Grzegorz
e907553abc
interact_menu PL translation
2015-04-10 03:28:14 +02:00
Legolasindar
b8b151e62e
Update stringtable.xml
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added spanish terms
2015-04-10 01:20:39 +02:00
licht-im-Norden87
7d71d360b0
Update stringtable.xml
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Not quite convinced by my translation ... Flummi you better have a look
2015-04-09 23:45:33 +02:00
licht-im-Norden87
2373e78245
Update stringtable.xml
2015-04-09 23:43:58 +02:00
PabstMirror
2bc0976979
Merge pull request #277 from KoffeinFlummi/revert-276-revert-272-142menudeploy
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Revert "Revert "1.42 - cursor mode when bipod deployed""
2015-04-08 13:26:05 -05:00
bux578
92da20ce62
translations
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#367
2015-04-07 10:02:33 +02:00
jaynus
1bb6be5654
Cleaning up of all tabs in source code files.
2015-04-06 09:22:43 -07:00
jaynus
e3ad83e109
Merge pull request #286 from KoffeinFlummi/lasers
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Self designating lasers, Javelin Guidance, DAGR laser guidance, Comanche updated HUDS
2015-04-05 13:26:54 -07:00
esteldunedain
848b5133ef
Remove debug chats for interact_menu
2015-04-04 19:15:29 -03:00
Nicolás Badano
5f4030469f
Merge pull request #309 from KoffeinFlummi/closeInteractMenu
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Close interact menu when knocked out
2015-04-04 15:35:00 -03:00
esteldunedain
d090b3328c
- Close interact_menu when the player falls unconscious
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- Prevent all types of interactions while unconscious
2015-04-04 12:25:49 -03:00
esteldunedain
7617908ad3
Make menu open linearly to the right of the action point
2015-04-04 01:44:49 -03:00
esteldunedain
06f6039dca
Stronger shadow for the interact_menu text
2015-04-04 01:04:32 -03:00
esteldunedain
a5ff34e1d8
Keep cursored menus always centered. Fix #299 .
2015-04-03 20:49:40 -03:00
Nou
fff8a240e3
Remove compensation for movement, instead use modelToWorldVisual
2015-04-03 15:31:44 -07:00
Nou
6541600d44
Switch everything to use modelToWorldVisual instead of modelToWorld.
2015-04-03 15:26:27 -07:00
PabstMirror
33ee7dc07c
iMenu - Add some localization and fix veh icons
2015-04-03 00:42:25 -05:00
PabstMirror
0daa029622
Show Vehicle Name/Icon for interaction
2015-03-31 23:56:41 -05:00
Nicolás Badano
e38f48d7ad
Remove debug stuff
2015-03-31 18:16:53 -03:00
Nicolás Badano
4381f164d1
Fix the self interaction menu of vehicles
2015-03-31 18:09:23 -03:00
Nicolás Badano
149fd13fce
Prevent the interact menu from closing dialogs opened by the actions
2015-03-31 18:09:20 -03:00
Nicolás Badano
1e0ece9fa2
Revert "Revert "1.42 - cursor mode when bipod deployed""
2015-03-30 17:32:55 -03:00
Nicolás Badano
d9bfb84675
Revert "1.42 - cursor mode when bipod deployed"
2015-03-30 17:31:50 -03:00
Nicolás Badano
a7f1e58dcf
Merge pull request #272 from KoffeinFlummi/142menudeploy
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1.42 - cursor mode when bipod deployed
2015-03-30 17:26:18 -03:00
PabstMirror
24b47584a2
InteractMenu - Fix Actions Added to Objects
2015-03-29 12:04:57 -05:00
PabstMirror
95a9daf18b
Minor Header Correction
2015-03-28 19:08:25 -05:00
commy2
e574d19844
1.42 - cursor mode when bipod deployed
2015-03-28 16:24:17 +01:00
Nicolás Badano
77dc50f10f
Some more fixes for self interaction inside vehicles
2015-03-24 16:06:03 -03:00
Nicolás Badano
a1d6c052ba
Refactored interaction key handling while boarded:
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- Self-interaction key opens up your own self interaction menu
- Interaction key opens interaction options of the vehicle and passengers
2015-03-24 12:27:27 -03:00
Nicolás Badano
5e79970740
Switching nicknames
2015-03-24 01:18:00 -03:00
Nicolás Badano
8767a0d6ac
Fix #206
2015-03-24 00:30:15 -03:00
Nicolás Badano
17d0c0ae38
Various tweaks on interact_menu styling to improve usability
2015-03-24 00:15:22 -03:00
Nicolás Badano
70ffefde10
Possibly close multiple dialogs when interact_menu is opened
2015-03-23 21:26:40 -03:00
Nicolás Badano
f64092f09c
Close dialogs when pressing the interaction k
2015-03-23 20:02:30 -03:00
Nicolás Badano
50f5e2c858
Change the interact_menu selector to be a control. Makes it work reliably when surrendered
2015-03-23 19:16:10 -03:00
Nicolás Badano
a432f74a6b
Make self interact_menu finally work on the map screen!!
2015-03-23 18:26:20 -03:00
Nicolás Badano
75a09357aa
Properly configure canInteractWith and exceptions for self interaction
2015-03-23 18:08:58 -03:00
Nicolás Badano
eb557bf777
Make interac_menu work in real 2D:
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- Children positions are calculated directly on screen space
- Saves a lot of worldToScreen, ATLtoASL, etc calls
- Selector is now a control instead of a 3D icon
2015-03-23 18:08:31 -03:00
Nicolás Badano
dbbfdd88df
Forgotten line
2015-03-23 16:53:28 -03:00
Nicolás Badano
bf1d808b82
Small optimizations on interact_menu
2015-03-23 14:01:38 -03:00
Nicolás Badano
32be87806b
Clear the caches again after performing the action, cause it's very possible something changed as a result.
2015-03-21 20:37:01 -03:00
Nicolás Badano
2beb1a289e
Ensure the condition of the action is always checked uncached before calling the statement.
2015-03-21 20:30:27 -03:00
Nicolás Badano
213b817947
Added to cachedCall an option to clear the cache on an event
2015-03-21 17:50:35 -03:00
Nicolás Badano
dbb9765035
Fix isSubPath
2015-03-21 14:28:17 -03:00
Nicolás Badano
4a8b5079a6
Fix #211
2015-03-21 09:37:01 -03:00
Nicolás Badano
3d6660b115
Debug stuff
2015-03-20 22:44:36 -03:00
Nicolás Badano
b3aa7c8970
Make collectActiveActionTree follow mounts correctly
2015-03-20 22:44:25 -03:00
Nicolás Badano
84bf44e026
Refactoring of interact_menu:
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- Reordering of action members
- Removed full path from actions, so they can be mounted under different paths if needed
- Added api for creating actions
- Api for adding actions for objects or classes
2015-03-19 23:32:44 -03:00
Nicolás Badano
a3b913ad8b
Interact menu usability improvements:
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- Submenu scale as a function of the number of children
- Added menu expansion animation to better communicate where the options come from
- Unused action point are faded as soon as the user hovers a certain action point
2015-03-19 15:04:48 -03:00
Nicolás Badano
f96126153c
Reenable hiding useless actions
2015-03-19 14:45:05 -03:00
Nicolás Badano
acd3ca0d56
Interact menu:
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- Allow dynamically adding children actions just-in-time
- Added optional custom parameters for actions
2015-03-19 13:00:10 -03:00
Nicolás Badano
3030b78ea2
Refactor the interact_menu so options for multiple objects can coexist inside a single action point
2015-03-17 00:37:28 -03:00
commy2
898476fc2f
no target in self actions
2015-03-15 16:45:06 +01:00
commy2
b5f307919e
replace canInteract with canInteractWith
2015-03-15 13:00:10 +01:00
PabstMirror
ebbebea6f2
Merge pull request #187 from KoffeinFlummi/wirecuttersInerationTest
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Wirecutters Interaction
2015-03-14 13:11:17 -05:00
Nicolás Badano
d02b5d2125
Ensure the class actions are compiled from config before adding them from the API
2015-03-11 16:26:58 -03:00
PabstMirror
3a7c7f7cee
Fix interactMenuClosed event
2015-03-11 12:48:17 -05:00
PabstMirror
858e5def5a
Interact menu event consistant
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"interactMenuOpened", to match event from #191
2015-03-11 12:45:01 -05:00
Nicolás Badano
8c7a51eac7
Added addClassAction and removeClassAction functions
2015-03-11 01:43:37 -03:00
Nicolás Badano
3dfef439e5
Delay the interactMenuClosed event until after the statement is executed, just in case it's needed to clean up afterwards.
2015-03-11 00:49:46 -03:00
Nicolás Badano
28929df32d
Avoid submenus running statements when they open. Instead just check if the hovering action should runOnHover
2015-03-11 00:39:23 -03:00
Nicolás Badano
f12e4ab751
Add the runOnHover parameter
2015-03-11 00:37:59 -03:00
Nicolás Badano
7138fadd71
Support additional parameters for addAction API
2015-03-11 00:25:45 -03:00
Nicolás Badano
722f49acc4
Execute statement when hovering over actions that open submenus
2015-03-11 00:21:05 -03:00
Nicolás Badano
b33127d3b0
Renamed variable
2015-03-10 23:45:46 -03:00
Nicolás Badano
e97467b3e3
Throw an event when the interact menu is closed
2015-03-10 23:36:28 -03:00
Nicolás Badano
14b97de930
Cache the generation of active action trees for action points. This sensibly cuts down the execution of action conditions.
2015-03-10 23:23:13 -03:00
PabstMirror
49cef030d5
Add "interact_keyDown" local event to interactMenu
2015-03-10 15:48:08 -05:00
PabstMirror
0919e59719
Key Bind Redo (except vector)
2015-03-05 01:32:26 -06:00
Nicolás Badano
27808847db
- Solve a number of ASL vs ATL issues
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- Replace the way of calculating 3D positions for subactions
2015-03-03 01:37:17 -03:00
Nicolás Badano
1c25baa404
Base interaction distance in distance to head instead of distance to camera. Works much better on third person view
2015-03-03 00:34:34 -03:00
Nicolás Badano
b675d9d180
Compensate for movement during the frame to get rid of jittering
2015-03-03 00:16:38 -03:00
Nicolás Badano
83572921ae
- Modification of actions data structure to separate action parameters from children
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- The action tree of each interaction point is parsed before drawing, pruning inactive actions
- Parent actions without statements or active children are not drawn, in order to reduce clutter
2015-03-02 23:29:57 -03:00
Nicolás Badano
094be22a19
Move collect children on a sepparate function
2015-03-02 17:53:30 -03:00
Nicolás Badano
472e2c5bff
Reduce opacity of base actions
2015-03-01 20:14:27 -03:00
Nicolás Badano
a824c1266a
Create an interaction point for the current weapon
2015-03-01 18:29:54 -03:00
Nicolás Badano
a2a9643627
Add option to always display cursor for self interaction
2015-02-28 18:56:57 -03:00
Nicolás Badano
85a77150c9
- Add cursored self interaction menu (for using inside vehicles)
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- Renamed the base menu "SelfActions" to "ACE_SelfActions"
- Limit the amount of objects the player is shown interactions with. This are the 3 nearest objects which have active action points visible on screen.
- Cull action points that are not visible, to far away, etc before checking if they are active.
2015-02-28 17:48:46 -03:00
Nicolás Badano
2371bc1bb0
Removed the renderDepth variables
2015-02-27 02:35:37 -03:00
Nicolás Badano
08b15315bf
Fixed removeAction; added trekkie examples
2015-02-27 02:20:28 -03:00
Nicolás Badano
3d8854f84a
Fixed opacity of icons; removed debug traces
2015-02-27 02:07:35 -03:00
Nicolás Badano
310710b6e2
Major plumbing upgrades on interact_menu:
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- Store only one compiled menu per class
- Actions added through apis for invidual objects stored on the object separately
- Replaced the concept of uids by paths. This allows adding/removing actions inside other actions loaded from config seamlessly.
- Temporarily removed caching of nearby actions (probe). We may go back to that if needed pretty easily. This allows the player to move freely with the interaction menu opened.
2015-02-27 01:55:16 -03:00
Nicolás Badano
6b7f649244
interact_menu: add headers
2015-02-21 17:11:03 -03:00
Nicolás Badano
908f23a78f
Removed filtering actions
2015-02-19 20:10:07 -03:00
Nicolás Badano
bc3a226c64
Text under the icon
2015-02-19 18:56:43 -03:00
Nicolás Badano
41145e5731
reduce size of the menu
2015-02-19 18:03:25 -03:00
Nicolás Badano
0dfeb22ec8
tidy up
2015-02-19 18:03:14 -03:00
Nicolás Badano
861a6b1775
avoid all submenus opening simultaneously by switching menu paths to use uids
2015-02-19 15:47:59 -03:00
Nicolás Badano
f7d5d615ee
allow actions to be defined for different selections
2015-02-19 15:36:27 -03:00
Nicolás Badano
30943cbfd4
move the main menu actions to the right cuadrant
2015-02-19 12:03:20 -03:00
Nicolás Badano
a8797fe45a
Fix for the angular spacing of submenus
2015-02-19 12:02:48 -03:00
Nicolás Badano
db5e8bcc34
Modify the opacity of icons along with that of the text
2015-02-19 12:01:47 -03:00
Nicolás Badano
d055315661
interact_menu: tab to space
2015-02-19 10:49:36 -03:00
Nicolás Badano
53f632c716
Merge branch 'selfInteractionMenu' of github.com:KoffeinFlummi/ACE3 into selfInteractionMenu
2015-02-19 10:39:28 -03:00
Nicolás Badano
3b35d9d109
Make interact sub menus open as circle sectors instead of full circles
2015-02-19 10:38:09 -03:00
Nicolás Badano
8e6600d5ec
Tweak distances
2015-02-19 10:36:59 -03:00
PabstMirror
244d7a5572
Fix opacity fading on other render levels
2015-02-19 03:02:58 -06:00
Nicolás Badano
043987fc93
basic self actions
2015-02-18 18:58:06 -03:00
PabstMirror
9631154926
Set ADDON variable in XEH_preInit
2015-01-29 01:38:46 -06:00
Nou
5dfa4304d3
Tweaks
2015-01-28 12:03:30 -08:00