Commit Graph

1530 Commits

Author SHA1 Message Date
Makselord
69041137a0 reduced bamboo spawn rates 2022-05-28 18:04:06 -04:00
Makselord
c92cd26ff1 bamboo collectibles spawn near rivers 2022-05-28 17:56:35 -04:00
Benoît du Garreau
f36e74e383 Fix deprecated function use 2022-05-28 23:53:30 +02:00
Benoît du Garreau
8488c7b25e Upgrade assets_manager to 0.8.0 and image to 0.24
This removes a significant number of duplicated dependencies
2022-05-28 23:18:31 +02:00
Sam
95c3fdffa1 Addressed playtest feedback (no assets). 2022-05-16 15:11:39 -04:00
Sam
816c265662 Rebase stuffs 2022-05-16 15:11:26 -04:00
Joshua Barretto
eec2d67bb7 Merge branch 'zesterer/worldgen' into 'master'
Worldgen Improvements

See merge request veloren/veloren!3378
2022-05-15 19:44:12 +00:00
Joshua Barretto
30b041282f More rocks near rivers 2022-05-15 18:31:24 +01:00
Joshua Barretto
692309029d Improved badlands 2022-05-15 16:14:03 +01:00
Joshua Barretto
cc295b483a Better snow cover 2022-05-15 15:34:36 +01:00
Isse
2050bce77d Water caves 2022-05-15 10:16:53 +00:00
Joshua Barretto
ecf97a53cd Regular warping 2022-05-15 10:19:57 +01:00
Joshua Barretto
e5c49af547 Faster, prettier, and less troublesome terrain warping 2022-05-14 17:00:03 +01:00
Joshua Barretto
907ba3dcbc Added giant trees to LoD 2022-05-10 20:30:48 +01:00
Joshua Barretto
d4fd9d2d0e Added LoD houses 2022-05-10 19:19:46 +01:00
Joshua Barretto
f35c98d1a1 Added LoD distance setting 2022-05-10 12:40:06 +01:00
Joshua Barretto
3881d2ea38 Fixed i16 underflow 2022-05-10 12:38:36 +01:00
Joshua Barretto
1db7cc7fde LoD trees in snow are white 2022-05-10 12:38:36 +01:00
Joshua Barretto
cf346d05c1 Different kinds of tree 2022-05-10 12:38:36 +01:00
Joshua Barretto
b3126ca687 Initial implementation of LoD trees 2022-05-10 12:38:36 +01:00
IsseW
9a9302a0b6 Use a seperate rng for peak and biome name gen 2022-05-10 10:24:25 +02:00
Imbris
bed8ae68fe Optimize biome naming floodfill by replacing hashmaps 2022-05-10 03:30:09 -04:00
IsseW
9abbb0e928 naming behind feature and fix addition overflow 2022-05-10 08:03:40 +02:00
Joshua Barretto
30e73735de Added SpawnMode to allow for ice and water column spawning of wildlife 2022-05-08 12:37:29 +01:00
Treeco
66fe458623 Improve water.rs usability
Will have an accompanying book update
2022-05-06 13:12:11 +01:00
Marcel Märtens
697673bcca update toolchain to nightly-2022-04-25 2022-05-03 15:22:28 +02:00
Marcel
593d8fa4b5 Merge branch 'xMAC94x/update_vek' into 'master'
switch to upstream vek again

See merge request veloren/veloren!3342
2022-05-02 08:34:21 +00:00
Marcel
e30845c68f Merge branch 'christof/shredded_economy3' into 'master'
Economic debugging and documentation

See merge request veloren/veloren!3309
2022-05-01 18:26:29 +00:00
Marcel Märtens
fa49248c31 switch to upstream vek again 2022-04-28 09:10:55 +02:00
Isse
3027597352 Site2 giant tree entity spawning 2022-04-27 10:53:08 +00:00
Christof Petig
2ddd1cc0a7 execute with local tracing environment
sadly the level passed is ignored, and it warns about an invalid filter directive
but RUST_LOG environment variables work as expected
2022-04-24 17:26:16 +02:00
Christof Petig
ab985b54ab initialize ERROR not INFO 2022-04-24 17:26:16 +02:00
Christof Petig
5f5ebeecfe ignore expensive tests without much added value 2022-04-24 17:26:16 +02:00
Christof Petig
2f7c50281f fix neighbor logic in test, fix clippy, fix rustfmt 2022-04-24 17:26:16 +02:00
Christof Petig
8dfd6dc523 document more elements of economy 2022-04-24 17:26:16 +02:00
Christof Petig
53ace17327 output trade to csv file 2022-04-24 17:26:16 +02:00
Christof Petig
dc4b9dc19e more readable and meaningful csv output 2022-04-24 17:26:16 +02:00
Christof Petig
d897df4b78 output number of trade partners 2022-04-24 17:26:16 +02:00
Christof Petig
eedfce45bc also output normal economic simulation 2022-04-24 17:26:16 +02:00
Christof Petig
8e48d59539 also print situation in other econ test 2022-04-24 17:26:16 +02:00
Christof Petig
b144ed42e3 display trade volume 2022-04-24 17:26:16 +02:00
Christof Petig
57dafea9b4 group the first three settlements together (should enable them to survive by trade) 2022-04-24 17:26:16 +02:00
Christof Petig
6f431a6fff rearrange and connect towns (shows planning weakness) 2022-04-24 17:26:16 +02:00
Christof Petig
faf12118f0 remember which good a profession is missing for productivity 2022-04-24 17:26:16 +02:00
Christof Petig
94bef521ce new test to check different resource situations 2022-04-24 17:26:15 +02:00
Christof Petig
40cf44d7b1 Enforce a minimum price for goods 2022-04-23 22:11:29 +02:00
Youssef Fahmy
aec866e5ec Balance tweaks 2022-04-23 14:54:01 +00:00
aflying pumpkin
c7f7e63495 Added Lionesses 2022-04-16 16:57:59 +00:00
flo
262a730cc6 clifftown sprite fix 2022-04-15 20:01:59 +00:00
Marcel Märtens
64b9602760 update further dependencies, including strum and get rid of old strum_macro 2022-04-04 16:06:47 +02:00
Marcel Märtens
affdf3131f update a bunch of dependencies, including clap3 2022-04-04 11:43:29 +02:00
flo
3d24b1d635 CliffTowns 2022-03-29 12:52:08 +00:00
James Melkonian
5b801dc44d Adjust harvester boss arena offset 2022-03-27 20:41:03 -07:00
Samuel Keiffer
4aaefdf6be Merge branch 'ubruntu/site2-guards-raiders' into 'master'
Bring raiders and guards to site2 towns

See merge request veloren/veloren!3300
2022-03-26 00:29:53 +00:00
ubruntu
6d30f7f748 Bring raiders and guards to site2 towns 2022-03-26 00:29:52 +00:00
Marcel
a8a8ee181d Merge branch 'christof/parallel_economy' into 'master'
Parallel economic simulation, based on shredded_economy2

See merge request veloren/veloren!3288
2022-03-25 19:59:57 +00:00
Samuel Keiffer
3964ac466a Merge branch 'ubruntu/house-decorations' into 'master'
Site2 house decorations

See merge request veloren/veloren!3273
2022-03-24 15:13:56 +00:00
ubruntu
c71354e192 Site2 house decorations 2022-03-24 15:13:56 +00:00
InfRandomness
8359d5754a Add new primitive to draw giant trees 2022-03-24 15:13:53 +00:00
Christof Petig
aeac483bac parallel simulation of economies 2022-03-21 23:35:08 +01:00
Christof Petig
96c5d17460 Address xmac's comments and prepare for parallelization 2022-03-21 23:35:08 +01:00
Christof Petig
ef6cee891f move the economy tick into Economy
This prepares for a parallel processing as it centralizes access to the surrounding index
2022-03-19 09:39:56 +01:00
Olexorus
cf66eccb75 Use Rust 2021 postfix .into_iter() 2022-03-15 16:34:56 +01:00
DaforLynx
ff624dd6e9 Reinstate town music. 2022-03-13 11:18:32 +00:00
DaforLynx
7b6f424bb0 Loud rivers 2022-03-13 07:47:23 +00:00
Samuel Keiffer
c5365c850a Merge branch 'isse/primitive-fixes' into 'master'
Primitive fixes

See merge request veloren/veloren!3260
2022-03-13 03:34:49 +00:00
Isidor Nielsen
7621a21560 Primitive fixes 2022-03-13 03:34:49 +00:00
Tormod G. Hellen
5f12163e54 Prevent towns being placed in the ocean just off the coast. 2022-03-12 02:45:49 +01:00
Tormod G. Hellen
5e3ef83195 Force incompatible sites further apart. 2022-03-12 02:45:49 +01:00
Tormod G. Hellen
afdb7fe9ea Increase quality of town placements. 2022-03-12 02:45:49 +01:00
Tormod G. Hellen
68072231dc Force towns further apart. 2022-03-12 02:45:49 +01:00
Tormod G. Hellen
031db61c1e Fix bug where chunks outside the map counted as occupied.
This prevented sites from being placed near the edge of the map.
2022-03-12 02:45:43 +01:00
Isidor Nielsen
e21f04d456 Add entity spawn on painter 2022-03-09 21:40:23 +00:00
Christof Petig
546afa86ae Economy redesign: Cleaner file structure (no code change) 2022-03-05 09:19:26 +00:00
Christof Petig
f347b9de11 Diversify price calculation for items by using multiple categories per item. 2022-03-03 02:32:34 +00:00
Isidor Nielsen
bd8a7a0506 Better rocks 2022-03-02 16:28:04 +00:00
Isidor Nielsen
f8916f878a Primitive group transformation and RotateAround primitive 2022-03-01 23:38:05 +00:00
infrandomness
1d44247efe
Enable return_self_not_must_use lint 2022-03-01 10:53:57 +01:00
floppy
b0ba5b9979 fix SeaCrocodiles spawning in lakes 2022-02-25 18:13:47 +01:00
Tormod G. Hellen
5df1ee6382 Prevent castles being assailable from above. 2022-02-22 22:11:01 +01:00
Tormod G. Hellen
609b26ce20 Prevent trees being placed in barren regions. 2022-02-22 21:00:52 +01:00
Tormod G. Hellen
a2d24521ee Prevent things being close that shouldn't. 2022-02-22 21:00:52 +01:00
Tormod G. Hellen
b6b67d367a Prevent close settlements. 2022-02-22 21:00:52 +01:00
Tormod G. Hellen
acce8aefa4 Determine town suitability using log function. 2022-02-22 21:00:52 +01:00
Tormod G. Hellen
22a75332f8 Ensure towns are placed only in viable locations. 2022-02-22 21:00:52 +01:00
Tormod G. Hellen
1ae93ee00e Add more water checks.
Not sure if necessary or just paranoia.
2022-02-22 21:00:52 +01:00
Tormod G. Hellen
339d6f2a3b Refactor for clarity.
This code was a bit hard to read. The name ought to make it easier.
2022-02-22 21:00:52 +01:00
IsseW
e9e4be6e7e break when there are no stations 2022-02-20 22:11:09 +01:00
IsseW
258b3c7535 Workshop fixes 2022-02-20 22:08:13 +01:00
Joshua Barretto
4ef1c92858 Merge branch 'enable_custom_names_for_lakes' into 'master'
enable custom naming bricks for lake biomes

See merge request veloren/veloren!3210
2022-02-20 19:47:23 +00:00
floppy
0d3a0cd1b8 enable custom naming bricks for lake biomes 2022-02-16 20:30:52 +01:00
Joshua Barretto
00b003a23c Enabled site2 towns by default 2022-02-15 19:01:43 +00:00
Samuel Keiffer
6c7c0eefae Merge branch 'gnarlings' into 'master'
Gnarlings

See merge request veloren/veloren!3194
2022-02-15 00:22:37 +00:00
Avi Weinstock
70b7e1ef92 Automatically fill top-level unions as separate fills. 2022-02-14 14:28:00 -05:00
Sam
2bcf9b9a26 Removed unions in gnarling site to make chunkgen more performant 2022-02-14 12:40:06 -05:00
Joshua Barretto
6e46b4ddef Fixed CI 2022-02-14 11:46:42 -05:00
Avi Weinstock
aab552afc5 Iterate over partially-disjoint unions of primitive bounds, improving CSG rasterization performance in the presence of sparse/disjoint unions. 2022-02-13 23:48:12 -05:00
Sam
6dafacaa24 Addressed review comments 2022-02-13 21:49:46 -05:00
Avi Weinstock
4f962df7c8 Automatically use right-recursion instead of left-recursion for union/intersection of CSG primitives via measuring the depth of the trees when unioning/intersecting them. 2022-02-13 15:44:51 -05:00
Sam
2e6610314c Balance tweaks 2022-02-13 00:39:46 -05:00
Sam
c77270b799 Addressed feedback 2022-02-12 20:52:01 -05:00
Sam
49e8803ee0 Fixed tests 2022-02-12 17:22:08 -05:00
James Melkonian
8da1ae578f Simplify tunnel entity spawning 2022-02-12 14:21:22 -08:00
James Melkonian
8a02a943f4 Document tunnel generation 2022-02-12 13:57:44 -08:00
InfRandomness
090ac9030c Change Path colors 2022-02-11 17:05:10 +00:00
jshipsey
2eee43865f chieftain anims 2022-02-11 02:18:48 -05:00
Sam
4991f7ecea Gnarlign site tweaks and chieftain buff 2022-02-11 01:23:09 -05:00
James Melkonian
95ea7a47e0 Gnarling cavern entrance stump 2022-02-10 19:35:30 -08:00
Sam
cab87658a3 Placement tweaks 2022-02-10 14:58:39 -05:00
James Melkonian
07d19bf03c Gnarling cavern tweaks 2022-02-10 14:58:38 -05:00
Sam
86a00e75bb Tweaked fire particles 2022-02-10 14:58:37 -05:00
Sam
bf7e84c6ae Initial particle work 2022-02-10 14:58:37 -05:00
jshipsey
5eea73f793 root walls, minor tweaks 2022-02-10 14:58:36 -05:00
Sam
0031aa6f5f Chieftain AI and attacks 2022-02-10 14:58:35 -05:00
jshipsey
3a35dcc77f brick texture colors 2022-02-10 14:58:34 -05:00
jshipsey
0c788997a4 anims 2022-02-10 14:58:34 -05:00
James Melkonian
14080da693 Fix rebase 2022-02-10 14:58:33 -05:00
Sam
f1801560fa Deadwood ai 2022-02-10 14:58:31 -05:00
jshipsey
cb48dd0a75 adjust chieftain hut, start alter 2022-02-10 14:58:30 -05:00
Sam
c15fb2b68f Better mugger AI 2022-02-10 14:58:28 -05:00
jshipsey
e93e7fd21c random hut variation and banner tatter 2022-02-10 14:58:26 -05:00
James Melkonian
d0477c259e Color caverns and provide some foliage 2022-02-10 14:58:25 -05:00
jshipsey
3a02d11bab banners, reworked huts/watchtowers/fencetowers 2022-02-10 14:58:25 -05:00
James Melkonian
3a8a0d9c53 Cavern systems under gnarling fortifications 2022-02-10 14:58:24 -05:00
jshipsey
c1df0ddbf3 some aesthetic work 2022-02-10 14:58:23 -05:00
Sam
6c6caa7535 Enemy spawns in gnarling fortification. 2022-02-10 14:58:22 -05:00
Sam
2dfeadcbc4 Basic enemy spawning. 2022-02-10 14:58:22 -05:00
Sam
59551efb06 Fixed bug that would cause gate to be next to chieftain hut. 2022-02-10 14:58:21 -05:00
Sam
9dcfb43fe6 Watchtowers near gate entrance. 2022-02-10 14:58:20 -05:00
Sam
09ce889bfc Chieftain hut 2022-02-10 14:58:20 -05:00
Sam
18cb0c7e41 Wall segments and towers for chieftain area. 2022-02-10 14:58:19 -05:00
Sam
466a02e1cf Re-organzied code relating to tower and wall generation. 2022-02-10 14:58:18 -05:00
Sam
643713d8b1 Huts now have doors. Added totems. 2022-02-10 14:58:18 -05:00
Sam
dd289ea5da Initial huts 2022-02-10 14:58:17 -05:00
Sam
920fa11ddf Section of wall opened. 2022-02-10 14:58:16 -05:00
Sam
cf73da2955 Gnarling watch towers. 2022-02-10 14:58:15 -05:00
Sam
90cedfc95d Gnarlings can now make walls. 2022-02-10 14:58:15 -05:00
Sam
b28f6276dd Gnarling dungeons now only generate near forests. 2022-02-10 14:58:09 -05:00
Joshua Barretto
31192c80bc Merge branch 'biome_name_update_and_site&theme_based_naming' into 'master'
biome_name_update_and_site&theme_based_naming

See merge request veloren/veloren!3187
2022-02-10 09:35:47 +00:00
floppy
996488ca7e remove unnecessary, vec!s from namgen bricks 2022-02-10 09:58:14 +01:00
jshipsey
786ae39fb4 new entities 2022-02-09 20:10:59 -05:00
Joshua Barretto
507b5d371c Merge branch 'fix_plazas_in_site2_towns' into 'master'
fix plazas in site2 towns spawning on top of each other

See merge request veloren/veloren!3191
2022-02-09 23:19:01 +00:00
floppy
80490580a4 fix plazas in site2 towns spawning on top of each other 2022-02-09 23:44:27 +01:00
floppy
680a6e477e enable flattening for site2 towns in civ/mod.rs,
to avoid mountain towns spawning underground
2022-02-09 23:28:56 +01:00
floppy
03cb885af4 - add more custom bricks for biomes
- update biome and site names
2022-02-09 08:14:13 +01:00
floppy
422be1b451 - add generate_gnarling and generate_town in namegen.rs
- enable generate_town for site2 towns in site2/mod.rs
2022-02-05 13:32:45 +01:00
floppy
bd862b3dd1 tweak generate_danari in namegen.rs 2022-02-05 11:21:19 +01:00
floppy
33dae9b3b1 -adjust size-threshold for Jungle to fix Jungles not being named.
-set size-threshold for anticipated Swamp sizes
2022-02-04 17:14:38 +01:00
floppy
b85a384d38 -adjust size-threshold for Jungle to fix Jungles not being named. 2022-02-04 16:54:42 +01:00
floppy
b5dfe74d41 -add more biome specific namegen functions
-introduce random choice between engl and custom naming
-add namegen section for site/theme based naming
2022-02-04 15:45:11 +01:00