Commit Graph

387 Commits

Author SHA1 Message Date
vbawol
51cddfa424 0.5 b683 2017-02-27 07:52:47 -06:00
vbawol
9d6b5a6ae5 0.5 b682 2017-02-26 09:19:51 -06:00
vbawol
246cc9670f 0.5 b681 repack 2017-02-26 08:17:12 -06:00
vbawol
f31aeff613 0.5 b680 2017-02-25 16:37:07 -06:00
vbawol
2afb92e52e b678
see changelog
2017-02-24 11:31:33 -06:00
He-Man
a18819d984 Update EPOCH_server_makeNPCTrade.sqf 2017-02-10 21:30:41 +01:00
He-Man
69a3b8b5d7 Reworked NPC Trade Script
- no longer use PubVar for Trade
- "Purchase Failed" not abort the complete trade
- Added an option, that Players with to much Bank-debit can not sell,
but can purchase. The Money for Purchasing goes directly to the Bank
then.
2017-02-10 21:28:00 +01:00
vbawol
c0b6a0a1be bump for next version 2017-01-06 08:14:55 -06:00
vbawol
a417dc9070 0.4 b675 2017-01-02 12:25:49 -06:00
vbawol
468deeb252 test making player revive work similar to load #693
on revive, use reveal against new player object.
send loadABS value from server and wait client side for a match before
using selectPlayer.
Note: may need some form of code lock to prevent duplicate calls
Todo: Look into changing revive system to A3's own.
2017-01-01 12:33:04 -06:00
vbawol
de95260a3e 0.4 b674 2016-12-29 13:57:50 -06:00
vbawol
1db988095e booleans in configs
- change bools in config files to string or a number.
- EPOCH_fnc_returnConfigEntry(V2) now also supports 0/1 via config when
default input is a bool.
Note: this commit may address issue with Bad conversion: bool rpt spam.

It is suggested to use the following format for storing booleans in
config:
1 = true
"true"=true
0 = false
"false"=false
2016-12-29 12:18:09 -06:00
vbawol
03bd6cc796 Merge pull request #688 from Ignatz-HeMan/patch-13
Safe/Load all Vehicle Magazines correctly
2016-12-29 11:42:00 -06:00
vbawol
abf690fc11 fix typo on helper scripts 2016-12-18 13:21:42 -06:00
He-Man
5859bf2356 Safe/Load all Vehicle Magazines correctly 2016-12-14 21:58:08 +01:00
He-Man
3f4517f109 Safe/Load all Vehicle Magazines correctly 2016-12-14 21:53:24 +01:00
He-Man
113efd874b Safe/Load all Vehicle Magazines correctly 2016-12-14 21:52:48 +01:00
He-Man
4b88db0279 Safe/Load all Vehicle Magazines correctly 2016-12-14 21:51:35 +01:00
He-Man
532df074f2 Safe/Load all Vehicle Magazines correctly 2016-12-14 21:49:55 +01:00
vbawol
81f3452bd9 b673 2016-12-14 14:11:36 -06:00
He-Man
236651caa7 Skip saving already killed Vehicles
Server was deleting the Vehicle from DB and after hit is triggered, saved it again into DB with damage 1
2016-12-13 19:56:13 +01:00
vbawol
dc93ccdbf4 b672 2016-12-12 13:25:00 -06:00
He-Man
6cb5de71b5 Removed workaround for PlayerDisconnected
Tested and working again.
Should be better then searching (foreach allunits)
2016-12-12 19:36:00 +01:00
vbawol
31371482c8 b671 2016-12-12 11:29:46 -06:00
He-Man
62917bfc40 Option to make BaseParts indestructible 2016-12-11 16:19:22 +01:00
He-Man
7afb41d0d8 Option to make BaseParts indestructible 2016-12-11 16:18:16 +01:00
He-Man
0bbb00dcb5 Option to make BaseParts indestructible 2016-12-11 16:16:46 +01:00
vbawol
f86c49fe86 b670 2016-12-11 00:34:07 -06:00
vbawol
4f86c913d8 fixed Generic error in expression
when player object was null the function would throw an error. Thanks to
@ReDBaroN1 for the report!
2016-12-10 08:10:31 -06:00
vbawol
9856601229 0.4 b669
Workaround for playerRespawnTime always returning -1 when the player is
killed, that also prevented player time to be revived. Thanks goes to
@Ignatz-HeMan and @SPKcoding for the fix!
2016-12-03 11:22:55 -06:00
vbawol
1660e7f484 0.4 b668
fixed crash when opening crafting menu since A3 1.66.
workaround for HandleDisconnect not firing since A3 1.66.
b660
changed playableUnits to allPlayers
improved Epoch_selectInventoryItem function
improved inventory locked check with arma 1.66 features.
2016-12-02 10:24:25 -06:00
vbawol
a4f0ab80ec workaround for HandleDisconnect not working 2016-12-02 09:46:59 -06:00
vbawol
350554b7f1 0.4 b660
fixes and improvments
2016-12-01 23:26:34 -06:00
vbawol
8e614b0b78 Arma 3 1.66 fixes part1
playableUnits changed to allPlayers
improved Epoch_selectInventoryItem function
mproved inventory locked check
2016-12-01 17:44:43 -06:00
vbawol
3d1f958839 b657 2016-11-28 00:17:28 -06:00
vbawol
c86d4577e4 fix for vehicles that are spawned with Zeus 2016-11-28 00:10:33 -06:00
vbawol
fb7d733c41 b656 2016-11-26 10:26:16 -06:00
vbawol
f972e6a6e0 b655
repack for changes since
b07c74f80d
remove json files as they can be regenerated as needed
2016-11-13 23:49:53 -06:00
vbawol
9fa278e04a Epoch Survival 0.4 build:654
increased anti teleport distance limit to 30 and configureable via
epochah.hpp antihack_maxTravelDistance
2016-11-13 20:25:53 -06:00
vbawol
57327acef3 Epoch Survival 0.4 b653 2016-11-11 16:50:26 -06:00
vbawol
ba6f19e7bb b653 pt1
- fixed a typo in takeCrypto and updated private array
- moved epoch_2DCtrlHeartbeat to is Critical logic so it only beats when
critical (todo make slower faster based on high or low status)
2016-11-11 16:43:48 -06:00
vbawol
9e66f8e03a 0.4 b652
- Fixed ryan zed not detected.
2016-11-09 17:23:27 -06:00
vbawol
a0b078a683 Epoch Survival 0.4 b650
- experiment with using dynamic UI (HOLD down Space Bar) for base
building: enable, disable, free mode, and snap alignment options. build
mode can still be disabled with "1" key only if already enabled.
- Replace the use of 1,2,3 keys for base building to free them up to be
used for Arma 3 weapon switching.
2016-11-09 17:04:15 -06:00
vbawol
c15ea5c42b Epoch Survival 0.4 b646
removed "wet" HUD icon for now.
reworked login fsm, thanks to some feedback on the forum.
removed most blocking of f1-12 keys and number keys via keyDown
function.
comment out some diag_log spam.
workaround for Arma 3 client crash when an admin uses F5 to delete a
vehicle.
Fixed Ryan Zombies mod detection issues.
Optimized and fixed wall state issues thanks to @Ignatz-HeMan for PR and
Xirtti for the feedback.
2016-11-09 15:21:15 -06:00
vbawol
1aa39383cc b640
fixed visible scrollbars on HUD UI thanks to @raymix
updated scripts.txt BE filter.
2016-11-08 09:53:09 -06:00
vbawol
2a9179e8fb merge junk 2016-11-03 14:36:41 -05:00
vbawol
3f3dd22f83 Epoch Survival 0.4 b639
return empty can on drinking gas,
added option to empty out gas can
2016-11-02 15:12:49 -05:00
vbawol
95cfc4be58 b638 2016-11-02 14:43:26 -05:00
vbawol
b48acf626f Epoch Survival 0.4 b637
tanoa mission file added that adds RyanZombies to the addons array
Test extended options support for double click item interaction sub
menu.
- "Drink" gas to poison your self.
- Pour our Honey "Empty" option to gain the empty jar without consuming
the honey.
2016-11-02 14:20:58 -05:00
vbawol
12740cfafd Epoch Survival 0.4 b633 2016-11-02 10:25:49 -05:00
vbawol
0e3d163ab2 b632
test not suppessing SPACE key press to fix
https://github.com/EpochModTeam/Epoch/issues/539
2016-10-31 13:31:28 -05:00
vbawol
4dd055d4f3 b631
few more loot positions and updated tool with remaining list from
https://github.com/EpochModTeam/Epoch/issues/528
2016-10-31 11:23:52 -05:00
vbawol
25b6dd64e5 b630
fixed two loot positions Land_d_Windmill01_F and Land_d_Windmill01_F
2016-10-31 10:22:06 -05:00
vbawol
54269db977 Epoch Survival 0.4 b629
more BE kick fixes
removed pcre3.dll along with other uneeded files
epochserver.dll/so version 0.5.1.8 requires update to
2016-10-30 17:29:48 -05:00
vbawol
119bc9ac8a Epoch Survival 0.4 b628 2016-10-28 14:37:12 -05:00
vbawol
14058cb832 Epoch Survival 0.4 b626
increased anti-teleport range
added experimental vehicle immunity if locked inside an owned base (with
jammer)
Players now start with only 30% Hunger and Thirst instead of 100%.
2016-10-26 15:59:38 -05:00
vbawol
5fdb5f0a7b Epoch Survival 0.4 b621 2016-10-26 10:16:59 -05:00
vbawol
9ba60d5b7c Epoch Survival 0.4 b620 2016-10-24 16:23:09 -05:00
vbawol
4aa8c8152d Epoch Survival 0.4 b619
[Changed] Dynamic sub menu for inventory item interaction and crafting
options. (Double click item in your inventory)
[Changed] Armor stat inventory feature now dynamic and no longer forced
via config.
[Changed] Group menu and requests are now on the self action menu.
2016-10-23 23:52:25 -05:00
vbawol
7c1e18d6aa Merge pull request #613 from 82ndab-Bravo17/BuildingItems
Fix for building parts not being returnrd on removal
2016-10-18 00:01:33 -05:00
vbawol
35cc154792 0.4 b605 gamemode
added H_105_EPOCH and halloween masks to loot table|
changed version check to check community pbo
2016-10-14 15:31:01 -05:00
82ndab-Bravo17
8143c8f7fc Fix for building parts not being returnrd on removal 2016-10-06 22:13:25 -04:00
vbawol
d2f053d833 0.3.9 b571 2016-09-25 17:46:50 -05:00
vbawol
e35c64c69d fix for false auto ban 2016-09-25 17:05:34 -05:00
vbawol
da7e5e6d2d experiment with json config generator/parser 2016-09-25 16:33:00 -05:00
vbawol
d372ef9d95 fix for false ban since 1.64 2016-09-25 16:32:10 -05:00
vbawol
3cd165581c Merge pull request #606 from Ignatz-HeMan/patch-1
Update EPOCH_server_loadPlayer.sqf
2016-09-08 19:40:53 -05:00
vbawol
6cdb9633d4 0.4 b602
new compiler with optional v2 format more like BI's
added expanded startup init logic
moved mirror setup to own function inside epoch core
moved server init code to main gamemode init logic.
2016-09-08 12:09:58 -05:00
vbawol
e817f1e2e5 0.4.0.0 b597 2016-09-04 23:32:38 -05:00
He-Man
145f5b2286 Update EPOCH_server_loadPlayer.sqf 2016-09-02 22:16:40 +02:00
He-Man
e0962343aa Update server_securityfunctions.sqf 2016-08-31 19:46:49 +02:00
He-Man
3481042f86 Update server_securityfunctions.sqf 2016-08-31 19:45:12 +02:00
He-Man
4626c22ce1 Update EPOCH_spawn_vehicle.sqf 2016-08-31 18:17:58 +02:00
He-Man
c8c474ce34 Update EPOCH_load_vehicles_old.sqf 2016-08-31 18:17:33 +02:00
He-Man
48f109c95c Update EPOCH_load_vehicles.sqf 2016-08-31 18:16:55 +02:00
He-Man
b2203d6933 Update EPOCH_load_vehicles.sqf 2016-08-31 17:45:29 +02:00
He-Man
775ffb0417 Update EPOCH_load_vehicles_old.sqf 2016-08-31 17:44:49 +02:00
He-Man
ffce6bac64 Update EPOCH_spawn_vehicle.sqf 2016-08-31 17:36:08 +02:00
He-Man
e08dff4f6b Update EPOCH_load_vehicles.sqf 2016-08-31 17:33:37 +02:00
vbawol
3cdd1049b3 use setposATL to level out debug building 2016-08-19 08:21:13 -05:00
vbawol
90f5674a74 0.4.0.0 b584
More work on Dynamic HUD and hudConfigs are now found in CfgEpochClient.
Animal spawn table now found in CfgEpochClient.
Two new functions added to handle get(In|Out)Man Event Handlers.
moved forced disabling of build mode when getting in vehicle to getInMan
EH function.
removed a few unused files.
2016-08-12 13:15:11 -05:00
vbawol
5fc12c058c Merge pull request #597 from Ignatz-HeMan/patch-3
Update EPOCH_server_revivePlayer.sqf
2016-08-11 17:54:27 -05:00
He-Man
2a02112849 Update EPOCH_server_revivePlayer.sqf
Must be set manually (not by EPOCH_server_effectCrypto), because the Variable must be set on _newplyr !!!
2016-08-10 18:10:12 +02:00
He-Man
97207eafe5 Update EPOCH_server_takeCrypto.sqf 2016-08-10 17:29:15 +02:00
He-Man
0e174700a1 Update EPOCH_server_takeCrypto.sqf 2016-08-10 17:24:43 +02:00
vbawol
19d36fd802 0.4.0.0 b583
tweaks to angle and offset of HUD
2016-08-10 10:20:23 -05:00
vbawol
810fe5d65c bump version to 0.4
* Adds experimental test of new HUD from @raymix
* Hud elements are added and removed dynamically so that all active
icons are always right justified.
* Icons scale in size when critical levels are reached.
* added use of new A3 features to control angle and scale of hud icons.
* warning and critical levels are controlled via customVarsDefaults.

* Added larger group sizes up to 64 players and increased Krypto costs.
* reworked Finsh login in login fsm to wait for display 46 not to be
Null.
2016-08-08 14:45:39 -05:00
vbawol
4ea5404cd5 remove phone and add crypto to player body.
now uses dynamic action menu for take option on dead player bodies.
2016-08-08 12:12:20 -05:00
vbawol
3d13a2216c Duping of bipods pt1 #411
see notes: https://github.com/EpochModTeam/Epoch/issues/411
2016-08-06 12:43:03 -05:00
He-Man
028e0e3495 Update EPOCH_server_maintBUILD.sqf 2016-08-05 20:27:11 +02:00
vbawol
dd54f07534 prevent Error Zero divisor here 2016-07-13 07:51:43 -05:00
vbawol
4420175667 tone down player detonate power 2016-07-12 16:16:03 -05:00
vbawol
792e2d90bf 0.3.9 b570 2016-07-12 15:17:22 -05:00
vbawol
e865ab218e 0.3.9 b569 2016-07-12 14:41:03 -05:00
vbawol
ee7f7497c0 0.3.9 b568
change gamemode from Survival to Survive
enabled Ryan Zombies support by default.
added random delay in revenge detonation.
added min alive time setting for player revenge options. Default 15
minutes (900 seconds).
2016-07-12 14:19:56 -05:00
vbawol
443c6e90bc 0.3.9 b566
fixed incorrect index in weighted array fnc when zombies not used
added 3 additional water sources
fixed BE kick when base building since b564
removed allowdamage false on player revive, that caused player immunity
to server side AI.
trade request text feedback changed
2016-07-10 08:54:27 -05:00
vbawol
2fe61d42ca caused revived player to be immune to server side AI 2016-07-09 15:11:10 -05:00
vbawol
071a49aa51 0.3.9 b565
fixed typo from b563
2016-07-09 11:10:53 -05:00
vbawol
2df932cda6 fixed typo pt2 2016-07-09 10:29:23 -05:00
vbawol
88ba4b9e6b 0.3.9 b564
fixed error in load vehicles function
2016-07-09 10:26:35 -05:00
vbawol
c6e5bad2ff fixed error in load vehicles 2016-07-09 10:24:33 -05:00
vbawol
8dcb38d655 0.3.9 b563 2016-07-09 09:04:08 -05:00
vbawol
5728c29baa 0.3.9 b562
simplify new load vehicle, (realized sleep was not needed as allowDamage
does not effect scripted damage (per the wiki)
[added] old load vehicle script and epochconfig,hpp flag. (default is
false = use new load vehicles, true use old one from 0.3.8
2016-07-08 17:34:13 -05:00
vbawol
1310098264 disable vehicle simulation handler
changed var name to force change, new variable is: simulationHandlerOld
2016-07-08 09:51:47 -05:00
vbawol
1f17430e2c Revert "move simulation handler to main loop"
This reverts commit 19a0252278.
2016-07-08 09:46:09 -05:00
vbawol
19a0252278 move simulation handler to main loop 2016-07-08 09:06:15 -05:00
vbawol
1a99015935 Merge branch 'release' into experimental
# Conflicts:
#	Server_Install_Pack/@epochhive/addons/epoch_server.pbo
#	Server_Install_Pack/@epochhive/addons/epoch_server_core.pbo
#	Server_Install_Pack/@epochhive/addons/epoch_server_settings.pbo
#	Server_Install_Pack/mpmissions/epoch.Altis.pbo
#	Server_Install_Pack/mpmissions/epoch.Australia.pbo
#	Server_Install_Pack/mpmissions/epoch.Bootcamp_ACR.pbo
#	Server_Install_Pack/mpmissions/epoch.Bornholm.pbo
#	Server_Install_Pack/mpmissions/epoch.Chernarus.pbo
#	Server_Install_Pack/mpmissions/epoch.Chernarus_Summer.pbo
#	Server_Install_Pack/mpmissions/epoch.Desert_E.pbo
#	Server_Install_Pack/mpmissions/epoch.Esseker.pbo
#	Server_Install_Pack/mpmissions/epoch.Mountains_ACR.pbo
#	Server_Install_Pack/mpmissions/epoch.Napf.pbo
#	Server_Install_Pack/mpmissions/epoch.Porto.pbo
#	Server_Install_Pack/mpmissions/epoch.ProvingGrounds_PMC.pbo
#	Server_Install_Pack/mpmissions/epoch.Sara.pbo
#	Server_Install_Pack/mpmissions/epoch.SaraLite.pbo
#	Server_Install_Pack/mpmissions/epoch.Sara_dbe1.pbo
#	Server_Install_Pack/mpmissions/epoch.Shapur_BAF.pbo
#	Server_Install_Pack/mpmissions/epoch.Stratis.pbo
#	Server_Install_Pack/mpmissions/epoch.Takistan.pbo
#	Server_Install_Pack/mpmissions/epoch.VR.pbo
#	Server_Install_Pack/mpmissions/epoch.Woodland_ACR.pbo
#	Server_Install_Pack/mpmissions/epoch.Zargabad.pbo
#	Server_Install_Pack/mpmissions/epoch.utes.pbo
#	Sources/epoch_config/build.hpp
#	Sources/epoch_server/build.hpp

#	Sources/epoch_server/compile/epoch_vehicle/EPOCH_server_packStorage.sqf
#	Sources/epoch_server_core/build.hpp
#	Sources/epoch_server_settings/build.hpp
#	build.txt
2016-07-07 15:55:33 -05:00
vbawol
dee3394024 0.3.9 b559 2016-07-07 15:25:03 -05:00
vbawol
de065ea3a7 0.3.9 b558
allow disable of ryan zombies support
suppressed zombies and more ai from jammers and traders
2016-07-07 14:50:35 -05:00
He-Man
5ea76ecbff Update server_monitor.fsm 2016-07-07 17:49:59 +02:00
He-Man
1b2aac3bdd Update EPOCH_server_lockVehicle.sqf
Allow Locking, if driver is dead.
Allow locking, if lockOwner already is lockedOwner
2016-07-07 17:47:30 +02:00
He-Man
389afe61ff Update EPOCH_server_save_storage.sqf
Unpack Backpacks / Vests / Uniforms. Otherwise Inventory will get lost
2016-07-07 17:46:02 +02:00
He-Man
c411e7ac40 Update EPOCH_server_save_vehicle.sqf
Unpack Backpacks / Vests / Uniforms. Otherwise the Inventory will get lost
2016-07-07 17:44:58 +02:00
He-Man
760d2c2c2a Update server_init.sqf
Add 50 reserved slots to prevent despawning Vehicles, if spawned in by scripts
2016-07-07 17:43:39 +02:00
vbawol
76785e1694 0.3.9 b557 2016-07-07 09:50:27 -05:00
vbawol
e9958bc5d8 add god mode enabled variable flag
for #525
2016-07-06 23:56:48 -05:00
vbawol
bb94bb429e reworked trader spawn
fixes #489
traders now only spawn in traderBlds classes for work and traderHomes
for homes and only if the building has AI positions.
traders now also use traderUniforms config array for what uniforms they
randomly use.
2016-07-06 23:30:23 -05:00
vbawol
1da15073d8 0.3.9 b556
fixed unneeded message when suppressing forced AI spawn.
fixed no message if player does not have energy for NVG.
2016-07-06 20:48:53 -05:00
He-Man
759223c59d Update EPOCH_server_loadTraders.sqf
Stored Vehicles was only counted for Static Traders.
2016-07-06 23:01:57 +02:00
vbawol
8dc77ec853 0.3.9 b555 2016-07-06 14:35:20 -05:00
vbawol
d1854aaaa3 0.3.9 b554
fixed missing var in biteplayer
2016-07-05 14:15:42 -05:00
vbawol
8f3b06f0f4 0.3.9.0 b553
Zombies: fixed issue with multiple targets
moved CfgSounds and CfgSay3Dhandler to mission file
added new mission config (CfgSwitchMovehandler) for
EPOCH_server_handle_switchMove function
minor cleanup to EPOCH_server_handle_say3D usages.
2016-07-05 13:22:14 -05:00
Andrew Gregory
8946390a21 Update Server Remove Marker Call - Not a function any more. 2016-07-04 20:34:35 +01:00
Andrew Gregory
e5bbe2ec74 Update Server Make Marker Call - Not a Function any more. 2016-07-04 20:33:57 +01:00
vbawol
eaf23d4e31 0.3.9.0 b552
zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
vbawol
02761bb4cf 0.3.9.0 b547 2016-06-30 12:06:07 -05:00
vbawol
6a01291440 0.3.9.0546
add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
vbawol
1ec9d344be 0.3.9.0545
new function EPOCH_swapBuilding
2016-06-28 21:37:11 -05:00
vbawol
f8f776c659 0.3.9.0544
only use nearestTerrainObjects [player, ["SHIPWRECK"], 40000]; postions
for containerpos array
change gamemode to survival, (might show as unknown gamemode pre 1.62)
2016-06-27 15:56:35 -05:00
vbawol
926ad37a06 0.3.9.0543
Tanoa container positions thanks to Sparky
Tanoa Apex vehicles added
give attributes should not return anything if data is 0 even if random
is used
2016-06-27 11:51:31 -05:00
vbawol
9e548a1c04 0.3.9.0542
fixes to a few typos
2016-06-25 10:12:26 -05:00
vbawol
ed75234adb 0.3.9.0541
revert setVectorDirAndUp after setpos and use [0,0,0]
2016-06-25 08:35:36 -05:00
vbawol
05bbb9a14e 0.3.9.0539
add loot class override variable epochLootClass, to allow all zed
classes to return
BE filter updates for extra zombie classes
added loot table for zombies.
added looting of Dogs for meat with negative karma.
cooking of dog meat.
loot configs for shark
interactAttributes format changed to an array ["Hunger",100,1] //
CustomVarName, value, make value randomized.
BE updates and fixes
new function EPOCH_giveAttributes
2016-06-23 20:43:22 -05:00
vbawol
fd0ca662c7 0.3.9.0538 2016-06-23 06:44:37 -05:00
vbawol
8f5867b450 fix for shipwreck containers disappearing
http://epochmod.com/forum/topic/42270-boxes-disappearing/
2016-06-23 06:43:59 -05:00
vbawol
620e335e1d 0.3.9.0537
Tanoa building loots v1 done
2016-06-20 16:49:51 -05:00
Andrew Gregory
b033a852a1 MIssion Updates
Add allowed vehicle check and destroy option for missions, i.e. military crash site..
2016-06-19 20:11:38 +01:00
vbawol
aa296fa9da 0.3.9.0536
changed last few refs to EPOCH_server_createMarker >
EPOCH_server_makeMarker, was causing #40 scripts kick.
2016-06-19 08:54:30 -05:00
vbawol
3908387306 0.3.9.0535 2016-06-18 13:56:42 -05:00
vbawol
fa2185a27d 0.3.9.0534
max out zombie count on spawn chance
allow variable increase to antagonist array
2016-06-18 12:57:53 -05:00
vbawol
115acbc837 0.3.9.0533 2016-06-18 09:36:23 -05:00
vbawol
88e00323a0 0.3.9.0532 2016-06-17 21:42:50 -05:00
vbawol
67e38a5609 0.3.9.0530 2016-06-17 17:09:25 -05:00
vbawol
20ca7cf00d 0.3.9.0529 2016-06-17 16:57:29 -05:00
Andrew Gregory
75c5792381 Update Marker
And add new remove marker.
2016-06-17 19:08:06 +01:00
Andrew Gregory
b611145eb9 Remove Map Marker 2016-06-17 19:00:07 +01:00
Andrew Gregory
7b22f6a35a Create Marker
Create a map marker.
2016-06-17 18:59:46 +01:00
Andrew Gregory
0b39d0179c Replaced
Using a name that isn't caught by BE :)
2016-06-17 18:59:19 +01:00
vbawol
80f4f9a449 0.3.9.0528
[fixed] invalid vehicle token check was not enabled if simulation
handler was disabled.
[changed] rework load vehicle script to make vehicles immune for 120
seconds and then apply damage and hitpoints.
2016-06-16 19:27:06 -05:00
vbawol
3fcb40b56e 0.3.9.0527 2016-06-16 16:59:35 -05:00