Commit Graph

2918 Commits

Author SHA1 Message Date
Lippy13
d9d3c1f55b Make the BuffKind match expression exhaustive 2021-03-03 21:10:41 +00:00
Lippy13
59594a8b60 Check if duration exists instead of defaulting to zero and clean up code 2021-03-03 20:39:14 +00:00
Marcel Märtens
a55ec20c74 fix #46 🥳 2021-03-03 12:37:09 +01:00
Lippy13
48f974bf01 Address comments on passing effects 2021-03-03 00:25:15 +00:00
Lippy13
a7c30b6721 Account for no duration being possible 2021-03-03 00:25:14 +00:00
Lippy13
ffd0c01bbd Fix Clippy errors
Fix code formatting

Add descriptions for other potential buffs for consumables
2021-03-03 00:25:13 +00:00
Lippy13
5e3a1b203f Add buff information to item tooltips 2021-03-03 00:25:11 +00:00
Snowram
f4278840c6 Fixes light offset for objects 2021-03-02 19:28:33 +01:00
ccgauche
7f4411ba1f Merge branch 'master' into 'ccgauche/plugin-player-join-event'
# Conflicts:
#   CHANGELOG.md
2021-03-02 09:45:15 +00:00
Justin Shipsey
9ad8804b60 Merge branch 'armor-org' into 'master'
armor org

See merge request veloren/veloren!1835
2021-03-02 01:29:46 +00:00
Ben Wallis
0f7ff21c20 Merge branch 'item-stacking-and-splitting' into 'master'
Implement stacking and splitting

Closes #904

See merge request veloren/veloren!1802
2021-03-02 00:08:47 +00:00
Jesus Bracho
c0573cca44 Implement stacking and splitting 2021-03-02 00:08:46 +00:00
jshipsey
308045cfc9 final asset corrections, fix glider anim 2021-03-01 17:37:47 -05:00
heydabop
bfc82f7236 Fixes #974 - convert tool/weapon equip time to floating point seconds 2021-03-01 15:06:39 -06:00
ccgauche
9628dfaf99 Fixed comments 2021-03-01 21:29:18 +01:00
ccgauche
dbd4d70b79 Lots of improvement in pointer management (switched from i32 to u64) + New event implemented 2021-03-01 19:00:44 +01:00
Samuel Keiffer
0497a437a4 Merge branch 'sam/invulnerability-buff' into 'master'
Invulnerability Buff

Closes #965

See merge request veloren/veloren!1834
2021-03-01 05:46:46 +00:00
Samuel Keiffer
537efdd47e Merge branch 'aweinstock/trade-requestitem' into 'master'
During a trade, allow requesting items from the counterparty's inventory...

See merge request veloren/veloren!1829
2021-03-01 02:39:36 +00:00
Sam
6ab4e2264e Buff icon 2021-02-28 17:31:35 -05:00
Sam
531c38c3ad Factored formatting of buff text out to a single function. 2021-02-28 16:04:33 -05:00
Sam
a88ad7b971 Added invulnerability debuff. Currently tied to campfire spawned with '/campfire' command. 2021-02-28 15:02:03 -05:00
Imbris
b7bd0306e6 Merge branch 'Lerg/Issue_#976' into 'master'
Issue #976 Some inputs are missing the ability to be rebound

See merge request veloren/veloren!1832
2021-02-28 18:23:30 +00:00
Justin Shipsey
13df691f69 Merge branch 'heydabop/966-controller-y-invert' into 'master'
#966 - Setting to invert controller Y axis

See merge request veloren/veloren!1817
2021-02-28 18:02:04 +00:00
Lerg
94bd1f2605 Issue #976 Some inputs are missing the ability to be rebound because they are missing from the input iterator 2021-02-28 19:02:32 +03:00
Avi Weinstock
7e458ecd40 During a trade, allow requesting items from the counterparty's inventory (prequisite for NPC trading). 2021-02-28 10:13:49 -05:00
Samuel Keiffer
cb267ac3ee Merge branch 'sam/combo-comp' into 'master'
Combo now persists as a compnent, rather than a field on a state

See merge request veloren/veloren!1828
2021-02-28 02:42:40 +00:00
Sam
b25a376995 Re-allowed for what stage you were on to persist through a roll 2021-02-27 19:24:18 -05:00
Sam
404c7f0905 Combo melee now checks combo 2021-02-27 18:24:28 -05:00
Snowram
7f2276324e Reduces the instances of f64 in anims 2021-02-27 23:21:03 +01:00
jshipsey
b4627dfe19 look-based anims 2021-02-27 16:19:33 -05:00
Monty Marz
e5273e3a8e reroute the F1 key to open the controls settings, removed loading screen tips about levels and the stats button 2021-02-27 19:02:26 +00:00
Justin Shipsey
d2fffa1a92 Merge branch 'slipped/gremlins' into 'master'
dungeon enemy overhaul part 1

See merge request veloren/veloren!1697
2021-02-27 17:00:52 +00:00
Samuel Keiffer
fa809fc292 Merge branch 'Lerg/Accumulate_Damage_Floaters' into 'master'
Issue #836 - Declutter the scrolling combat text

See merge request veloren/veloren!1823
2021-02-27 16:18:18 +00:00
jshipsey
16720a6826 weapon/manifest tweaks 2021-02-27 10:44:55 -05:00
Lerg
3fe5f4484e Issue #836 - Declutter the scrolling combat text 2021-02-27 15:10:47 +03:00
Sam
238fcaf5f1 Particle rebase fixes 2021-02-27 01:42:47 -05:00
jshipsey
0a353576dc address comments 2021-02-27 01:42:47 -05:00
Snowram
17112926e7 Adds harvester npc 2021-02-27 01:42:47 -05:00
jshipsey
51bc74b2a5 visual weapon variation, adjust minotaur dash, keyframed golem quake 2021-02-27 01:42:47 -05:00
jshipsey
16a44cd532 minotaur moves, added claygolem 2021-02-27 01:42:47 -05:00
jshipsey
417f4638ed balance pass 2 2021-02-27 01:42:47 -05:00
jshipsey
79ec9115f5 rebase, yeti in dungeon 2021-02-27 01:42:47 -05:00
jshipsey
e06ebf3507 initial balance 2021-02-27 01:42:47 -05:00
Snowram
858fbe1a6c Adds yeti npc 2021-02-27 01:42:46 -05:00
jshipsey
30af3a4493 dash, spin, jump changes 2021-02-27 01:42:46 -05:00
Snowram
1b9815dc34 Adds 3 new npcs, tusk ram new design 2021-02-27 01:42:46 -05:00
Sam
53b0ba286a Ice particles for Wendigo 2021-02-27 01:42:46 -05:00
jshipsey
ce3b2141e1 theropod retrofit, some more moves 2021-02-27 01:42:46 -05:00
jshipsey
5792faa992 some new moves, combine biped weapons into one file 2021-02-27 01:42:46 -05:00
jshipsey
57d5e90ddd full bipedsmall armor swaps 2021-02-27 01:42:46 -05:00
Sam
df70976ff5 Fixed particles. 2021-02-27 01:42:46 -05:00
jshipsey
cb59c8017e anim tweaks, more loadout setup 2021-02-27 01:42:46 -05:00
jshipsey
130d51786a golem retrofit 2021-02-27 01:42:46 -05:00
Timo Kösters
a4513fe09d Improve particles 2021-02-27 01:42:46 -05:00
jshipsey
952a77f94d speedier weapons initial testing 2021-02-27 01:42:45 -05:00
jshipsey
aa4237b019 BL improvements, various fixes 2021-02-27 01:42:45 -05:00
jshipsey
e4e25e20c9 rebase 2021-02-27 01:42:45 -05:00
jshipsey
0dc8b2e482 rendering 2021-02-27 01:42:45 -05:00
jshipsey
ca3248cc93 new dungeon setups, new npcs, weapon specific loadouts, anims 2021-02-27 01:42:45 -05:00
jshipsey
ac16a8900d bow 2021-02-27 01:42:45 -05:00
jshipsey
66664f3f89 the stabs 2021-02-27 01:42:45 -05:00
jshipsey
6a57dd25d0 wielding 2021-02-27 01:42:45 -05:00
jshipsey
31208e29ee run anim tweaks 2021-02-27 01:42:45 -05:00
unknown
559ece5ede More npcs work 2021-02-27 01:42:45 -05:00
unknown
6f18d16aa2 Add new quadmeds npcs with rough offsets 2021-02-27 01:42:44 -05:00
Snowram
ebfb59f041 Trims skeletal attributes 2021-02-27 01:42:44 -05:00
Snowram
f48fea57f4 Sahagin, Adlet npcs 2021-02-27 01:42:43 -05:00
jshipsey
7cf723bb9d gnome 2021-02-27 01:42:43 -05:00
jshipsey
266986626d biped_small setup 2021-02-27 01:42:43 -05:00
Samuel Keiffer
8e07174c1d Merge branch 'aweinstock/coin-item' into 'master'
Add a coin item and make amounts visible on dropped items.

See merge request veloren/veloren!1821
2021-02-26 04:17:12 +00:00
Samuel Keiffer
6af9e58965 Merge branch 'add-gemu-models' into 'master'
Add sword and bow models from backlog

See merge request veloren/veloren!1818
2021-02-26 02:59:51 +00:00
Avi Weinstock
7d2e8f72eb Add a coin item and make amounts visible on dropped items. 2021-02-25 21:31:30 -05:00
Avi Weinstock
e1484c28c0 Finish plumbing MaterialStatsManifest. Fix issue with speed clamping when recursing through components. Improve statblocks in item tooltips. 2021-02-25 15:26:49 -05:00
Sam
b0b4a07b9e Bows 2021-02-24 20:37:43 -05:00
Sam
ee5c9d78ca Swords 2021-02-24 18:54:06 -05:00
heydabop
d4e3a3f29f #966 - Add setting to invert controller camera Y axis 2021-02-24 10:39:44 -06:00
Avi Weinstock
78014d7d3b Put material stats in their own manifest, and multiply a form's stats by the weighted average of the material multipliers. 2021-02-23 15:49:34 -05:00
Avi Weinstock
4e57678f34 Support modular weapon components made from a tagged material using the material as a multiplier. 2021-02-23 15:31:51 -05:00
Snowram
14c252d8b2 Merge branch 'snowram/turret' into 'master'
Object animation, beam fixes, turret implementation

See merge request veloren/veloren!1805
2021-02-23 20:16:56 +00:00
Samuel Keiffer
e1be8dbcd9 Merge branch 'aweinstock/quickfix-sword-spin-speed' into 'master'
Fix description for the sword spin speed skill tree upgrade (previously it was...

See merge request veloren/veloren!1814
2021-02-23 03:14:44 +00:00
Imbris
f33d3873b4 Merge branch 'aweinstock/modular-weapon-rigging' into 'master'
Support modular weapon voxel meshes being made by assembling their components.

See merge request veloren/veloren!1806
2021-02-23 00:45:26 +00:00
Avi Weinstock
c3ac8a1b51 Support modular weapon voxel meshes being made by assembling their components. 2021-02-23 00:45:26 +00:00
Avi Weinstock
ada4ca39f7 Fix description for the sword spin speed skill tree upgrade (previously it was a copy of damage's description). 2021-02-22 19:37:20 -05:00
Marcel
72bd0f42fc Merge branch 'xMAC94x/prot_improvements' into 'master'
xMAC94x/prot_improvements

See merge request veloren/veloren!1796
2021-02-22 22:47:43 +00:00
Marcel Märtens
e3ef4422b6 cleanup ClientConnArgs 2021-02-22 21:07:20 +01:00
Snowram
684961b15c Adds look_dir to anims, humanoid heads pivot fixes 2021-02-22 20:00:06 +01:00
Marcel Märtens
3f5c64bec0 Client::new can now resolve DNS requests, better networking error messages 2021-02-22 17:35:19 +01:00
Marcel Märtens
1a7c179bbb share tokio Runtime between Client and Server, name rayon Threadpool 2021-02-22 17:35:06 +01:00
Marcel Märtens
514d5db038 Update Network Protocol
- now last digit version is compatible 0.6.0 will connect to 0.6.1
 - the TCP DATA Frames no longer contain START field, as it's not needed
 - the TCP OPENSTREAM Frames will now contain the BANDWIDTH field
 - MID is not Protocol internal

Update network
 - update API with Bandwidth

Update veloren
 - introduce better runtime and `async` things that are IO bound.
 - Remove `uvth` and instead use `tokio::runtime::Runtime::spawn_blocking`
 - remove futures_execute from client and server use tokio::runtime::Runtime instead
 - give threads a Name
2021-02-22 17:34:55 +01:00
Snowram
4078eeb877 Various fixes to object animation, cleanup 2021-02-21 19:56:46 +01:00
Snowram
f25b2b1500 Various fixes to beam, body based interp 2021-02-21 19:17:56 +01:00
Sam
11050a05ce Beam particles now determined from beam segment rather than character state. 2021-02-21 19:17:56 +01:00
Snowram
e7bbf3981d Object animation 2021-02-21 19:17:44 +01:00
Avi Weinstock
8bdbf4f7c9 Implement modular weapons.
- Add ItemKind::ModularComponent, Item::components.
- Add tool::StatKind::{Direct,Modular} for the modular weapons themselves.
- Move ItemConfig from ItemDesc to Item, so components' stats can be taken into account.
- Crafting stores into the components field.
- Components/recipes/placeholders are created dynamically.
- Show which components a modular weapon contains in the tooltip in voxygen.

Squashed fixes:
- `Item::duplicate` components in `Item::new_from_item_def`.
- Speed of 1.0 for now.
2021-02-20 14:30:39 -05:00
Marcel
a330d4b05c Merge branch 'clangdo/fix_macos_build' into 'master'
Backdate coreaudio-sys for OSX cross toolchain compatibility

See merge request veloren/veloren!1799
2021-02-20 09:58:59 +00:00
Samuel Keiffer
479cf9fc4e Merge branch 'sam/dual-wielding' into 'master'
Dual wielding backend

See merge request veloren/veloren!1787
2021-02-20 05:12:17 +00:00
Sam
eaf3e02e39 Addressed comments
Fixed audio test
2021-02-19 19:55:23 -05:00
Caelan
82c33d9ccb Backdate coreaudio-sys for OSX cross toolchain compatibility
See https://github.com/RustAudio/coreaudio-sys/issues/48
2021-02-19 15:46:36 -08:00
Sam
d5ccc33abc Factored out duplicate code into closures, consolidated ability handling logic to a single function. 2021-02-19 18:45:48 -05:00
Sam
411b4083b1 Added 1h hammers.
Fixed audio tests.
2021-02-19 17:30:24 -05:00