Commit Graph

967 Commits

Author SHA1 Message Date
vbawol
73d5d95fc5 use apply to optimize 2017-09-06 09:39:34 -05:00
vbawol
3c13af5944 move AliveTime to local pt2 2017-09-05 16:28:07 -05:00
vbawol
422fdcc487 move AliveTime stat to local loop 2017-09-05 16:16:20 -05:00
vbawol
6e378ee221 Merge pull request #856 from Ignatz-HeMan/patch-3
Additional Check
2017-09-05 15:25:54 -05:00
He-Man
35f8e38923 Fixed some Crafting Previews 2017-09-05 20:39:18 +02:00
He-Man
3cb8db20ec Additional Check 2017-09-05 18:06:30 +02:00
He-Man
1efddd17c1 Fix for Duping by remove Building 2017-09-04 23:18:54 +02:00
He-Man
5fea5ba136 Fix for undefined var on environment Animals
https://github.com/EpochModTeam/Epoch/issues/850
2017-09-04 19:10:52 +02:00
vbawol
ac92ca4415 Merge pull request #851 from ravmustang/Vector-Snapping-Wall2Wall
Vector Snapping Wall 2 Wall
2017-09-04 11:54:11 -05:00
DESKTOP-UH65DCE\MusTanG
53e0e45b08 Snap Wall 2 Wall
Wall 2 Wall Snapping with rotation fixes.
Move around code for use in both para and perp snapping
2017-09-04 11:19:29 -05:00
vbawol
31f65f6bee comments 2017-09-04 10:54:55 -05:00
vbawol
9fc38dd537 BE fixes for 1.76 and radiation fixes 2017-09-04 10:37:29 -05:00
vbawol
4449412c2d fixed double var usage 2017-09-04 08:36:15 -05:00
vbawol
a5fb7a0a53 add tents #829 2017-09-04 08:11:37 -05:00
DESKTOP-UH65DCE\MusTanG
df8346af2c Snap Wall to Floor Fixes and Upgrades
[Fixed] Snapping Stud Walls to Floors tilted on their left or right(had
forward and back working)
[Added] Checks for Tilt Left / Right / Forward / Back
[Added] Checks for Snap Points N,S / E,W
[Added] Checks for Snapping Direction 0,2 / 1,3
[Fixed] Snapping Direction's failed to keep level with tilt of floor on
some snap points with specific directions requiring the above checks
2017-09-03 18:45:56 -05:00
vbawol
c76b2badf9 move save stats to master loop and basic radiation system 2017-09-03 17:11:52 -05:00
vbawol
fcbdd594ae Screen effect when taking radiation damage #796 2017-09-03 17:11:52 -05:00
He-Man
6f3a68bd7f Workaround for login-issue (BlackScreen) 2017-09-03 19:18:35 +02:00
He-Man
e286914461 Fixe for exploding new spaned Vehicles
"HitHull" > 0.95 causes exploding Landvehicles
2017-09-03 16:03:41 +02:00
vbawol
52e02b954c Optimize: nearestObjects use object instead of pos 2017-09-02 17:06:27 -05:00
vbawol
8c28ebc1a9 Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2017-09-02 16:51:58 -05:00
vbawol
ab5ea172a4 move weather temp and toxic feaver stats to master loop 2017-09-02 16:51:54 -05:00
vbawol
acd1d02f23 Merge pull request #844 from Ignatz-HeMan/patch-7
Usage of "unitloadout" on player revive
2017-09-02 15:45:53 -05:00
He-Man
2484804c7a Usage of "unitleadout" on player revive 2017-09-02 19:56:59 +02:00
He-Man
15bd919dd1 Fixed some craftings 2017-09-02 18:27:59 +02:00
He-Man
eb3b86dfad Corrected "Epoch_ServerVersion" variable 2017-09-02 16:56:18 +02:00
He-Man
c3f7dede38 Changed Icon Path to epochcore 2017-09-01 19:54:16 +02:00
vbawol
6f95e6b0d3 remove backup 2017-08-31 08:34:13 -05:00
DESKTOP-UH65DCE\MusTanG
33a663f72d Revert "missing ; 's"
This reverts commit 9230db9c7a.
2017-08-31 00:42:45 -05:00
DESKTOP-UH65DCE\MusTanG
f2fc2c9d6a Add TODO reminder 2017-08-31 00:28:30 -05:00
DESKTOP-UH65DCE\MusTanG
7d136cddb3 selectRandomWeighted not ready
Switch to BIS_fnc_selectRandomWeighted
2017-08-30 23:46:13 -05:00
DESKTOP-UH65DCE\MusTanG
9230db9c7a missing ; 's 2017-08-30 23:39:08 -05:00
DESKTOP-UH65DCE\MusTanG
6d9ba4b0ec Add to DynaMenu actions target
Could not see the groups menu at all if looking directly at another
player.
This adds all groups menus and invitation menus to dynamenu player
targets.
2017-08-30 20:47:36 -05:00
DESKTOP-UH65DCE\MusTanG
a53149a5d1 Link new paa's to EpochCore 2017-08-30 20:44:39 -05:00
DESKTOP-UH65DCE\MusTanG
71f6c3db70 fixes
Added the _allPlayers variable to complete the delete and readd to
original Perm Group.

Optimized forEach statements.
Fixed use of _groupId with _permGroup
2017-08-30 20:43:19 -05:00
vbawol
a59fc4aee2 make AI spawn every 5 minutes instead of 10 2017-08-30 17:55:39 -05:00
vbawol
9028cec8df add missing plant classes thanks to @morgoth0 2017-08-30 17:27:02 -05:00
vbawol
7ab0e2694b Merge remote-tracking branch 'origin/experimental' into experimental
# Conflicts:
#	Sources/epoch_config/Configs/CfgClientFunctions.hpp
2017-08-30 17:19:05 -05:00
vbawol
01c8641ff2 Conditional Loot table feature and reworking antagonist spawning
- We no longer spawn antagonists on opening loot containers or trash.
Instead we have the client spawn them from a new weighted array. Note:
Admins can control what AI are spawning by removing from array
(antagonistChances) or setting chance to 0
- moved EPOCH_spawnIndex and EPOCH_spawnLimits to master loop init
instead of both_init as it is only needed client side.
- loot table updates for extra logic condition.
2017-08-30 17:15:14 -05:00
vbawol
f7f839abf8 Satellite Event Starter 2017-08-30 17:06:18 -05:00
vbawol
e4903fd870 move weightedArray to Cfgfunctions for both server and client use 2017-08-30 17:00:06 -05:00
vbawol
a81088645c call compile to parseSimpleArray 2017-08-30 16:44:55 -05:00
vbawol
dddeb6c866 optimize unit spawn
only one getMissionConfig is needed, 10:1 reduction 👍
2017-08-30 16:40:42 -05:00
vbawol
ff4471552a improve earthquake event 2017-08-30 16:38:48 -05:00
DESKTOP-UH65DCE\MusTanG
f30582cc9f Function name change and fix be filter 2017-08-30 14:30:27 -05:00
DESKTOP-UH65DCE\MusTanG
963ab30581 No temp group invite if in main group 2017-08-30 04:02:25 -05:00
DESKTOP-UH65DCE\MusTanG
3b82e8b0b0 clean up server side temp groups 2017-08-30 03:36:37 -05:00
DESKTOP-UH65DCE\MusTanG
d90eb4774f epoch groups system
move "Delete Group" button check to onLoad from button click.
Remove owner from EPOCH_sendRemoteExecClient calls.
Add UI update push to leader on Delete Group.
Add UI update push to client on remove in case they clicked leave group.
2017-08-30 03:14:13 -05:00
DESKTOP-UH65DCE\MusTanG
56283e0c08 Temp Group System
Credit goes to AWOL for the original Epoch Group System.
Temp Groups do not allow outsiders access to bases, vehicles or safes.
Easily switch to Temp Group for Co-Op mission, then back to Perm Group.
Full access to Kick, Set Mod, Leave Group/Delete Group.
When leaving or deleting group, you will be put back into the actual
group of your teammates if online.
Fixed Leave/Delete Button to show Delete Group onLoad of Temp Group UI
Added refresh to Group UI's so all players are in sync after changes
2017-08-30 02:43:37 -05:00
vbawol
c89dffa1d0 move to functions 2017-08-28 16:26:49 -05:00