:16 +01:00
SilentSpike
d90d5a7ac1
Rewrite global AI skill zeus module
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Remove the use of ace settings and makes the module more zeus specific. It might be worth adding a similar module or mission settings to ace_ai for mission editing.
2016-05-16 15:16:53 +01:00