Commit Graph

513 Commits

Author SHA1 Message Date
Raymix
6fbf5bdfb0 New: GUI Animation - Shake 2016-11-09 21:55:35 +00:00
vbawol
c15ea5c42b Epoch Survival 0.4 b646
removed "wet" HUD icon for now.
reworked login fsm, thanks to some feedback on the forum.
removed most blocking of f1-12 keys and number keys via keyDown
function.
comment out some diag_log spam.
workaround for Arma 3 client crash when an admin uses F5 to delete a
vehicle.
Fixed Ryan Zombies mod detection issues.
Optimized and fixed wall state issues thanks to @Ignatz-HeMan for PR and
Xirtti for the feedback.
2016-11-09 15:21:15 -06:00
Raymix
903bcb36b8 Correction: Misleading info in header comments 2016-11-09 20:23:41 +00:00
vbawol
149261ac83 fix using 1,2,3,4 keys for weapon switching 2016-11-09 11:17:53 -06:00
He-Man
a4c75841db Fix for "add wall" to Wooden Tower
Add Wall on Wooden Tower was not working since 0.4. 
_x params ["_recipeItem","_recipeQty"];	 seem not work here and the paramterer was twice loaded.
This fix is already tested and works.
2016-11-09 17:16:43 +01:00
vbawol
1aa39383cc b640
fixed visible scrollbars on HUD UI thanks to @raymix
updated scripts.txt BE filter.
2016-11-08 09:53:09 -06:00
Raymix
4cbad753af OCD fix: centered scaling for dynamic HUD critical animation. 2016-11-07 21:02:57 +00:00
Raymix
5a754420fc Fix for #654 - Dynamic HUD UI visible scrollbars at 16:10 aspect ratio 2016-11-07 20:33:12 +00:00
vbawol
2a9179e8fb merge junk 2016-11-03 14:36:41 -05:00
vbawol
3f3dd22f83 Epoch Survival 0.4 b639
return empty can on drinking gas,
added option to empty out gas can
2016-11-02 15:12:49 -05:00
vbawol
95cfc4be58 b638 2016-11-02 14:43:26 -05:00
vbawol
4f50c4513b disable TI on mission spawned UAV's 2016-11-02 14:40:26 -05:00
vbawol
b48acf626f Epoch Survival 0.4 b637
tanoa mission file added that adds RyanZombies to the addons array
Test extended options support for double click item interaction sub
menu.
- "Drink" gas to poison your self.
- Pour our Honey "Empty" option to gain the empty jar without consuming
the honey.
2016-11-02 14:20:58 -05:00
vbawol
12740cfafd Epoch Survival 0.4 b633 2016-11-02 10:25:49 -05:00
He-Man
91e4a80ae2 Update EPOCH_lockCheck.sqf
Otherwise it is possible to unlock foreign Doors / Gates while controling an UAV.
If you control an UAV, cameraon will check the Plotpoles near the UAV.
2016-11-01 17:41:03 +01:00
vbawol
0e3d163ab2 b632
test not suppessing SPACE key press to fix
https://github.com/EpochModTeam/Epoch/issues/539
2016-10-31 13:31:28 -05:00
vbawol
4dd055d4f3 b631
few more loot positions and updated tool with remaining list from
https://github.com/EpochModTeam/Epoch/issues/528
2016-10-31 11:23:52 -05:00
vbawol
25b6dd64e5 b630
fixed two loot positions Land_d_Windmill01_F and Land_d_Windmill01_F
2016-10-31 10:22:06 -05:00
vbawol
54269db977 Epoch Survival 0.4 b629
more BE kick fixes
removed pcre3.dll along with other uneeded files
epochserver.dll/so version 0.5.1.8 requires update to
2016-10-30 17:29:48 -05:00
vbawol
119bc9ac8a Epoch Survival 0.4 b628 2016-10-28 14:37:12 -05:00
vbawol
14058cb832 Epoch Survival 0.4 b626
increased anti-teleport range
added experimental vehicle immunity if locked inside an owned base (with
jammer)
Players now start with only 30% Hunger and Thirst instead of 100%.
2016-10-26 15:59:38 -05:00
vbawol
c5bbe34d04 fixed z and y mixup 2016-10-26 15:28:36 -05:00
vbawol
5fdb5f0a7b Epoch Survival 0.4 b621 2016-10-26 10:16:59 -05:00
vbawol
74f1bc12d9 update tanoa props and add atms 2016-10-26 10:16:14 -05:00
vbawol
260f6b031a make Sapper a little less prone to prematurely explode 2016-10-26 09:57:49 -05:00
vbawol
9ba60d5b7c Epoch Survival 0.4 b620 2016-10-24 16:23:09 -05:00
He-Man
00a626604f Update EPOCH_upgradeBUILD.sqf 2016-10-24 23:02:46 +02:00
He-Man
19c171aed1 Update EPOCH_upgradeBUILD.sqf 2016-10-24 23:01:40 +02:00
He-Man
897653f8ee Update EPOCH_upgradeBUILD.sqf
This was missing in my Changes for Building restrictions.
With this, the Configs "maxdoors" and "maxgates" are useable.
2016-10-24 22:53:26 +02:00
He-Man
0ccc0c02fb Update EPOCH_Group_BtnInvite.sqf
If two players from the same group connect at exact the same time, they can not "find" and join each others Group. So you can invite the other player again and he is doubled in the Group.
This prevents from inviting again.
Already implemented on our Server since a few weeks without problems.
2016-10-24 22:45:14 +02:00
vbawol
4aa8c8152d Epoch Survival 0.4 b619
[Changed] Dynamic sub menu for inventory item interaction and crafting
options. (Double click item in your inventory)
[Changed] Armor stat inventory feature now dynamic and no longer forced
via config.
[Changed] Group menu and requests are now on the self action menu.
2016-10-23 23:52:25 -05:00
vbawol
10a6c984c3 moved cfgsounds to main mod 2016-10-18 00:03:39 -05:00
vbawol
7c1e18d6aa Merge pull request #613 from 82ndab-Bravo17/BuildingItems
Fix for building parts not being returnrd on removal
2016-10-18 00:01:33 -05:00
vbawol
35cc154792 0.4 b605 gamemode
added H_105_EPOCH and halloween masks to loot table|
changed version check to check community pbo
2016-10-14 15:31:01 -05:00
82ndab-Bravo17
8143c8f7fc Fix for building parts not being returnrd on removal 2016-10-06 22:13:25 -04:00
vbawol
d2f053d833 0.3.9 b571 2016-09-25 17:46:50 -05:00
vbawol
e35c64c69d fix for false auto ban 2016-09-25 17:05:34 -05:00
vbawol
da7e5e6d2d experiment with json config generator/parser 2016-09-25 16:33:00 -05:00
vbawol
d372ef9d95 fix for false ban since 1.64 2016-09-25 16:32:10 -05:00
vbawol
3cd165581c Merge pull request #606 from Ignatz-HeMan/patch-1
Update EPOCH_server_loadPlayer.sqf
2016-09-08 19:40:53 -05:00
vbawol
6cdb9633d4 0.4 b602
new compiler with optional v2 format more like BI's
added expanded startup init logic
moved mirror setup to own function inside epoch core
moved server init code to main gamemode init logic.
2016-09-08 12:09:58 -05:00
vbawol
e817f1e2e5 0.4.0.0 b597 2016-09-04 23:32:38 -05:00
He-Man
145f5b2286 Update EPOCH_server_loadPlayer.sqf 2016-09-02 22:16:40 +02:00
vbawol
1a77c8ee13 load spawn effects function 2016-08-31 21:22:30 -05:00
vbawol
128996724b configize pp effects 2016-08-31 21:20:07 -05:00
vbawol
67e372196c private array cleanup pt3 2016-08-31 21:19:23 -05:00
vbawol
4c25bbd3f0 private array cleanup pt2 2016-08-31 19:40:18 -05:00
vbawol
d285fe4ad0 private array cleanup p1 2016-08-31 19:29:08 -05:00
He-Man
e0962343aa Update server_securityfunctions.sqf 2016-08-31 19:46:49 +02:00
He-Man
3481042f86 Update server_securityfunctions.sqf 2016-08-31 19:45:12 +02:00
He-Man
4626c22ce1 Update EPOCH_spawn_vehicle.sqf 2016-08-31 18:17:58 +02:00
He-Man
c8c474ce34 Update EPOCH_load_vehicles_old.sqf 2016-08-31 18:17:33 +02:00
He-Man
48f109c95c Update EPOCH_load_vehicles.sqf 2016-08-31 18:16:55 +02:00
He-Man
b2203d6933 Update EPOCH_load_vehicles.sqf 2016-08-31 17:45:29 +02:00
He-Man
775ffb0417 Update EPOCH_load_vehicles_old.sqf 2016-08-31 17:44:49 +02:00
He-Man
ffce6bac64 Update EPOCH_spawn_vehicle.sqf 2016-08-31 17:36:08 +02:00
He-Man
e08dff4f6b Update EPOCH_load_vehicles.sqf 2016-08-31 17:33:37 +02:00
He-Man
67eb8bc114 Update EPOCH_spawnLoot.sqf 2016-08-26 18:33:19 +02:00
He-Man
b791137b42 Update EPOCH_worldObjectType.sqf
Added private Variables, so external scripts calling this script can use "_return" as variable without problems

example EPOCH_lootTrash.sqf:
_return = false;
_getWorldTypes = [str(_x), _inputWorldTypes] call EPOCH_worldObjectType;
_return  <--- Is an array!!!
2016-08-24 21:20:38 +02:00
vbawol
3cdd1049b3 use setposATL to level out debug building 2016-08-19 08:21:13 -05:00
vbawol
90f5674a74 0.4.0.0 b584
More work on Dynamic HUD and hudConfigs are now found in CfgEpochClient.
Animal spawn table now found in CfgEpochClient.
Two new functions added to handle get(In|Out)Man Event Handlers.
moved forced disabling of build mode when getting in vehicle to getInMan
EH function.
removed a few unused files.
2016-08-12 13:15:11 -05:00
vbawol
5fc12c058c Merge pull request #597 from Ignatz-HeMan/patch-3
Update EPOCH_server_revivePlayer.sqf
2016-08-11 17:54:27 -05:00
He-Man
2a02112849 Update EPOCH_server_revivePlayer.sqf
Must be set manually (not by EPOCH_server_effectCrypto), because the Variable must be set on _newplyr !!!
2016-08-10 18:10:12 +02:00
He-Man
97207eafe5 Update EPOCH_server_takeCrypto.sqf 2016-08-10 17:29:15 +02:00
He-Man
0e174700a1 Update EPOCH_server_takeCrypto.sqf 2016-08-10 17:24:43 +02:00
vbawol
19d36fd802 0.4.0.0 b583
tweaks to angle and offset of HUD
2016-08-10 10:20:23 -05:00
vbawol
810fe5d65c bump version to 0.4
* Adds experimental test of new HUD from @raymix
* Hud elements are added and removed dynamically so that all active
icons are always right justified.
* Icons scale in size when critical levels are reached.
* added use of new A3 features to control angle and scale of hud icons.
* warning and critical levels are controlled via customVarsDefaults.

* Added larger group sizes up to 64 players and increased Krypto costs.
* reworked Finsh login in login fsm to wait for display 46 not to be
Null.
2016-08-08 14:45:39 -05:00
vbawol
e2d621a4c8 add no Krypto found message
changed logic of dyna_isDeadPlayer to only allow typeOf Epoch_Male_F or
Epoch_Female_F as isKindOf Man without the isplayer check would have
returned for traders incorrectly. (unless we want killing traders to
come with a Krypto payout)
2016-08-08 14:24:47 -05:00
vbawol
4ea5404cd5 remove phone and add crypto to player body.
now uses dynamic action menu for take option on dead player bodies.
2016-08-08 12:12:20 -05:00
vbawol
9022e07ddc config support for epoch nite light 2016-08-06 12:54:53 -05:00
vbawol
3d13a2216c Duping of bipods pt1 #411
see notes: https://github.com/EpochModTeam/Epoch/issues/411
2016-08-06 12:43:03 -05:00
He-Man
11a92e2b56 Update EPOCH_maintainIT.sqf 2016-08-05 20:47:13 +02:00
He-Man
028e0e3495 Update EPOCH_server_maintBUILD.sqf 2016-08-05 20:27:11 +02:00
vbawol
de4bf3d0e9 Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2016-07-28 09:57:43 -05:00
vbawol
9e43105413 added changes for #587 2016-07-28 09:57:36 -05:00
He-Man
f093723949 Update EPOCH_startNpcTrade.sqf
Handgunweapons are 2
Secondary Weapons are 4
2016-07-26 20:07:05 +02:00
Raymix
89dec8acd7 (placeholder) Radiation effects PP + Drunk PP fix - #834 + #690 2016-07-16 20:11:36 +01:00
Raymix
b77a091eb0 Crafting fixes: 3D Preview + Dan's error #583 2016-07-16 11:55:56 +01:00
vbawol
1688486cd1 configize isBuildAllowed 2016-07-14 16:36:24 -05:00
vbawol
dd54f07534 prevent Error Zero divisor here 2016-07-13 07:51:43 -05:00
vbawol
4420175667 tone down player detonate power 2016-07-12 16:16:03 -05:00
vbawol
792e2d90bf 0.3.9 b570 2016-07-12 15:17:22 -05:00
vbawol
e865ab218e 0.3.9 b569 2016-07-12 14:41:03 -05:00
vbawol
c1a7c977e0 remove references to unneeded player var 2016-07-12 14:38:03 -05:00
vbawol
ee7f7497c0 0.3.9 b568
change gamemode from Survival to Survive
enabled Ryan Zombies support by default.
added random delay in revenge detonation.
added min alive time setting for player revenge options. Default 15
minutes (900 seconds).
2016-07-12 14:19:56 -05:00
vbawol
443c6e90bc 0.3.9 b566
fixed incorrect index in weighted array fnc when zombies not used
added 3 additional water sources
fixed BE kick when base building since b564
removed allowdamage false on player revive, that caused player immunity
to server side AI.
trade request text feedback changed
2016-07-10 08:54:27 -05:00
vbawol
2fe61d42ca caused revived player to be immune to server side AI 2016-07-09 15:11:10 -05:00
vbawol
4ec283034d change trade request text
http://epochmod.com/forum/topic/42379-p2p-trade-message/
2016-07-09 15:09:44 -05:00
vbawol
e2f4410b3d add additional water source 2016-07-09 14:19:19 -05:00
vbawol
071a49aa51 0.3.9 b565
fixed typo from b563
2016-07-09 11:10:53 -05:00
vbawol
d3b0d80005 fixed more typos 2016-07-09 11:07:10 -05:00
He-Man
76eace8252 Update CfgEpochClient.hpp 2016-07-09 17:45:41 +02:00
vbawol
2df932cda6 fixed typo pt2 2016-07-09 10:29:23 -05:00
vbawol
88ba4b9e6b 0.3.9 b564
fixed error in load vehicles function
2016-07-09 10:26:35 -05:00
vbawol
c6e5bad2ff fixed error in load vehicles 2016-07-09 10:24:33 -05:00
vbawol
35b28e94f9 fix comment 2016-07-09 09:08:51 -05:00
vbawol
8dcb38d655 0.3.9 b563 2016-07-09 09:04:08 -05:00
vbawol
57930c84a4 add configs for revenge dialog 2016-07-09 09:01:40 -05:00
vbawol
dd42401de2 Merge pull request #568 from Ignatz-HeMan/patch-1
Building Configs
2016-07-09 08:40:54 -05:00
vbawol
5728c29baa 0.3.9 b562
simplify new load vehicle, (realized sleep was not needed as allowDamage
does not effect scripted damage (per the wiki)
[added] old load vehicle script and epochconfig,hpp flag. (default is
false = use new load vehicles, true use old one from 0.3.8
2016-07-08 17:34:13 -05:00