Tormod G. Hellen
3afa16bf03
Fix hotbar changing when sorting inventory.
...
Previously the hotbar slots would refer to inventory slots. An
unfortunate consequence of this was that when the contents of an
inventory slot changed, so would the corresponding hotbar slot
change. This commit fixes that.
2022-01-14 19:14:24 +01:00
Sam
a882cb6af4
Changelog
2022-01-12 22:21:55 -05:00
unvariant
71d2be5f76
support removing key bindings
2022-01-07 20:30:30 +00:00
voxal
39e3d5c163
Move changelog entry to bottom
2022-01-05 20:07:05 -08:00
voxal
0b4446ad81
Add changes to changelog
2022-01-05 20:06:43 -08:00
DaforLynx
13e87375d6
River sounds and more
2022-01-03 22:40:31 +00:00
DoctorKompot
4ecdd8002d
updated changelog
2021-12-27 03:01:30 +02:00
DoctorKompot
22b19e40e9
updated changelog, fixed lantern colors
2021-12-27 03:01:28 +02:00
Imbris
d137ffba63
Update changelog
2021-12-25 19:24:12 -05:00
holychowders
b40d94dd53
Re-allow and improve fleeing.
2021-12-07 20:18:03 -06:00
Avi Weinstock
cb4c3eb34e
Bodies of water no longer contain black chunks on the voxel minimap.
...
The heuristic for pruning dungeon ceilings depended on detecting an
air-to-not-air edge, which was not present for chunks whose topmost
layer was water. Sampling 1 layer of the `above` block introduces such
an edge, allowing the water surface to be detected.
2021-11-29 14:39:56 -05:00
James Melkonian
ab99126a7b
Floor merchant cost percentages and display as whole numbers
2021-11-25 01:32:20 +00:00
Imbris
3bf0ac1971
Switch to new CI image set with aarch64 support and update changelog
2021-11-23 21:27:23 -05:00
UncomfySilence
7c560cc6b9
+ CHANGELOG.md message "Dungeons have somewhat proper scaling. The higher the dungeon the harder it gets, Cultist staying unchanged while Mino is now at its level."
2021-11-18 19:53:21 +01:00
Monty Marz
ec07dbb05e
Merchant Outfit
2021-11-18 16:31:12 +00:00
Ben Wallis
022c1417b6
EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
...
Damage from a given individual or group only counts towards a kill for 10 minutes since that individual or group's last damage to the entity - after this period their damage contribution is removed. This avoids the list of damage contributors growing excessively large for an entity that does a lot of combat but never dies.
EXP sharing within groups is unchanged - the difference is simply that the input to this calculation may be less than 100% of the base EXP reward for the kill if other individuals or groups contributed damage.
2021-11-13 20:46:45 +00:00
Joshua Barretto
657ac45288
Updated changelog
2021-11-13 17:13:09 +00:00
jshipsey
913a2725e8
changelog
2021-10-31 01:19:21 -04:00
Sam
aad2384622
Addressed review, changelog.
2021-10-29 17:57:00 -04:00
Sam
ee2a7d625c
Changelog
2021-10-27 17:02:36 -04:00
Kemper
034041fd4f
Aim fireballs at feet
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AI aims fireballs at the target’s feet, for a slight improvement
in splash damage.
2021-10-27 19:50:50 +00:00
Sam
c68618f20b
Changelog
2021-10-26 22:49:21 -04:00
Kemper
b0b90744cf
Add a range limit to trading
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Prevents initiating trades with client-side ghosts.
2021-10-25 00:47:45 +00:00
ubruntu
e6bfce99bb
Use stealth stat on armors
2021-10-24 05:31:49 +00:00
Bryant Deters
b2bd43f4d3
Sneak with weapons drawn
2021-10-18 14:53:55 -05:00
Henry Corse
e01ce2dcf4
Kaedr/pretty printing error messages
2021-10-14 18:37:51 +00:00
Imbris
4b2842da2f
Merge branch 'imbris/opt-phys-2.0' into 'master'
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Make terrain physics faster with internal iteration
See merge request veloren/veloren!2915
2021-10-11 14:52:46 +00:00
Isidor Nielsen
f0864a7b0a
use "input:____" for searching by recipe input
2021-10-10 15:44:43 +00:00
Imbris
4f6eb286e6
Remove dead commented code, updated changelog, commented profiling spans
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(but left in for easy reuse later), fix clippy complaint
2021-10-10 03:09:03 -04:00
Enrique AM
277273ff14
Update CHANGELOG.md
2021-10-08 19:37:46 +02:00
Imbris
66076db7bb
Make map icons fade out quickly when near the edge of the map display
2021-10-06 01:37:11 -04:00
ubruntu
0e2808a8fd
Interactable campfires
2021-10-05 00:55:29 +00:00
Joshua Barretto
96e23ae2d4
Handle oceans and steep rivers gracefully, update changelog
2021-10-05 00:02:32 +01:00
Imbris
f867991198
Merge branch 'imbris/credits' into 'master'
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Add credits screen
Closes #1296
See merge request veloren/veloren!2872
2021-10-03 04:26:58 +00:00
Imbris
ee42eaa515
Make gitlab hightlight syntax for ron files (using rust syntax highlighting). Update changelog for credits addition. Fix clippy large variant issue.
2021-09-30 03:01:24 -04:00
Sylvain Migaud
9b41568881
Place date at the begining of the log file name
2021-09-30 06:09:30 +00:00
Sam
c62162c2d3
Changed weights of cr calculation and exp from cr formula.
2021-09-25 21:52:20 -04:00
Bafon
d53d2300a6
Add setting to disable hotkey hints
2021-09-24 16:03:05 +00:00
Imbris
5217b5090c
Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass
2021-09-22 21:58:36 -04:00
Marcel
d5b4c5549b
Merge branch 'bafon/crafting-station-icons' into 'master'
...
Add crafting station icon to crafting menu sidebar
See merge request veloren/veloren!2848
2021-09-22 13:54:33 +00:00
Bafon
0375b973db
Add crafting station icon to crafting menu sidebar
2021-09-22 13:54:32 +00:00
Joshua Barretto
a76496c339
Use previous position caches for airship collision detection
2021-09-17 22:34:28 +01:00
Monty Marz
0dfddb21b1
Merge branch 'bafon/always-show-bars-setting' into 'master'
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Add setting to always show energy bars
See merge request veloren/veloren!2836
2021-09-15 12:04:44 +00:00
Bafon
b910c1dd9c
Add setting to always show energy bars
2021-09-15 12:04:44 +00:00
Bafon
eecab6e9ec
Fix HUD map mouse events
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Fixes dragging, scrolling, and setting the location marker when hovering player marker, location marker, group member markers, site icons, and peaks.
2021-09-14 23:42:04 +02:00
Sam
9e9fba7704
Balanced frequency of dungeons.
2021-09-11 18:59:04 -04:00
Marcel Märtens
7913e6a9ba
Change the version number to 0.11
2021-09-10 20:19:17 +02:00
Monty Marz
a23433b402
Bloom settings
2021-09-08 09:50:37 +00:00
Sam
7b0c096a22
Changelog
2021-09-04 12:43:24 -04:00
juliancoffee
6c1ecc9766
Add support for override asset folder
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- ASSETS_OVERRIDE environment variable with asset path which has higher
priority.
2021-09-02 20:24:23 +03:00
ubruntu
bbc366e1b3
NPCs can drop nothing
2021-09-01 23:17:36 +00:00
Sam
13fa154e55
Changelog and added arm length (body radius) to sprite pickup range.
2021-08-31 13:37:53 -04:00
Joshua Barretto
6f15233448
Fixed first-person zoom, added fixation to allow more precise mouse movement when zoomed
2021-08-31 13:31:52 +01:00
Joshua Barretto
b646aae2a4
Removed unused tree assets
2021-08-31 10:15:52 +01:00
Ben Wallis
9e35f5ec33
Explosions no longer change block colours within the radius of a safe zone. Doubled the radius of the safe zone in the /home town.
2021-08-20 09:00:55 +01:00
Daniil Nemtsev
a5ec81844f
Add WGPU adapter selection using WGPU_ADAPTER
2021-08-13 12:39:44 +00:00
Joshua Barretto
738e59965f
Added experimental terrain persistence
2021-08-12 10:26:20 +01:00
Tavo Annus
e834711293
Fix character being too close in menu
2021-08-10 14:00:34 +02:00
Snowram
dddb47a385
Makes dungeons start at level 1 visually
2021-08-09 16:36:37 +02:00
Ludvig Böklin
ebf489984c
Improve gliding
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- make glider dimensions a factor of body height
- increase glider dimensions across the board
- remove delay from transition into glide
- enable glider control while wielding glider
- improve glide wield animation
2021-08-09 10:06:16 +01:00
Ludvig Böklin
b667ba86f9
Fix mistake of pre-multiplying aerodynamic coefficients
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Increase glider zero-lift drag
2021-08-09 10:06:15 +01:00
Samuel Keiffer
92b32b4c36
Merge branch 'ygor/fix-axe-energy-reward' into 'master'
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Allow axe combo to reward energy without skillpoint
See merge request veloren/veloren!2722
2021-08-05 00:38:41 +00:00
juliancoffee
229e7b9cec
Add CHANGELOG note about battle_mode setting
2021-08-03 16:43:54 +03:00
Ygor Souza
1b5c3883a4
Allow axe combo to reward energy without skillpoint
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When the character does not have the Double Strike Combo skill, the
ability's stage_data only contains one element, and thus the
stage_data.len() - 1 expression would set the max_energy_regen to 0.
This change forces the multiplier to 1 in this specific case, so the axe
can still reward energy without the combo skill point, to match the
other weapons.
2021-08-03 07:10:03 +02:00
Imbris
427930081a
Add custom error message when there are no compatible graphics backends available
2021-08-03 00:00:30 -04:00
Ludvig Böklin
400734cc0a
Fix gliderwield downhill run jitter
2021-08-01 11:20:46 +00:00
Joshua Barretto
f51c4ed860
Merge branch 'zesterer/menacing' into 'master'
...
Added menacing, made agent code less hacky
See merge request veloren/veloren!2707
2021-08-01 00:27:02 +00:00
Joshua Barretto
422e1c30f4
Added menacing, made agent code less hacky
2021-07-31 20:33:28 +01:00
Imbris
c5c8ae4d30
Replace stamina -> energy
in english localization strings
2021-07-31 01:35:28 -04:00
Imbris
091dae07a4
Merge branch 'imbris/admin-cmd' into 'master'
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Make admin adding/removing command arguments positional again
See merge request veloren/veloren!2700
2021-07-30 06:05:29 +00:00
Imbris
172bddf731
Make admin add/remove command arguments positional again
2021-07-30 01:25:38 -04:00
Monty Marz
14eb0f9aa2
Remove sceptre, add swords
2021-07-29 22:38:35 +00:00
Ben Wallis
01ca6911a9
* Pets are now saved on logout and spawned with the player on login
...
* Pets now teleport to their owner when they are too far away from them
* Limited the animals that can be tamed to `QuadrupedLow` and `QuadrupedSmall` to prevent players taming overly powerful creatures before the pet feature is further developed
* Added `Pet` component used to store pet information about an entity - currently only used to store the pet's database ID
* Added `pet` database table which stores a pet's `body_id` and `name`, alongside the `character_id` that it belongs to
* Replaced `HomeChunk` component with more flexible `Anchor` component which supports anchoring entities to other entities as well as chunks.
2021-07-28 22:36:41 +00:00
Marcel Märtens
4328a45066
fixed map to zoom and drag correctly, fixed #1111
2021-07-27 01:15:06 +02:00
DanTheOne
18b5c1c35a
Add shortcut to toggle chat
2021-07-26 02:42:35 +02:00
Joshua Barretto
0cb524d8d6
Properly fixed command parsing
2021-07-23 17:33:31 +01:00
Avi Weinstock
7555be0e25
Spawn players aboveground when using /site
or when their waypoint is underground.
2021-07-15 17:54:29 -04:00
Monty Marz
e379aacf8c
char selection frames, adjustments
2021-07-13 13:31:01 +02:00
Marcel Märtens
5f780aa0ee
add biome and site info to F3 debug menu
2021-07-12 18:44:54 +02:00
Knightress Paladin
d0bb7004ab
Added check to prevent sceptre AI from canceling its own ward
2021-07-07 20:01:00 -07:00
Monty Marz
7c8d73a0c6
Minimap modes, Danari customizations update & bald hairstyles
2021-07-08 00:01:08 +00:00
AldanTanneo
3804c3d032
Implemented trading stackable items with a full inventory
2021-07-05 10:34:03 +00:00
juliancoffee
47aa371965
Update CHANGELOG with food rework
2021-07-05 10:57:11 +03:00
juliancoffee
303f03dd3a
Adjust Yeti difficulty
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Frost breath:
- ori_rate reduced from 0.6 to 0.1
- time of breath increased from 1 second to 2 seconds
- buildup increased from 0.4 to 0.8
- make it more gentle, with less damage per tick, but faster tick rate
(50 * 1 to 10 * 5)
- make Frozen debuff strength smoler, 1.5 to 0.5 and make it chance to
apply debuff.
- make him use it when closer range (10 and not 15)
Ice spikes:
- increase recovery_duration from 0.3 to 1.0
- make him slower while doing ice spikes, make ice spikes move
slower
- make him use it when closer range (15 and not 20)
Snowball:
- increase recover_duration from 0.4 to 0.9
Strike:
- increase buildup_duration fron 0.6 to 0.8
- increase recover_duration from 0.5 to 1.0
- increase knockback from 40.0 to 70.0
2021-07-04 03:44:17 +03:00
Avi Weinstock
110aa17642
Fix underwater campfires.
2021-06-30 18:36:43 -04:00
Joshua Barretto
cf01dd7df7
Improved consistency of default controls
2021-06-30 13:39:37 +01:00
juliancoffee
46772c67e3
Remove post-armor crit damage
2021-06-30 03:16:04 +03:00
Sam
381c7121c6
Changelog
2021-06-29 05:59:02 -05:00
Snowram
3ec5306ed0
Adds an outcome to death with SFX and VFX
2021-06-29 00:14:05 +02:00
juliancoffee
12b5d655cf
Split Material and Dismantle crafting tabs
2021-06-26 21:37:13 +03:00
Scott Williams
8d0a1ad7b4
Gem Rings and small change to trading.
2021-06-26 02:44:02 +00:00
Sam
645cc60dc0
Balance tweaks.
2021-06-23 22:38:37 -05:00
juliancoffee
ced180bbc9
changelog
2021-06-22 20:52:44 +03:00
Joshua Barretto
e930ff6779
Sanitise controller inputs
2021-06-21 21:13:49 +01:00
Joshua Barretto
b84708ca75
Added chat toggle
2021-06-21 20:16:03 +01:00
Samuel Keiffer
e7f54d6306
Merge branch 'juliancoffee/clay_golem_tweak' into 'master'
...
clay golem tweak
See merge request veloren/veloren!2478
2021-06-19 14:49:11 +00:00
juliancoffee
41b6d80635
Add CHANGELOG
2021-06-19 10:47:45 +03:00
Samuel Keiffer
2abd23ec64
Merge branch 'juliancoffee/not_explodable_sprites' into 'master'
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Proof of concept non-explodable sprites
See merge request veloren/veloren!2475
2021-06-19 01:10:20 +00:00
Joshua Barretto
46dfc119fb
Merge branch 'aweinstock/tighten_e2t' into 'master'
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Make e2t hitboxes tighter by checking the floating point coordinates before looking up voxels.
See merge request veloren/veloren!2460
2021-06-18 16:27:20 +00:00
juliancoffee
8b44f7ed34
Add non-exploadable crafting stations to CHANGELOG
2021-06-18 13:10:27 +03:00
Joshua Barretto
b8749dc219
Added more cow noises, prepare for merge
2021-06-16 17:23:54 +01:00
Imbris
9d9c0a045d
Merge branch 'imbris/release-tweak' into 'master'
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Add debug line tables and avoid building unwinding landing pads in release builds
See merge request veloren/veloren!2446
2021-06-16 02:17:49 +00:00
Avi Weinstock
5e6363dbcc
Make e2t hitboxes tighter by checking the floating point coordinates before looking up voxels.
2021-06-15 21:29:29 -04:00
Imbris
e5f23eb41a
Add debug line tables and avoid building unwinding landing pads in release builds
2021-06-15 21:14:49 -04:00
asumface
8568dfb38e
Bump rodio to 0.14
2021-06-14 22:04:23 +02:00
Marcel
1b36f6cab3
Merge branch 'aweinstock/forcemove-no-pushback' into 'master'
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Don't apply e2e pushback during a forced movement character state.
See merge request veloren/veloren!2429
2021-06-14 14:42:01 +00:00
Avi Weinstock
104de523b7
Move changelog entry for mining to 0.10 section.
2021-06-13 14:35:44 -04:00
Avi Weinstock
0e394029de
Mining skill tree.
2021-06-13 14:34:42 -04:00
Avi Weinstock
d02ff2db20
Don't apply e2e pushback during a forced movement character state.
2021-06-12 11:10:06 -04:00
Marcel Märtens
4167621f5d
Change the version number to 0.10
2021-06-12 10:14:07 +02:00
Scott Williams
2a161abd0a
NPC Hitbox Adjustments
2021-06-09 08:08:41 +00:00
jshipsey
670845e6f5
changelog
2021-06-07 11:06:39 +02:00
hqurve
39fc48ac17
Widened recipe list in crafting menu and added quality indicators to names in the list
2021-06-06 15:55:11 +00:00
Samuel Keiffer
85b8d4e7c0
Merge branch 'sam/yeti' into 'master'
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Yeti Rework
See merge request veloren/veloren!2359
2021-06-05 23:15:20 +00:00
Sam
acf7ad27f1
Balance tweaks.
2021-06-05 17:15:04 -05:00
Ben Wallis
1a93e3d84f
Added 60 FPS framerate cap for title/menu screens
2021-06-05 14:13:53 +01:00
Sam
eaf87a53bb
Final tweaks.
2021-06-03 21:39:47 -05:00
Imbris
d6e5827b8b
Update changelog
2021-06-03 14:23:28 -04:00
Samuel Keiffer
d235e98efe
Merge branch 'aweinstock/agent-pid' into 'master'
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Implement PID controllers and use them to stabilize Agent airship flight.
See merge request veloren/veloren!2356
2021-06-02 23:15:08 +00:00
Avi Weinstock
cbe7521259
Add toggle for minimap, fix scaling formula, reduce minimap VD for better performance, and add changelog entry.
2021-06-02 00:39:04 -04:00
Avi Weinstock
8b20175b6e
Implement PID controllers and use them to stabilize Agent airship flight.
2021-05-30 13:36:25 -04:00
Avi Weinstock
d38db15411
Fixed entities with voxel colliders being off by one physics tick for collision.
2021-05-28 20:25:57 -04:00
Avi Weinstock
3684cf0454
Fix economy data not properly being used to price trades, resulting in default prices being applied at most towns.
...
Also add an exporter from econsim results to sqlite to aid in debugging the economy (which revealed this bug).
2021-05-28 15:09:29 -04:00
Sam
b826d5cb2b
Fixed exp splitting in inactive equip slots.
2021-05-26 21:13:16 -05:00
Avi Weinstock
4d7828ec94
Make the camera zoom as the bow (or any ChargedRanged attack) is charging.
2021-05-26 09:34:07 -04:00
juliancoffee
2da8d96ec9
add CHANGELOG
2021-05-25 01:08:11 +03:00
James Melkonian
419cd2a5e4
Don't modify position in glide character state
2021-05-23 07:26:11 +00:00
hqurve
854930bc1a
Item pickups are shown in separate window and "inventory-full" messages are shown above the item attempted to be picked up
2021-05-22 20:47:08 +00:00
Monty Marz
30bcc6aaa3
Ferocious armour for t5-dungeon minibosses
2021-05-22 10:55:36 +00:00
James Melkonian
27885e00b2
Allow NPCs to path towards far away enemies
2021-05-21 03:14:45 +00:00
holychowders
d5f3ba77d4
Make NPCs Aware of Sound - See Issue #913
2021-05-15 19:36:27 +00:00
Marcel
7d5ca0e7bf
Revert "Merge branch 'snowram/hacky-mount' into 'master'"
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This reverts merge request !2219
2021-05-14 13:43:20 +00:00
Marcel
7fe0db2261
Merge branch 'snowram/hacky-mount' into 'master'
...
Allow for collars to make QuadMed npcs mountable
See merge request veloren/veloren!2219
2021-05-14 12:27:19 +00:00
hqurve
95a6e35a3a
Added chat tabs
2021-05-14 12:27:15 +00:00
Snowram
e4f3064b8a
Collar can make QuadMeds mountable, state + offsets
2021-05-14 00:11:15 +02:00
James Melkonian
4d4bc132f4
Campfires can set things on fire and water puts it out
2021-05-13 05:34:51 +00:00
James Melkonian
f76b61ac17
Make merchants /tell instead of /say
2021-05-11 17:26:22 +00:00
Sam
cd5096fe73
Changelog
2021-05-10 18:57:33 -05:00
Joshua Yanovski
0cf0f59fa7
Merge branch 'sharp/modtools' into 'master'
...
Added non-admin moderators and timed bans.
See merge request veloren/veloren!2276
2021-05-10 04:54:06 +00:00
Joshua Yanovski
e7587c4d9d
Added non-admin moderators and timed bans.
...
The security model has been updated to reflect this change (for example,
moderators cannot revert a ban by an administrator). Ban history is
also now recorded in the ban file, and much more information about the
ban is stored (whitelists and administrators also have extra
information).
To support the new information without losing important information,
this commit also introduces a new migration path for editable settings
(both from legacy to the new format, and between versions). Examples
of how to do this correctly, and migrate to new versions of a settings
file, are in the settings/ subdirectory.
As part of this effort, editable settings have been revamped to
guarantee atomic saves (due to the increased amount of information in
each file), some latent bugs in networking were fixed, and server-cli
has been updated to go through StructOpt for both calls through TUI
and argv, greatly simplifying parsing logic.
2021-05-09 21:19:16 -07:00
Avi Weinstock
1ae105125d
Change agent's condition
field back to a bool (from bitflags) and add a separate int_counter
field.
2021-05-09 18:09:53 -04:00
Illia Denysenko
cb2412148b
Miniboss Loot quickfix
2021-05-09 21:29:35 +00:00
juliancoffee
2881034426
update CHANGELOG
2021-05-09 20:43:13 +03:00
Monty Marz
a17bb0ad73
Better inactive/active audio slider logic
2021-05-09 09:51:41 +00:00
Marcel
2ea69a6180
Merge branch 'aweinstock/fix-bow-20210507' into 'master'
...
Make projectiles function properly if they hit a wall in the same tick as an entity.
See merge request veloren/veloren!2275
2021-05-08 15:47:12 +00:00
Illia Denysenko
1c22a2b3fd
/skill_preset command
2021-05-08 15:47:09 +00:00
Avi Weinstock
7ec7540be4
Make projectiles function properly if they hit a wall in the same tick as an entity.
2021-05-07 23:20:57 -04:00
Avi Weinstock
76da18da3c
Add red-orange pulsing "Nothing!" to the second phase of an a 0-quantity trade, and improve the distance merchants are visible at.
2021-05-07 15:24:55 -04:00
Daniel Mizerski
3197bcd12a
(Wiring) Logic - make wiring turing complete
2021-05-06 19:53:12 +02:00
Sam
c4bf1be73b
Changelog
2021-05-04 08:45:12 -04:00