Commit Graph

  • 122a38a6aa More Refactoring PabstMirror 2015-02-05 16:39:45 -0600
  • 350741918b Merge pull request #121 from KoffeinFlummi/moduleSounds commy2 2015-02-05 01:49:38 +0100
  • 435b3b8b86 Move Code out of CfgVehicles PabstMirror 2015-02-04 13:16:19 -0600
  • 11cd426b87 Redo XEH PabstMirror 2015-02-04 00:35:51 -0600
  • 24ab11a1e2 More work PabstMirror 2015-02-03 23:56:51 -0600
  • 4c727fbff5 remoteFncs -> events PabstMirror 2015-02-03 23:13:44 -0600
  • 49f0b79962 fcs for turrets commy2 2015-02-04 03:20:55 +0100
  • 4d38e19f8c Should avoid potential conflicts of IED codes. Garth L-H de Wet 2015-02-04 02:19:56 +0200
  • 749d068d2d Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding. Garth L-H de Wet 2015-02-04 02:16:47 +0200
  • f2ef53168b Added the cellphone as a item. Garth L-H de Wet 2015-02-04 02:15:31 +0200
  • 357927902d Fixed incorrect variable getting in openPlaceUI function. Garth L-H de Wet 2015-02-04 02:14:55 +0200
  • 47d5befd12 fcs per turrets commy2 2015-02-03 23:03:43 +0100
  • 596d018f45 Added function PREPs. Glowbal 2015-02-03 21:48:53 +0100
  • 18fa6f9850 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into aceSettings Nicolás Badano 2015-02-03 17:48:24 -0300
  • 0a403ff422 Added initial advanced medical handleDamage functionality. Glowbal 2015-02-03 21:48:08 +0100
  • 509bfefff1 fixed SwitchUnits #126 bux578 2015-02-03 21:47:48 +0100
  • a50276ddaf Added a getTypeOfDamage function. Glowbal 2015-02-03 21:47:45 +0100
  • d65a740b7a WindDeflection using ace_settings Nicolás Badano 2015-02-03 17:47:25 -0300
  • ba197f1060 Merge branch 'aceSettings' of github.com:KoffeinFlummi/ACE3 into aceSettings Nicolás Badano 2015-02-03 16:50:14 -0300
  • e57a135750 Missing prep Nicolás Badano 2015-02-03 16:49:40 -0300
  • 5f44af2341 Missing prep Nicolás Badano 2015-02-03 16:47:23 -0300
  • 903c41308c works in singleplayer bux578 2015-02-03 20:33:15 +0100
  • 79aa8d1c7a Use macros, remove var assignments KoffeinFlummi 2015-02-03 20:14:34 +0100
  • 930fb51a20 Medical: First Draft KoffeinFlummi 2015-02-03 20:09:25 +0100
  • 146e87f02e nametags: slightly changed module options to use the new ACE_Settings Nicolás Badano 2015-02-03 15:47:17 -0300
  • b119d5246b fix in setsettings Nicolás Badano 2015-02-03 15:46:33 -0300
  • 4185299efd rename agm burst mode to ace burst mode (ai) commy2 2015-02-03 19:38:49 +0100
  • 9773f7b838 Merge pull request #124 from KoffeinFlummi/GogglesHeaderFix Nicolás Badano 2015-02-03 15:12:30 -0300
  • 91d2a8c343 Merge pull request #125 from KoffeinFlummi/agmParachutePort Nicolás Badano 2015-02-03 15:12:12 -0300
  • eee5ff604a Merge pull request #122 from KoffeinFlummi/ExplosivesHeaderFix Nicolás Badano 2015-02-03 15:12:00 -0300
  • 9c20706c83 Added a event handler for player vehicle changing. As well as covered the canInteract in key handler. #125 Garth L-H de Wet 2015-02-03 11:51:16 +0200
  • b4d1d6b230 Removed the PFH when the player vehicle is no longer a parachute. Garth L-H de Wet 2015-02-03 11:50:33 +0200
  • c08494cc43 Made use of time instead of diag_ticktime, to take care of time acceleration and so forth. Garth L-H de Wet 2015-02-03 11:50:11 +0200
  • 4156143ecf Captives Progress PabstMirror 2015-02-03 00:42:34 -0600
  • 74d0ae95ff Change ACE_Settings from modules Nicolás Badano 2015-02-03 02:53:02 -0300
  • 92d21af8c6 ACE_Settings: function for updating settings from modules Nicolás Badano 2015-02-03 02:52:07 -0300
  • 66045b8d51 ACE_Settings: setSettings tab to space, casting Nicolás Badano 2015-02-03 02:51:41 -0300
  • 051ad00806 ACE_Settings: added function to add settings at runtime Nicolás Badano 2015-02-03 02:37:38 -0300
  • 658f30b9a2 ACE_Settings: various fixes Nicolás Badano 2015-02-03 02:37:13 -0300
  • 2c0d2013d4 ACE_Settings: Added a function to change settings on runtime (e.g. for modules) Nicolás Badano 2015-02-03 01:45:04 -0300
  • 857b45453a ACE_Settings: fix option to reset user setable settings to default Nicolás Badano 2015-02-03 01:03:26 -0300
  • 99cf0a75ee Merge branch 'master' of git@github.com:KoffeinFlummi/ACE3.git into aceSettings Nicolás Badano 2015-02-03 00:45:29 -0300
  • 91cfb40e6f ACE_Settings: updated optionsmenu to use the the new system Nicolás Badano 2015-02-03 00:44:34 -0300
  • 173169bc3d Fix in goggles Nicolás Badano 2015-02-03 00:44:06 -0300
  • 354b261677 ACE_Settings: added sample setting entry for documentation Nicolás Badano 2015-02-03 00:43:53 -0300
  • 67f7842722 ACE_Settings: store settings data on a list Nicolás Badano 2015-02-03 00:43:23 -0300
  • b38bd016f5 Semicolon and bad p3d data paths PabstMirror 2015-02-02 20:15:45 -0600
  • 982f3b230a Captives First Pass PabstMirror 2015-02-02 20:04:50 -0600
  • 3865598095 AGM_Captives PabstMirror 2015-02-02 19:48:33 -0600
  • 37199f2ba2 Load client setable settings from profile Nicolás Badano 2015-02-02 21:14:16 -0300
  • 0600a72147 Fixes Nicolás Badano 2015-02-02 21:13:31 -0300
  • d339b9567d add header & PFH bux578 2015-02-02 23:28:27 +0100
  • 9e1cd9a194 Fixed headers to be more consistent with ACE. Garth L-H de Wet 2015-02-03 00:05:03 +0200
  • aca1c0c6cf Converted to use CBA PFH's and MACROs. Garth L-H de Wet 2015-02-02 23:58:24 +0200
  • 966cb6ffdf Performed initial conversion from AGM to ACE. Added necessary boilerplate files. Garth L-H de Wet 2015-02-02 22:52:08 +0200
  • 03cef93ac7 Initiated AGM_Parachute merge. Garth L-H de Wet 2015-02-02 22:31:48 +0200
  • 869e36eb5f added email address bux578 2015-02-02 19:22:07 +0100
  • c96882dd02 Fixed incorrect header comment for explosives. #122 Garth L-H de Wet 2015-02-02 11:42:14 +0200
  • 7acd7854b7 Updated headers of the goggles to be as required. #124 Garth L-H de Wet 2015-02-02 11:04:53 +0200
  • 2440e4fa69 Fixed incorrect indenting with headers in explosives. Garth L-H de Wet 2015-02-02 10:35:17 +0200
  • fa002b4db6 Formating and Headers #123 PabstMirror 2015-02-01 14:56:19 -0600
  • 5958aab66f Update AUTHORS.txt PabstMirror 2015-02-01 14:21:30 -0600
  • 01ee35d6c5 Geforces: Fix "Error Zero divisor" PabstMirror 2015-02-01 13:09:17 -0600
  • eafc9e659c Fixed the headers of the explosives system to be the correct style. Garth L-H de Wet 2015-02-01 20:38:15 +0200
  • 1921c73ee8 Merge pull request #99 from KoffeinFlummi/agmUAVRechargePort PabstMirror 2015-02-01 11:59:40 -0600
  • 42bc8eff1a wirecutter typenames to lowercase PabstMirror 2015-02-01 11:56:54 -0600
  • 58a71e6a66 Merge pull request #97 from KoffeinFlummi/agmWirecutterPort PabstMirror 2015-02-01 11:03:20 -0600
  • 0419b7cbe5 Formatting #121 Glowbal 2015-02-01 11:17:15 +0100
  • 96e0d0e758 Removed rouge debug code & dead code Glowbal 2015-02-01 11:14:21 +0100
  • 3f0b6650e0 Added weapon resting & weapon jam sounds Glowbal 2015-02-01 11:11:51 +0100
  • 8ceb2aabc1 Attach Stuff PabstMirror 2015-01-31 11:43:58 -0600
  • 3f9d96abd3 Placement rewrite PabstMirror 2015-01-31 03:05:07 -0600
  • 96b7c0d30c ACE_Settings: replace all ACE_Options Nicolás Badano 2015-01-30 19:19:45 -0300
  • 7519fefee9 Fix Interaction PabstMirror 2015-01-30 16:11:16 -0600
  • 981978d043 ACE_Settings: replace all ACE_Parameters Nicolás Badano 2015-01-30 19:06:25 -0300
  • e277b05aff ace_settings: first draft Nicolás Badano 2015-01-30 18:56:45 -0300
  • 08763b6b9f Initial port of old pull PabstMirror 2015-01-30 14:32:21 -0600
  • 2deb5ffacb Merge pull request #98 from KoffeinFlummi/cseBasicBallisticsPort Glowbal 2015-01-30 12:44:14 +0100
  • b2b6591fdd Merge branch 'master' into cseBasicBallisticsPort #98 Thomas Kooi 2015-01-30 12:33:00 +0100
  • e5f02f8d63 sys_cargo Giallustio 2015-01-30 00:18:45 +0100
  • 27798fbe8f Minor optimizations Renamed from basic ballistics to wind deflection Thomas Kooi 2015-01-29 13:58:22 +0100
  • 9631154926 Set ADDON variable in XEH_preInit PabstMirror 2015-01-29 01:38:46 -0600
  • aabae5a3bc ace_interaction to required #97 PabstMirror 2015-01-29 01:01:58 -0600
  • 3581ab480c ace_interaction to required #99 PabstMirror 2015-01-29 01:01:00 -0600
  • bb48d1234c Merge remote-tracking branch 'origin/interact_menu' KoffeinFlummi 2015-01-28 22:17:27 +0100
  • beb193d485 Merge remote-tracking branch 'origin/master' KoffeinFlummi 2015-01-28 22:17:11 +0100
  • 3bb8775bd2 readme PabstMirror 2015-01-28 14:39:36 -0600
  • 9a616a85fc VehicleSetFuel event PabstMirror 2015-01-28 14:38:04 -0600
  • 4b1e40570e Port AGM: Logistics-UAV refuel/recharage PabstMirror 2015-01-28 14:29:43 -0600
  • 5dfa4304d3 Tweaks Nou 2015-01-28 12:03:30 -0800
  • 54ab834e5c Fix stringtable PabstMirror 2015-01-28 12:54:14 -0600
  • 26f353b94d Merge branch 'master' into interact_menu Nou 2015-01-28 10:19:58 -0800
  • 984fee03ac Merge branch 'interact_menu' of https://github.com/KoffeinFlummi/ACE3 into interact_menu Nou 2015-01-28 10:19:30 -0800
  • 8e9883a111 Make sure object actions are set. Nou 2015-01-28 10:18:19 -0800
  • 719e308f9b readme PabstMirror 2015-01-28 12:04:30 -0600
  • bb473f95f0 Func Headers PabstMirror 2015-01-28 12:01:40 -0600
  • d62595e76d Added some AIA fences PabstMirror 2015-01-28 11:51:42 -0600
  • 794379c774 Fixed incorrect classname CfgAddons Thomas Kooi 2015-01-28 18:51:27 +0100
  • 2e05e5ac39 Replaced isPlayer by EFUNC(common,isPlayer) Thomas Kooi 2015-01-28 18:02:49 +0100
  • 44997e1d4a Removed bullet database concept Thomas Kooi 2015-01-28 17:58:28 +0100