flo
|
dc688bccb9
|
fix_salamander_and_elbst
|
2022-09-13 17:32:53 +00:00 |
|
flo
|
e43608ce80
|
add guitar & instrument sample edits
|
2022-09-10 17:23:38 +00:00 |
|
juliancoffee
|
3cbfe02a8e
|
Add Golden Cheese debug item
|
2022-09-06 15:50:04 +03:00 |
|
flo
|
6c89cd8fbf
|
put Organ under Toolkind Instrument
|
2022-08-30 16:55:02 +00:00 |
|
flo
|
9339971032
|
Music Instruments
|
2022-08-28 18:48:18 +00:00 |
|
flo
|
e882e62c08
|
seachapel
|
2022-08-24 21:50:53 +00:00 |
|
Marcel
|
fddc97bc77
|
Merge branch 'tweaks' into 'master'
tweaks entity stats
See merge request veloren/veloren!3437
|
2022-06-29 19:29:38 +00:00 |
|
runrobdog
|
7a40ae2db7
|
tweak entity stats adlet/tracker.ron
|
2022-06-23 17:48:28 +02:00 |
|
runrobdog
|
16d5ea1e3c
|
Set stats of entities movesets under the Object(body) tag to pre-modular and change all entities found within dungeons, to pre-modular stats
|
2022-06-23 06:45:22 +02:00 |
|
Sam
|
4a5ef6dce3
|
Poise damage dealt to a target in a stunned state is now no longer universally applied to the target as health damage.
Instead poise damage is only converted to health damage when its source is mitigated crushing damage.
Fixed 'Long Pole' -> 'Longpole'
|
2022-06-17 21:13:45 -04:00 |
|
runrobdog
|
1e19f5541b
|
tweak entity stats
|
2022-06-17 21:41:04 +02:00 |
|
runrobdog
|
95148a9968
|
tweaks entity stats
|
2022-06-17 12:35:06 +02:00 |
|
Sam
|
2de831cf38
|
Converted asset files of other armors.
|
2022-05-30 20:25:33 -04:00 |
|
Sam
|
8b384fd63e
|
Converted asset files of set armors.
|
2022-05-30 20:25:33 -04:00 |
|
Christof Petig
|
2bf8e1865f
|
Skiing and ice skating
|
2022-05-27 17:19:52 +00:00 |
|
Makselord
|
5c8c88b786
|
fixed silver, gold, copper, tin ingots not showing correctly in crafting
|
2022-05-26 17:08:39 -04:00 |
|
Chase Rozon
|
7dcee3eb23
|
Multiple Balance Tweaks & Miscellaneous Changes
|
2022-05-19 22:46:31 +00:00 |
|
Youssef Fahmy
|
080d8ef8b1
|
Tweaks for this week
|
2022-05-19 19:35:31 +00:00 |
|
Sam
|
aeca67443b
|
Simplified item key (assets)
|
2022-05-18 16:28:10 -04:00 |
|
Sam
|
ba0846d6c7
|
Addressed more feedback
|
2022-05-16 15:11:46 -04:00 |
|
Sam
|
cbf5336343
|
Moved items from 'items.crafting_ing.modular' to 'items.modular.weapon' (assets).
|
2022-05-16 15:11:45 -04:00 |
|
Sam
|
ad48b634ab
|
Address feedback (assets)
|
2022-05-16 15:11:44 -04:00 |
|
Sam
|
254b7964e1
|
Balance tweaks (assets)
|
2022-05-16 15:11:43 -04:00 |
|
Sam
|
d6ac9c43d7
|
More feedback addressed (assets).
|
2022-05-16 15:11:41 -04:00 |
|
Sam
|
13ea6dee93
|
Addressed second round of balance feedback (assets).
|
2022-05-16 15:11:40 -04:00 |
|
Sam
|
9b078c3383
|
Addressed playtest feedback (assets).
|
2022-05-16 15:11:38 -04:00 |
|
Sam
|
528b62c59a
|
Rebase commit
|
2022-05-16 15:11:36 -04:00 |
|
Sam
|
49ff094286
|
Addressed most review comments (assets).
|
2022-05-16 15:11:33 -04:00 |
|
Bryant Deters
|
075fee5190
|
modular component tooltips
|
2022-05-16 15:11:25 -04:00 |
|
Sam
|
558e2aefb7
|
Bow models
|
2022-05-16 15:11:23 -04:00 |
|
Sam
|
ef5b2e4a1e
|
Added method of differing names for 1h and 2h variants of a modular wepaon.
Added all 1h melee weapon models.
|
2022-05-16 15:11:19 -04:00 |
|
Sam
|
94c19735ca
|
Fixed broken stuff during rebase.
|
2022-05-16 15:11:16 -04:00 |
|
Sam
|
5c28e3cb25
|
Items with components can now have their name modified by the components. Also addressed more review. ONLY ASSETS
|
2022-05-16 15:11:16 -04:00 |
|
Sam
|
d7f5b907ff
|
Gave modular items a pseudo item definition id that can be used when serializing ItemBase or when persisting items to the database. ONLY ASSETS
|
2022-05-16 15:11:14 -04:00 |
|
Sam
|
eecc1b42c3
|
Fixed regex mistake in changing name of item assets.
|
2022-05-16 15:11:13 -04:00 |
|
Sam
|
62632318fe
|
Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. ONLY ASSETS
|
2022-05-16 15:11:12 -04:00 |
|
Sam
|
b048179c0a
|
Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS.
|
2022-05-16 15:11:11 -04:00 |
|
Sam
|
5acb8cf74e
|
Rebase conflcits handled.
|
2022-05-16 15:11:05 -04:00 |
|
Sam
|
33feee787b
|
Removed stuff no longer needed after new method of crafting modular weapons.
|
2022-05-16 15:11:05 -04:00 |
|
Sam
|
b7aa0a7a9f
|
Rebase commit.
|
2022-05-16 15:11:04 -04:00 |
|
Sam
|
ca644f8f0b
|
Added more interesting ingredients to recipes.
Changed bow main component from held (grip) to damage (limbs).
|
2022-05-16 15:11:02 -04:00 |
|
Sam
|
a908eb5791
|
Made a few more changes to migration, removed additional weapon.
|
2022-05-16 15:11:01 -04:00 |
|
Sam
|
9776760f47
|
Updated stats on components and edited migration for 1 handed weapons to point to new target modular weapon.
|
2022-05-16 15:11:00 -04:00 |
|
Sam
|
21084e48f0
|
Removed old weapons that were migrated to modular weapons.
|
2022-05-16 15:11:00 -04:00 |
|
Sam
|
c0ac8891ab
|
Added initial recipes for bow, staff, and sceptre components.
|
2022-05-16 15:10:58 -04:00 |
|
Sam
|
c10fa35fa4
|
Added correct names to every bow, staff, and sceptre component.
|
2022-05-16 15:10:58 -04:00 |
|
Sam
|
0a38567e8d
|
Modular weapons can now be properly displayed in the inventory.
|
2022-05-16 15:10:57 -04:00 |
|
Sam
|
105bb24631
|
Added placeholder components for bows, staffs, and sceptres.
|
2022-05-16 15:10:56 -04:00 |
|
Sam
|
762b3be3c3
|
Modular weapons can now be dropped as loot or assigned to enemies.
|
2022-05-16 15:10:56 -04:00 |
|
Sam
|
d380a2dbaf
|
Quality is now propogated through modular items from the quality of the components.
|
2022-05-16 15:10:55 -04:00 |
|